Yeekromancer the level 12 Yeek Necromancer by marsha

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassNecromancer
Level / Exp12 / 53%
Sizesmall
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity16 (base 10)
Constitution5 (base 10)
Magic37 (base 37)
Willpower22 (base 13)
Cunning34 (base 25)

Resources

Life74/74
Mana246/246
Soul9/9
Healing Factor0.94571268249155
Regeneration2.127853535606

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage12
Accuracy10
Crit Chance10%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance15%
Speed1

Offense: Mind

Mindpower24
Crit Chance9%
Speed1

Offense: Damage Bonus

Arcane+12%
Lightning+10%
Light+12%
Darkness+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save4
Spell Save22
Mental Save29

Defense: Resistances

Nature+ 10%( 70%)
Lightning+ 26%( 70%)
Light+ 13%( 70%)
Temporal+ 13%( 70%)
Darkness+ 13%( 70%)
Cold+ 13%( 70%)
Fire+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Silence Resistance43%
Instadeath Resistance100%
Confusion Resistance78%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
5/5
0/5
0/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
1/5
1/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Eradication1.30
1/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
1/5
1/5
1/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
2/5
1/5
1/5
Race / Yeek1.00
1/5
3/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Yeekromancer the Yeek Necromancer level 10
6th Dusk 122nd year of Ascendancy at 10:15
see stats
That was close Killed your target while having only 1 life left.
By Yeekromancer the Yeek Necromancer level 1
2nd Mirth 122nd year of Ascendancy at 14:10
see stats
The Arena Unlocked Arena mode.
By Yeekromancer the Yeek Necromancer level 10
12nd Dusk 122nd year of Ascendancy at 23:37
see stats
The secret city Discovered the truth about mages.
By Yeekromancer the Yeek Necromancer level 10
11st Dusk 122nd year of Ascendancy at 18:19
see stats

Log

Armoured skeleton warrior uses Overpower.
You collect a new ingredient:
honey tree root (1).
Armoured skeleton warrior hits Something for 74 physical, 40 physical (115 total damage).
Armoured skeleton warrior is no longer out of phase.

Armoured skeleton warrior is no longer out of phase.

Yeekromancer picks up (A.):
rejuvenating steel plate armour of clarity (0 def, 9 armour).
Yeekromancer picks up (n.):
balanced steel dagger of paradox (103% power, 6 apr).
Yeekromancer picks up (E.):
aquamarine.
Your summoned ghoul disappears.
Something receives
72 healing.
Skeleton mage drops its additional bones.

There is a way to the next level here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
soothing elm wand of lightning storm [power 122] (15 cooldown).
You gain 5.26 gold from the transmogrification of
rejuvenating steel plate armour of clarity (0 def, 9 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.20 gold from the transmogrification of
cleansing iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron mace (107% power, 2 apr).
You gain 0.99 gold from the transmogrification of
flaming iron mace (107% power, 2 apr).
You gain 2.10 gold from the transmogrification of
mighty elm longbow.
You gain 0.25 gold from the transmogrification of
iron greatmaul (112% power, 1 apr).
You gain 4.46 gold from the transmogrification of
balanced steel dagger of paradox (103% power, 6 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (res 17%; magical; dur 3; cd 10).
There is a way to the previous level here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northeast (giant carpenter ant)).