











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Embers With All Races 1.7.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Wall Clock 1.7.0Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cash Grab 1.6.7Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Krog |
| Class | Cursed |
| Level / Exp | 15 / 16% |
| Size | big |
| Lifes / Deaths | Killed by Emyrin the large white snake at level 6 on the 78th Pyre 122nd year of Ascendancy at 17:08 0 / 6Killed by Yvudassra the copperhead snake at level 9 on the 5th Mirth 122nd year of Ascendancy at 09:19 Killed by Aeryriarin the sick dire wolf at level 14 on the 45th Haze 122nd year of Ascendancy at 15:32 Killed by Bethanor the blade horror at level 15 on the 50th Haze 122nd year of Ascendancy at 14:20 Killed by Betelrabeth the giant yellow ant at level 15 on the 50th Haze 122nd year of Ascendancy at 20:13 Killed by skeleton archer at level 15 on the 50th Haze 122nd year of Ascendancy at 22:54 |
| Antimagic | Follower |
Primary Stats
| Strength | 49 (base 39) |
| Dexterity | 12 (base 10) |
| Constitution | 17 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 42 (base 35) |
| Cunning | 13 (base 10) |
Resources
| Life | 0/413 |
| Hate | 91/100 |
| Psi | 118/132 |
| Healing Factor | 1.0636601037439 |
| Regeneration | 5.5842155446554 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 36 |
| Crit Chance | 3% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +3% |
| Cold | +6% |
| Fire | +12% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +30% |
| Fire | +20% |
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 21.522593642275 (62.32946707186%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 24 |
| Physical Save | 27 |
| Spell Save | 18 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Arcane | 0%( 70%) |
| Cold | + 3%( 70%) |
| All | 0%( 70%) |
| Darkness | + 3%( 70%) |
| Temporal | 0%( 70%) |
| Physical | + 2%( 70%) |
| Fire | + 47%( 70%) |
| Lightning | + 39%( 70%) |
Defense: Immunities
| Stun Resistance | 38% |
| Pinning Resistance | 17% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Disarm Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 18% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 279 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 138 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Fears | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Escort the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest) | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed green worm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | Duatheldeath (Corpses) (6 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +3% nature +12% fire Ignore resists +20% darkness defense ------ Armor +1 Defense +6 (+3 eff.) Resistance +3% darkness Curse of Corpses Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 15% chance to evade melee and ranged attacks and 5 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | Bleakglamour2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1 Cun +5 Con offense ------ Ignore resists +10% darkness defense ------ Crit Resistance 5.00% Mind save +5 (+2 eff.) other ------- Light +3 See Stealth +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Higen' (Shrouds) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Str +4 Mag +5 Wil +2 Cun offense ------ Mindpower +4 (+1 eff.) defense ------ Armor +1 Fatigue +1% other ------- Light +1 Curse of Shrouds A cap made of leather. |
| Tool | iron torque of mindblast [power 100] (15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | psionicist's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil defense ------ Mind save +4 (+2 eff.) Rings make your fingers look great! |
| On fingers | marksman's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+3 eff.) Rings make your fingers look great! |
| Around waist | Hazecrypt (Nightmares)1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) Damage +6% cold Ignore resists +5% fire +10% cold On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 7 defense ------ Resistance +9% fire Physical save +6 (+3 eff.) Curse of Nightmares A belt that goes around your waist. |
| In main hand | balanced steel longsword of massacre (Corpses) (21-29 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Master Weapon Damage 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+3 eff.) defense ------ Defense +5 (+3 eff.) Disarm Resist +24% Curse of Corpses Sharp, long, and deadly. |
| On hands | dwarven-steel gauntlets 'Aeribrewyn' (Nightmares) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Str offense ------ Physical Power +8 (+2 eff.) Ignore Armor +4 defense ------ Armor +2 Fatigue +3% Resistance +12% acid +2% physical +3% cold Life Regen +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | Gorudrachak the Brightspitter (Corpses) (0 def, 2 armour, 10-12 power, 17 block)7.0 Encumbrance T1 shield armor [Rare] Master When used to Attack: Weapon Damage 10.0 - 12.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +17 On-hit +4 light On-crit, radius 2 +8 light While equipped: offense ------ Ignore resists +15% fire When Hit 4 fire defense ------ Armor +2 Fatigue +8% Resistance +21% fire other ------- Talents +1 Block Curse of Corpses Handheld deflection devices. |
| Cloak | enveloping linen cloak (Shrouds) (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: defense ------ Defense +7 (+4 eff.) Physical save +6 (+3 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable iron mail armour of fire resistance (Nightmares) (2 def, 10 armour)14.0 Encumbrance T1 heavy armor [Ego] Master While equipped: defense ------ Armor +10 Defense +2 (+1 eff.) Fatigue +12% Resistance +17% fire Curse of Nightmares A suit of armour made of mail. |
Inventory
movement infusion (speed 400%; cd 18)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 436%; cd 18)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 436% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper ring of pilfering0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +8 (+4 eff.) Ignore Armor +9 defense ------ Defense +7 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 96% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun defense ------ Defense +6 (+3 eff.) Rings make your fingers look great! |
Hanyromivor the Abyssbringer (Shrouds) (17-24 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Master Weapon Damage 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: Stats +3 Wil +1 Cun +1 Con offense ------ Mindpower +10 (+3 eff.) Damage +9% fire other ------- Hate-on-crit +2.00 Curse of Shrouds Blunt and deadly. |
hateful iron waraxe of erosion (Madness) (11-16 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego] Nature/Psionic Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +5 nature +5 darkness Damage Against +6% Living Curse of Madness One-handed war axes. |
iron waraxe 'Oakviper' (Shrouds) (16-22 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +8 nature While equipped: Stats +1 Cun +1 Dex other ------- Max hate +6.00 Light +1 Curse of Shrouds One-handed war axes. |
steel waraxe 'Dagykath' (Nightmares) (12-16 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Master Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +4 acid While equipped: Stats +3 Wil +4 Cun +1 Con offense ------ Ignore resists +5% acid Accuracy +7 (+4 eff.) defense ------ Defense +6 (+3 eff.) Resistance +3% acid Crit Resistance 5.00% Disarm Resist +24% Curse of Nightmares One-handed war axes. |
Mighty Girdle (Misfortune)1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 Curse of Misfortune This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Xanilrayatha the Woeclash (Shrouds)1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Cun offense ------ Ignore resists +10% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 21% defense ------ Defense +10 (+5 eff.) Stealth +6 other ------- Psi when Hit +0.12 Hate-on-crit +1.00 Curse of Shrouds A belt that goes around your waist. |
rough leather belt of carrying (Madness)1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: defense ------ Fatigue -5% other ------- Encumbrance +24 Curse of Madness A belt that goes around your waist. |
Cyrysethra the Freezespike (Nightmares) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +12% lightning +3% cold +6% light Ignore resists +10% light defense ------ Armor +1 Resistance +6% fire +15% cold Curse of Nightmares A pair of boots made of leather. |
Glorigalle the pair of rough leather boots (Madness) (15 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con defense ------ Armor +1 Defense +15 (+8 eff.) Resistance +5% arcane +3% temporal Physical save +13 (+7 eff.) Mind save +11 (+5 eff.) other ------- Stamina/turn +1.00 Infravision +2 Curse of Madness A pair of boots made of leather. |
Yarefast the pair of rough leather boots (Nightmares) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +1 Str +1 Mag +3 Wil +2 Cun offense ------ Spell Crit +3% Spellpower +5 (+5 eff.) defense ------ Armor +1 Crit Resistance 15.00% Physical save +6 (+3 eff.) Spell save +6 (+4 eff.) Mind save +6 (+3 eff.) other ------- Light +1 Curse of Nightmares A pair of boots made of leather. |
Bregyderab (Madness) (10 def, 10 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Accuracy +6 (+3 eff.) defense ------ Armor +10 Defense +10 (+5 eff.) Fatigue +3% Resistance +6% lightning Physical save +6 (+3 eff.) Mind save +5 (+2 eff.) Life +20.00 Cut Resist +10% Disarm Resist +31% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Mireshaper' (Madness) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Dex offense ------ Damage +3% darkness Ignore resists +20% acid Accuracy +13 (+6 eff.) On-Hit (Melee): * 10% chance to slow global speed by 53% * 20% chance to reduce armor by 16% defense ------ Armor +2 Fatigue +3% Resistance +6% acid +3% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
Freezebliss the iron helm (Shrouds) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Str +1 Dex +2 Mag +3 Con offense ------ Damage +3% light +3% cold defense ------ Armor +3 Fatigue +5% other ------- See Invisibility +15 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Islagatta (Shrouds) (1 def, 2 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Str offense ------ Critical power +5.00% When Hit 4 physical defense ------ Armor +2 Defense +1 (+1 eff.) Physical save +6 (+3 eff.) other ------- EQ when Hit +0.90 Psi when Hit +0.70 Hate when Hit +0.80 Curse of Shrouds A pointy cloth hat, very wizardly... |
Yaryvor the iron helm (Nightmares) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex +2 Cun +1 Con offense ------ Ignore Armor +5 defense ------ Armor +3 Fatigue +5% Resistance +3% acid +3% mind Spell save +6 (+4 eff.) Knockbk Resist +20% other ------- Light +3 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating rough leather cap of precognition (Corpses) (4 def, 1 armour)2.0 Encumbrance T1 head armor [Ego+] Nature/Master While equipped: Stats +2 Cun offense ------ Accuracy +4 (+2 eff.) When Hit: * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +1 Defense +4 (+2 eff.) Fatigue +1% Resistance +5% fire +6% cold Curse of Corpses A cap made of leather. |
iron helm of strength (+3) (Corpses) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Str defense ------ Armor +3 Fatigue +5% Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic rough leather cap of constitution (+3) (Shrouds) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Armor +1 Fatigue +1% Resistance +10% light +10% darkness Curse of Shrouds A cap made of leather. |
Amymarand the iron shield (Madness) (0 def, 2 armour, 10-12 power, 24 block)7.0 Encumbrance T1 shield armor [Rare] Master When used to Attack: Weapon Damage 10.5 - 12.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +24 While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 196 physical damage over 5 turns (1/turn) defense ------ Armor +2 Fatigue +8% Resistance +6% temporal +3% cold Crit Resistance 10.00% Knockbk Resist +10% other ------- Talents +1 Block Curse of Madness Handheld deflection devices. |
7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+3 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+3 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Treegrind (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Cun offense ------ Damage +3% fire Accuracy +3 (+2 eff.) On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Resistance +3% blight +3% acid +6% nature +3% light other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(98 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Yvelrama the Cracklesever2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +6 Str offense ------ Damage +3% lightning Ignore Armor +2 other ------- Stamina/turn +1.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Treewither'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +5 Wil offense ------ Critical power +10.00% Damage +6% mind +3% acid On-Hit (Melee): * 10% chance to slow global speed by 53% defense ------ Mind save +6 (+3 eff.) other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of stinging [power 110] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Sting an enemy dealing 113 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
powerful elm totem of thorny skin [power 15] (20 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 turn cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Verdant Curse the Krog Cursed level 10
5th Mirth 122nd year of Ascendancy at 10:50 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Verdant Curse the Krog Cursed level 11
10th Mirth 122nd year of Ascendancy at 22:52 see stats
Log
Verdant Curse is constricted!
Eilinissra the giant venus flytrap hits Verdant Curse for 6 mind, 3 lightning (10 total damage).
Melee retaliation hits Eilinissra the giant venus flytrap for 2 fire damage.
Verdant Curse is no longer seared.
Talent Block is ready to use.
Talent Dominate is ready to use.
Talent Slash is ready to use.
Talent Dig is ready to use.
Rotting Disease from Skeleton archer hits Verdant Curse for 12 blight damage.
Decrepitude Disease from Skeleton archer hits Verdant Curse for 12 blight damage.
Mindrot hits Eilinissra the giant venus flytrap for 2 mind, 2 darkness (6 total damage).
Verdant Curse uses Infusion: Wild.
Verdant Curse is free to breathe.
Verdant Curse is cured!
Verdant Curse lessens the pain.
Verdant Curse uses Frenzy.
Eilinissra the giant venus flytrap is afflicted by a crippling illness!
Rotting Disease from Verdant Curse hits Eilinissra the giant venus flytrap for 5 blight damage.
Decrepitude Disease from Verdant Curse hits Eilinissra the giant venus flytrap for 5 blight damage.
Verdant Curse hits Eilinissra the giant venus flytrap for 20 physical, 17 lightning, 7 physical, 3 light, 27 lightning, 19 physical, 17 lightning, 7 physical, 3 light, 27 lightning, 18 physical, 17 lightning, 6 physical, 3 light, 27 lightning, 16 physical, 17 lightning, 6 physical, 3 light, 27 lightning (297 total damage).
Eilinissra the giant venus flytrap shoots!
Eilinissra the giant venus flytrap uses Overgrowth.
Eilinissra the giant venus flytrap's mind surges with critical power!
Eilinissra the giant venus flytrap's Shoot hits Verdant Curse for 36 physical, 2 physical (39 total damage).
Eilinissra the giant venus flytrap hits Verdant Curse for 12 mind, 2 lightning (15 total damage).
Melee retaliation hits Eilinissra the giant venus flytrap for 2 fire damage.
Verdant Curse is not silenced anymore.
Decrepitude Disease from Skeleton archer hits Verdant Curse for 9 blight damage.
Verdant Curse the level 15 krog cursed was tainted to death by a skeleton archer on level 2 of Old Forest.





















































































