








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Doombringer |
| Level / Exp | 50 / 405% |
| Size | small |
| Lifes / Deaths | Killed by demonic clerk at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:34 / 225Killed by investigator at level 2 on the 76th Pyre 122nd year of Ascendancy at 02:31 Killed by Prox the Mighty at level 6 on the 79th Pyre 122nd year of Ascendancy at 03:26 Killed by Bill the Stone Troll at level 8 on the 79th Pyre 122nd year of Ascendancy at 22:42 Killed by thief at level 10 on the 4th Mirth 122nd year of Ascendancy at 13:15 Killed by Belaralle the king cobra at level 11 on the 9th Mirth 122nd year of Ascendancy at 12:12 Killed by Fama the krog at level 12 on the 5th Dusk 122nd year of Ascendancy at 13:40 Killed by Keon the human at level 13 on the 5th Dusk 122nd year of Ascendancy at 14:56 Killed by Keon the human at level 13 on the 5th Dusk 122nd year of Ascendancy at 16:39 Killed by Fama the krog at level 13 on the 5th Dusk 122nd year of Ascendancy at 18:05 Killed by Keon the human at level 13 on the 5th Dusk 122nd year of Ascendancy at 20:18 Killed by Keon the human at level 13 on the 5th Dusk 122nd year of Ascendancy at 21:51 Killed by Aniro the krog at level 13 on the 21st Dusk 122nd year of Ascendancy at 17:27 Killed by Bradalar the human at level 14 on the 53rd Dusk 122nd year of Ascendancy at 01:48 Killed by Ngtarla the human at level 14 on the 53rd Dusk 122nd year of Ascendancy at 03:18 Killed by multi-hued crystal at level 14 on the 59th Dusk 122nd year of Ascendancy at 07:35 Killed by fire drake hatchling at level 15 on the 64th Dusk 122nd year of Ascendancy at 15:31 Killed by thief at level 16 on the 64th Dusk 122nd year of Ascendancy at 16:37 Killed by corrupted protosentient globula at level 16 on the 66th Dusk 122nd year of Ascendancy at 03:56 Killed by corrupted protosentient globula at level 16 on the 66th Dusk 122nd year of Ascendancy at 05:55 Killed by corrupted mastocytic feeder at level 16 on the 66th Dusk 122nd year of Ascendancy at 07:45 Killed by corrupted mastocytic feeder at level 16 on the 66th Dusk 122nd year of Ascendancy at 07:58 Killed by corrupted acidic digestor at level 16 on the 66th Dusk 122nd year of Ascendancy at 09:01 Killed by Adubeth the corrupted mastocytic feeder at level 16 on the 66th Dusk 122nd year of Ascendancy at 09:59 Killed by Adubeth the corrupted mastocytic feeder at level 16 on the 66th Dusk 122nd year of Ascendancy at 11:02 Killed by Adubeth the corrupted mastocytic feeder at level 16 on the 66th Dusk 122nd year of Ascendancy at 12:51 Killed by Eilinuvena the Blightborn at level 16 on the 66th Dusk 122nd year of Ascendancy at 13:25 Killed by ritch flamespitter at level 16 on the 66th Dusk 122nd year of Ascendancy at 19:42 Killed by Velewe the dredgling at level 16 on the 66th Dusk 122nd year of Ascendancy at 21:29 Killed by bandit at level 16 on the 67th Dusk 122nd year of Ascendancy at 08:22 Killed by corrupted large white snake at level 17 on the 67th Dusk 122nd year of Ascendancy at 17:47 Killed by Glywen the yellow jelly at level 17 on the 68th Dusk 122nd year of Ascendancy at 22:17 Killed by thief at level 17 on the 69th Dusk 122nd year of Ascendancy at 03:19 Killed by Horned Horror at level 17 on the 69th Dusk 122nd year of Ascendancy at 09:30 Killed by Horned Horror at level 17 on the 69th Dusk 122nd year of Ascendancy at 11:19 Killed by Horned Horror at level 17 on the 69th Dusk 122nd year of Ascendancy at 13:15 Killed by Horned Horror at level 17 on the 69th Dusk 122nd year of Ascendancy at 15:08 Killed by Horned Horror at level 17 on the 69th Dusk 122nd year of Ascendancy at 17:02 Killed by Horned Horror at level 17 on the 69th Dusk 122nd year of Ascendancy at 18:53 Killed by drem at level 18 on the 69th Dusk 122nd year of Ascendancy at 22:50 Killed by multi-hued drake hatchling at level 18 on the 70th Dusk 122nd year of Ascendancy at 11:54 Killed by thief at level 18 on the 70th Dusk 122nd year of Ascendancy at 14:57 Killed by multi-hued drake hatchling at level 18 on the 70th Dusk 122nd year of Ascendancy at 19:21 Killed by Salowe the red ooze at level 18 on the 71st Dusk 122nd year of Ascendancy at 10:06 Killed by quasit at level 18 on the 71st Dusk 122nd year of Ascendancy at 20:45 Killed by wretchling at level 18 on the 72nd Dusk 122nd year of Ascendancy at 00:55 Killed by onilug at level 18 on the 72nd Dusk 122nd year of Ascendancy at 02:17 Killed by wretchling at level 18 on the 72nd Dusk 122nd year of Ascendancy at 04:05 Killed by onilug at level 18 on the 72nd Dusk 122nd year of Ascendancy at 05:41 Killed by wretchling at level 18 on the 72nd Dusk 122nd year of Ascendancy at 08:30 Killed by Zenuneu the wretchling at level 18 on the 72nd Dusk 122nd year of Ascendancy at 10:58 Killed by Zenuneu the wretchling at level 18 on the 72nd Dusk 122nd year of Ascendancy at 12:54 Killed by Zenuneu the wretchling at level 19 on the 72nd Dusk 122nd year of Ascendancy at 13:59 Killed by Zenuneu the wretchling at level 19 on the 72nd Dusk 122nd year of Ascendancy at 15:57 Killed by onilug at level 19 on the 73rd Dusk 122nd year of Ascendancy at 06:10 Killed by wretchling at level 19 on the 73rd Dusk 122nd year of Ascendancy at 07:18 Killed by onilug at level 19 on the 73rd Dusk 122nd year of Ascendancy at 08:51 Killed by onilug at level 19 on the 73rd Dusk 122nd year of Ascendancy at 11:58 Killed by onilug at level 19 on the 73rd Dusk 122nd year of Ascendancy at 17:22 Killed by onilug at level 19 on the 73rd Dusk 122nd year of Ascendancy at 19:36 Killed by onilug at level 19 on the 73rd Dusk 122nd year of Ascendancy at 21:56 Killed by onilug at level 19 on the 74th Dusk 122nd year of Ascendancy at 00:54 Killed by onilug at level 19 on the 74th Dusk 122nd year of Ascendancy at 03:19 Killed by onilug at level 20 on the 74th Dusk 122nd year of Ascendancy at 09:09 Killed by onilug at level 20 on the 74th Dusk 122nd year of Ascendancy at 13:00 Killed by onilug at level 20 on the 74th Dusk 122nd year of Ascendancy at 20:51 Killed by onilug at level 20 on the 74th Dusk 122nd year of Ascendancy at 22:24 Killed by giant venus flytrap at level 21 on the 77th Dusk 122nd year of Ascendancy at 04:19 Killed by worm that walks at level 21 on the 78th Dusk 122nd year of Ascendancy at 04:33 Killed by worm that walks at level 21 on the 78th Dusk 122nd year of Ascendancy at 05:32 Killed by worm that walks at level 21 on the 78th Dusk 122nd year of Ascendancy at 06:38 Killed by worm that walks at level 21 on the 78th Dusk 122nd year of Ascendancy at 07:42 Killed by poisoned deep water at level 22 on the 79th Dusk 122nd year of Ascendancy at 02:29 Killed by Walrog at level 22 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:04 Killed by Walrog at level 22 on the 1st Time of Equilibrium 122nd year of Ascendancy at 12:23 Killed by naga myrmidon at level 23 on the 1st Time of Equilibrium 122nd year of Ascendancy at 14:12 Killed by swarm hive at level 23 on the 1st Time of Equilibrium 122nd year of Ascendancy at 15:18 Killed by entrenched horror at level 23 on the 1st Time of Equilibrium 122nd year of Ascendancy at 16:52 Killed by naga psyren at level 23 on the 1st Time of Equilibrium 122nd year of Ascendancy at 18:46 Killed by naga myrmidon at level 23 on the 1st Time of Equilibrium 122nd year of Ascendancy at 20:17 Killed by naga myrmidon at level 23 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:52 Killed by naga myrmidon at level 23 on the 1st Haze 122nd year of Ascendancy at 01:31 Killed by naga myrmidon at level 23 on the 1st Haze 122nd year of Ascendancy at 02:57 Killed by naga myrmidon at level 23 on the 1st Haze 122nd year of Ascendancy at 04:02 Killed by naga myrmidon at level 23 on the 1st Haze 122nd year of Ascendancy at 05:14 Killed by naga myrmidon at level 23 on the 1st Haze 122nd year of Ascendancy at 06:34 Killed by naga myrmidon at level 23 on the 1st Haze 122nd year of Ascendancy at 07:39 Killed by naga myrmidon at level 23 on the 1st Haze 122nd year of Ascendancy at 08:50 Killed by boiling horror at level 23 on the 1st Haze 122nd year of Ascendancy at 16:35 Killed by naga myrmidon at level 23 on the 1st Haze 122nd year of Ascendancy at 18:07 Killed by naga myrmidon at level 23 on the 1st Haze 122nd year of Ascendancy at 19:55 Killed by swarm hive at level 23 on the 1st Haze 122nd year of Ascendancy at 21:01 Killed by naga myrmidon at level 23 on the 1st Haze 122nd year of Ascendancy at 22:32 Killed by naga myrmidon at level 23 on the 1st Haze 122nd year of Ascendancy at 23:36 Killed by naga myrmidon at level 23 on the 2nd Haze 122nd year of Ascendancy at 00:35 Killed by naga myrmidon at level 23 on the 2nd Haze 122nd year of Ascendancy at 01:39 Killed by naga psyren at level 23 on the 2nd Haze 122nd year of Ascendancy at 06:48 Killed by abyssal horror at level 24 on the 2nd Haze 122nd year of Ascendancy at 11:45 Killed by entrenched horror at level 24 on the 2nd Haze 122nd year of Ascendancy at 15:18 Killed by entrenched horror at level 24 on the 2nd Haze 122nd year of Ascendancy at 16:24 Killed by entrenched horror at level 24 on the 2nd Haze 122nd year of Ascendancy at 17:32 Killed by entrenched horror at level 24 on the 2nd Haze 122nd year of Ascendancy at 18:41 Killed by Weirdling Beast at level 24 on the 2nd Haze 122nd year of Ascendancy at 23:18 Killed by Weirdling Beast at level 24 on the 3rd Haze 122nd year of Ascendancy at 00:44 Killed by gigantic gravity worm at level 24 on the 11st Haze 122nd year of Ascendancy at 17:22 Killed by Silulrabeth the green jelly at level 24 on the 12nd Haze 122nd year of Ascendancy at 06:28 Killed by Cyregarin the elven guard at level 25 on the 18th Haze 122nd year of Ascendancy at 07:50 Killed by Cyregarin the elven guard at level 25 on the 18th Haze 122nd year of Ascendancy at 08:51 Killed by elven corruptor at level 25 on the 18th Haze 122nd year of Ascendancy at 11:17 Killed by elven cultist at level 25 on the 18th Haze 122nd year of Ascendancy at 13:54 Killed by elven cultist at level 25 on the 18th Haze 122nd year of Ascendancy at 16:01 Killed by Aeruldath the elven guard at level 25 on the 19th Haze 122nd year of Ascendancy at 01:19 Killed by Aeruldath the elven guard at level 25 on the 19th Haze 122nd year of Ascendancy at 02:20 Killed by elven cultist at level 25 on the 19th Haze 122nd year of Ascendancy at 05:44 Killed by elven cultist at level 25 on the 19th Haze 122nd year of Ascendancy at 07:26 Killed by elven warrior at level 25 on the 19th Haze 122nd year of Ascendancy at 12:20 Killed by fire imp at level 25 on the 19th Haze 122nd year of Ascendancy at 13:36 Killed by mean looking elven guard at level 25 on the 19th Haze 122nd year of Ascendancy at 15:30 Killed by elven warrior at level 25 on the 19th Haze 122nd year of Ascendancy at 21:05 Killed by elven blood mage at level 25 on the 19th Haze 122nd year of Ascendancy at 22:04 Killed by elven cultist at level 25 on the 19th Haze 122nd year of Ascendancy at 23:10 Killed by Poralaith the mean looking elven guard at level 25 on the 20th Haze 122nd year of Ascendancy at 01:12 Killed by Poralaith the mean looking elven guard at level 25 on the 20th Haze 122nd year of Ascendancy at 03:05 Killed by Poralaith the mean looking elven guard at level 25 on the 20th Haze 122nd year of Ascendancy at 04:59 Killed by elven cultist at level 25 on the 20th Haze 122nd year of Ascendancy at 20:11 Killed by elven blood mage at level 25 on the 20th Haze 122nd year of Ascendancy at 21:12 Killed by elven cultist at level 25 on the 20th Haze 122nd year of Ascendancy at 23:19 Killed by elven cultist at level 25 on the 21st Haze 122nd year of Ascendancy at 02:29 Killed by elven cultist at level 25 on the 21st Haze 122nd year of Ascendancy at 04:22 Killed by elven cultist at level 25 on the 21st Haze 122nd year of Ascendancy at 05:28 Killed by wretchling at level 25 on the 21st Haze 122nd year of Ascendancy at 07:55 Killed by Elana the elven cultist at level 25 on the 21st Haze 122nd year of Ascendancy at 10:02 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 21st Haze 122nd year of Ascendancy at 15:51 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 21st Haze 122nd year of Ascendancy at 16:59 Killed by Glorana the elven blood mage at level 26 on the 21st Haze 122nd year of Ascendancy at 20:19 Killed by Glorana the elven blood mage at level 26 on the 21st Haze 122nd year of Ascendancy at 21:22 Killed by Xagara the bandit at level 27 on the 42nd Haze 122nd year of Ascendancy at 08:33 Killed by Xagara the bandit at level 27 on the 42nd Haze 122nd year of Ascendancy at 09:34 Killed by Assassin Lord at level 27 on the 42nd Haze 122nd year of Ascendancy at 21:29 Killed by Assassin Lord at level 27 on the 42nd Haze 122nd year of Ascendancy at 22:35 Killed by Blood Master at level 27 on the 65th Haze 122nd year of Ascendancy at 16:19 Killed by greater teluvorta at level 28 on the 74th Haze 122nd year of Ascendancy at 08:15 Killed by Arabeth the greater telugoroth at level 28 on the 74th Haze 122nd year of Ascendancy at 09:35 Killed by Arabeth the greater telugoroth at level 28 on the 74th Haze 122nd year of Ascendancy at 10:45 Killed by Vesasi's temporal clone at level 28 on the 75th Haze 122nd year of Ascendancy at 01:45 Killed by Chronolith Twin at level 28 on the 75th Haze 122nd year of Ascendancy at 09:56 Killed by Chronolith Twin at level 29 on the 75th Haze 122nd year of Ascendancy at 11:31 Killed by elven corruptor at level 29 on the 4th Decay 122nd year of Ascendancy at 22:50 Killed by elven corruptor at level 29 on the 4th Decay 122nd year of Ascendancy at 23:51 Killed by elven cultist at level 29 on the 5th Decay 122nd year of Ascendancy at 00:59 Killed by Cultist at level 29 on the 5th Decay 122nd year of Ascendancy at 03:35 Killed by corrupted protosentient globula at level 29 on the 5th Decay 122nd year of Ascendancy at 05:48 Killed by corrupted acidic digestor at level 29 on the 5th Decay 122nd year of Ascendancy at 07:50 Killed by corrupted mastocytic feeder at level 29 on the 5th Decay 122nd year of Ascendancy at 10:26 Killed by Cultist at level 29 on the 5th Decay 122nd year of Ascendancy at 19:36 Killed by elven blood mage at level 29 on the 6th Decay 122nd year of Ascendancy at 01:18 Killed by Grand Corruptor at level 29 on the 6th Decay 122nd year of Ascendancy at 03:33 Killed by Shasshhiy'Kaish at level 29 on the 6th Decay 122nd year of Ascendancy at 05:17 Killed by Grand Corruptor at level 30 on the 6th Decay 122nd year of Ascendancy at 06:40 Killed by Grand Corruptor at level 30 on the 6th Decay 122nd year of Ascendancy at 09:30 Killed by Grand Corruptor at level 30 on the 6th Decay 122nd year of Ascendancy at 10:38 Killed by shadow at level 30 on the 4th Allure 123rd year of Ascendancy at 00:03 Killed by corrupted corrupted acidic digestor at level 30 on the 4th Allure 123rd year of Ascendancy at 19:21 Killed by thought-forged bowman at level 30 on the 4th Allure 123rd year of Ascendancy at 21:13 Killed by corrupted corrupted acidic digestor at level 30 on the 4th Allure 123rd year of Ascendancy at 22:25 Killed by Cyruldanne the corrupted plasmic disruptor at level 30 on the 5th Allure 123rd year of Ascendancy at 04:33 Killed by Cyruldanne the corrupted plasmic disruptor at level 30 on the 5th Allure 123rd year of Ascendancy at 06:07 Killed by nightshade trap at level 32 on the 14th Regrowth 123rd year of Ascendancy at 15:56 Killed by Animated thought-forged steel greatmaul of massacre at level 32 on the 14th Regrowth 123rd year of Ascendancy at 22:13 Killed by venom wyrm at level 33 on the 27th Regrowth 123rd year of Ascendancy at 10:03 Killed by Islodhedhemina the black bear at level 33 on the 28th Regrowth 123rd year of Ascendancy at 04:04 Killed by flame turret at level 33 on the 58th Regrowth 123rd year of Ascendancy at 09:57 Killed by Glorerin the skeleton warrior at level 33 on the 76th Regrowth 123rd year of Ascendancy at 09:28 Killed by Celia at level 33 on the 76th Regrowth 123rd year of Ascendancy at 13:07 Killed by Celia at level 33 on the 76th Regrowth 123rd year of Ascendancy at 14:20 Killed by Letodar the thalore at level 34 on the 12nd Pyre 123rd year of Ascendancy at 07:40 Killed by Bhaana the human at level 34 on the 53rd Pyre 123rd year of Ascendancy at 23:30 Killed by Mayamina the Guardian at level 34 on the 56th Pyre 123rd year of Ascendancy at 08:52 Killed by Ce'Nussra the Guardian at level 34 on the 56th Pyre 123rd year of Ascendancy at 13:42 Killed by Cyrutha the Guardian at level 34 on the 56th Pyre 123rd year of Ascendancy at 17:35 Killed by Daeomdir the krog at level 34 on the 59th Pyre 123rd year of Ascendancy at 02:24 Killed by forge-giant at level 34 on the 68th Pyre 123rd year of Ascendancy at 20:01 Killed by forge-giant at level 34 on the 68th Pyre 123rd year of Ascendancy at 21:52 Killed by forge-giant at level 34 on the 68th Pyre 123rd year of Ascendancy at 23:25 Killed by The Master at level 37 on the 75th Pyre 123rd year of Ascendancy at 20:16 Killed by poison spore at level 41 on the 12nd Dusk 123rd year of Ascendancy at 19:34 Killed by orc cryomancer at level 42 on the 13rd Dusk 123rd year of Ascendancy at 09:57 Killed by orc cryomancer at level 42 on the 13rd Dusk 123rd year of Ascendancy at 11:34 Killed by orc pyromancer at level 42 on the 13rd Dusk 123rd year of Ascendancy at 11:46 Killed by overpowered greater multi-hued wyrm at level 42 on the 13rd Dusk 123rd year of Ascendancy at 20:11 Killed by multi-hued drake at level 42 on the 13rd Dusk 123rd year of Ascendancy at 21:31 Killed by overpowered greater multi-hued wyrm at level 42 on the 13rd Dusk 123rd year of Ascendancy at 23:52 Killed by orc pyromancer at level 42 on the 14th Dusk 123rd year of Ascendancy at 01:59 Killed by overpowered greater multi-hued wyrm at level 43 on the 14th Dusk 123rd year of Ascendancy at 03:51 Killed by overpowered greater multi-hued wyrm at level 43 on the 14th Dusk 123rd year of Ascendancy at 06:08 Killed by overpowered greater multi-hued wyrm at level 43 on the 14th Dusk 123rd year of Ascendancy at 08:16 Killed by Vesasi at level 44 on the 26th Dusk 123rd year of Ascendancy at 11:45 Killed by Vesasi at level 44 on the 26th Dusk 123rd year of Ascendancy at 15:34 Killed by Vesasi at level 44 on the 26th Dusk 123rd year of Ascendancy at 20:34 Killed by Vesasi at level 45 on the 27th Dusk 123rd year of Ascendancy at 00:25 Killed by Vesasi at level 45 on the 27th Dusk 123rd year of Ascendancy at 03:29 Killed by Vesasi at level 45 on the 27th Dusk 123rd year of Ascendancy at 06:35 Killed by Vesasi at level 45 on the 27th Dusk 123rd year of Ascendancy at 10:22 Killed by Vesasi at level 45 on the 27th Dusk 123rd year of Ascendancy at 14:09 Killed by Vesasi at level 45 on the 27th Dusk 123rd year of Ascendancy at 17:56 Killed by Vesasi at level 45 on the 27th Dusk 123rd year of Ascendancy at 21:43 Killed by Vesasi at level 45 on the 28th Dusk 123rd year of Ascendancy at 01:30 Killed by Vesasi at level 45 on the 28th Dusk 123rd year of Ascendancy at 05:17 Killed by ghast at level 45 on the 60th Dusk 123rd year of Ascendancy at 20:20 Killed by Zubema the skeleton assassin at level 47 on the 7th Regrowth 124th year of Ascendancy at 06:42 Killed by Yvema the ruin banshee at level 48 on the 27th Regrowth 124th year of Ascendancy at 22:03 Killed by thaurhereg at level 50 on the 45th Pyre 124th year of Ascendancy at 15:10 Killed by Glorira the fire wyrm at level 50 on the 46th Pyre 124th year of Ascendancy at 18:35 Killed by Isuritira the fire wyrm at level 50 on the 47th Pyre 124th year of Ascendancy at 08:30 Killed by Xanirilema the fire wyrm at level 50 on the 48th Pyre 124th year of Ascendancy at 11:26 Killed by Xanirilema the fire wyrm at level 50 on the 48th Pyre 124th year of Ascendancy at 12:37 Killed by Vesasi at level 50 on the 48th Pyre 124th year of Ascendancy at 14:14 Killed by orc grand master assassin at level 50 on the 48th Pyre 124th year of Ascendancy at 20:07 Killed by Mayynne the ice wyrm at level 50 on the 48th Pyre 124th year of Ascendancy at 21:58 Killed by Vesasi at level 50 on the 49th Pyre 124th year of Ascendancy at 12:30 Killed by Cyrytira the blinkwyrm at level 50 on the 49th Pyre 124th year of Ascendancy at 14:23 Killed by Ce'Nuvea the venom wyrm at level 50 on the 49th Pyre 124th year of Ascendancy at 18:23 Killed by Adildakira the orc master wyrmic at level 50 on the 49th Pyre 124th year of Ascendancy at 19:54 Killed by orc pyromancer at level 50 on the 50th Pyre 124th year of Ascendancy at 00:42 Killed by Vesasi at level 50 on the 50th Pyre 124th year of Ascendancy at 01:45 |
Primary Stats
| Strength | 84 (base 62) |
| Dexterity | 21 (base 16) |
| Constitution | 80 (base 65) |
| Magic | 145 (base 60) |
| Willpower | 43 (base 7) |
| Cunning | 48 (base 33) |
Resources
| Life | 1208/1208 |
| Stamina | 330/330 |
| Vim | 361/361 |
| Healing Factor | 1.6210366327278 |
| Regeneration | 10.808337899316 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +112.58159546285% |
Vision
| Sight | 10 |
| Lite | -999 |
| Infravision | 11 |
| See Stealth | 90.224966696915 |
| See Invisible | 85.224966696915 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 278 |
| Accuracy | 54 |
| Crit Chance | 45% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 75 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +20% |
| Physical | +29% |
| Nature | +8% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Physical | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 85.723073231957 (100%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 44 |
| Physical Save | 57 |
| Spell Save | 68 |
| Mental Save | 34 |
Defense: Resistances
| Lightning | + 21%( 70%) |
| Light | + 51%( 80%) |
| Temporal | + 24%( 70%) |
| Blight | + 32%( 70%) |
| Nature | + 24%( 70%) |
| Darkness | + 28%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 85% |
| Silence Resistance | 50% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 49% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 770 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 730 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Shadowflame | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1012. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed warg claw. * You've found the needed vial of greater demon bile. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed giant spider spinneret. * You've found the needed ice wyrm tooth. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Chalyndur (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +3 (+1 eff.) Armour: +4 Fatigue: +3% Damage when hit (Melee): 2 temporal Changes stats: +3 Str / +3 Wil / +3 Con Changes resistances: +7% lightning / +10% temporal Hate when firing a critical mind attack: +1.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | DĂșathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+1 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
| On head | Corrupted Gaze (4 def, 8 armour)Requires: - Heavy armour training - Magic 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Changes stats: +8 Mag / +4 Wil / +8 Cun Changes resistances: +20% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.30 Corruption / Vim Disease immunity: +50% See stealth: +12 See invisible: +12 Talent on hit(spell): Vimsense (10% chance level 3). This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
| Tool | Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | conjurer's stralite ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Mag / +6 Wil Blindness immunity: +24% Spellpower: +10 (+2 eff.) Infravision radius: +4 See stealth: +16 See invisible: +11 Rings make your fingers look great! |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | EmeladaCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +2.0% Changes stats: +4 Mag / +2 Wil Changes resistances penetration: +10% physical Changes damage: +11% physical Critical mult.: +10.00% Spell save: +18 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +6 A belt that goes around your waist. |
| In main hand | Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stats: 50% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
| On hands | Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 14% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 7.5 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 131.86 fire damage and 131.86 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
| Main armor | Tarrasca (0 def, 50 armour)Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+12 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
| Cloak | spellcowled elven-silk cloak of sorcery (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +11 Mag / +8 Wil Spell save: +11 (+2 eff.) Maximum mana: +43.00 Spell crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starlit gold amulet of strength (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str Changes resistances: +12% light / +15% darkness Blindness immunity: +25% Amulets make your neck look great! |
Inventory
regeneration infusion of the duelist (heal 336; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 336 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 553; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 553 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (322.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 322.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.biting gale rune (damage 163; dur 4; cd 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 163.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.0 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
insulating copper amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% fire / +10% cold Amulets make your neck look great! |
starseer's gold amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Changes damage: +5% light / +5% temporal / +5% darkness / +5% physical Spellpower: +4 (+1 eff.) Spell crit. chance: +3% Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Corrupted Shell You have set the ring to grant you Corrupted Shell! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
painweaver's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +11 Physical power: +12 (+2 eff.) Defense: +9 (+5 eff.) Changes damage: +5% all Spellpower: +9 (+2 eff.) Mindpower: +10 (+5 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 76% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+2 eff.) Spell save: +7 (+1 eff.) Mental save: +6 (+3 eff.) Rings make your fingers look great! |
warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings make your fingers look great! |
warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings make your fingers look great! |
steel battleaxe of massacre (31-46 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 31.0 - 46.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Massive two-handed battleaxes. |
Moon (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Dex, 50% Mag, 20% Str Damage type: Darkness Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Spelldrinker (27-35 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 35% Str, 70% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+3 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Star (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Dex, 50% Mag, 20% Str Damage type: Light Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
This item will automatically be transmogrified when you leave the level.warbringer's voratun dagger of massacre (48-62 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 48.0 - 62.4 Uses stats: 50% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +4 Con Changes resistances penetration: +10% physical Disarm immunity: +27% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun greatmaul of evisceration (66-100 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.5 - 99.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Wound the target dealing 350 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +56 fire When wielded/worn: Physical crit. chance: +13.0% Physical power: +12 (+2 eff.) Changes resistances penetration: +21% fire Global speed: +4% Massive two-handed mauls. |
warbringer's stralite greatmaul of corruption (58-87 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 58.0 - 87.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 4). When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +6 Con Changes resistances penetration: +9% physical Disarm immunity: +14% Massive two-handed mauls. |
Airseam the steel greatsword (32-51 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 32.0 - 51.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +16 lightning When wielded/worn: Changes resistances: +3% lightning Changes resistances penetration: +10% blight / +15% cold / +5% lightning Changes damage: +9% lightning Massive two-handed swords. |
iron greatsword (16-26 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.5 - 26.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.thought-forged voratun greatsword of enduring (65-104 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 23 Damage (Melee): +34 mind When wielded/worn: Changes stats: +23 Wil / +6 Cun / +20 Con Maximum life: +69.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.penetrating dragonbone longbow of recursion Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes resistances penetration: +11% physical Longbows are used to shoot arrows at your foes. |
Anmalice (47-66 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-15 eff.) Mindpower: +9 (+5 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
This item will automatically be transmogrified when you leave the level.Blood-Edge (46-64 power, 7 apr) Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 60% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 30% Wil, 50% Mag, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% fire / +8% physical / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+6 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
This item will automatically be transmogrified when you leave the level.epiphanous living mindstar of clarity (16-18 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +18% mind Talent granted: +1 Attune Mindstar Mental save: +8 (+4 eff.) Psi when firing a critical mind attack: +4.00 Maximum psi: +29.00 Mindpower: +14 (+7 eff.) Mental crit. chance: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+4 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
This item will automatically be transmogrified when you leave the level.infernal dragonbone vilestaff of greater warding (30-36 power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Defense: +11 (+6 eff.) Damage (Melee): 20 fire Maximum wards: +3 acid Changes damage: +30% acid Talents granted: +5 Ward +1 Command Staff Critical mult.: +31.00% Spellpower: +22 (+5 eff.) Spell crit. chance: +5% See invisible: +14 Staves designed for wielders of magic, by the greats of the art. |
Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stats: 50% Mag, 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+4 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 238.46. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
Neruda the rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances penetration: +10% mind Critical mult.: +5.00% Mental save: +6 (+3 eff.) Spellpower: +2 (+0 eff.) Spell crit. chance: +4% Mental crit. chance: +3% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.nightruned drakeskin leather belt of transcendence Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +8% light / +9% darkness Physical save: +12 (+3 eff.) Mindpower: +9 (+5 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.skylord's drakeskin leather belt of recklessness Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Changes stats: +5 Str / +6 Dex / +5 Wil / +4 Cun Critical mult.: +11.00% Physical save: +15 (+4 eff.) Spell save: +17 (+4 eff.) Mental save: +16 (+7 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.skylord's drakeskin leather belt of the giants Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +5 Str / +5 Dex / +6 Wil / +5 Cun Physical save: +17 (+5 eff.) Spell save: +25 (+6 eff.) Mental save: +15 (+7 eff.) Size category: +1 A belt that goes around your waist. |
Bogwalker (10 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Damage when hit (Melee): 6 mind Changes stats: +4 Wil Changes resistances penetration: +10% nature Changes damage: +15% mind / +18% light / +9% nature Physical save: +6 (+2 eff.) Mindpower: +15 (+7 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayuma the Airnigh (10 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +10 (+5 eff.) Changes stats: +3 Str / +3 Mag / +3 Wil / +2 Con Changes resistances: +9% lightning / +9% fire Changes resistances penetration: +5% lightning / +10% fire Changes damage: +12% lightning Physical save: +15 (+4 eff.) Spell save: +25 (+6 eff.) Mental save: +18 (+8 eff.) Maximum mana: +57.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Mag / +3 Wil Changes resistances: +15% darkness / +15% temporal Spell save: +9 (+2 eff.) Maximum mana: +51.00 Defense after a teleport: +13 Resist all after a teleport: +10% New effects duration reduction after a teleport: +18% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature / +13% all Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.30 Wild-gift / Moss Physical save: +15 (+4 eff.) Life regen: +0.20 Mindpower: +12 (+6 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+8 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+5 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
focusing Rags of the Sanctuary (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Mag / +5 Wil Changes resistances: +7% all Mana each turn: +0.11 Psi each turn: +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.spellwoven woollen robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all Changes damage: +9% all Spell save: +19 (+4 eff.) Spellpower: +15 (+3 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Samothel (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Effects on melee hit: * 10% chance to reduce all saves and defense by 23 Changes stats: +1 Str / +3 Wil Changes resistances: +5% fire / +7% cold See invisible: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wildraptor the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Str / +6 Dex / +7 Con / +10 Lck Changes damage: +21% nature Reduces incoming crit damage: 15.00% Stealth bonus: +8 Light radius: +3 A pair of boots made of leather. |
insulating pair of iron boots of speed (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% fire / +5% cold Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
alchemist's drakeskin leather gloves of the starseeker (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 6 acid / 4 fire / 6 cold / 6 lightning Changes stats: +7 Mag / +3 Wil / +3 Cun Changes resistances: +5% light / +6% darkness Infravision radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 81.47 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Murkclamor' (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Fatigue: +3% Changes stats: +2 Wil / +2 Mag Changes resistances penetration: +20% darkness / +15% acid Physical save: +7 (+2 eff.) Spell save: +12 (+3 eff.) Mental save: +5 (+3 eff.) Disarm immunity: +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
restful hardened leather gloves of spellstriking (0 def, 2 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 6 arcane Changes stats: +6 Mag / +3 Wil Changes resistances: +6% arcane Changes damage: +5% arcane Life regen: +4.00 Stamina each turn: +0.80 Maximum stamina: +10.00 Spellpower: +5 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady rough leather gloves of strength (+3) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Physical power: +6 (+1 eff.) Armour: +1 Changes stats: +3 Str Physical save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's dwarven-steel gauntlets of the starseeker (0 def, 9 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +9 Armour Hardiness: +7% Fatigue: +3% Changes stats: +1 Mag / +2 Cun / +5 Con Changes resistances: +6% physical / +6% light / +6% darkness Infravision radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 81.47 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+6 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 75.31 mind damage and cripples the target's higher mental functions, reducing cunning by 9 and confusing (26% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +5 Mag / +8 Wil / +3 Cun Changes resistances: +3% physical Changes resistances penetration: +10% darkness Changes damage: +9% blight / +7% arcane / +12% darkness Maximum vim: +25.00 Spell crit. chance: +3% Mindpower: +3 (+2 eff.) It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 3.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 21% and all saves by 35, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+2 eff.) Mindpower: +8 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
This item will automatically be transmogrified when you leave the level.Velutta the Hellsoracle (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 33 Damage when hit (Melee): 4 cold Changes stats: +19 Str / +9 Dex Changes resistances: +6% blight / +3% fire Changes damage: +6% fire Physical save: +23 (+6 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 482.3 Physical damage. If the attack hits, the target is confused (31% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.eldritch elven-silk wizard hat of the Brotherhood (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +3 Mag / +10 Con Changes damage: +16% arcane Mana each turn: +2.00 Mana when hit: +2.00 Maximum mana: +63.00 Spellpower: +8 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 16 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
miner's rough leather cap of strength (+3) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +3 Str Infravision radius: +1 A cap made of leather. |
stabilizing linen wizard hat of frost (+16%) (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Wil Changes resistances: +16% cold Changes damage: +11% cold Physical save: +5 (+1 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.drakeskin leather armour of Toknor (20 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+1 eff.) Armour: +8 Defense: +20 (+10 eff.) Fatigue: +8% Critical mult.: +14.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.enlightening drakeskin leather armour of delving (20 def, 8 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+10 eff.) Fatigue: +8% Changes stats: +8 Str / +7 Wil / +6 Cun Changes resistances: +20% darkness / +11% physical Mental save: +19 (+8 eff.) Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.sentry's quiver of dragonbone arrows of annihilation (42/42, 82-115 power, 41 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 82.0 - 114.8 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +41 Crit. chance: +18.0% Capacity: 42 Turns elapse between self-loadings: 1 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
291 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
15 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Polytta the GlittercutInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2 light Changes stats: +1 Cun / +1 Wil Changes resistances: +6% light Changes damage: +6% light Mental save: +5 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
62 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.barbed pouch of stralite shots of annihilation (20/20, 60-73 power, 14 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 60.5 - 72.6 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +14 Crit. chance: +28.5% Capacity: 20 On weapon crit: * Wound the target dealing 350 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Shots are used with slings to pummel your foes to death. |
It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
20 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
9 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Vesasi the Yeek Doombringer level 38
79th Pyre 123rd year of Ascendancy at 22:02 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Vesasi the Yeek Doombringer level 38
77th Pyre 123rd year of Ascendancy at 07:18 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Vesasi the Yeek Doombringer level 30
6th Decay 122nd year of Ascendancy at 12:15 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Vesasi the Yeek Doombringer level 41
8th Flare 123rd year of Ascendancy at 21:49 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Vesasi the Yeek Doombringer level 42
13rd Dusk 123rd year of Ascendancy at 20:06 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Vesasi the Yeek Doombringer level 50
6th Pyre 124th year of Ascendancy at 17:51 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Vesasi the Yeek Doombringer level 41
6th Flare 123rd year of Ascendancy at 02:29 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Vesasi the Yeek Doombringer level 38
5th Mirth 123rd year of Ascendancy at 00:24 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Vesasi the Yeek Doombringer level 13
32nd Dusk 122nd year of Ascendancy at 10:14 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Vesasi the Yeek Doombringer level 40
7th Mirth 123rd year of Ascendancy at 04:57 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Vesasi the Yeek Doombringer level 41
8th Flare 123rd year of Ascendancy at 21:01 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Vesasi the Yeek Doombringer level 27
72nd Haze 122nd year of Ascendancy at 02:34 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Vesasi the Yeek Doombringer level 21
77th Dusk 122nd year of Ascendancy at 19:36 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Vesasi the Yeek Doombringer level 31
2nd Regrowth 123rd year of Ascendancy at 08:37 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Vesasi the Yeek Doombringer level 50
49th Pyre 124th year of Ascendancy at 09:53 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Vesasi the Yeek Doombringer level 38
4th Mirth 123rd year of Ascendancy at 21:12 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Vesasi the Yeek Doombringer level 5
77th Pyre 122nd year of Ascendancy at 12:55 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Vesasi the Yeek Doombringer level 24
3rd Haze 122nd year of Ascendancy at 06:41 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Vesasi the Yeek Doombringer level 44
14th Dusk 123rd year of Ascendancy at 10:14 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Vesasi the Yeek Doombringer level 10
4th Mirth 122nd year of Ascendancy at 02:48 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Vesasi the Yeek Doombringer level 20
74th Dusk 122nd year of Ascendancy at 05:19 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Vesasi the Yeek Doombringer level 30
6th Decay 122nd year of Ascendancy at 06:20 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Vesasi the Yeek Doombringer level 40
7th Mirth 123rd year of Ascendancy at 02:45 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Vesasi the Yeek Doombringer level 50
6th Pyre 124th year of Ascendancy at 15:19 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Vesasi the Yeek Doombringer level 20
75th Dusk 122nd year of Ascendancy at 06:29 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Vesasi the Yeek Doombringer level 27
42nd Haze 122nd year of Ascendancy at 23:46 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Vesasi the Yeek Doombringer level 45
74th Dusk 123rd year of Ascendancy at 16:01 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Vesasi the Yeek Doombringer level 25
21st Haze 122nd year of Ascendancy at 18:11 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Vesasi the Yeek Doombringer level 40
7th Mirth 123rd year of Ascendancy at 15:16 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Vesasi the Yeek Doombringer level 33
76th Regrowth 123rd year of Ascendancy at 02:39 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Vesasi the Yeek Doombringer level 12
3rd Flare 122nd year of Ascendancy at 20:17 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Vesasi the Yeek Doombringer level 30
6th Decay 122nd year of Ascendancy at 06:20 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Vesasi the Yeek Doombringer level 14
54th Dusk 122nd year of Ascendancy at 22:26 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Vesasi the Yeek Doombringer level 29
75th Haze 122nd year of Ascendancy at 17:45 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Vesasi the Yeek Doombringer level 45
33rd Haze 123rd year of Ascendancy at 02:24 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Vesasi the Yeek Doombringer level 29
76th Haze 122nd year of Ascendancy at 03:09 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Vesasi the Yeek Doombringer level 17
69th Dusk 122nd year of Ascendancy at 09:21 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Vesasi the Yeek Doombringer level 37
75th Pyre 123rd year of Ascendancy at 22:35 see stats
Log
Lisywen the fire wyrm's devouring flames area effect hits Vesasi for (5 abyssal shield), 5 fire (5 total damage).
Melee retaliation hits Vesasi for (2 abyssal shield), 2 fire (2 total damage).
Lisywen the fire wyrm receives 2 healing from Velidann the storm wyrm.
Lisywen the fire wyrm receives 2 healing from Cold drake hatchling.
Vesasi hits Lisywen the fire wyrm for (5 teleported), 0 fire (0 total damage).
Vesasi hits Vesasi for 5 teleported damage.
Share the Pain hits Lisywen the fire wyrm for 461 physical, (18 teleported), 0 darkness (461 total damage).
Share the Pain hits Vesasi for 18 teleported damage.
Lisywen the fire wyrm receives 1 healing from Orc pyromancer.
Share the Pain performs a melee critical strike against Lisywen the fire wyrm!
Vesasi's weapon surges with fire!
Vesasi's is no longer blazing.
The fabric of space around Lisywen the fire wyrm stabilizes to normal.
Lisywen the fire wyrm teleports some damage to Vesasi!
Lisywen the fire wyrm hits Vesasi for (5 abyssal shield), 5 darkness (5 total damage).
Share the Pain hits Lisywen the fire wyrm for (285 teleported), 105 physical, 18 darkness (123 total damage).
Share the Pain hits Vesasi for 285 teleported damage.
Vesasi hits Lisywen the fire wyrm for 528 physical, (18 teleported), 0 darkness, 6 fire, 6 fire (539 total damage).
Vesasi hits Vesasi for 18 teleported damage.
Melee retaliation hits Lisywen the fire wyrm for 1 temporal, 39 blight, 8 fire (48 total damage).
Vesasi the level 50 yeek doombringer was battered to death by himself out of supreme humility on level 3 of Gorbat Pride.
Vesasi misses Layyrebeth the spire dragon.
Layyrebeth the spire dragon performs a melee critical strike against Vesasi!
Layyrebeth the spire dragon throws Vesasi to the ground!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Vesasi killed Vesasi!
Melee retaliation hits Layyrebeth the spire dragon for (0 to psi shield), (1 flat reduction), 0 temporal, (15 flat reduction), 0 blight, (17 flat reduction), 0 fire (0 total damage).
Saving game...
Saving done.




































































































































































