











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 49 / 2% |
| Size | big |
| Lifes / Deaths | Killed by ritch flamespitter (wild summon) at level 6 on the 38th Dusk 122nd year of Ascendancy at 02:59 0 / 8Killed by Gloryrath the elven guard at level 27 on the 72nd Pyre 123rd year of Ascendancy at 17:45 Killed by Celia at level 30 on the 27th Haze 123rd year of Ascendancy at 00:06 Killed by ChronoPoppler's Inner Demon at level 35 on the 9th Regrowth 124th year of Ascendancy at 17:07 Killed by Doomed Shade of ChronoPoppler at level 44 on the 52nd Pyre 124th year of Ascendancy at 13:09 Killed by Doomed Shade of ChronoPoppler at level 44 on the 52nd Pyre 124th year of Ascendancy at 14:59 Killed by multi-hued drake at level 46 on the 68th Pyre 124th year of Ascendancy at 20:33 Killed by Layerath the orc pyromancer at level 49 on the 72nd Pyre 124th year of Ascendancy at 21:25 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 11 (base 11) |
| Constitution | 28 (base 15) |
| Magic | 98 (base 60) |
| Willpower | 65 (base 60) |
| Cunning | 84 (base 60) |
Resources
| Life | -133/1056 |
| Paradox | 432 |
| Healing Factor | 1.1456298990388 |
| Regeneration | 0.28640747475969 |
Speed
| Mental | +17.535797261953% |
| Attack | +17.535797261953% |
| Movement | +3.9968028886506E-12% |
| Spell | +17.535797261953% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 9 |
| See Invisible | 19 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 14 |
| Crit Chance | 34% |
| APR | 5 |
| Speed | 0.85 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 14 |
| Crit Chance | 47% |
| APR | 11 |
| Speed | 0.85 |
Offense: Spell
| Spellpower | 84 |
| Crit Chance | 79% |
| Speed | 0.85080462573568 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 23% |
| Speed | 0.85080462573568 |
Offense: Damage Bonus
| Acid | +17% |
| Blight | +23% |
| Arcane | +8% |
| Cold | +17% |
| All | +2% |
| Darkness | +69% |
| Light | +16% |
| Temporal | +107% |
| Physical | +12% |
| Fire | +108% |
| Lightning | +11% |
Offense: Damage Penetration
| Darkness | +35% |
| Temporal | +80% |
| Blight | +30% |
| Arcane | +45% |
| Fire | +25% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 12 (51.69962066283%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 45 |
| Mental Save | 36 |
Defense: Resistances
| Blight | + 33%( 70%) |
| Arcane | + 31%( 70%) |
| Mind | + 38%( 70%) |
| All | + 27%( 70%) |
| Lightning | + 49%( 70%) |
| Temporal | + 64%( 70%) |
| Darkness | + 65%( 70%) |
| Fire | + 42%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Stun Resistance | 60% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Is: a spell Description: Inflicts 848.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 165 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 239 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 590 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.50 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Chronomancy / Flux | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Matter | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | Increases attack, spell, and mind speed by 18%. 1 Time Dilation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Cyrytira the vampire. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by ChronoPoppler. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by Islewe the brown bear. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by barrow wight. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Constitution by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1055. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Adonne the Hailrage (0 def, 12 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.pwr +13 (+3 eff.) Dmg.mod +15% cold +12% temporal Res.pen +5% blight Melee Ret 6 temporal ----- def ----- Armour +12 ---------- misc Infravis +3 Blink to a nearby random location (rad 11) Puts all charms on 25 cooldown A pair of boots made of leather. |
| Light source | ethereal alchemist's lamp of corpselight0.0 T3 lite [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) ----- def ----- Resists +8% blight +8% darkness ---------- misc Light +6 Infravis +4 See.Invis +9 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 26 blight damage or heals 32 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | elven-silk wizard hat 'Scaldprophet' (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning +21% fire +30% temporal Melee Ret 4 fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Resists +15% lightning +10% temporal +21% fire A pointy cloth hat, very wizardly... |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Tool | Coalward the steel torque of psionic shield [power 55] (24/25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% arcane +9% darkness Res.pen +20% arcane +25% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% arcane +12% temporal Setup a psionic shield, reducing all damage taken by 55 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 513.32 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
| On fingers | voratun bloodstone ring0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +14 Cun +8 Mag dps ---------- Spell.pwr +18 (+4 eff.) S.pwr/crit +2 Melee+ 33 physical Ranged+ 29 physical Dmg.mod +18% darkness +6% blight On Hit (Melee): * 18% chance to reduce all saves and defense by 29 On Hit (Ranged): * 19% chance to reduce all saves and defense by 29 ----- def ----- Resists +36% darkness +9% mind Spell.save +9 (+3 eff.) Stun/Frz- +60% ---------- misc Mana/s.crit +2.00 Hate/m.crit +3.00 Max.hate +15.00 Max.vim +30.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| Around neck | Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 0/60 The evilness of undeath radiates from this amulet. |
| In main hand | magewarrior's short elven-wood starstaff of might (129% power, 5 apr, temporal element)5.0 T4 staff 1H weapon [Ego+] Arcane/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +17% Phys.pwr +9 (+5 eff.) Spell.pwr +19 (+4 eff.) Dmg.mod +25% temporal Acc +9 (+7 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Rotvice the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +8 (+4 eff.) Dmg.mod +15% temporal Res.pen +20% temporal Melee Ret 10 lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% nature +6% temporal Spell.save +10 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Life Drinker (152% power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 152% Range: 1.3x Uses 55% Mag, 35% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+3 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 21.13 acid and 22.21 blight damage. If not cleared after five turns it will inflict 126.12 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
| Cloak | Flametrial (12 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Defense +12 (+3 eff.) Resists +6% mind +15% lightning Crit.chn- 15.00% Phys.save +11 (+6 eff.) Die.at -80.00 life Max.HP +60.00 Disease- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stargazer's elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Cun dps ---------- Spell.crit +22% Spell.pwr +34 (+7 eff.) Dmg.mod +14% light +17% darkness ----- def ----- Resists +15% all ---------- misc Mana/turn +0.26 Max.mana +72.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the wizard (speed 694%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 694% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (85% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 6; phase 19; cd 16)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (85% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 74; cd 10)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (85% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 74 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Infernooath the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +30% fire Res.pen +25% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 29 ----- def ----- Resists +41% fire +21% cold Amulets make your neck look great! |
voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +12 (+3 eff.) Dmg.mod +11% blight +10% fire Amulets make your neck look great! |
acidic voratun dagger (148% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Arcane Power 148% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 219 damage over 5 turns and reducing armor and accuracy by 28 Sharp, short and deadly. |
slime-covered stralite greatsword of dampening (160% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego] Disrupt Power 160% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 21% chance to slow global speed by 56% While equipped: ----- def ----- Resists +19% acid +20% lightning +16% cold +14% fire +5% all Spell.save +10 (+3 eff.) Massive two-handed swords. |
enhanced dragonbone longbow4.0 T5 longbow 2H weapon Reqs Dex 48 [Ego+] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +12 Str +9 Dex +14 Mag +12 Wil +14 Cun +12 Con Longbows are used to shoot arrows at your foes. |
plaguebringer's voratun mace of torment (156% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego++] Arcane/Psionic Power 157% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +18 blight On Hit: 20% Epidemic 5 On Hit: * 18% chance to reduce strength, dexterity, and constitution by 35 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: ----- def ----- Disease- +25% Blunt and deadly. |
Brandoath the yew starstaff (120% power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Rare] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +9 (+2 eff.) Dmg.mod +9% acid +56% temporal Res.pen +40% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone magestaff of breaching (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego+] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Crit.mult +17.00% Spell.pwr +15 (+3 eff.) Dmg.mod +30% fire Res.pen +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone starstaff of breaching (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego+] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Crit.mult +14.00% Spell.pwr +15 (+3 eff.) Dmg.mod +30% darkness Res.pen +15% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of breaching (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +36.00% Spell.pwr +23 (+5 eff.) Melee+ 29 fire Dmg.mod +30% cold Res.pen +15% cold ---------- misc See.Invis +14 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone magestaff of fate (150% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego] Arcane Power 150% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +18 (+4 eff.) Dmg.mod +40% cold ----- def ----- Phys.save +13 (+7 eff.) Spell.save +10 (+3 eff.) Mind.save +8 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
truestriking orichalcum trident of enduring (165% power, 16 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Ego++] Nature/Master Power 165% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% While equipped: Stats +14 Con +13 Wil dps ---------- Res.pen +16% physical Acc +17 (+11 eff.) Apr +20 ----- def ----- Max.HP +128.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
acidic voratun waraxe of daylight (152% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego] Arcane Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 light Against +13% Undead On Crit: * Splash the target with acid dealing 219 damage over 5 turns and reducing armor and accuracy by 28 One-handed war axes. |
plaguebringer's voratun waraxe (151% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +14 blight On Hit: 20% Epidemic 5 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 35 While equipped: ----- def ----- Disease- +29% One-handed war axes. |
warbringer's voratun waraxe of rage (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +6 Str +3 Con dps ---------- Phys.pwr +14 (+7 eff.) Dmg.mod +15% physical Res.pen +10% physical Acc +5 (+5 eff.) ----- def ----- Disarm- +24% One-handed war axes. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+4 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+4 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
focusing elven-silk robe of corrosion (+39%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: Stats +6 Mag +7 Wil dps ---------- Dmg.mod +26% acid ----- def ----- Resists +39% acid +15% all ---------- misc Mana/turn +0.21 Psi/turn +0.25 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +7 Str +6 Mag +6 Wil dps ---------- Dmg.mod +12% lightning +20% physical +19% cold ----- def ----- Resists +10% lightning +10% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fleetfooted pair of hardened leather boots of disengagement (7 def, 3 armour)2.0 T3 feet armor [Ego++] Master While equipped: Stats +3 Cun +9 Dex ----- def ----- Armour +3 Defense +7 (+2 eff.) Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
voratun gauntlets 'Ebonystone' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +17.0% Spell.crit +20% Mind.crit +16% Crit.mult +15.00% S.pwr/crit +10 Dmg.mod +15% darkness +15% blight ----- def ----- Armour +3 Fatigue +5% ---------- misc Mana/s.crit +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
champion's voratun helm of trickery (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Str +4 Dex +5 Wil +5 Cun dps ---------- Apr +6 ----- def ----- Armour +5 Fatigue +5% Mind.save +7 (+3 eff.) ---------- misc Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren drakeskin leather cap of dexterity (+6) (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +6 Dex +7 Wil ----- def ----- Armour +5 Fatigue +5% Resists +9% blight Mind.save +8 (+4 eff.) A cap made of leather. |
fortifying voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: Stats +7 Str +6 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Max.HP +71.00 A suit of armour made of mail. |
Skyslice the drakeskin leather armour (45 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Random Unique] Arcane/Psionic While equipped: Stats +8 Cun +5 Wil dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +8 Defense +45 (+11 eff.) Fatigue +8% Resists +30% temporal +10% arcane +6% darkness Spell.save +20 (+7 eff.) Mind.save +21 (+8 eff.) Poison- +10% Disarm- +20% A suit of armour made of leather. |
reinforced leather armour 'Voidraven' (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Rare] Psionic While equipped: Stats +7 Dex +4 Cun +6 Con dps ---------- Dmg.mod +21% darkness ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +9% lightning +12% cold +9% mind Crit.chn- 15.00% Mind.save +18 (+7 eff.) A suit of armour made of leather. |
voratun plate armour 'Islyvea' (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Arcane/Master While equipped: Stats +7 Str +8 Mag +7 Wil dps ---------- Phys.crit +10.0% Spell.crit +9% Mind.crit +9% Crit.mult +20.00% Phys.pwr +25 (+13 eff.) Spell.pwr +25 (+5 eff.) Mind.pwr +21 (+7 eff.) Res.pen +10% mind ----- def ----- Armour +16 Fatigue +22% Resists +26% acid +26% temporal +18% lightning ---------- misc Psi/ret +0.12 Max.hate +2.00 A suit of armour made of metal plates. |
voratun shield of fire resistance (+23%) (0 def, 10 armour, 206 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +23% fire ---------- misc Talents +1 Block Handheld deflection devices. |
psychokinetic quiver of dragonbone arrows of crippling (22/22, 167% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego++] Master/Psionic Power 167% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +24.0% Capacity 22 Ranged+ +51 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 185 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
215 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Olechak the dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +8 Str +2 Mag +8 Wil dps ---------- Phys.crit +10.0% Spell.crit +3% Mind.crit +10% Res.pen +25% blight +10% arcane ----- def ----- Resists +12% temporal ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+7 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+7 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+6 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 47.84 cold damage and 45.80 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of voratun shots of amnesia (23/23, 178% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego++] Master/Psionic Power 179% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +17.0% Capacity 23 On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Wound the target dealing 104 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
piercing dragonbone totem of healing [power 476] (24/15 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 476 Puts all charms on 15 cooldown 100% to increase all damage penetration by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash wand of lightning storm 'Glacierwire' [power 206] (24/15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% temporal Res.pen +25% mind +15% temporal Melee Ret 6 temporal ----- def ----- Resists +9% cold ---------- misc Wards +4 arcane +4 fire +4 nature +4 light Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 45 lightning damage and will be dazed for 1 turn (228 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of conjuration 'Elebrevena' [power 370] (24/15 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +7 Cun dps ---------- Mind.pwr +25 (+8 eff.) ----- def ----- Resists +12% blight HP.reg +4.00 Stun/Frz- +20% ---------- misc Hate/m.crit +5.00 Max.psi +30.00 Fire a magical bolt dealing 411 lightning damage Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By ChronoPoppler the Cornac Paradox Mage level 40
56th Regrowth 124th year of Ascendancy at 08:45 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By ChronoPoppler the Cornac Paradox Mage level 38
18th Regrowth 124th year of Ascendancy at 15:46 see stats
Anti-Antimagic! (Nightmare (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By ChronoPoppler the Cornac Paradox Mage level 32
66th Haze 123rd year of Ascendancy at 07:02 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By ChronoPoppler the Cornac Paradox Mage level 45
63rd Pyre 124th year of Ascendancy at 16:59 see stats
Are you out of your mind?! (Nightmare (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By ChronoPoppler the Cornac Paradox Mage level 46
68th Pyre 124th year of Ascendancy at 20:28 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By ChronoPoppler the Cornac Paradox Mage level 45
58th Pyre 124th year of Ascendancy at 04:26 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By ChronoPoppler the Cornac Paradox Mage level 40
2nd Pyre 124th year of Ascendancy at 13:12 see stats
Clone War (Nightmare (Adventure) difficulty)
Destroyed your own Shade.By ChronoPoppler the Cornac Paradox Mage level 44
52nd Pyre 124th year of Ascendancy at 17:10 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By ChronoPoppler the Cornac Paradox Mage level 17
65th Haze 122nd year of Ascendancy at 01:17 see stats
Destroyer of the creation (Nightmare (Adventure) difficulty)
Killed Slasul.By ChronoPoppler the Cornac Paradox Mage level 43
47th Pyre 124th year of Ascendancy at 01:57 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By ChronoPoppler the Cornac Paradox Mage level 42
27th Pyre 124th year of Ascendancy at 05:14 see stats
Don't Poosh it! (Nightmare (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By ChronoPoppler the Cornac Paradox Mage level 40
17th Pyre 124th year of Ascendancy at 03:11 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By ChronoPoppler the Cornac Paradox Mage level 38
18th Regrowth 124th year of Ascendancy at 10:06 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By ChronoPoppler the Cornac Paradox Mage level 29
5th Dusk 123rd year of Ascendancy at 07:28 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By ChronoPoppler the Cornac Paradox Mage level 19
80th Regrowth 123rd year of Ascendancy at 03:18 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By ChronoPoppler the Cornac Paradox Mage level 24
51st Pyre 123rd year of Ascendancy at 09:37 see stats
Flooder (Nightmare (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By ChronoPoppler the Cornac Paradox Mage level 44
47th Pyre 124th year of Ascendancy at 03:17 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By ChronoPoppler the Cornac Paradox Mage level 23
45th Pyre 123rd year of Ascendancy at 00:29 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By ChronoPoppler the Cornac Paradox Mage level 47
69th Pyre 124th year of Ascendancy at 03:04 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By ChronoPoppler the Cornac Paradox Mage level 10
10th Haze 122nd year of Ascendancy at 12:50 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By ChronoPoppler the Cornac Paradox Mage level 20
80th Regrowth 123rd year of Ascendancy at 22:48 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By ChronoPoppler the Cornac Paradox Mage level 30
7th Dusk 123rd year of Ascendancy at 02:48 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By ChronoPoppler the Cornac Paradox Mage level 40
49th Regrowth 124th year of Ascendancy at 17:29 see stats
Lucky Girl (Nightmare (Adventure) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By ChronoPoppler the Cornac Paradox Mage level 30
27th Haze 123rd year of Ascendancy at 12:28 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By ChronoPoppler the Cornac Paradox Mage level 19
66th Regrowth 123rd year of Ascendancy at 09:51 see stats
Savior of the damsels in distress (Nightmare (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By ChronoPoppler the Cornac Paradox Mage level 27
73rd Pyre 123rd year of Ascendancy at 12:57 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By ChronoPoppler the Cornac Paradox Mage level 41
25th Pyre 124th year of Ascendancy at 11:59 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By ChronoPoppler the Cornac Paradox Mage level 23
50th Pyre 123rd year of Ascendancy at 08:24 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By ChronoPoppler the Cornac Paradox Mage level 42
27th Pyre 124th year of Ascendancy at 06:29 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By ChronoPoppler the Cornac Paradox Mage level 6
79th Pyre 122nd year of Ascendancy at 07:06 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By ChronoPoppler the Cornac Paradox Mage level 20
32nd Pyre 123rd year of Ascendancy at 17:12 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By ChronoPoppler the Cornac Paradox Mage level 14
24th Haze 122nd year of Ascendancy at 14:10 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By ChronoPoppler the Cornac Paradox Mage level 20
32nd Pyre 123rd year of Ascendancy at 03:17 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By ChronoPoppler the Cornac Paradox Mage level 22
42nd Pyre 123rd year of Ascendancy at 09:35 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By ChronoPoppler the Cornac Paradox Mage level 16
57th Haze 122nd year of Ascendancy at 13:52 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By ChronoPoppler the Cornac Paradox Mage level 37
17th Regrowth 124th year of Ascendancy at 15:35 see stats
Wibbly Wobbly Timey Wimey Stuff (Nightmare (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By ChronoPoppler the Cornac Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 04:50 see stats
Log
Talent Dust to Dust is ready to use.
ChronoPoppler converts damage to paradox!
ChronoPoppler receives 47 healing from Temporal Restoration Field.
Layerath the orc pyromancer's aether beam hits ChronoPoppler for (22 flat reduction), (0 dissipated), 0 arcane (0 total damage).
Layerath the orc pyromancer's aether beam hits ChronoPoppler for (55 flat reduction), (31 dissipated), (16 converted), 37 arcane (37 total damage).
ChronoPoppler converts damage to paradox!
Layerath the orc pyromancer's aether beam hits ChronoPoppler for (22 flat reduction), (0 dissipated), 0 arcane (0 total damage).
Layerath the orc pyromancer's aether beam hits ChronoPoppler for (55 flat reduction), (31 dissipated), (16 converted), 37 arcane (37 total damage).
Layerath the orc pyromancer's aether beam hits ChronoPoppler for (22 flat reduction), (0 dissipated), 0 arcane (0 total damage).
Layerath the orc pyromancer's aether beam hits ChronoPoppler for (22 flat reduction), (0 dissipated), 0 arcane (0 total damage).
Layerath the orc pyromancer's aether beam hits ChronoPoppler for (22 flat reduction), (0 dissipated), 0 arcane (0 total damage).
ChronoPoppler converts damage to paradox!
Layerath the orc pyromancer's aether beam hits ChronoPoppler for (26 flat reduction), (0 dissipated), 0 arcane (0 total damage).
Aether Breach from Layerath the orc pyromancer hits ChronoPoppler for (55 flat reduction), (49 dissipated), (25 converted), 59 arcane (59 total damage).
ChronoPoppler taps her Choker of Dread, summoning a vampire thrall!
Elder vampire uses Taunt.
Layerath the orc pyromancer's aether beam hits ChronoPoppler for (26 flat reduction), (0 dissipated), 0 arcane (0 total damage).
Layerath the orc pyromancer's aether beam hits ChronoPoppler for (26 flat reduction), (0 dissipated), 0 arcane (0 total damage).
Layerath the orc pyromancer's aether beam hits ChronoPoppler for (26 flat reduction), (0 dissipated), 0 arcane (0 total damage).
Layerath the orc pyromancer casts Illuminate.
ChronoPoppler resists the blinding light!
Elder vampire resists the blinding light!
Layerath the orc pyromancer roars triumphantly.
Layerath the orc pyromancer loses 50 mana from using a non-Arcane talent!
ChronoPoppler converts damage to paradox!
Lava floor hits Layerath the orc pyromancer for 167 fire damage.
Layerath the orc pyromancer hits Elder vampire for (262 ignored), 0 light (0 total damage).
Layerath the orc pyromancer hits ChronoPoppler for (55 flat reduction), (49 dissipated), (26 converted), 60 light (60 total damage).
ChronoPoppler the level 49 cornac paradox mage was seared to death by Layerath the orc pyromancer on level 2 of Vor Pride.



























































































































