










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 31 / 60% |
| Size | big |
| Lifes / Deaths | Killed by thief at level 7 on the 78th Pyre 122nd year of Ascendancy at 08:23 12 / 87Killed by rogue at level 7 on the 78th Pyre 122nd year of Ascendancy at 08:31 Killed by bear trap at level 7 on the 5th Mirth 122nd year of Ascendancy at 20:07 Killed by rogue sapper at level 7 on the 5th Mirth 122nd year of Ascendancy at 20:30 Killed by disarming trap at level 7 on the 5th Mirth 122nd year of Ascendancy at 21:12 Killed by rogue sapper at level 7 on the 5th Mirth 122nd year of Ascendancy at 21:37 Killed by disarming trap at level 7 on the 5th Mirth 122nd year of Ascendancy at 21:50 Killed by bear trap at level 7 on the 5th Mirth 122nd year of Ascendancy at 23:39 Killed by rogue sapper at level 7 on the 6th Mirth 122nd year of Ascendancy at 01:14 Killed by bear trap at level 7 on the 1st Dusk 122nd year of Ascendancy at 15:49 Killed by slimy ooze at level 8 on the 12nd Dusk 122nd year of Ascendancy at 02:18 Killed by slimy ooze at level 8 on the 12nd Dusk 122nd year of Ascendancy at 03:12 Killed by slimy ooze at level 8 on the 12nd Dusk 122nd year of Ascendancy at 04:10 Killed by slimy ooze at level 8 on the 12nd Dusk 122nd year of Ascendancy at 04:38 Killed by Betota the master vampire at level 8 on the 21st Dusk 122nd year of Ascendancy at 02:40 Killed by Betota the master vampire at level 8 on the 21st Dusk 122nd year of Ascendancy at 04:58 Killed by Urkis, the High Tempest at level 14 on the 71st Dusk 122nd year of Ascendancy at 02:51 Killed by Urkis, the High Tempest at level 14 on the 71st Dusk 122nd year of Ascendancy at 03:42 Killed by Urkis, the High Tempest at level 14 on the 71st Dusk 122nd year of Ascendancy at 04:15 Killed by Urkis, the High Tempest at level 14 on the 71st Dusk 122nd year of Ascendancy at 08:12 Killed by Urkis, the High Tempest at level 14 on the 71st Dusk 122nd year of Ascendancy at 08:39 Killed by Elunor the bone giant at level 16 on the 7th Haze 122nd year of Ascendancy at 05:18 Killed by Elunor the bone giant at level 16 on the 7th Haze 122nd year of Ascendancy at 06:02 Killed by Elunor the bone giant at level 16 on the 7th Haze 122nd year of Ascendancy at 07:09 Killed by Elunor the bone giant at level 16 on the 7th Haze 122nd year of Ascendancy at 07:58 Killed by Elunor the bone giant at level 16 on the 7th Haze 122nd year of Ascendancy at 15:27 Killed by Allgan the human at level 17 on the 19th Haze 122nd year of Ascendancy at 06:55 Killed by Zubarivea the Guardian at level 19 on the 10th Allure 123rd year of Ascendancy at 19:26 Killed by Polothra the Guardian at level 20 on the 1st Regrowth 123rd year of Ascendancy at 06:16 Killed by Yvina the chitinous spider at level 20 on the 1st Regrowth 123rd year of Ascendancy at 20:12 Killed by Yvina the chitinous spider at level 20 on the 1st Regrowth 123rd year of Ascendancy at 21:18 Killed by Eilinawyn the bone giant at level 20 on the 1st Regrowth 123rd year of Ascendancy at 23:06 Killed by Eilinawyn the bone giant at level 20 on the 2nd Regrowth 123rd year of Ascendancy at 06:49 Killed by Yvina the chitinous spider at level 20 on the 2nd Regrowth 123rd year of Ascendancy at 08:51 Killed by thought-forged bowman at level 20 on the 21st Regrowth 123rd year of Ascendancy at 05:54 Killed by snow giant boulder thrower at level 20 on the 51st Regrowth 123rd year of Ascendancy at 03:24 Killed by Urkis, the High Tempest at level 20 on the 51st Regrowth 123rd year of Ascendancy at 11:44 Killed by Poltergeist Spellblaze Shard at level 21 on the 12nd Pyre 123rd year of Ascendancy at 04:39 Killed by Elylaith the skeleton magus at level 22 on the 12nd Pyre 123rd year of Ascendancy at 23:55 Killed by ghoul at level 23 on the 20th Pyre 123rd year of Ascendancy at 21:02 Killed by Iolim the thalore at level 23 on the 44th Dusk 123rd year of Ascendancy at 12:56 Killed by Iolim the thalore at level 23 on the 44th Dusk 123rd year of Ascendancy at 14:39 Killed by elven blood mage at level 23 on the 57th Dusk 123rd year of Ascendancy at 05:56 Killed by ultimate gwelgoroth at level 23 on the 57th Dusk 123rd year of Ascendancy at 07:49 Killed by ogric abomination at level 24 on the 60th Dusk 123rd year of Ascendancy at 08:52 Killed by ogric abomination at level 25 on the 61st Dusk 123rd year of Ascendancy at 11:14 Killed by ogric abomination at level 25 on the 61st Dusk 123rd year of Ascendancy at 19:16 Killed by Porimivea the elven mage at level 26 on the 67th Dusk 123rd year of Ascendancy at 06:03 Killed by Glaselaith the elven corruptor at level 26 on the 67th Dusk 123rd year of Ascendancy at 10:11 Killed by cold drake at level 26 on the 79th Dusk 123rd year of Ascendancy at 22:03 Killed by Daekra the thalore at level 28 on the 19th Haze 123rd year of Ascendancy at 07:50 Killed by Xerebrelaith the large white snake at level 28 on the 28th Haze 123rd year of Ascendancy at 07:23 Killed by Ce'Nalle the elder vampire at level 30 on the 35th Haze 123rd year of Ascendancy at 03:46 Killed by carrion worm mass at level 30 on the 35th Haze 123rd year of Ascendancy at 04:23 Killed by ghoul at level 31 on the 37th Haze 123rd year of Ascendancy at 19:35 Killed by elder vampire at level 31 on the 37th Haze 123rd year of Ascendancy at 20:51 Killed by elder vampire at level 31 on the 37th Haze 123rd year of Ascendancy at 22:30 Killed by elder vampire at level 31 on the 37th Haze 123rd year of Ascendancy at 23:53 Killed by armoured skeleton warrior at level 31 on the 38th Haze 123rd year of Ascendancy at 02:09 Killed by The Master at level 31 on the 38th Haze 123rd year of Ascendancy at 03:10 Killed by The Master at level 31 on the 38th Haze 123rd year of Ascendancy at 04:17 Killed by armoured skeleton warrior at level 31 on the 38th Haze 123rd year of Ascendancy at 05:49 Killed by armoured skeleton warrior at level 31 on the 38th Haze 123rd year of Ascendancy at 07:06 Killed by The Master at level 31 on the 38th Haze 123rd year of Ascendancy at 09:15 Killed by elder vampire at level 31 on the 49th Haze 123rd year of Ascendancy at 02:35 Killed by Lord of Skulls (warrior) at level 31 on the 49th Haze 123rd year of Ascendancy at 03:14 Killed by The Master at level 31 on the 49th Haze 123rd year of Ascendancy at 03:52 Killed by ghoul at level 31 on the 49th Haze 123rd year of Ascendancy at 05:41 Killed by ghoulking at level 31 on the 49th Haze 123rd year of Ascendancy at 07:06 Killed by The Master at level 31 on the 49th Haze 123rd year of Ascendancy at 09:58 Killed by The Master at level 31 on the 49th Haze 123rd year of Ascendancy at 10:38 Killed by Lord of Skulls (warrior) at level 31 on the 49th Haze 123rd year of Ascendancy at 12:34 Killed by The Master at level 31 on the 49th Haze 123rd year of Ascendancy at 13:18 Killed by elder vampire at level 31 on the 49th Haze 123rd year of Ascendancy at 13:55 Killed by Grand Corruptor at level 31 on the 59th Haze 123rd year of Ascendancy at 09:52 Killed by Grand Corruptor at level 31 on the 59th Haze 123rd year of Ascendancy at 10:23 Killed by Grand Corruptor at level 31 on the 59th Haze 123rd year of Ascendancy at 11:03 Killed by Aerutta the ancient elven mummy at level 31 on the 9th Decay 123rd year of Ascendancy at 11:11 Killed by Aerutta the ancient elven mummy at level 31 on the 9th Decay 123rd year of Ascendancy at 11:21 Killed by thief at level 31 on the 9th Decay 123rd year of Ascendancy at 16:37 Killed by heavy bone giant at level 31 on the 13rd Regrowth 124th year of Ascendancy at 05:11 Killed by elder vampire at level 31 on the 13rd Regrowth 124th year of Ascendancy at 06:50 Killed by Lord of Skulls (warrior) at level 31 on the 13rd Regrowth 124th year of Ascendancy at 07:01 Killed by The Master at level 31 on the 13rd Regrowth 124th year of Ascendancy at 07:49 Killed by ghoul at level 31 on the 13rd Regrowth 124th year of Ascendancy at 08:31 Killed by The Master at level 31 on the 13rd Regrowth 124th year of Ascendancy at 08:39 Killed by elder vampire at level 31 on the 13rd Regrowth 124th year of Ascendancy at 09:12 |
Primary Stats
| Strength | 124 (base 60) |
| Dexterity | 22 (base 10) |
| Constitution | 31.340449927278 (base 15) |
| Magic | 21 (base 10) |
| Willpower | 73 (base 60) |
| Cunning | 33.340449927278 (base 10) |
Resources
| Life | 726/790 |
| Mana | 595/595 |
| Hate | 82/100 |
| Healing Factor | 1.3298342179438 |
| Regeneration | 5.6517954262612 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 27.850241197826 |
| See Invisible | 36.190691125102 |
Offense: Mainhand
| Damage | 177 |
| Accuracy | 46 |
| Crit Chance | 20% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 7% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Light | +12% |
| Darkness | +10% |
| Nature | +25% |
| Physical | +17% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Acid | +15% |
| Temporal | +27% |
| Physical | +15% |
| Arcane | +15% |
| Cold | +10% |
| Darkness | +13% |
Defense: Base
| Armour (hardiness) | 49.08934837382 (81.151787968034%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 32 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 14%( 80%) |
| Arcane | + 10%( 70%) |
| Mind | + 26%( 70%) |
| All | 0%( 70%) |
| Darkness | + 38%( 78%) |
| Temporal | + 27%( 70%) |
| Physical | + 28%( 75%) |
| Cold | + 20%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 18% |
| Confusion Resistance | 24% |
| Fear Resistance | 18% |
| Instadeath Resistance | 100% |
| Poison Resistance | 10% |
| Knockback Resistance | 48% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 425 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 330 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 442.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Stalk |
| talent | Gloom |
| talent | Cleave |
| talent | Savage Hunter |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.2)Penalty : Fractured Sanity: -4% Mind Resistance, -5% Confusion Immunity Power 1+: Unleashed: +4% critical damage, +3% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 5.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+42% chance to avoid traps). Power 2+: -1 Luck, +9 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+16% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 45% if the increase would be enough to kill your opponent. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Power 1+: Nightwalker: +13 Darkness Resistance, +8% Max Darkness Resistance, +8 See Invisible Power 2+: -1 Luck, +5 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 11% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You failed to protect the lost defiler from death by dread. Escort: lost defiler (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed xorn fragment. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed ice ant stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed length of troll intestine. * You've found the needed vampire lord fang. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed red crystal shard. * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| On feet | Deepsmaim the pair of hardened leather boots (Misfortune) (0 def, 8 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Changes stats: +1 Mag Changes resistances: +19% darkness / +15% temporal Changes resistances penetration: +12% temporal / +13% darkness / +15% arcane Vim when firing critical spell: +2.00 Lowers spell cool-downs by: 10% Infravision radius: +1 Damage Shield penetration: +30% Defense after a teleport: +27 Resist all after a teleport: +27% New effects duration reduction after a teleport: +30% Curse of Misfortune A pair of boots made of leather. |
| Light source | Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+4 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 187 cold damage (based on your Magic) Activation costs 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
| On head | werebeast's hardened leather cap of might (Shrouds) (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +7 Str / +2 Dex / +4 Cun / +4 Con Curse of Shrouds A cap made of leather. |
| Tool | Velassra [power 150] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 30% Damage when hit (Melee): 4 acid Changes resistances: +5% arcane / +9% acid Changes resistances penetration: +15% temporal It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 176 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | conjurer's steel ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 10 light Damage (Ranged): 10 light Changes stats: +5 Wil / +6 Mag Changes damage: +12% light Spellpower: +6 (+3 eff.) Rings make your fingers look great! |
| Around waist | Boranarigen the hardened leather belt (Misfortune)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Physical power: +5 (+2 eff.) Changes stats: +3 Cun Changes resistances: +3% physical / +5% arcane / +12% temporal Critical mult.: +8.00% Hate when firing a critical mind attack: +1.00 Curse of Misfortune A belt that goes around your waist. |
| In main hand | Astelrid's Clubstaff (Misfortune) (45-68 power, 4 apr)Requires: - Strength 23 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 40% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +25% nature Spellpower: +15 (+6 eff.) Healing mod.: +25% Improves the contribution of primary stats on infusions and runes by 15% Curse of Misfortune Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
| On hands | Stone Gauntlets of Harkor'Zun (Shrouds) (0 def, 7 armour)Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Main armor | Borfast's Cage (Madness) (10 def, 20 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Curse of Madness Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
| Cloak | linen cloak 'Rherath' (Shrouds) (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +1 Cun / +2 Con Changes resistances: +12% nature / +6% darkness Physical save: +6 (+2 eff.) Spell save: +12 (+6 eff.) Poison immunity: +10% Spellpower on spell critical (stacks up to 3 times): +6 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 265 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
Primal Infusion (affinity 18%; reduction 3; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion of the duelist (speed 476%; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 476% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, physical, blight, mind, lightning)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 2 physical, 4 blight, 5 mind, 3 lightning It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Stormoath the dwarven-steel battleaxe (Misfortune) (32-47 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage On weapon crit: * Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13 Damage (Melee): +23 cold Damage (radius 1) on hit: +16 lightning When wielded/worn: Changes resistances: +5% arcane Changes resistances penetration: +15% lightning Curse of Misfortune Massive two-handed battleaxes. |
dwarven-steel greatmaul 'Shadebloom' (Corpses) (44-66 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +4 acid Damage (radius 1) on hit: +4 darkness When wielded/worn: Accuracy: +10 (+4 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 25% Changes stats: +6 Str Changes resistances penetration: +5% cold Changes damage: +9% acid / +15% cold / +10% physical Curse of Corpses Massive two-handed mauls. |
Xereta the Shademinister (Madness) (48-77 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 25% Damage (Melee): +20 darkness Damage (radius 1) on hit: +12 light / +16 darkness When wielded/worn: Changes resistances penetration: +5% darkness Changes damage: +15% fire Curse of Madness Massive two-handed swords. |
balanced dwarven-steel greatsword of massacre (Misfortune) (48-78 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +14 (+7 eff.) Disarm immunity: +43% Curse of Misfortune Massive two-handed swords. |
dwarven-steel mace 'Branekan' (Shrouds) (34-48 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: +2% physical / +6% fire Reduces incoming crit damage: 15.00% Mental save: +18 (+6 eff.) Life regen: +4.00 Only die when reaching: -40.00 life Curse of Shrouds Blunt and deadly. |
Bethata the hardened leather gloves (Nightmares) (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 8 lightning Changes resistances: +6% lightning / +18% fire / +5% arcane Changes damage: +5% lightning Physical save: +6 (+2 eff.) Teleport immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened steel mail armour of Eyal (Corpses) (2 def, 12 armour)Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +12 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +6% acid / +6% physical / +6% fire / +5% lightning / +5% cold Life regen: +2.00 Maximum life: +26.00 Healing mod.: +10% Curse of Corpses A suit of armour made of mail. |
Bindings of Eternal Night (Nightmares) (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Curse of Nightmares Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Aremina the iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature / +6% blight Changes resistances penetration: +15% blight Changes damage: +6% nature / +3% blight Psi when hit: +0.04 Mental crit. chance: +1% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dúathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
nightwalker's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+2 eff.) Changes stats: +3 Wil Critical mult.: +10.00% Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's alchemist's lamp of clarityCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +6 (+2 eff.) Blindness immunity: +20% Confusion immunity: +20% Light radius: +7 See stealth: +15 See invisible: +19 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 78 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Tundrastrike the steel torque of mindblast [power 150] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 59% * 10 arcane resource burn Changes resistances: +3% lightning / +12% cold It can be used to blast the opponent's mind dealing 150 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Torrent the Cornac Cursed level 19
8th Allure 123rd year of Ascendancy at 06:51 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Torrent the Cornac Cursed level 16
15th Haze 122nd year of Ascendancy at 17:29 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Torrent the Cornac Cursed level 7
5th Mirth 122nd year of Ascendancy at 12:04 see stats
Exterminator
Killed 1000 creatures.By Torrent the Cornac Cursed level 18
51st Haze 122nd year of Ascendancy at 00:19 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Torrent the Cornac Cursed level 23
30th Pyre 123rd year of Ascendancy at 10:54 see stats
Fear me not!
Survived the Fearscape!By Torrent the Cornac Cursed level 31
59th Haze 123rd year of Ascendancy at 11:02 see stats
Level 10
Got a character to level 10.By Torrent the Cornac Cursed level 10
37th Dusk 122nd year of Ascendancy at 04:23 see stats
Level 20
Got a character to level 20.By Torrent the Cornac Cursed level 20
1st Regrowth 123rd year of Ascendancy at 00:03 see stats
Level 30
Got a character to level 30.By Torrent the Cornac Cursed level 30
32nd Haze 123rd year of Ascendancy at 23:47 see stats
Size matters
Did over 600 damage in one attack.By Torrent the Cornac Cursed level 23
38th Pyre 123rd year of Ascendancy at 12:24 see stats
The Arena
Unlocked Arena mode.By Torrent the Cornac Cursed level 7
77th Pyre 122nd year of Ascendancy at 16:24 see stats
The secret city
Discovered the truth about mages.By Torrent the Cornac Cursed level 13
53rd Dusk 122nd year of Ascendancy at 08:20 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Torrent the Cornac Cursed level 19
9th Allure 123rd year of Ascendancy at 10:13 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Torrent the Cornac Cursed level 7
5th Mirth 122nd year of Ascendancy at 12:04 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Torrent the Cornac Cursed level 7
5th Mirth 122nd year of Ascendancy at 12:04 see stats
Log
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Elder vampire killed Torrent!
Saving game...
Saving done.
Torrent activates Stalk.
Torrent activates Gloom.
Resting starts...
Talent Cleave is ready to use.
Torrent activates Cleave.
Talent Frenzy is ready to use.
Talent Savage Hunter is ready to use.
Torrent activates Savage Hunter.
Talent Rampage is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).
There is a The entry to the old tower of Dreadfell here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
Saving game...
Saving done.
Torrent wears: Borfast's Cage (Madness) (10 def, 20 armour).
Saving game...
Saving done.





































































































