





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Necromancer |
| Level / Exp | 28 / 49% |
| Size | medium |
| Lifes / Deaths | Killed by ziguranth warrior at level 28 on the 76th Pyre 122nd year of Ascendancy at 14:49 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 48 (base 48) |
| Magic | 58 (base 58) |
| Willpower | 13 (base 13) |
| Cunning | 11 (base 11) |
Resources
| Life | -401/334 |
| Mana | 42/304 |
| Soul | 10/12 |
| Healing Factor | 1.2678383355187 |
| Regeneration | 0.31695958387968 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 4 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 22 |
| Mental Save | 8 |
Defense: Resistances
| All | + 21%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Animus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master necromancer | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | elm bonestaff (10-12 power, 2 apr, darkness element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By Necrohuman the Cornac Necromancer level 22
76th Pyre 122nd year of Ascendancy at 01:36 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Necrohuman the Cornac Necromancer level 10
74th Pyre 122nd year of Ascendancy at 21:31 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Necrohuman the Cornac Necromancer level 20
75th Pyre 122nd year of Ascendancy at 18:40 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By Necrohuman the Cornac Necromancer level 3
74th Pyre 122nd year of Ascendancy at 13:07 see stats
Log
Skeleton master archer is not silenced anymore.
Melee retaliation hits Armoured skeleton warrior for 4 acid, 4 acid (7 total damage).
Armoured skeleton warrior hits Ziguranth warrior for 187 physical, 21 blight, 25 acid, 31 blight (264 total damage).
Armoured skeleton warrior hits Ziguranth warrior for 56 physical, 7 light, 12 blight (75 total damage).
Ziguranth warrior is no longer sleeping.
Skeleton mage misses Ziguranth warrior.
Ziguranth warrior is not silenced anymore.
Bleeding from Lord of Skulls (bone giant) hits Ziguranth warrior for 43 physical damage.
Bleeding from Lord of Skulls (bone giant) hits Ziguranth warrior for 43 physical damage.
Ziguranth warrior hits Armoured skeleton warrior for 70 physical damage.
Armoured skeleton warrior uses Overpower.
Armoured skeleton warrior can not be healed this way!
Armoured skeleton warrior can not be healed this way!
Armoured skeleton warrior can not be healed this way!
Ziguranth warrior resists the knockback!
Lord of Skulls (bone giant) can not be healed this way!
Ziguranth warrior hits Necrohuman for 74 physical damage.
Melee retaliation hits Lord of Skulls (bone giant) for (2 absorbed), 0 acid (0 total damage).
Ziguranth warrior's manaburn arcane area effect hits Armoured skeleton warrior for 0 arcane damage.
Ziguranth warrior's manaburn arcane area effect hits Skeleton master archer for 0 arcane damage.
Ziguranth warrior's manaburn arcane area effect hits Skeleton mage for 74 arcane damage.
Ziguranth warrior's manaburn arcane area effect hits Dread for (43 to bones), 0 arcane (0 total damage).
Ziguranth warrior's manaburn arcane area effect hits Lord of Skulls (bone giant) for 0 arcane damage.
Ziguranth warrior's manaburn arcane area effect hits Ziguranth warrior for 0 arcane damage.
Ziguranth warrior's manaburn arcane area effect hits Armoured skeleton warrior for 0 arcane damage.
Ziguranth warrior's manaburn arcane area effect hits Ziguranth warrior for 0 arcane damage.
Ziguranth warrior's manaburn arcane area effect hits Armoured skeleton warrior for 0 arcane damage.
Lord of Skulls (bone giant) hits Ziguranth warrior for 8 blight, 20 blight (27 total damage).
Armoured skeleton warrior hits Ziguranth warrior for 99 physical, 4 lightning, 12 blight, 6 lightning, 17 blight, 6 lightning, 17 blight (163 total damage).
Necrohuman the level 28 cornac necromancer was bled to death by a ziguranth warrior and burned on a pyre on level 25 of The Arena.


























































