










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Summoner |
| Level / Exp | 34 / 89% |
| Size | medium |
| Lifes / Deaths | Killed by giant spider at level 2 on the 75th Pyre 122nd year of Ascendancy at 08:15 / 182Killed by Summonler at level 14 on the 22nd Haze 122nd year of Ascendancy at 20:52 Killed by Layuvena the Thug at level 15 on the 23rd Haze 122nd year of Ascendancy at 09:12 Killed by Layuvena the Thug at level 15 on the 23rd Haze 122nd year of Ascendancy at 10:41 Killed by Layuvena the Thug at level 15 on the 23rd Haze 122nd year of Ascendancy at 11:43 Killed by umbral horror at level 15 on the 32nd Haze 122nd year of Ascendancy at 10:24 Killed by Xuralaith the gwelgoroth at level 15 on the 34th Haze 122nd year of Ascendancy at 19:26 Killed by Urkis, the High Tempest at level 16 on the 34th Haze 122nd year of Ascendancy at 21:41 Killed by Urkis, the High Tempest at level 16 on the 35th Haze 122nd year of Ascendancy at 02:36 Killed by Urkis, the High Tempest at level 16 on the 35th Haze 122nd year of Ascendancy at 02:55 Killed by Liseth the minotaur at level 16 on the 40th Haze 122nd year of Ascendancy at 17:26 Killed by Summonler at level 18 on the 51st Haze 122nd year of Ascendancy at 05:11 Killed by Emelyyavena the white ooze at level 18 on the 52nd Haze 122nd year of Ascendancy at 23:38 Killed by gigantic gravity worm at level 18 on the 53rd Haze 122nd year of Ascendancy at 17:11 Killed by gigantic gravity worm at level 19 on the 53rd Haze 122nd year of Ascendancy at 17:53 Killed by fire drake at level 19 on the 53rd Haze 122nd year of Ascendancy at 23:21 Killed by Bandit Leader Porussra at level 19 on the 4th Allure 123rd year of Ascendancy at 00:06 Killed by Bandit Leader Porussra at level 19 on the 4th Allure 123rd year of Ascendancy at 01:21 Killed by fire drake at level 20 on the 5th Allure 123rd year of Ascendancy at 07:31 Killed by skeleton master archer at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 05:58 Killed by Xaldama the skeleton warrior at level 21 on the 24th Regrowth 123rd year of Ascendancy at 22:17 Killed by Silovea the skeleton master archer at level 21 on the 26th Regrowth 123rd year of Ascendancy at 12:33 Killed by elven blood mage at level 22 on the 35th Regrowth 123rd year of Ascendancy at 17:19 Killed by Grand Corruptor at level 22 on the 36th Regrowth 123rd year of Ascendancy at 10:04 Killed by vampire lord at level 22 on the 38th Regrowth 123rd year of Ascendancy at 16:34 Killed by fire drake at level 22 on the 38th Regrowth 123rd year of Ascendancy at 19:43 Killed by skeleton mage at level 23 on the 39th Regrowth 123rd year of Ascendancy at 17:11 Killed by fire drake at level 23 on the 40th Regrowth 123rd year of Ascendancy at 22:01 Killed by Borfast the Broken at level 23 on the 41st Regrowth 123rd year of Ascendancy at 03:09 Killed by Borfast the Broken at level 23 on the 41st Regrowth 123rd year of Ascendancy at 05:55 Killed by Borfast the Broken at level 23 on the 41st Regrowth 123rd year of Ascendancy at 08:11 Killed by enthralled slave at level 23 on the 64th Regrowth 123rd year of Ascendancy at 02:33 Killed by Celia at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 05:29 Killed by Celia at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 05:42 Killed by ghast at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 05:59 Killed by Celia at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 06:10 Killed by skeleton magus at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 07:45 Killed by Celia at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 08:42 Killed by Celia at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 10:03 Killed by Belilrawen the ghast at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 11:33 Killed by Belilrawen the ghast at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 12:41 Killed by Cyrivena the eternal bone giant at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 14:15 Killed by Poleganor the lesser vampire at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 15:38 Killed by Elyriawen the skeleton warrior at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 16:24 Killed by Poleganor the lesser vampire at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 17:59 Killed by Voroseth the skeleton warrior at level 24 on the 74th Regrowth 123rd year of Ascendancy at 00:07 Killed by Poleganor the lesser vampire at level 24 on the 74th Regrowth 123rd year of Ascendancy at 02:05 Killed by Cyrivena the eternal bone giant at level 24 on the 74th Regrowth 123rd year of Ascendancy at 04:01 Killed by Cyrivena the eternal bone giant at level 24 on the 74th Regrowth 123rd year of Ascendancy at 06:18 Killed by Cyrivena the eternal bone giant at level 24 on the 74th Regrowth 123rd year of Ascendancy at 08:39 Killed by fire drake at level 24 on the 5th Pyre 123rd year of Ascendancy at 03:55 Killed by Bethoda the snow giant thunderer at level 24 on the 6th Pyre 123rd year of Ascendancy at 21:25 Killed by Chronolith Twin at level 26 on the 12nd Pyre 123rd year of Ascendancy at 18:49 Killed by Chronolith Twin at level 26 on the 12nd Pyre 123rd year of Ascendancy at 20:56 Killed by Voraldawe the elven guard at level 26 on the 16th Pyre 123rd year of Ascendancy at 04:30 Killed by elven cultist at level 26 on the 16th Pyre 123rd year of Ascendancy at 08:28 Killed by elven cultist at level 26 on the 16th Pyre 123rd year of Ascendancy at 14:11 Killed by elven cultist at level 27 on the 17th Pyre 123rd year of Ascendancy at 18:32 Killed by onilug at level 27 on the 17th Pyre 123rd year of Ascendancy at 20:16 Killed by elven blood mage at level 27 on the 17th Pyre 123rd year of Ascendancy at 22:18 Killed by elven blood mage at level 27 on the 18th Pyre 123rd year of Ascendancy at 00:48 Killed by Porimivea the ogre pounder at level 27 on the 18th Pyre 123rd year of Ascendancy at 10:56 Killed by elven corruptor at level 27 on the 18th Pyre 123rd year of Ascendancy at 11:47 Killed by elven corruptor at level 27 on the 18th Pyre 123rd year of Ascendancy at 13:13 Killed by Porimivea the ogre pounder at level 27 on the 18th Pyre 123rd year of Ascendancy at 16:53 Killed by Porimivea the ogre pounder at level 27 on the 18th Pyre 123rd year of Ascendancy at 18:03 Killed by elven tempest at level 27 on the 19th Pyre 123rd year of Ascendancy at 13:43 Killed by rimebark at level 27 on the 78th Pyre 123rd year of Ascendancy at 19:25 Killed by faerlhing at level 28 on the 2nd Flare 123rd year of Ascendancy at 03:28 Killed by stone golem at level 28 on the 2nd Flare 123rd year of Ascendancy at 21:20 Killed by Eilinudalaith the giant ice ant at level 28 on the 3rd Flare 123rd year of Ascendancy at 21:30 Killed by Layuwyn the bone giant at level 28 on the 3rd Flare 123rd year of Ascendancy at 22:44 Killed by orc necromancer at level 28 on the 3rd Flare 123rd year of Ascendancy at 22:49 Killed by orc necromancer at level 28 on the 3rd Flare 123rd year of Ascendancy at 23:04 Killed by Silathra the skeleton warrior at level 28 on the 3rd Flare 123rd year of Ascendancy at 23:13 Killed by fire drake at level 28 on the 3rd Flare 123rd year of Ascendancy at 23:28 Killed by orc pyromancer at level 28 on the 4th Flare 123rd year of Ascendancy at 02:19 Killed by Layurin the giant ice ant at level 28 on the 4th Flare 123rd year of Ascendancy at 03:50 Killed by Emelirenn the lesser vampire at level 28 on the 4th Flare 123rd year of Ascendancy at 04:18 Killed by Layurin the giant ice ant at level 28 on the 4th Flare 123rd year of Ascendancy at 05:05 Killed by Emelirenn the lesser vampire at level 28 on the 4th Flare 123rd year of Ascendancy at 05:31 Killed by Layurin the giant ice ant at level 28 on the 4th Flare 123rd year of Ascendancy at 05:56 Killed by Layurin the giant ice ant at level 28 on the 4th Flare 123rd year of Ascendancy at 06:46 Killed by Isoyawe the giant blue ant at level 28 on the 4th Flare 123rd year of Ascendancy at 08:23 Killed by shadow at level 28 on the 4th Flare 123rd year of Ascendancy at 09:23 Killed by Lisigatta the giant acid ant at level 28 on the 4th Flare 123rd year of Ascendancy at 09:49 Killed by blade horror at level 28 on the 4th Flare 123rd year of Ascendancy at 09:53 Killed by Islasessra the xorn at level 28 on the 4th Flare 123rd year of Ascendancy at 11:04 Killed by Islasessra the xorn at level 28 on the 4th Flare 123rd year of Ascendancy at 11:51 Killed by fire drake at level 28 on the 4th Flare 123rd year of Ascendancy at 13:20 Killed by Layubremira the gigantic gravity worm at level 28 on the 4th Flare 123rd year of Ascendancy at 14:34 Killed by Layubremira the gigantic gravity worm at level 28 on the 4th Flare 123rd year of Ascendancy at 15:36 Killed by Aurcieb the thalore at level 28 on the 63rd Dusk 123rd year of Ascendancy at 17:30 Killed by Kirival the dwarf at level 28 on the 63rd Dusk 123rd year of Ascendancy at 18:35 Killed by Bethessra the spitting spider at level 28 on the 6th Haze 123rd year of Ascendancy at 14:15 Killed by Xerana the sandworm at level 29 on the 4th Allure 124th year of Ascendancy at 22:23 Killed by corrosive seed at level 29 on the 4th Allure 124th year of Ascendancy at 23:35 Killed by corrosive seed at level 29 on the 5th Allure 124th year of Ascendancy at 00:38 Killed by corrosive seed at level 29 on the 5th Allure 124th year of Ascendancy at 02:07 Killed by fire drake at level 29 on the 5th Allure 124th year of Ascendancy at 13:58 Killed by fire drake at level 29 on the 6th Allure 124th year of Ascendancy at 08:18 Killed by champion of Urh'Rok at level 29 on the 7th Regrowth 124th year of Ascendancy at 08:13 Killed by skeleton warrior at level 29 on the 9th Regrowth 124th year of Ascendancy at 11:59 Killed by thief at level 29 on the 10th Regrowth 124th year of Ascendancy at 01:47 Killed by Greater Mummy Lord at level 30 on the 10th Regrowth 124th year of Ascendancy at 21:22 Killed by Greater Mummy Lord at level 30 on the 10th Regrowth 124th year of Ascendancy at 22:29 Killed by Greater Mummy Lord at level 30 on the 11st Regrowth 124th year of Ascendancy at 00:01 Killed by Greater Mummy Lord at level 30 on the 11st Regrowth 124th year of Ascendancy at 01:22 Killed by storm drake at level 30 on the 11st Regrowth 124th year of Ascendancy at 05:34 Killed by Mayithra the weaver patriarch at level 30 on the 11st Regrowth 124th year of Ascendancy at 06:02 Killed by Mayithra the weaver patriarch at level 30 on the 11st Regrowth 124th year of Ascendancy at 06:30 Killed by Mayithra the weaver patriarch at level 30 on the 11st Regrowth 124th year of Ascendancy at 06:45 Killed by Cyrivena the eternal bone giant at level 30 on the 15th Regrowth 124th year of Ascendancy at 13:58 Killed by Cyrivena the eternal bone giant at level 30 on the 15th Regrowth 124th year of Ascendancy at 17:20 Killed by fire drake at level 30 on the 30th Regrowth 124th year of Ascendancy at 19:46 Killed by Corrupted Oozemancer at level 30 on the 30th Regrowth 124th year of Ascendancy at 20:27 Killed by fire drake at level 30 on the 30th Regrowth 124th year of Ascendancy at 21:32 Killed by Corrupted Oozemancer at level 30 on the 30th Regrowth 124th year of Ascendancy at 21:57 Killed by Corrupted Oozemancer at level 30 on the 30th Regrowth 124th year of Ascendancy at 23:14 Killed by Corrupted Oozemancer at level 30 on the 31st Regrowth 124th year of Ascendancy at 00:42 Killed by Corrupted Oozemancer at level 30 on the 31st Regrowth 124th year of Ascendancy at 02:52 Killed by fire drake at level 30 on the 42nd Regrowth 124th year of Ascendancy at 21:53 Killed by Risen Ghoul at level 30 on the 50th Regrowth 124th year of Ascendancy at 20:20 Killed by luminous horror at level 31 on the 51st Regrowth 124th year of Ascendancy at 07:21 Killed by forest wight at level 31 on the 51st Regrowth 124th year of Ascendancy at 09:21 Killed by ruin banshee at level 31 on the 52nd Regrowth 124th year of Ascendancy at 22:21 Killed by snow giant boulder thrower at level 31 on the 53rd Regrowth 124th year of Ascendancy at 09:58 Killed by fire drake at level 31 on the 53rd Regrowth 124th year of Ascendancy at 10:50 Killed by thaurhereg at level 31 on the 53rd Regrowth 124th year of Ascendancy at 11:06 Killed by orc high pyromancer at level 31 on the 53rd Regrowth 124th year of Ascendancy at 14:40 Killed by Yvelle the Guardian at level 31 on the 53rd Regrowth 124th year of Ascendancy at 14:48 Killed by orc high pyromancer at level 31 on the 53rd Regrowth 124th year of Ascendancy at 16:15 Killed by Yvelle the Guardian at level 31 on the 53rd Regrowth 124th year of Ascendancy at 16:20 Killed by orc high pyromancer at level 31 on the 53rd Regrowth 124th year of Ascendancy at 16:30 Killed by orc high pyromancer at level 31 on the 53rd Regrowth 124th year of Ascendancy at 16:35 Killed by orc high pyromancer at level 31 on the 53rd Regrowth 124th year of Ascendancy at 16:46 Killed by orc high pyromancer at level 31 on the 53rd Regrowth 124th year of Ascendancy at 16:51 Killed by Yvelle the Guardian at level 31 on the 53rd Regrowth 124th year of Ascendancy at 17:15 Killed by Yvelle the Guardian at level 31 on the 53rd Regrowth 124th year of Ascendancy at 18:54 Killed by fire drake at level 31 on the 53rd Regrowth 124th year of Ascendancy at 20:31 Killed by spire dragon at level 32 on the 54th Regrowth 124th year of Ascendancy at 14:26 Killed by spire dragon at level 32 on the 54th Regrowth 124th year of Ascendancy at 15:41 Killed by thief at level 32 on the 54th Regrowth 124th year of Ascendancy at 17:34 Killed by rimebark at level 32 on the 55th Regrowth 124th year of Ascendancy at 07:21 Killed by fire drake at level 32 on the 55th Regrowth 124th year of Ascendancy at 14:28 Killed by faerlhing at level 32 on the 56th Regrowth 124th year of Ascendancy at 08:18 Killed by vampire lord at level 33 on the 56th Regrowth 124th year of Ascendancy at 19:12 Killed by master vampire at level 33 on the 57th Regrowth 124th year of Ascendancy at 06:03 Killed by multi-hued drake at level 33 on the 58th Regrowth 124th year of Ascendancy at 15:08 Killed by Gyssra the dredge captain at level 33 on the 58th Regrowth 124th year of Ascendancy at 17:54 Killed by fire drake at level 33 on the 59th Regrowth 124th year of Ascendancy at 00:01 Killed by rimebark at level 33 on the 60th Regrowth 124th year of Ascendancy at 10:56 Killed by forest wight at level 33 on the 60th Regrowth 124th year of Ascendancy at 11:58 Killed by corrupted lava floor at level 33 on the 60th Regrowth 124th year of Ascendancy at 14:14 Killed by Veloda the Guardian at level 34 on the 61st Regrowth 124th year of Ascendancy at 18:28 Killed by ancient lich at level 34 on the 61st Regrowth 124th year of Ascendancy at 19:01 Killed by giant spider at level 34 on the 62nd Regrowth 124th year of Ascendancy at 01:38 Killed by orc grand summoner at level 34 on the 62nd Regrowth 124th year of Ascendancy at 07:57 Killed by Lord of Skulls (warrior) at level 34 on the 62nd Regrowth 124th year of Ascendancy at 13:17 Killed by emperor wight at level 34 on the 62nd Regrowth 124th year of Ascendancy at 13:53 Killed by orc necromancer at level 34 on the 63rd Regrowth 124th year of Ascendancy at 00:08 Killed by orc necromancer at level 34 on the 63rd Regrowth 124th year of Ascendancy at 01:18 Killed by Risen Ghoul at level 34 on the 63rd Regrowth 124th year of Ascendancy at 07:42 Killed by worm that walks at level 34 on the 63rd Regrowth 124th year of Ascendancy at 21:22 Killed by worm that walks at level 34 on the 63rd Regrowth 124th year of Ascendancy at 22:59 Killed by fire drake at level 34 on the 64th Regrowth 124th year of Ascendancy at 00:08 Killed by worm that walks at level 34 on the 64th Regrowth 124th year of Ascendancy at 00:37 Killed by worm that walks at level 34 on the 64th Regrowth 124th year of Ascendancy at 01:27 Killed by elder vampire at level 34 on the 64th Regrowth 124th year of Ascendancy at 16:27 Killed by elder vampire at level 34 on the 64th Regrowth 124th year of Ascendancy at 17:33 Killed by The Master at level 34 on the 64th Regrowth 124th year of Ascendancy at 19:04 Killed by Xanilebeth the emperor wight at level 34 on the 64th Regrowth 124th year of Ascendancy at 19:56 Killed by The Master at level 34 on the 64th Regrowth 124th year of Ascendancy at 20:44 Killed by skeleton archer at level 34 on the 64th Regrowth 124th year of Ascendancy at 21:06 Killed by The Master at level 34 on the 64th Regrowth 124th year of Ascendancy at 22:37 Killed by The Master at level 34 on the 64th Regrowth 124th year of Ascendancy at 23:49 Killed by skeleton mage at level 34 on the 65th Regrowth 124th year of Ascendancy at 02:16 Killed by armoured skeleton warrior at level 34 on the 65th Regrowth 124th year of Ascendancy at 03:10 Killed by fire drake at level 34 on the 65th Regrowth 124th year of Ascendancy at 03:26 Killed by The Master at level 34 on the 65th Regrowth 124th year of Ascendancy at 06:01 Killed by elder vampire at level 34 on the 65th Regrowth 124th year of Ascendancy at 06:55 Killed by ghast at level 34 on the 65th Regrowth 124th year of Ascendancy at 07:53 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 28 (base 11) |
| Constitution | 35 (base 20) |
| Magic | 17 (base 10) |
| Willpower | 82 (base 60) |
| Cunning | 106 (base 60) |
Resources
| Life | 753/753 |
| Mana | 678/678 |
| Equilibrium | 0 |
| Vim | 232/232 |
| Healing Factor | 1.4916660017318 |
| Regeneration | 3.3562485038965 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -55% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 8 |
| Infravision | 9 |
| See Stealth | 45.917039101198 |
| See Invisible | 48.917039101198 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 49 |
| Crit Chance | 45% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 48 |
| Accuracy | 49 |
| Crit Chance | 40% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 65 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +27% |
| Arcane | +25% |
| Cold | +52% |
| All | 0% |
| Lightning | +37% |
| Light | +10% |
| Physical | +18% |
| Mind | +15% |
| Fire | +37% |
| Nature | +23% |
Offense: Damage Penetration
| Arcane | +25% |
| Lightning | +25% |
| Fire | +25% |
| Cold | +25% |
Defense: Base
| Armour (hardiness) | 21 (60%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 42 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 14%( 70%) |
| Arcane | + 20%( 70%) |
| Cold | + 44%( 70%) |
| All | + 14%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 23%( 70%) |
| Physical | + 40%( 70%) |
| Fire | + 23%( 70%) |
| Nature | + 62%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
| Poison Resistance | 20% |
| Blind Resistance | 29% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Staff combat (at mastery 1.00). | done |
You failed to protect the lost defiler from death by giant ice ant. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 206. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed orc heart. * You've found the needed mummified bone. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed length of troll intestine. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed vial of squid ink. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed storm wyrm claw. * You've found the needed chunk of ghoul flesh. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 17 power out of 20/20) : Effective talent level: 3.6 Power cost: 17 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(136 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+4 eff.) Mindpower: +8 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 13 power out of 15/15) : Effective talent level: 1.0 Power cost: 13 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
| On hands | Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+0 eff.) It can be used to activate talent Psionic Pull (costing 16 power out of 35/35) : Effective talent level: 3.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 95 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 27.78 cold and 21.56 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 51 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | Bloomsoul (8-9 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.30 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 34 power out of 40/40) : Effective talent level: 1.0 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 48 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
| Around waist | hardened leather belt 'Wildoath'Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Defense: +13 (+4 eff.) Changes stats: +1 Str / +10 Dex / +9 Cun / +1 Con / +14 Lck Changes resistances: +6% nature Trap disarming bonus: +19 Stealth bonus: +27 Light radius: +3 Infravision radius: +8 See invisible: +3 A belt that goes around your waist. |
| In off hand | Eye of the Wyrm (16-18 power, 24 apr, physical damage)Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 20% Str, 10% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +2.5% Attack speed: 100% Damage conversion: 20% acid / 20% physical / 20% cold / 20% fire / 20% lightning When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Changes resistances: +10% acid / +10% physical / +10% fire / +10% cold / +10% lightning Changes damage: +12% lightning / +12% physical / +12% fire / +12% cold / +12% acid Talent masteries: +0.30 Wild-gift / Venom drake aspect +0.30 Wild-gift / Cold drake aspect +0.30 Wild-gift / Fire drake aspect +0.30 Wild-gift / Storm drake aspect +0.30 Wild-gift / Sand drake aspect Mindpower: +10 (+2 eff.) Mental crit. chance: +5% The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. It can be used to activate talent Fire Breath (costing 26 power out of 30/30) : Effective talent level: 5.2 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 9. Any target caught in the area will take 194.48 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
| Cloak | Rainravager the cashmere cloak (13 def, 6 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +8 Armour: +6 Defense: +13 (+4 eff.) Changes stats: +3 Str / +3 Dex / +4 Cun / +3 Con Changes damage: +3% nature Physical save: +19 (+6 eff.) Spell save: +16 (+6 eff.) Mental save: +19 (+6 eff.) Psi when hit: +0.08 Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Primal Infusion (affinity 18%; reduction 3; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
This item will automatically be transmogrified when you leave the level.heroism infusion of the wizard (die at -339; dur 7; cd 26) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -339 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 339 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 445%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 445% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 350; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 350 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, temporal, light, physical)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 5 temporal, 3 light, 3 physical It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 185 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (478.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 478.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.biting gale rune (damage 46; dur 4; cd 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 45.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 106; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 106 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 113; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 113 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 55; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 427; dur 3; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 427 damage for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 37; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 37 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 184 strength, based on Magic) for 5 turns Activation costs 21 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
copper amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Amulets make your neck look great! |
Berorath the gold ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 2 temporal Changes stats: +3 Con Changes resistances: +9% temporal / +26% nature / +5% arcane Changes damage: +3% temporal / +13% nature / +9% arcane Spell save: +14 (+5 eff.) Disarm immunity: +28% Pinning immunity: +36% Knockback immunity: +28% Maximum life: +31.00 Maximum stamina: +18.00 Rings make your fingers look great! |
IvoweInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 65% Changes stats: +3 Con Changes resistances: +6% lightning / +6% fire / +24% nature / +3% darkness Changes damage: +12% nature Spell save: +22 (+8 eff.) Life regen: +9.00 Maximum life: +57.00 Maximum stamina: +10.00 Healing mod.: +14% Rings make your fingers look great! |
Spelldrinker (27-35 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 35% Str, 20% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
This item will automatically be transmogrified when you leave the level.dwarven-steel greatmaul (42-64 power, 2 apr) Requires: - Strength 24 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Massive two-handed mauls. |
Genocide (42-67 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Everpyre Blade (38-53 power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Fire Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% When this weapon hits: Fire Breath (15% chance level 4). When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Oozing Heart (17-19 power, 25 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature slow Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+5 eff.) Mindpower: +12 (+3 eff.) Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 17 power out of 20/20) : Effective talent level: 2.0 Power cost: 17 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 72.46 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
nature's pulsing mindstar of flames (14-15 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 5 fire Changes resistances: +4% blight / +7% fire Changes resistances penetration: +9% fire Changes damage: +3% nature / +7% fire Talent granted: +1 Attune Mindstar Disease immunity: +14% Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Isedathra the HealbreakInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +7 Wil / +6 Cun / +3 Con Changes resistances: +3% blight / +6% cold / +3% temporal Changes damage: +9% nature Damage against: +36% Summoned Reduced damage from: +32% Summoned Spell save: +6 (+2 eff.) Mental save: +9 (+3 eff.) Maximum life: +48.00 Mindpower: +6 (+1 eff.) A belt that goes around your waist. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+3 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 9 power out of 25/25) : Effective talent level: 3.0 Power cost: 9 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 64 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Getiyarand the elven-silk cloak (3 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +29 (+13 eff.) Armour: +9 Defense: +3 (+1 eff.) Fatigue: -6% Changes stats: +2 Cun / +3 Dex Changes resistances: +6% temporal / +14% cold / +5% arcane / +3% nature Spell save: +3 (+1 eff.) Disarm immunity: +20% Maximum life: +77.00 Maximum stamina: +31.00 Healing mod.: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+3 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 73.32 to 91.65 physical damage (based on Willpower and Cunning) with knockback Activation costs 9 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+3 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
Splendournight (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +6% acid / +3% temporal / +6% light / +7% fire / +6% cold / +7% lightning Changes resistances penetration: +10% acid Changes damage: +3% light A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.pair of dwarven-steel boots of speed (0 def, 4 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Spellhunt Remnants (1 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+2 eff.) Maximum life: +20.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 21 power out of 24/24) : Effective talent level: 2.6 Power cost: 21 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 147.54 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+3 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 7 power out of 10/10) : Effective talent level: 3.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 150.82 mind damage and cripples the target's higher mental functions, reducing cunning by 16 and confusing (33% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Camadas (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +25 (+12 eff.) Physical crit. chance: +2.0% Defense: +2 (+1 eff.) Changes resistances: +15% lightning / +7% cold / +7% fire Changes damage: +10% lightning Physical save: +3 (+1 eff.) Psi each turn: +0.14 Mindpower: +3 (+0 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 13 power out of 30/30) : Effective talent level: 1.0 Power cost: 13 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 69.04 to 207.13 lightning damage (138.09 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Crown of Command (3 def, 6 armour)Requires: - Heavy armour training - Cunning 25 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival Mindpower: +5 (+1 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 51 power out of 60/60) : Effective talent level: 1.0 Power cost: 51 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+4 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 30 power out of 35/35) : Effective talent level: 2.6 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
This item will automatically be transmogrified when you leave the level.insulating dwarven-steel helm of constitution (+3) (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Con Changes resistances: +7% fire / +8% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
220 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Serpentbutcher the iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +2 Effects on melee hit: * 10% chance to slow global speed by 65% Changes stats: +1 Str Changes resistances: +9% fire / +11% nature / +5% arcane Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Dรบathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
This item will automatically be transmogrified when you leave the level.bright alchemist's lamp of health Infused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +44.00 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 17 power out of 25/25) : Effective talent level: 3.0 Power cost: 17 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 457.58 fire damage (based on Magic) Activation costs 43 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Polemina the Hailknight (21/21, 24-29 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Base power: 24.0 - 28.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +11.5% Capacity: 21 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 251 physical damage On weapon crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +8 light / +10 physical Damage (radius 1) on hit: +4 cold Damage (radius 2) on crit: +16 blight / +4 cold Damage against: +9% Undead Shots are used with slings to pummel your foes to death. |
11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quick elm wand of lightning storm [power 104] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 28 lightning damage and will be dazed for 1 turn (142 total damage) Activation puts all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Summonler the Higher Summoner level 33
59th Regrowth 124th year of Ascendancy at 02:37 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Summonler the Higher Summoner level 27
22nd Pyre 123rd year of Ascendancy at 03:12 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Summonler the Higher Summoner level 19
53rd Haze 122nd year of Ascendancy at 23:20 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Summonler the Higher Summoner level 16
35th Haze 122nd year of Ascendancy at 18:32 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Summonler the Higher Summoner level 20
5th Allure 123rd year of Ascendancy at 19:56 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Summonler the Higher Summoner level 10
77th Dusk 122nd year of Ascendancy at 12:46 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Summonler the Higher Summoner level 20
4th Allure 123rd year of Ascendancy at 06:13 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Summonler the Higher Summoner level 30
10th Regrowth 124th year of Ascendancy at 05:01 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Summonler the Higher Summoner level 27
76th Pyre 123rd year of Ascendancy at 23:46 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Summonler the Higher Summoner level 30
31st Regrowth 124th year of Ascendancy at 02:38 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Summonler the Higher Summoner level 24
5th Pyre 123rd year of Ascendancy at 10:04 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Summonler the Higher Summoner level 27
19th Pyre 123rd year of Ascendancy at 21:10 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Summonler the Higher Summoner level 32
55th Regrowth 124th year of Ascendancy at 02:40 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Summonler the Higher Summoner level 28
58th Dusk 123rd year of Ascendancy at 14:24 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Summonler the Higher Summoner level 23
65th Regrowth 123rd year of Ascendancy at 17:56 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Summonler the Higher Summoner level 9
20th Dusk 122nd year of Ascendancy at 22:12 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Summonler the Higher Summoner level 22
34th Regrowth 123rd year of Ascendancy at 18:50 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Summonler the Higher Summoner level 27
33rd Pyre 123rd year of Ascendancy at 22:09 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Summonler the Higher Summoner level 17
43rd Haze 122nd year of Ascendancy at 01:17 see stats
Log
Fire drake receives 6 healing from Black jelly.
Summonler the level 34 higher summoner was tainted to death by a ghast on level 9 of Dreadfell.
Summonler summons a Minotaur!
Summonler's mind surges with critical power!
Summonler's mind surges with critical power!
War hound is free from the dire plague.
Black jelly is free from the rotting disease.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Ghast's purging blight area effect killed Summonler!
Saving game...
Saving done.
Resting starts...
Talent Turtle is ready to use.
Talent Fire Drake is ready to use.
Talent Highborn's Bloom is ready to use.
Your summoned fire drake disappears.
Talent Jelly is ready to use.
Talent Ritch Flamespitter is ready to use.
Your summoned minotaur disappears.
Your summoned black jelly disappears.
Talent War Hound is ready to use.
Your summoned war hound disappears.
Your summoned ritch flamespitter disappears.
Talent Hydra is ready to use.
Talent Minotaur is ready to use.
Talent Stone Golem is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.








































































































































