Gexrdy the level 6 Halfling Rogue by Gexrdy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassRogue
Level / Exp6 / 64%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity44 (base 29)
Constitution11 (base 10)
Magic12 (base 10)
Willpower10 (base 10)
Cunning18 (base 15)

Resources

Life188/216
Stamina115/115
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision3
See Stealth15
See Invisible5

Offense: Mainhand

Damage32
Accuracy42
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage29
Accuracy42
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower17
Crit Chance5%
Speed1

Offense: Mind

Mindpower14
Crit Chance5%
Speed1

Offense: Damage Bonus

Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)5 (57.155997060385%)
Defense43
Ranged Defense43
Fatigue0
Physical Save8
Spell Save12
Mental Save10

Defense: Resistances

Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Blind Resistance20%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
5/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
1/5
0/5
0/5
Technique / Throwing knives1.30
1/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
1/5
0/5
3/5

Effects

beneficial effect

Quests

done
done
done
active

Equipment

Tool
On fingers
Around waist
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log


Gexrdy picks up (m.):
ametrine.

You pickup 0.80 gold pieces.


Talent Luck of the Little Folk is ready to use.

Gexrdy picks up (c.):
iron mace (14-19 power, 2 apr).

Gexrdy wears (replacing
rough leather belt): Mighty Girdle.

Gexrdy wears:
wizard's copper ring of sensing.

Space around you starts to dissolve...


You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


You gain 1.49 gold from the transmogrification of
elm magestaff of fate (10-12 power, 2 apr, arcane element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 0.25 gold from the transmogrification of
iron mace (14-19 power, 2 apr).
You gain 1.03 gold from the transmogrification of
flaming iron greatmaul (18-26 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).