










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 27 / 15% |
| Size | big |
| Lifes / Deaths | Killed by Shasshhiy'Kaish at level 21 on the 67th Haze 122nd year of Ascendancy at 15:59 0 / 8Killed by Shasshhiy'Kaish at level 21 on the 67th Haze 122nd year of Ascendancy at 17:45 Killed by luminous horror at level 21 on the 27th Regrowth 123rd year of Ascendancy at 13:51 Killed by Weirdling Beast at level 21 on the 28th Regrowth 123rd year of Ascendancy at 17:56 Killed by Yveba the slaver at level 21 on the 22nd Pyre 123rd year of Ascendancy at 11:11 Killed by Rikkhka the Bringer of Doom at level 24 on the 33rd Pyre 123rd year of Ascendancy at 18:57 Killed by Neretha the mean looking elven guard at level 25 on the 3rd Summertide 123rd year of Ascendancy at 22:36 Killed by bandit at level 27 on the 9th Flare 123rd year of Ascendancy at 11:52 |
Primary Stats
| Strength | 100 (base 40) |
| Dexterity | 14 (base 10) |
| Constitution | 19 (base 15) |
| Magic | 8 (base 10) |
| Willpower | 82 (base 58) |
| Cunning | 39 (base 15) |
Resources
| Life | 0/972 |
| Equilibrium | 131 |
| Healing Factor | 1.2991723257554 |
| Regeneration | 22.265550991342 |
Speed
| Mental | +6.7379323525515% |
| Attack | +6.7379323525515% |
| Movement | +47.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 10 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 125 |
| Accuracy | 31 |
| Crit Chance | 21% |
| APR | 31 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 35% |
| Speed | 0.93687405963331 |
Offense: Damage Bonus
| Acid | +50% |
| Blight | +25% |
| Physical | +19% |
| Cold | +34% |
| All | 0% |
| Lightning | +19% |
| Darkness | +19% |
| Fire | +19% |
| Nature | +28% |
Offense: Damage Penetration
| Acid | +29% |
| Blight | +29% |
| Physical | +29% |
| Cold | +29% |
| Lightning | +44% |
| Light | +5% |
| Darkness | +29% |
| Fire | +29% |
| Nature | +44% |
Defense: Base
| Armour (hardiness) | 29.317011280365 (72.903125182002%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 25 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 58%( 70%) |
| Blight | + 10%( 70%) |
| Physical | + 8%( 70%) |
| Cold | + 18%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 12%( 70%) |
| Lightning | + 14%( 70%) |
| Mind | + 7%( 70%) |
| Fire | + 7%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
| Poison Resistance | 20% |
| Knockback Resistance | 60% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 513 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 223 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.50 |
| 1/5 |
| 2/5 |
| 2/5 |
| 4/5 |
| Wild-gift / Sand drake aspect | 1.50 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.50 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Venom drake aspect | 1.50 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Wild-gift / Storm drake aspect | 1.50 |
| 2/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 5/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.50 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.40 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by snow giant boulder thrower. Escort: lost defiler (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by Wrathroot. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Heart of the Gloom. Escort: repented thief (level 2 of Heart of the Gloom)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed giant spider spinneret. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed minotaur nose. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed vial of fire wyrm saliva. * You've found the needed skeleton mage skull. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Koredundur (5 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Dex +3 Con dps ---------- Crit.mult +20.00% Phys.pwr +15 (+4 eff.) Apr +3 ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue -3% Phys.save +7 (+2 eff.) ---------- misc Max.enc +23 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Blizzardscar'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +15% cold Res.pen +5% light Melee Ret 2 cold ----- def ----- Resists +3% mind Phys.save +6 (+2 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Spiderarc (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +6 Wil dps ---------- Mind.crit +4% Dmg.mod +10% acid Res.pen +15% lightning +10% nature Melee Ret 4 mind ----- def ----- Defense +1 (+0 eff.) Resists +15% acid A pointy cloth hat, very wizardly... |
| Tool | Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 71.55 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | mule's steel ring of corrosion (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% acid ----- def ----- Fatigue -4% Resists +24% acid ---------- misc Max.enc +21 Rings make your fingers look great! |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 562.54 You won the Ring of Blood trial, and this is your reward. |
| Around waist | Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+5 eff.) ----- def ----- Talent.cat+ +0.20 Wild-gift Mind.save +15 (+5 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In main hand | Poltergeist's Drake's Bane (45-68 power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- Armour +2 Resists +2% all D.Red.from +25% Dragon Phys.save +9 (+3 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Main armor | dwarven-steel mail armour 'Sulfurspar' (3 def, 16 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +5 Wil dps ---------- Dmg.mod +9% acid Res.pen +5% nature Melee Ret 6 acid On Hit (Melee): * 10% chance to reduce armor by 13% ----- def ----- Armour +16 Defense +3 (+1 eff.) Fatigue +12% Resists +6% acid Mind.save +12 (+4 eff.) Max.HP +23.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of mail. |
| Cloak | Chamunaridin the cashmere cloak (12 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% blight ----- def ----- Defense +12 (+6 eff.) Resists +3% cold +9% nature +6% darkness Crit.chn- 10.00% Phys.save +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+7 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
heroism infusion (die at -160; dur 6; cd 32)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -160 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 320 life, 11 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 400; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 400 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune (absorb 185; dur 6; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 185 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
gold amulet 'Blazevice'0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Dex +2 Wil dps ---------- Phys.pwr +6 (+1 eff.) Phys.spd +10% Dmg.mod +5% physical ----- def ----- Armour +3 Defense +4 (+2 eff.) Resists +9% lightning +22% light +15% darkness Res.Cap +4% all Phys.save +15 (+5 eff.) Blind- +20% ---------- misc Light +3 Amulets make your neck look great! |
starlit steel amulet of magic (+3)0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag ----- def ----- Resists +10% light +12% darkness Blind- +20% Amulets make your neck look great! |
copper ring 'Glacier's kiss'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +12% nature Res.pen +10% cold ----- def ----- Resists +9% temporal +3% physical +5% arcane +24% nature Phys.save +12 (+4 eff.) Rings make your fingers look great! |
steel ring of frost (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings make your fingers look great! |
iron dagger 'Koryderak' (15-20 power, 7 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 15.0 - 19.5 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% Melee+ +8 physical While equipped: Stats +3 Con dps ---------- Phys.pwr +20 (+5 eff.) Res.pen +25% physical Acc +15 (+8 eff.) ----- def ----- Spell.save +6 (+3 eff.) Sharp, short and deadly. |
Ashtrial4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Random Unique] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +4 blight +12 fire On Hit: * 10% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +3 Str dps ---------- Phys.crit +14.0% Phys.pwr +9 (+2 eff.) Dmg.mod +3% blight Res.pen +10% fire Acc +22 (+10 eff.) Longbows are used to shoot arrows at your foes. |
arcing dwarven-steel longsword of rage (23-32 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Arcane/Master Power 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +1 Str dps ---------- Dmg.mod +7% physical Acc +7 (+4 eff.) Sharp, long, and deadly. |
Elerin the steel mace (16-23 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Psionic Power 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Dmg.mod +3% mind Melee Ret 8 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Psi/ret +0.08 Hate/m.crit +5.00 Blunt and deadly. |
steel mace of crippling (14-20 power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Master Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Blunt and deadly. |
Poltergeist's Eye of Winter (8-9 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
mighty cured leather sling4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
ash magestaff of illumination (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) Dmg.mod +15% fire ----- def ----- Defense +7 (+3 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 34.01 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Porytha the steel waraxe (10-14 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 10.0 - 14.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Dex +3 Mag +3 Cun +3 Con dps ---------- Phys.crit +7.0% Phys.pwr +7 (+2 eff.) ----- def ----- Die.at -80.00 life Stun/Frz- +20% One-handed war axes. |
iron waraxe 'Oledur' (12-17 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 1 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +2 Cun +5 Wil dps ---------- Crit.mult +15.00% Mind.pwr +10 (+3 eff.) ----- def ----- Disease- +12% ---------- misc Psi/ret +0.16 One-handed war axes. |
steel waraxe 'Xudhevea' (12-16 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +2 Dex +7 Cun +3 Con dps ---------- Acc +7 (+4 eff.) ----- def ----- Defense +9 (+4 eff.) Crit.chn- 10.00% Disarm- +26% ---------- misc Mana/s.crit +2.00 One-handed war axes. |
Bleakwarden1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6% darkness +3% temporal Max.HP +30.00 Disease- +20% Silence- +20% Disarm- +20% Knockbk- +20% A belt that goes around your waist. |
Shadesorrow the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +1 Dex +6 Con dps ---------- Phys.crit +1.0% Crit.mult +10.00% Dmg.mod +15% lightning +9% darkness Apr +2 ----- def ----- Resists +22% lightning +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Yeek-fur Robe (10 def, 5 armour)2.0 T3 cloth armor [Unique] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +20% mind ----- def ----- Armour +5 Defense +10 (+5 eff.) Resists +20% cold +20% mind +11% all Mind.save +10 (+4 eff.) Confus- +35% ---------- misc Telepathy Humanoid A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
Torchpeal (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +4 (+4 eff.) Dmg.mod +6% acid +18% fire +18% mind +6% blight Res.pen +10% lightning +20% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ----- def ----- Armour +3 Fatigue +2% Resists +9% mind Disease- +24% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Magmawinnow' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Dex +5 Mag dps ---------- Crit.mult +20.00% Spell.pwr +4 (+4 eff.) Dmg.mod +5% acid +21% fire +9% physical +6% blight Acc +15 (+8 eff.) ----- def ----- Armour +3 Fatigue +2% Disease- +24% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.2 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 53.82 to 161.45 lightning damage (107.63 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
enlightening dwarven-steel mail armour of the deep (3 def, 10 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +10 Defense +3 (+1 eff.) Fatigue +12% Resists +7% acid +7% cold Mind.save +13 (+5 eff.) ---------- misc Breathe water A suit of armour made of mail. |
impenetrable dwarven-steel mail armour (3 def, 18 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +18 Defense +3 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+2 eff.) Rng.Def +8 (+4 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.4 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 72.81 to 218.42 lightning damage (145.61 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+4 eff.) Rng.Def +4 (+2 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+9 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Normal] While equipped: ----- def ----- Armour +9 Fatigue +22% A suit of armour made of metal plates. |
Cobramaim (0 def, 8 armour, 16-19 power, 77 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 15.5 - 18.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +77 Melee+ +20 nature While equipped: dps ---------- Res.pen +5% cold On Hit (Melee): * 10% chance to slow global speed by 59% ----- def ----- Armour +8 Fatigue +8% Resists +15% nature ---------- misc Talents +1 Block Handheld deflection devices. |
dwarven-steel shield of resistance (0 def, 6 armour, 32-39 power, 79 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 32.5 - 39.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +79 While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +8% acid +7% fire +6% lightning +6% cold ---------- misc Talents +1 Block Handheld deflection devices. |
living stralite shield of resistance (0 def, 8 armour, 54-65 power, 132.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Nature When used to Attack: Power 54.0 - 64.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +132 Melee+ +11 nature While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +8% acid +7% fire +12% blight +7% cold +13% nature +6% lightning Max.HP +53.00 ---------- misc Talents +1 Block Handheld deflection devices. |
wrathful steel shield (0 def, 4 armour, 12-15 power, 38 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 12.5 - 15.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +38 On Crit.r2 +15 light +14 fire While equipped: dps ---------- On shield block: * Deals 15 light and fire damage to each enemy blocked ----- def ----- Armour +4 Fatigue +8% Resists +7% light +7% fire ---------- misc Talents +1 Block Handheld deflection devices. |
arcing quiver of ash arrows of daylight (15/15, 20-27 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego] Arcane Power 19.5 - 27.3 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 15 Ranged+ +9 light Against +17% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Arrows are used with bows to pierce your foes to death. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
137 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 49.45 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 49.45 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 2 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern 'Velovea'2.0 T1 lite [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.crit +4.0% Res.pen +25% arcane Acc +15 (+8 eff.) ----- def ----- Defense +15 (+7 eff.) ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Jimmy Carter the Thalore Wyrmic level 24
33rd Pyre 123rd year of Ascendancy at 20:00 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Jimmy Carter the Thalore Wyrmic level 17
38th Haze 122nd year of Ascendancy at 19:52 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Jimmy Carter the Thalore Wyrmic level 25
8th Flare 123rd year of Ascendancy at 00:39 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Jimmy Carter the Thalore Wyrmic level 20
59th Haze 122nd year of Ascendancy at 09:48 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Jimmy Carter the Thalore Wyrmic level 24
4th Mirth 123rd year of Ascendancy at 10:21 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Jimmy Carter the Thalore Wyrmic level 10
23rd Dusk 122nd year of Ascendancy at 16:33 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Jimmy Carter the Thalore Wyrmic level 20
59th Haze 122nd year of Ascendancy at 09:22 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By Jimmy Carter the Thalore Wyrmic level 21
68th Haze 122nd year of Ascendancy at 15:44 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Jimmy Carter the Thalore Wyrmic level 25
8th Flare 123rd year of Ascendancy at 01:53 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Jimmy Carter the Thalore Wyrmic level 22
29th Pyre 123rd year of Ascendancy at 15:33 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Jimmy Carter the Thalore Wyrmic level 11
25th Dusk 122nd year of Ascendancy at 16:12 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Jimmy Carter the Thalore Wyrmic level 15
45th Dusk 122nd year of Ascendancy at 19:56 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Jimmy Carter the Thalore Wyrmic level 21
22nd Pyre 123rd year of Ascendancy at 23:46 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Jimmy Carter the Thalore Wyrmic level 17
38th Haze 122nd year of Ascendancy at 19:52 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Jimmy Carter the Thalore Wyrmic level 25
3rd Summertide 123rd year of Ascendancy at 22:36 see stats
Log
Crippling Poison from Jimmy Carter hits Bandit for 33 nature damage.
Melee retaliation hits Thief for 3 acid, 1 mind, 10 cold, 3 acid, 1 mind, 10 cold (29 total damage).
Melee retaliation hits Bandit for 3 acid, 1 mind, 12 cold, 3 acid, 1 mind, 12 cold (33 total damage).
Melee retaliation hits Bandit for 3 acid, 1 mind, 11 cold, 3 acid, 1 mind, 11 cold (30 total damage).
Melee retaliation hits Bandit for 3 acid, 1 mind, 11 cold, 3 acid, 1 mind, 11 cold (30 total damage).
Thief hits Jimmy Carter for 27 physical, 6 fire, 10 physical, 6 fire (48 total damage).
Bandit hits Jimmy Carter for 36 physical, 16 physical (52 total damage).
Jimmy Carter gains 0% of a turn from Ancestral Life.
Jimmy Carter uses Sudden Growth.
Jimmy Carter's mind surges with critical power!
Jimmy Carter gains 5% of a turn from Ancestral Life.
Jimmy Carter receives 208 healing from Sudden Growth.
Adyssra the cutpurse uses Shield Pummel.
Adyssra the cutpurse performs a melee critical strike against Jimmy Carter!
Jimmy Carter HEALS from acid damage!
Adyssra the cutpurse hits Jimmy Carter for 24 physical, 32 cold, 8 acid, 1 healing, 21 fire, 60 physical, 32 cold, 8 acid, 1 healing, 21 fire (207 total damage) [2 healing].
Crippling Poison from Jimmy Carter hits Bandit for 35 nature damage.
Melee retaliation hits Adyssra the cutpurse for 2 acid, 1 mind, 11 cold, 2 acid, 1 mind, 11 cold (28 total damage).
Jimmy Carter gains 0% of a turn from Ancestral Life.
Jimmy Carter HEALS from nature damage!
Deep Wound from Adyssra the cutpurse hits Jimmy Carter for 41 physical damage.
Deadly Poison from Thief hits Jimmy Carter for 65 nature, 6 healing (65 total damage) [6 healing].
Jimmy Carter gains 0% of a turn from Ancestral Life.
Bandit hits Jimmy Carter for 37 physical damage.
Bandit hits Jimmy Carter for 36 physical, 6 light, 18 physical (60 total damage).
Melee retaliation hits Bandit for 3 acid, 1 mind, 11 cold, 3 acid, 1 mind, 11 cold (30 total damage).
Melee retaliation hits Bandit for 3 acid, 1 mind, 12 cold, 3 acid, 1 mind, 12 cold (33 total damage).
Jimmy Carter the level 27 thalore wyrmic was chopped into tiny pieces to death by a bandit on level 1 of Damp Cave.
Jimmy Carter gains 0% of a turn from Ancestral Life.




















































































































