Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 15 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 3 on the 78th Pyre 122nd year of Ascendancy at 00:59 / 44Killed by Saletha the ice wyrm at level 8 on the 76th Dusk 122nd year of Ascendancy at 09:29 Killed by cold drake at level 8 on the 76th Dusk 122nd year of Ascendancy at 10:37 Killed by Saletha the ice wyrm at level 8 on the 76th Dusk 122nd year of Ascendancy at 11:24 Killed by Saletha the ice wyrm at level 8 on the 76th Dusk 122nd year of Ascendancy at 12:16 Killed by Saletha the ice wyrm at level 8 on the 76th Dusk 122nd year of Ascendancy at 13:19 Killed by cold drake at level 8 on the 76th Dusk 122nd year of Ascendancy at 14:38 Killed by Saletha the ice wyrm at level 8 on the 76th Dusk 122nd year of Ascendancy at 16:05 Killed by Saletha the ice wyrm at level 8 on the 76th Dusk 122nd year of Ascendancy at 17:24 Killed by Neratira the cold drake at level 8 on the 76th Dusk 122nd year of Ascendancy at 19:06 Killed by Neratira the cold drake at level 8 on the 76th Dusk 122nd year of Ascendancy at 20:49 Killed by Saletha the ice wyrm at level 8 on the 76th Dusk 122nd year of Ascendancy at 22:51 Killed by Saletha the ice wyrm at level 8 on the 76th Dusk 122nd year of Ascendancy at 23:58 Killed by Saletha the ice wyrm at level 8 on the 77th Dusk 122nd year of Ascendancy at 01:39 Killed by Saletha the ice wyrm at level 8 on the 77th Dusk 122nd year of Ascendancy at 02:59 Killed by Saletha the ice wyrm at level 8 on the 77th Dusk 122nd year of Ascendancy at 04:30 Killed by Saletha the ice wyrm at level 8 on the 77th Dusk 122nd year of Ascendancy at 05:55 Killed by Saletha the ice wyrm at level 8 on the 77th Dusk 122nd year of Ascendancy at 08:16 Killed by Saletha the ice wyrm at level 8 on the 77th Dusk 122nd year of Ascendancy at 09:34 Killed by Saletha the ice wyrm at level 8 on the 77th Dusk 122nd year of Ascendancy at 11:12 Killed by Saletha the ice wyrm at level 8 on the 77th Dusk 122nd year of Ascendancy at 12:41 Killed by cold drake hatchling at level 8 on the 77th Dusk 122nd year of Ascendancy at 14:04 Killed by cold drake hatchling at level 8 on the 77th Dusk 122nd year of Ascendancy at 14:41 Killed by Saletha the ice wyrm at level 8 on the 77th Dusk 122nd year of Ascendancy at 15:57 Killed by Saletha the ice wyrm at level 8 on the 77th Dusk 122nd year of Ascendancy at 17:34 Killed by Saletha the ice wyrm at level 8 on the 77th Dusk 122nd year of Ascendancy at 19:16 Killed by Saletha the ice wyrm at level 8 on the 77th Dusk 122nd year of Ascendancy at 20:57 Killed by Saletha the ice wyrm at level 8 on the 78th Dusk 122nd year of Ascendancy at 00:18 Killed by Saletha the ice wyrm at level 8 on the 78th Dusk 122nd year of Ascendancy at 01:38 Killed by Saletha the ice wyrm at level 8 on the 78th Dusk 122nd year of Ascendancy at 03:00 Killed by Saletha the ice wyrm at level 8 on the 78th Dusk 122nd year of Ascendancy at 05:36 Killed by Saletha the ice wyrm at level 8 on the 78th Dusk 122nd year of Ascendancy at 08:42 Killed by ghoulking at level 10 on the 4th Haze 122nd year of Ascendancy at 05:25 Killed by Weirdling Beast at level 10 on the 4th Haze 122nd year of Ascendancy at 20:08 Killed by Weirdling Beast at level 10 on the 4th Haze 122nd year of Ascendancy at 21:42 Killed by Weirdling Beast at level 10 on the 4th Haze 122nd year of Ascendancy at 22:39 Killed by Weirdling Beast at level 10 on the 5th Haze 122nd year of Ascendancy at 00:16 Killed by Weirdling Beast at level 10 on the 5th Haze 122nd year of Ascendancy at 01:30 Killed by snow giant thunderer at level 13 on the 32nd Haze 122nd year of Ascendancy at 23:16 Killed by snow giant thunderer at level 13 on the 33rd Haze 122nd year of Ascendancy at 01:26 Killed by snow giant boulder thrower at level 14 on the 34th Haze 122nd year of Ascendancy at 16:52 Killed by snow giant boulder thrower at level 14 on the 34th Haze 122nd year of Ascendancy at 18:56 Killed by Chronolith Twin at level 15 on the 37th Haze 122nd year of Ascendancy at 14:10 Killed by Chronolith Twin at level 15 on the 37th Haze 122nd year of Ascendancy at 15:39 |
Primary Stats
| Strength | 56 (base 30) |
| Dexterity | 47 (base 27) |
| Constitution | 27 (base 27) |
| Magic | 10 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 21 (base 10) |
Resources
| Life | 445/445 |
| Stamina | 149/149 |
| Healing Factor | 1 |
| Regeneration | 1.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 37 |
| Crit Chance | 7% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21.25 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Fire | +11% |
| Blight | +4% |
| Physical | +4% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 52.56 (82%) |
| Defense | 28.975 |
| Ranged Defense | 28.975 |
| Fatigue | 46 |
| Physical Save | 32.525 |
| Spell Save | 26.025 |
| Mental Save | 11.9 |
Defense: Resistances
| Lightning | + 18%( 70%) |
| Nature | + 12%( 70%) |
| Fire | + 34%( 70%) |
| Cold | + 36%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Disarm Resistance | 21% |
| Poison Resistance | 100% |
| Knockback Resistance | 27% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Technique / Battle tactics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is protected by the Eidolon, no creature may harm it (except self-harm). Protected by the Eidolon |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed chunk of ghoul flesh. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed ice ant stinger. * You've found the needed ice wyrm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed snow giant kidney. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | scorching brass lantern scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 12 fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm of trickery (0 def, 3 armour) iron helm of trickery (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +5% Changes stats: +2 Cun / +2 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | sand iron gauntlets of strength (+3) (0 def, 6 armour) sand iron gauntlets of strength (+3) (0 def, 6 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +6 Changes stats: +3 Str Damage when the wearer hits(melee): 6 physical Changes damage: +4% physical Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | warrior's steel ring of fire (+22%) warrior's steel ring of fire (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +22% fire Changes damage: +11% fire Rings can have magical properties. |
| On fingers | rogue's steel ring of tenacity rogue's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +27% Rings can have magical properties. |
| Around neck | copper amulet of strength (+2) copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Amulets can have magical properties. |
| In main hand | Gyriathra the stralite longsword (31.5-44.1 power, 5 apr) Gyriathra the stralite longsword (31.5-44.1 power, 5 apr)Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +9 darkness / +9 mind Damage against: +13% Humanoid When wielded/worn: Changes stats: +2 Cun / +3 Wil Mana when firing critical spell: +1.00 Maximum vim: +30.00 Mindpower: +5 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
| Around waist | blurring rough leather belt blurring rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +5 Stealth bonus: +5 A belt that goes around your waist. |
| In off hand | Coral Spray (8 def, 8 armour, 18 dam, 48 block) Coral Spray (8 def, 8 armour, 18 dam, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Physical crit. chance: +2.0% Block value: +48 Damage when this weapon hits: +10 cold When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 A chunk of jagged coral, dredged from the ocean. |
| Cloak | Strikeonslaught (1 def, 0 armour) Strikeonslaught (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Damage when the wearer is hit: 20 darkness Changes resistances penetration: +25% lightning Changes damage: +9% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | spiked steel plate armour of lightning resistance (4 def, 9 armour) spiked steel plate armour of lightning resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when the wearer is hit: 13 physical Changes resistances: +16% lightning A suit of armour made of metal plates. |
Inventory
rogue's steel ring rogue's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 Changes stats: +2 Cun Rings can have magical properties. |
steel ring of physical power steel ring of physical power Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 Rings can have magical properties. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
pulsing organ pulsing organInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Asmodal the Skeleton Bulwark level 6
7th Flare 122nd year of Ascendancy at 20:34 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Asmodal the Skeleton Bulwark level 10
1st Haze 122nd year of Ascendancy at 17:38 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Asmodal the Skeleton Bulwark level 6
2nd Dusk 122nd year of Ascendancy at 17:52 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Asmodal the Skeleton Bulwark level 6
29th Dusk 122nd year of Ascendancy at 05:40 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Asmodal the Skeleton Bulwark level 13
23rd Haze 122nd year of Ascendancy at 05:34 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Asmodal the Skeleton Bulwark level 12
18th Haze 122nd year of Ascendancy at 04:39 see stats
Log
Chronolith Twin casts Dust to Dust.
Chronolith Twin hits Asmodal for 85 temporal damage.
Chronolith Twin killed Asmodal!
Chronolith Twin hits Chronolith Twin for 16 temporal, 32 physical damage (total 46.58).
Chronolith Twin hits Chronolith Clone for 16 temporal, 25 physical damage (total 40.24).
Asmodal the level 15 skeleton bulwark was temporally distorted to death by Chronolith Twin on level 4 of Temporal Rift.
Asmodal seems more focused.
Asmodal has regained its natural age.
Asmodal deactivates Shield Wall.
Asmodal has regained stability.
Asmodal has finished recovering.
Asmodal deactivates Last Stand.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Talent Rune: Phase Door is ready to use.
Talent Repulsion is ready to use.
Talent Block is ready to use.
Talent Shield Pummel is ready to use.
Resting starts...
Talent Rune: Shielding is ready to use.
Talent Bone Armour is ready to use.
Talent Shield Wall is ready to use.
Talent Last Stand is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).
