











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Possessor |
| Level / Exp | 10 / 30% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton assassin at level 8 on the 3rd Mirth 122nd year of Ascendancy at 21:20 2 / 2Killed by skeleton assassin at level 8 on the 3rd Mirth 122nd year of Ascendancy at 22:00 |
Primary Stats
| Strength | 35.307 (base 19) |
| Dexterity | 25.822 (base 12) |
| Constitution | 10 (base 10) |
| Magic | 11.61 (base 10) |
| Willpower | 28 (base 26) |
| Cunning | 25.218 (base 22) |
Resources
| Life | 164/357 |
| Mana | 244/244 |
| Stamina | 152/152 |
| Psi | 163/163 |
| Healing Factor | 1.0000003099961 |
| Regeneration | 4.2500013174836 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 38 |
| Crit Chance | 14% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 39 |
| Crit Chance | 14% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +6% |
| Lightning | +8% |
| Light | +3% |
| Cold | +12% |
| Darkness | +10% |
| Arcane | +3% |
| Mind | +3% |
| Nature | +9% |
Offense: Damage Penetration
| Arcane | +5% |
| Lightning | +16% |
Defense: Base
| Armour (hardiness) | 8.891 (43.579428603723%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 12 |
| Physical Save | 25 |
| Spell Save | 20 |
| Mental Save | 26 |
Defense: Resistances
| Darkness | + 15%( 70%) |
| Acid | + 10%( 70%) |
| Nature | + 3%( 70%) |
| Temporal | + 9%( 70%) |
| Blight | + 3%( 70%) |
| Cold | + 40%( 70%) |
| Fire | + 16%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 24% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 16% |
| Disarm Resistance | 35% |
| Stun Resistance | 18% |
| Poison Resistance | 8% |
| Knockback Resistance | 19% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Psionic Disruption |
| talent | Channel Pain |
| talent | Arcane Feed |
| beneficial effect | You use the body of one of your fallen victims. You can not heal in this form. Assume Form |
Quests
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Xanerawen (5 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Defense: +5 (+3 eff.) Changes resistances: +6% temporal Poison immunity: +10% Life regen: +4.00 Infravision radius: +1 A pair of boots made of leather. |
| On hands | Olodoran (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +1 Changes stats: +2 Wil Changes damage: +3% mind Physical save: +15 (+8 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +21% Only die when reaching: -20.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Brightsteel (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 8 light Changes resistances: +15% darkness Changes damage: +10% darkness / +6% fire / +3% light / +3% arcane A pointy cloth hat, very wizardly... |
| On fingers | Glorynor the HealnighInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +3% nature / +24% cold Changes resistances penetration: +5% arcane Changes damage: +9% nature / +12% cold Mental save: +6 (+3 eff.) Disarm immunity: +23% Confusion immunity: +20% Pinning immunity: +30% Knockback immunity: +24% Maximum life: +24.00 Rings make your fingers look great! |
| On fingers | rogue's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+3 eff.) Defense: +4 (+2 eff.) Changes stats: +2 Cun Spellpower: +6 (+5 eff.) Mindpower: +7 (+4 eff.) Rings make your fingers look great! |
| In main hand | elemental steel longsword (16-22 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 19 lightning damage (1/turn) When wielded/worn: Changes resistances penetration: +11% lightning Changes damage: +8% lightning Sharp, long, and deadly. |
| Light source | scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | vined mindstar of clarity (5-6 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mental save: +2 (+1 eff.) Maximum psi: +11.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Arcobeisance the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +2 Cun / +2 Dex Changes resistances: +3% blight / +3% temporal Changes resistances penetration: +5% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | searing iron mail armour of cold resistance (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Damage (Melee): 9 acid / 8 fire Damage when hit (Melee): 9 acid / 9 fire Changes resistances: +10% acid / +11% fire / +16% cold A suit of armour made of mail. |
Inventory
This item will automatically be transmogrified when you leave the level.corrosive rough leather gloves of strength (+3) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +1 Damage (Melee): 6 acid Changes stats: +3 Str Changes resistances: +5% acid Changes damage: +3% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.Brightclash (17/17, 20-25 power, 1 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 20.5 - 24.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 17 Damage (Ranged): +16 acid / +4 fire Damage (radius 1) on hit: +12 temporal Damage (radius 2) on crit: +4 temporal Shots are used with slings to pummel your foes to death. |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Trenton The Psion the Cornac Possessor level 10
5th Mirth 122nd year of Ascendancy at 08:41 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Trenton The Psion the Cornac Possessor level 1
74th Pyre 122nd year of Ascendancy at 21:29 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Trenton The Psion the Cornac Possessor level 10
6th Mirth 122nd year of Ascendancy at 04:31 see stats
Log
Trenton The Psion hits White worm mass for 21 lightning damage.
Trenton The Psion hits White worm mass for 21 lightning damage.
Trenton The Psion hits White worm mass for 21 lightning damage.
Trenton The Psion hits White worm mass for 21 lightning damage.
Trenton The Psion hits White worm mass for 37 physical damage.
Trenton The Psion hits Large brown snake for 21 lightning damage.
Trenton The Psion killed White worm mass!
Trenton The Psion killed White worm mass!
Trenton The Psion killed White worm mass!
Trenton The Psion killed White worm mass!
Trenton The Psion hits Something for 21 lightning damage.
Trenton The Psion hits White worm mass for 33 physical damage.
Trenton The Psion hits Something for 21 lightning damage.
Trenton The Psion killed White worm mass!
Trenton The Psion hits Large brown snake for 35 physical, 9 acid, 0 arcane, 8 fire, 21 lightning (73 total damage).
Trenton The Psion killed Large brown snake!
Talent Rune: Mirror Image is ready to use.
Trenton The Psion is no longer empowered.
Resting starts...
Talent Possess is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.
































