AllSmoke the level 10 Dwarf Alchemist by turnandrun

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassAlchemist
Level / Exp10 / 34%
Sizebig
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity8 (base 10)
Constitution28 (base 23)
Magic35 (base 34)
Willpower17 (base 11)
Cunning11 (base 11)

Resources

Life308/308
Mana221/221
Healing Factor1.2456298990388
Regeneration0.31140747475971

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage34
Accuracy2
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower38
Crit Chance11%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+20%
Light+10%
Temporal+6%
Arcane+5%
Fire+30%

Defense: Base

Armour (hardiness)6 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save15
Spell Save22
Mental Save9

Defense: Resistances

Acid+ 26%( 70%)
Light+ 35%( 70%)
Cold+ 26%( 70%)
Lightning+ 12%( 70%)
Fire+ 18%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
1/5
2/5
0/5
Spell / Fire alchemy1.30
5/5
1/5
1/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
5/5
2/5
0/5
0/5
Spell / Staff combat1.30
1/5
2/5
0/5
0/5
Spell / Stone alchemy1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

failed
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
Around waist
Main armor
Cloak
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By AllSmoke the Dwarf Alchemist level 10
28th Profit 122nd year of Ascendancy at 22:08
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By AllSmoke the Dwarf Alchemist level 5
19th Voratun 122nd year of Ascendancy at 01:57
see stats

Log

AllSmoke picks up (v.): linen wizard hat of lightning (+16%) (1 def, 0 armour).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an item here:
mighty rough leather sling of lightning
Ran for 12 turns (stop reason: object seen).


You carry too much--you are encumbered!
Drop some of your items.
AllSmoke picks up (m.):
mighty rough leather sling of lightning.

You are no longer encumbered.
You give
balanced iron greatmaul of daylight (17-26 power, 1 apr) to golem (servant of AllSmoke).
You give
Glintquake (35-52 power, 2 apr) to golem (servant of AllSmoke).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an item here:
flaming steel battleaxe (20-30 power, 2 apr)
Ran for 26 turns (stop reason: object seen).


AllSmoke picks up (d.):
flaming steel battleaxe (20-30 power, 2 apr).

There is a way to the lake of Nur here (press '' or right click to use).
Ran for 7 turns (stop reason: interesting terrain).


There is a way to the lake of Nur here (press '' or right click to use).
There is a way to the lake of Nur here (press '' or right click to use).

There is a way to the old forest here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.