Gerb the level 18 Dwarf Bulwark by getz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBulwark
Level / Exp18 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength48 (base 34)
Dexterity24 (base 26)
Constitution30 (base 24)
Magic8 (base 10)
Willpower21 (base 10)
Cunning17 (base 10)

Resources

Life700/700
Stamina118/118
Healing Factor1.1592147729953
Regeneration11.206763273768

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage73
Accuracy41
Crit Chance25%
APR27
Speed1.11

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower8
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Blight+10%
Cold+3%

Offense: Damage Penetration

Fire+20%
Lightning+50%

Defense: Base

Armour (hardiness)64.643936548144 (87.807182003187%)
Defense26
Ranged Defense26
Fatigue31
Physical Save26
Spell Save27
Mental Save22

Defense: Resistances

Acid+ 25%( 70%)
Blight+ 16%( 70%)
Cold+ 64%( 70%)
All+ 4%( 70%)
Lightning+ 25%( 70%)
Temporal+ 10%( 70%)
Darkness+ 23%( 70%)
Fire+ 25%( 70%)
Nature+ 23%( 70%)

Defense: Immunities

Stun Resistance69%
Bleed Resistance0%
Confusion Resistance21%
Instadeath Resistance100%
Knockback Resistance45%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Superiority1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
1/5
1/5
1/5
Technique / Shield defense1.30
4/5
1/5
1/5
1/5
Technique / Combat veteran1.30
1/5
1/5
1/5
1/5
Technique / Shield offense1.30
1/5
1/5
1/5
1/5

Generic Talents

Race / Dwarf1.00
3/5
3/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
2/5
0/5
0/5
Technique / Combat training1.30
1/5
5/5
0/5
2/5
2/5
0/5

Effects

talent
talent

Quests

active
done
failed
failed
failed
done
done
done
done
done
active
done
active
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Bringer of Doom Killed a Bringer of Doom.
By Gerb the Dwarf Bulwark level 13
16th Profit 122nd year of Ascendancy at 16:32
see stats
Earth Master Killed Harkor'Zun.
By Gerb the Dwarf Bulwark level 16
28th Profit 122nd year of Ascendancy at 13:19
see stats
Level 10 Got a character to level 10.
By Gerb the Dwarf Bulwark level 10
2nd Profit 122nd year of Ascendancy at 10:23
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Gerb the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 04:02
see stats
The Arena Unlocked Arena mode.
By Gerb the Dwarf Bulwark level 12
5th Profit 122nd year of Ascendancy at 09:32
see stats

Log

You gain 2.61 gold from the transmogrification of mindwoven cashmere wizard hat of fire (+18%) (2 def, 0 armour).
You gain 0.72 gold from the transmogrification of
cleansing hardened leather cap (0 def, 3 armour).
You gain 0.84 gold from the transmogrification of
spellwoven cashmere robe (0 def, 0 armour).
You gain 3.32 gold from the transmogrification of
focusing woollen robe (0 def, 0 armour).
You gain 2.75 gold from the transmogrification of
yew starstaff of power (20-24 power, 4 apr, temporal element).
You gain 10.00 gold from the transmogrification of
Crystal Shard (16-19 power, 4 apr, physical element).
You gain 13.68 gold from the transmogrification of
Cutharaneg the vined mindstar (6-7 power, 18 apr, mind damage).
You gain 2.28 gold from the transmogrification of
acidic dwarven-steel mace of erosion (28-40 power, 4 apr).
You gain 12.30 gold from the transmogrification of
dwarven-steel dagger 'Thunderraven' (24-31 power, 7 apr).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.

Space around you starts to dissolve...


Resting starts...

Talent Assault is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Rush is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 10 turns (stop reason: saving).

There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.