










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 31 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by Glidhevena the dredgling at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 15:44 0 / 7Killed by abyssal horror at level 25 on the 3rd Dusk 123rd year of Ascendancy at 10:47 Killed by Celia at level 27 on the 18th Dusk 123rd year of Ascendancy at 08:36 Killed by Onauit the quasit at level 29 on the 65th Haze 123rd year of Ascendancy at 12:49 Killed by Betalevena the large brown snake at level 29 on the 67th Haze 123rd year of Ascendancy at 06:24 Killed by Emeleseba the forest wight at level 29 on the 67th Haze 123rd year of Ascendancy at 14:25 Killed by Grand Corruptor at level 31 on the 5th Allure 124th year of Ascendancy at 06:15 |
Primary Stats
| Strength | 100 (base 60) |
| Dexterity | 71 (base 15) |
| Constitution | 70 (base 60) |
| Magic | 19 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 49 (base 10) |
Resources
| Life | -256/1230 |
| Stamina | 170/250 |
| Healing Factor | 1.3772792565122 |
| Regeneration | 4.4761575836646 |
Speed
| Mental | +1.1102230246252E-13% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 9 |
| See Stealth | 8 |
| See Invisible | 10 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 151 |
| Accuracy | 71 |
| Crit Chance | 52% |
| APR | 68 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +14% |
| Light | +15% |
| Mind | +18% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +18% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 79.292304923968 (87.807182003187%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 25 |
| Physical Save | 50 |
| Spell Save | 23 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Physical | + 18%( 70%) |
| Cold | + 29%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 44%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 27%( 70%) |
| Mind | + 20%( 70%) |
| Lightning | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 60% |
| Confusion Resistance | 17% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 22% |
| Disarm Resistance | 0% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 388 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 120 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat techniques | 1.55 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.25 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Gissra the copperhead snake. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 105. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed honey tree root. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed xorn fragment. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed green worm. * You've found the needed chunk of ghoul flesh. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed warg claw. * You've found the needed pouch of bone giant dust. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Baliragund the pair of dwarven-steel boots (0 def, 7 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +8 (+1 eff.) Res.pen +9% physical Apr +7 ----- def ----- Armour +7 Fatigue +3% Resists +3% acid +3% cold +6% mind Phys.save +6 (+2 eff.) ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | watchleader's alchemist's lamp of health1.0 T3 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +53.00 Blind- +22% Confus- +17% ---------- misc Light +8 See.Stealth +8 See.Invis +10 Track: Puts all charms on 40 cooldown Level 6.2 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Relgunarigrim (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +16 Dex +4 Cun +4 Con dps ---------- Phys.pwr +15 (+3 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +14% cold +17% darkness +3% physical ---------- misc Infravis +4 Breathe water A cap made of leather. |
| On hands | alchemist's voratun gauntlets of archery (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +2 Dex +3 Mag +3 Wil +4 Cun dps ---------- Melee+ 5 acid 4 fire 6 cold 6 lightning Acc +7 (+2 eff.) Apr +12 ----- def ----- Armour +3 Fatigue +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Polokira the Tideslicer (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +2.0% Crit.mult +32.00% Phys.pwr +37 (+7 eff.) Dmg.mod +6% cold Apr +6 ----- def ----- Die.at -80.00 life ---------- misc Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | stralite quartz ring0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +15 (+4 eff.) Apr +12 ----- def ----- Defense +11 (+3 eff.) Stun/Frz- +30% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 95% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +9 (+5 eff.) Mind.pwr +8 (+3 eff.) Mov.spd +15% Dmg.mod +18% mind Acc +21 (+5 eff.) Apr +10 ----- def ----- Armour +4 Defense +23 (+7 eff.) Resists +3% darkness Crit.chn- 15.00% Die.at -60.00 life Poison- +10% Stun/Frz- +30% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 95% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | wanderer's gold amulet of perfection (0.25 Technique / Combat techniques,0.25 Cunning / Survival)0.1 T3 amulet jewelry [Ego++] Master While equipped: Stats +5 Dex +6 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Stam/turn +0.60 Masteries +0.25 Technique/Combat techniques +0.25 Cunning/Survival Amulets make your neck look great! |
| In main hand | truestriking stralite longsword of crippling (144% power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Master Power 144% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Res.pen +9% physical Acc +13 (+3 eff.) Apr +9 Sharp, long, and deadly. |
| Around waist | balancing hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +9 Dex +10 Cun +7 Lck dps ---------- Phys.crit +8.0% Mind.crit +5% ----- def ----- Stealth +8 ---------- misc T.Disarm +10 Infravis +4 A belt that goes around your waist. |
| In off hand | Emelibeth (0 def, 39 armour, 160% power, 222 block)7.0 T4 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +222 Melee+ +16 light +16 darkness While equipped: Stats +3 Dex +3 Mag +6 Cun dps ---------- Dmg.mod +15% light +14% darkness Acc +10 (+3 eff.) ----- def ----- Armour +39 Fatigue +8% Resists +14% temporal +13% light +14% darkness ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 5.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (310) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | enlightening voratun mail armour of thunder (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +8 Str +3 Mag +9 Wil +4 Cun dps ---------- Phys.crit +5.0% Spell.crit +8% Mind.crit +5% Phys.pwr +21 (+4 eff.) Spell.pwr +14 (+7 eff.) Mind.pwr +14 (+5 eff.) ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +11% lightning Mind.save +13 (+7 eff.) A suit of armour made of mail. |
Inventory
blink rune (range 4; phase 12; cd 17)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 51; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 51 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Lorogen the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +7 (+4 eff.) Mind.pwr +10 (+4 eff.) ----- def ----- Resists +12% acid +6% temporal +6% blight +21% lightning Spell.save +12 (+6 eff.) Mind.save +6 (+3 eff.) Teleport- +20% Rings make your fingers look great! |
Olileg the Burnbringer (136% power, 6 apr)3.0 T3 battleaxe 2H weapon [Rare] Nature Power 137% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +6.5% Atk.spd 100% Melee+ +12 fire On Crit.r2 +76 fire While equipped: Stats +10 Str dps ---------- All.spd +6% Res.pen +25% physical +16% fire Acc +10 (+3 eff.) Apr +3 ----- def ----- Resists +6% cold Massive two-handed battleaxes. |
Kindlequick (113% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 113% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 light While equipped: Stats +5 Con dps ---------- Phys.crit +2.0% Acc +10 (+3 eff.) Apr +4 ----- def ----- Mind.save +6 (+3 eff.) Sharp, short and deadly. |
Phoenixmalice (126% power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Arcane Power 127% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +16 fire On Crit.r2 +20 fire On Crit: * Splash the target with acid dealing 95 damage over 5 turns and reducing armor and accuracy by 12 While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% fire On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Resists +15% fire ---------- misc Equi/ret +0.12 Massive two-handed swords. |
Arenor the Dimblow (120% power, 4 apr, cold element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +9 (+5 eff.) Dmg.mod +20% cold Res.pen +5% darkness ----- def ----- Defense +15 (+5 eff.) Resists +5% arcane +3% blight Phys.save +14 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +9 (+5 eff.) Heal.mod +20% Teleport- +10% ---------- misc Max.P.En +15.00 Max.N.En +15.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff 'Voriyatira' (120% power, 4 apr, acid element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Spell.crit +3% Crit.mult +10.00% Spell.pwr +9 (+5 eff.) Dmg.mod +20% acid ----- def ----- Armour +19 Hardiness +7% Resists +3% darkness Phys.save +6 (+2 eff.) Mind.save +3 (+2 eff.) Max.HP +60.00 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Xana (37 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +7 Con dps ---------- Phys.crit +3.0% Dmg.mod +9% mind +9% physical ----- def ----- Defense +37 (+11 eff.) Phys.save +10 (+3 eff.) ---------- misc Hate/m.crit +5.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
iron helm 'Halydofast' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +2 Dex +1 Con dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +20% physical Apr +3 ----- def ----- Armour +3 Fatigue +5% ---------- misc Max.stam +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
71 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 56 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Glibglob the Skeleton Bulwark level 29
65th Haze 123rd year of Ascendancy at 06:57 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Glibglob the Skeleton Bulwark level 17
18th Regrowth 123rd year of Ascendancy at 23:23 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Glibglob the Skeleton Bulwark level 20
72nd Regrowth 123rd year of Ascendancy at 00:03 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Glibglob the Skeleton Bulwark level 18
55th Regrowth 123rd year of Ascendancy at 16:27 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Glibglob the Skeleton Bulwark level 22
35th Pyre 123rd year of Ascendancy at 18:55 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Glibglob the Skeleton Bulwark level 27
9th Dusk 123rd year of Ascendancy at 16:33 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Glibglob the Skeleton Bulwark level 26
4th Dusk 123rd year of Ascendancy at 02:51 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Glibglob the Skeleton Bulwark level 10
30th Haze 122nd year of Ascendancy at 21:45 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Glibglob the Skeleton Bulwark level 20
71st Regrowth 123rd year of Ascendancy at 19:26 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Glibglob the Skeleton Bulwark level 30
68th Haze 123rd year of Ascendancy at 04:23 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Glibglob the Skeleton Bulwark level 22
59th Pyre 123rd year of Ascendancy at 01:56 see stats
Savior of the damsels in distress (Nightmare (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Glibglob the Skeleton Bulwark level 27
9th Dusk 123rd year of Ascendancy at 05:10 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Glibglob the Skeleton Bulwark level 27
28th Dusk 123rd year of Ascendancy at 19:53 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Glibglob the Skeleton Bulwark level 21
74th Regrowth 123rd year of Ascendancy at 02:08 see stats
Tales of the Spellblaze (Nightmare (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Glibglob the Skeleton Bulwark level 29
65th Haze 123rd year of Ascendancy at 06:57 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Glibglob the Skeleton Bulwark level 20
73rd Regrowth 123rd year of Ascendancy at 15:43 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Glibglob the Skeleton Bulwark level 6
1st Time of Equilibrium 122nd year of Ascendancy at 23:23 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Glibglob the Skeleton Bulwark level 29
65th Haze 123rd year of Ascendancy at 06:57 see stats
The Restless Dead (Nightmare (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Glibglob the Skeleton Bulwark level 19
69th Regrowth 123rd year of Ascendancy at 07:58 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Glibglob the Skeleton Bulwark level 29
43rd Haze 123rd year of Ascendancy at 17:28 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Glibglob the Skeleton Bulwark level 11
47th Haze 122nd year of Ascendancy at 00:21 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Glibglob the Skeleton Bulwark level 28
43rd Haze 123rd year of Ascendancy at 01:10 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Glibglob the Skeleton Bulwark level 24
1st Flare 123rd year of Ascendancy at 09:12 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Glibglob the Skeleton Bulwark level 16
8th Regrowth 123rd year of Ascendancy at 05:06 see stats
Log
Ran for 6 turns (stop reason: detrimental status effect).
Glibglob is hexed!
Grand Corruptor casts Grace of the Eternals.
Grand Corruptor speeds up.
Glibglob is afflicted by a decrepitude disease!
Glibglob is afflicted by a weakness disease!
Something hits Glibglob for 193 blight damage.
Grand Corruptor casts Cyst Burst.
Decrepitude Disease from Grand Corruptor hits Glibglob for 57 blight damage.
Weakness Disease from Grand Corruptor hits Glibglob for 134 blight damage.
Glibglob is free from the decrepitude disease.
Glibglob is recovering from the damage!
Glibglob slows down.
Something hits Glibglob for 319 blight damage.
Weakness Disease from Grand Corruptor hits Glibglob for 134 blight damage.
Weakness Disease from Grand Corruptor hits Glibglob for 92 blight damage.
Glibglob is afflicted by a decrepitude disease!
Decrepitude Disease from Grand Corruptor hits Glibglob for 71 blight damage.
Something hits Glibglob for 264 blight damage.
Weakness Disease from Grand Corruptor hits Glibglob for 134 blight damage.
Grand Corruptor casts Cyst Burst.
Grand Corruptor's spell attains critical power!
Grand Corruptor hits Glibglob for 397 blight damage.
Glibglob the level 31 skeleton bulwark was diseased to death by Grand Corruptor on level 2 of Mark of the Spellblaze.








































































