










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Writhing One |
| Level / Exp | 30 / 100% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 8 on the 5th Mirth 122nd year of Ascendancy at 02:26 / 51Killed by Norgos, the Guardian at level 11 on the 12nd Dusk 122nd year of Ascendancy at 22:32 Killed by Abaer the thalore at level 13 on the 53rd Dusk 122nd year of Ascendancy at 12:54 Killed by Bill the Stone Troll at level 14 on the 61st Dusk 122nd year of Ascendancy at 11:20 Killed by Xol (servant of Khu'vlaan) at level 14 on the 65th Dusk 122nd year of Ascendancy at 05:37 Killed by Horned Horror at level 16 on the 1st Time of Equilibrium 122nd year of Ascendancy at 14:15 Killed by Xol (servant of Khu'vlaan) at level 16 on the 1st Time of Equilibrium 122nd year of Ascendancy at 15:16 Killed by losselhing at level 17 on the 15th Haze 122nd year of Ascendancy at 15:22 Killed by storm wyrm at level 19 on the 19th Haze 122nd year of Ascendancy at 08:10 Killed by ultimate gwelgoroth at level 19 on the 19th Haze 122nd year of Ascendancy at 10:15 Killed by Xol (servant of Khu'vlaan) at level 20 on the 21st Haze 122nd year of Ascendancy at 01:07 Killed by luminous horror at level 20 on the 21st Haze 122nd year of Ascendancy at 06:51 Killed by umbral horror at level 20 on the 21st Haze 122nd year of Ascendancy at 07:34 Killed by poison spore at level 21 on the 21st Haze 122nd year of Ascendancy at 13:56 Killed by Xol (servant of Khu'vlaan) at level 21 on the 21st Haze 122nd year of Ascendancy at 15:46 Killed by Ce'Nayalle the dremling at level 21 on the 21st Haze 122nd year of Ascendancy at 23:58 Killed by saw horror at level 21 on the 22nd Haze 122nd year of Ascendancy at 02:12 Killed by Xol (servant of Khu'vlaan) at level 21 on the 22nd Haze 122nd year of Ascendancy at 03:21 Killed by Xol (servant of Khu'vlaan) at level 21 on the 22nd Haze 122nd year of Ascendancy at 03:44 Killed by Xol (servant of Khu'vlaan) at level 21 on the 22nd Haze 122nd year of Ascendancy at 04:35 Killed by shadow at level 21 on the 22nd Haze 122nd year of Ascendancy at 05:51 Killed by The One That Writes at level 21 on the 22nd Haze 122nd year of Ascendancy at 06:46 Killed by Neriba the netherworm mass at level 21 on the 22nd Haze 122nd year of Ascendancy at 07:26 Killed by shadow at level 21 on the 22nd Haze 122nd year of Ascendancy at 07:59 Killed by Elikira the bloated horror at level 21 on the 22nd Haze 122nd year of Ascendancy at 08:22 Killed by shadow at level 21 on the 22nd Haze 122nd year of Ascendancy at 09:20 Killed by luminous horror at level 21 on the 22nd Haze 122nd year of Ascendancy at 10:19 Killed by Isurelle the luminous horror at level 21 on the 22nd Haze 122nd year of Ascendancy at 11:28 Killed by shadow at level 21 on the 22nd Haze 122nd year of Ascendancy at 12:34 Killed by luminous horror at level 21 on the 22nd Haze 122nd year of Ascendancy at 13:40 Killed by The One That Writes at level 21 on the 22nd Haze 122nd year of Ascendancy at 14:19 Killed by The One That Writes at level 21 on the 22nd Haze 122nd year of Ascendancy at 14:33 Killed by The One That Writes at level 21 on the 22nd Haze 122nd year of Ascendancy at 14:45 Killed by netherworm mass at level 21 on the 22nd Haze 122nd year of Ascendancy at 15:47 Killed by Porelenor the luminous horror at level 21 on the 22nd Haze 122nd year of Ascendancy at 15:55 Killed by shadow at level 21 on the 22nd Haze 122nd year of Ascendancy at 16:02 Killed by Xol (servant of Khu'vlaan) at level 21 on the 22nd Haze 122nd year of Ascendancy at 17:15 Killed by The One That Writes at level 21 on the 22nd Haze 122nd year of Ascendancy at 18:41 Killed by The One That Writes at level 21 on the 22nd Haze 122nd year of Ascendancy at 19:22 Killed by The One That Writes at level 21 on the 22nd Haze 122nd year of Ascendancy at 20:32 Killed by Isurelle the luminous horror at level 21 on the 22nd Haze 122nd year of Ascendancy at 21:46 Killed by The One That Writes at level 21 on the 22nd Haze 122nd year of Ascendancy at 22:58 Killed by Xol (servant of Khu'vlaan) at level 21 on the 22nd Haze 122nd year of Ascendancy at 23:56 Killed by The One That Writes at level 22 on the 23rd Haze 122nd year of Ascendancy at 01:35 Killed by Xol (servant of Khu'vlaan) at level 23 on the 23rd Haze 122nd year of Ascendancy at 03:37 Killed by ghoul at level 24 on the 24th Haze 122nd year of Ascendancy at 10:19 Killed by Xol (servant of Khu'vlaan) at level 24 on the 24th Haze 122nd year of Ascendancy at 11:10 Killed by Xol (servant of Khu'vlaan) at level 25 on the 30th Haze 122nd year of Ascendancy at 03:52 Killed by Assassin Lord at level 27 on the 66th Haze 122nd year of Ascendancy at 09:51 Killed by Silotha the half formed drem at level 29 on the 73rd Haze 122nd year of Ascendancy at 00:41 Killed by Xol (servant of Khu'vlaan) at level 30 on the 9th Decay 122nd year of Ascendancy at 02:34 |
Primary Stats
| Strength | 39 (base 30) |
| Dexterity | 10 (base 10) |
| Constitution | 42 (base 41) |
| Magic | 69 (base 58) |
| Willpower | 17 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 864/864 |
| Insanity | 0/100 |
| Healing Factor | 1.653988003127 |
| Regeneration | 25.223317047687 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +36.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 6 |
| See Stealth | 29.04594975701 |
| See Invisible | 46.04594975701 |
Offense: Mainhand
| Damage | 56 |
| Accuracy | 51 |
| Crit Chance | 6% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Temporal | +6% |
| Lightning | +3% |
| Physical | +12% |
| Cold | +18% |
| All | 0% |
Offense: Damage Penetration
| Physical | +25% |
| Lightning | +5% |
| Darkness | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 37.36174050493 (81.898876157654%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 15 |
| Physical Save | 38 |
| Spell Save | 25 |
| Mental Save | 10 |
Defense: Resistances
| Acid | + 51%( 70%) |
| Blight | + 44%( 70%) |
| Physical | + 34%( 70%) |
| Cold | + 32%( 70%) |
| All | + 27%( 70%) |
| Lightning | + 34%( 70%) |
| Temporal | + 37%( 70%) |
| Fire | + 29%( 70%) |
| Darkness | + 42%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 321 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 128 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Demented / Controlled horrors | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Demented / Tentacles | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Demented / Slow death | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Chaos Orbs |
| beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 87. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed black mamba head. * You've found the needed vial of squid ink. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed honey tree root. * You've found the needed chunk of ghoul flesh. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Hettarek' (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Damage when hit (Melee): 4 physical Changes stats: +1 Cun / +4 Mag Changes damage: +6% temporal Physical save: +9 (+3 eff.) Light radius: +3 See invisible: +9 Movement speed: +25% A pair of boots made of leather. |
| Light source | void-walker's alchemist's lamp of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% blight / +7% cold / +7% darkness / +7% temporal Spellpower: +3 (+1 eff.) Spell crit. chance: +4% Light radius: +4 Infravision radius: +4 See invisible: +8 Defense after a teleport: +11 Resist all after a teleport: +12% New effects duration reduction after a teleport: +13% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 21 blight damage or heals 32 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | iron helm 'Yvuyamina' (0 def, 5 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +6% lightning / +6% temporal / +3% fire / +6% acid Critical mult.: +5.00% Maximum psi: +10.00 Healing mod.: +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dragonbone totem of healing 'Baruharavon' [power 428] (15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Accuracy: +20 (+7 eff.) Changes resistances penetration: +25% physical Changes damage: +6% physical It can be used to heal yourself and all friendly characters within 10 spaces for 428 Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. * Increase all damage penetration by 17% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold ring 'Dourqueller'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -7% Damage when hit (Melee): 6 acid Changes resistances: +27% acid Changes resistances penetration: +25% darkness Changes damage: +15% acid / +15% cold Maximum encumbrance: +27 Rings make your fingers look great! |
| On fingers | stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +12.00 Maximum life: +41.00 Healing mod.: +14% Rings make your fingers look great! |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Growthrock (18-24 power, 4 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (Melee): +20 nature Damage (radius 1) on hit: +12 mind / +8 acid Damage (radius 2) on crit: +20 acid When wielded/worn: Damage when hit (Melee): 4 acid / 10 nature One-handed war axes. This object's appearance was changed to Spectral Blade. |
| On hands | voratun gauntlets 'Ce'Nuriamina' (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour penetration: +4 Physical power: +18 (+6 eff.) Armour: +3 Fatigue: +5% Effects on melee hit: * 20% chance to reduce all saves and defense by 15 Damage when hit (Melee): 4 mind Changes stats: +4 Str / +2 Wil Changes damage: +6% physical Mana each turn: +0.20 Only die when reaching: -80.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Nightfiend of the Blightspawn (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Effects when hit in melee: * 28% chance to reduce strength, dexterity, and constitution by 25 * 30% chance to reduce damage dealt by 13% Damage when hit (Melee): 6 lightning Changes stats: +3 Wil Changes resistances: +16% blight / +7% physical / +13% darkness / +3% lightning Changes resistances penetration: +5% lightning Changes damage: +3% lightning Critical mult.: +15.00% Physical save: +13 (+5 eff.) Life regen: +3.00 Maximum life: +29.00 Mindpower: +5 (+2 eff.) Light radius: +2 Healing mod.: +13% A suit of armour made of metal plates. |
| Cloak | enveloping cashmere cloak of the Shaloren (10 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+7 eff.) Changes stats: +2 Mag / +2 Wil Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to cashmere cloak. |
| Around neck | ShiverobsidianInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +5 (+5 eff.) Changes stats: +3 Cun / +1 Con Changes resistances: +2% physical Changes damage: +3% cold Amulets make your neck look great! |
Inventory
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
254 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+5 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+5 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+6 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+8 eff.) When used to imbue an object: Defense: +8 (+6 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+8 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of endurance (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +4 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 285/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Khu'vlaan the Cornac Writhing One level 29
78th Haze 122nd year of Ascendancy at 11:39 see stats
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Khu'vlaan the Cornac Writhing One level 23
23rd Haze 122nd year of Ascendancy at 02:22 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Khu'vlaan the Cornac Writhing One level 28
67th Haze 122nd year of Ascendancy at 03:53 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Khu'vlaan the Cornac Writhing One level 20
21st Haze 122nd year of Ascendancy at 08:57 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Khu'vlaan the Cornac Writhing One level 30
2nd Wintertide 123rd year of Ascendancy at 08:32 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Khu'vlaan the Cornac Writhing One level 27
34th Haze 122nd year of Ascendancy at 09:35 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Khu'vlaan the Cornac Writhing One level 30
9th Decay 122nd year of Ascendancy at 09:47 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Khu'vlaan the Cornac Writhing One level 10
6th Mirth 122nd year of Ascendancy at 01:01 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Khu'vlaan the Cornac Writhing One level 20
19th Haze 122nd year of Ascendancy at 22:25 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Khu'vlaan the Cornac Writhing One level 30
7th Decay 122nd year of Ascendancy at 00:45 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Khu'vlaan the Cornac Writhing One level 29
74th Haze 122nd year of Ascendancy at 04:47 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Khu'vlaan the Cornac Writhing One level 26
31st Haze 122nd year of Ascendancy at 07:05 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Khu'vlaan the Cornac Writhing One level 29
6th Decay 122nd year of Ascendancy at 21:32 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Khu'vlaan the Cornac Writhing One level 14
67th Dusk 122nd year of Ascendancy at 12:27 see stats
They Came From Outer Space! (Exploration mode)
Discovered the true origin of dwarves and drems.By Khu'vlaan the Cornac Writhing One level 29
73rd Haze 122nd year of Ascendancy at 03:23 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Khu'vlaan the Cornac Writhing One level 30
2nd Regrowth 123rd year of Ascendancy at 02:39 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Khu'vlaan the Cornac Writhing One level 17
1st Haze 122nd year of Ascendancy at 11:49 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Khu'vlaan the Cornac Writhing One level 24
24th Haze 122nd year of Ascendancy at 12:20 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Khu'vlaan the Cornac Writhing One level 20
21st Haze 122nd year of Ascendancy at 05:56 see stats
Log
Xol (servant of Khu'vlaan) summons a prismatic shield for protection!
Xol (servant of Khu'vlaan)'s prismatic shield fades.
Xol (servant of Khu'vlaan) casts Rune: Shielding.
A shield forms around Xol (servant of Khu'vlaan).
The shield around Xol (servant of Khu'vlaan) crumbles.
You transfer Staff of Bones (20-24 power, 4 apr, darkness element) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Hat of Arcane Understanding (2 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Choker of Dread to the online item's vault.
Saving done.
Saving game...
Xol (servant of Khu'vlaan) casts Rune: Prismatic.
Xol (servant of Khu'vlaan) summons a prismatic shield for protection!
Saving done.
Xol (servant of Khu'vlaan)'s prismatic shield fades.
Xol (servant of Khu'vlaan) casts Rune: Shielding.
A shield forms around Xol (servant of Khu'vlaan).
The shield around Xol (servant of Khu'vlaan) crumbles.
Ran for 14 turns (stop reason: interesting character).























































































