Alseaor the level 7 Higher Alchemist by aloogie

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassAlchemist
Level / Exp7 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic41 (base 30)
Willpower18 (base 17)
Cunning10 (base 10)

Resources

Life175/175
Mana152/152
Healing Factor1.1283363011315
Regeneration0.28208407528288

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1
See Invisible2

Offense: Mainhand

Damage19
Accuracy5
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower36
Crit Chance9%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+10%
Darkness+10%
Blight+10%
Cold+10%
Fire+17%
All0%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)3 (30%)
Defense19
Ranged Defense19
Fatigue0
Physical Save18
Spell Save20
Mental Save9

Defense: Resistances

Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.60
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
5/5
4/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
3/5
3/5
0/5
0/5

Effects

talent

Quests

done
done
done
active

Equipment

Tool
On feet
Around waist
Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log

You gain 1.01 gold from the transmogrification of mossy mindstar of life (3-3 power, 12 apr, nature damage).
You gain 1.48 gold from the transmogrification of
horrifying mossy mindstar of clarity (2-2 power, 12 apr, nature damage).
Resting starts...

Rested for 7 turns (stop reason: all resources and life at maximum).


Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a way to the previous level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.