












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Rogue |
| Level / Exp | 30 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by orc corruptor at level 16 on the 73rd Dusk 122nd year of Ascendancy at 07:51 / 67Killed by snow giant thunderer at level 16 on the 1st Time of Equilibrium 122nd year of Ascendancy at 13:33 Killed by snow giant boulder thrower at level 16 on the 1st Time of Equilibrium 122nd year of Ascendancy at 14:02 Killed by snow giant thunderer at level 16 on the 1st Time of Equilibrium 122nd year of Ascendancy at 15:38 Killed by giant acid ant at level 16 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:17 Killed by Nerareyanne the snow giant at level 17 on the 2nd Haze 122nd year of Ascendancy at 17:33 Killed by Nerareyanne the snow giant at level 17 on the 2nd Haze 122nd year of Ascendancy at 19:16 Killed by Varsha the Writhing at level 17 on the 2nd Haze 122nd year of Ascendancy at 21:05 Killed by Betissra the elder vampire at level 19 on the 48th Haze 122nd year of Ascendancy at 15:11 Killed by Layemira the master vampire at level 19 on the 49th Haze 122nd year of Ascendancy at 12:30 Killed by Layemira the master vampire at level 19 on the 49th Haze 122nd year of Ascendancy at 14:14 Killed by Layemira the master vampire at level 19 on the 49th Haze 122nd year of Ascendancy at 16:00 Killed by Wrathroot at level 19 on the 50th Haze 122nd year of Ascendancy at 11:45 Killed by Glbo's Inner Demon at level 20 on the 51st Haze 122nd year of Ascendancy at 04:57 Killed by Glbo's Inner Demon at level 20 on the 51st Haze 122nd year of Ascendancy at 06:33 Killed by netherworm mass at level 20 on the 51st Haze 122nd year of Ascendancy at 16:53 Killed by Emeliba the luminous horror at level 20 on the 51st Haze 122nd year of Ascendancy at 20:44 Killed by Emeliba the luminous horror at level 20 on the 51st Haze 122nd year of Ascendancy at 22:35 Killed by Emelesewyn the bloated horror at level 20 on the 52nd Haze 122nd year of Ascendancy at 07:42 Killed by worm that walks at level 20 on the 52nd Haze 122nd year of Ascendancy at 14:30 Killed by Weirdling Beast at level 20 on the 52nd Haze 122nd year of Ascendancy at 21:37 Killed by poison spore at level 21 on the 18th Regrowth 123rd year of Ascendancy at 10:43 Killed by Chanting Necromancer at level 21 on the 18th Regrowth 123rd year of Ascendancy at 13:13 Killed by Grand Necromancer at level 21 on the 18th Regrowth 123rd year of Ascendancy at 14:55 Killed by Grand Necromancer at level 21 on the 18th Regrowth 123rd year of Ascendancy at 17:56 Killed by Chanting Necromancer at level 21 on the 18th Regrowth 123rd year of Ascendancy at 19:42 Killed by Grand Necromancer at level 21 on the 18th Regrowth 123rd year of Ascendancy at 21:27 Killed by Urkis, the High Tempest at level 21 on the 24th Regrowth 123rd year of Ascendancy at 07:26 Killed by Urkis, the High Tempest at level 21 on the 24th Regrowth 123rd year of Ascendancy at 09:03 Killed by elven mage at level 21 on the 40th Regrowth 123rd year of Ascendancy at 06:16 Killed by Ursto the Bringer of Doom at level 21 on the 40th Regrowth 123rd year of Ascendancy at 15:51 Killed by Grand Corruptor at level 21 on the 41st Regrowth 123rd year of Ascendancy at 11:41 Killed by Grand Corruptor at level 21 on the 41st Regrowth 123rd year of Ascendancy at 13:16 Killed by gwelgoroth at level 22 on the 41st Regrowth 123rd year of Ascendancy at 15:16 Killed by Eilinatha the dire wolf at level 22 on the 10th Pyre 123rd year of Ascendancy at 18:21 Killed by Siluriawe the Guardian at level 22 on the 11st Pyre 123rd year of Ascendancy at 03:23 Killed by Siluriawe the Guardian at level 22 on the 11st Pyre 123rd year of Ascendancy at 05:08 Killed by Elyna the Guardian at level 22 on the 11st Pyre 123rd year of Ascendancy at 11:10 Killed by Aeriravena the saw horror at level 22 on the 11st Pyre 123rd year of Ascendancy at 14:06 Killed by Aeriravena the saw horror at level 22 on the 11st Pyre 123rd year of Ascendancy at 15:46 Killed by Aeriravena the saw horror at level 22 on the 11st Pyre 123rd year of Ascendancy at 17:16 Killed by Arema the Guardian at level 22 on the 12nd Pyre 123rd year of Ascendancy at 02:48 Killed by Polinne the Guardian at level 22 on the 12nd Pyre 123rd year of Ascendancy at 06:22 Killed by Belera the wolf at level 23 on the 12nd Pyre 123rd year of Ascendancy at 10:37 Killed by Aulagda the quasit at level 23 on the 47th Pyre 123rd year of Ascendancy at 21:05 Killed by Lisadhemira the luminous horror at level 23 on the 49th Pyre 123rd year of Ascendancy at 02:31 Killed by saw horror at level 24 on the 64th Pyre 123rd year of Ascendancy at 18:01 Killed by Animated fungal ash longbow of lightning at level 24 on the 64th Pyre 123rd year of Ascendancy at 20:10 Killed by Poltergeist Eye of Summer at level 24 on the 64th Pyre 123rd year of Ascendancy at 23:45 Killed by Poltergeist Eye of Summer at level 24 on the 65th Pyre 123rd year of Ascendancy at 01:18 Killed by Poltergeist Umbral Razor at level 24 on the 65th Pyre 123rd year of Ascendancy at 05:17 Killed by elven cultist at level 26 on the 69th Pyre 123rd year of Ascendancy at 05:46 Killed by barrow wight at level 27 on the 27th Dusk 123rd year of Ascendancy at 22:50 Killed by skeleton warrior at level 27 on the 28th Dusk 123rd year of Ascendancy at 03:37 Killed by shadow at level 27 on the 28th Dusk 123rd year of Ascendancy at 07:09 Killed by skeleton assassin at level 27 on the 28th Dusk 123rd year of Ascendancy at 09:50 Killed by Isissra the Guardian at level 28 on the 29th Dusk 123rd year of Ascendancy at 00:50 Killed by blinkwyrm at level 28 on the 29th Dusk 123rd year of Ascendancy at 07:21 Killed by worm that walks at level 28 on the 29th Dusk 123rd year of Ascendancy at 15:37 Killed by skeleton assassin at level 29 on the 31st Dusk 123rd year of Ascendancy at 16:31 Killed by naga myrmidon at level 29 on the 32nd Dusk 123rd year of Ascendancy at 01:21 Killed by Polylrada the skeleton magus at level 29 on the 33rd Dusk 123rd year of Ascendancy at 19:49 Killed by Glbo's Inner Demon at level 30 on the 34th Dusk 123rd year of Ascendancy at 16:07 Killed by Xeriseribeth the slimy ooze at level 30 on the 72nd Dusk 123rd year of Ascendancy at 17:36 Killed by Yveyalle the crimson ooze at level 30 on the 72nd Dusk 123rd year of Ascendancy at 22:12 Killed by Aerarithra the crimson ooze at level 30 on the 73rd Dusk 123rd year of Ascendancy at 04:54 Killed by Vorewyn the slimy ooze at level 30 on the 73rd Dusk 123rd year of Ascendancy at 09:03 |
| Antimagic | Follower |
Primary Stats
| Strength | 20 (base 14) |
| Dexterity | 63 (base 55) |
| Constitution | 11 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 38 (base 28) |
| Cunning | 59 (base 45) |
Resources
| Life | 640/640 |
| Stamina | 217/217 |
| Equilibrium | 32 |
| Healing Factor | 1.1097162075846 |
| Regeneration | 0.27742905189615 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 85 |
| Accuracy | 60 |
| Crit Chance | 59% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 36 |
| Accuracy | 60 |
| Crit Chance | 59% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Physical | +12% |
| Cold | +6% |
| All | 0% |
| Darkness | +9% |
| Light | +10% |
| Temporal | +15% |
| Lightning | +3% |
| Fire | +9% |
| Nature | +12% |
Offense: Damage Penetration
| Darkness | +15% |
| Lightning | +20% |
| Fire | +20% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 22 (30%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 8 |
| Physical Save | 22 |
| Spell Save | 23 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 19%( 70%) |
| Cold | + 19%( 70%) |
| All | + 8%( 70%) |
| Darkness | + 10%( 70%) |
| Light | + 52%( 70%) |
| Temporal | + 31%( 70%) |
| Fire | + 13%( 70%) |
| Lightning | + 30%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Confusion Resistance | 10% |
| Pinning Resistance | 66% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 43% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 291 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cunning / Stealth | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Quickdraw |
| talent | Trained Reactions |
| talent | Antimagic Shield |
| beneficial effect | Has 11 throwing knives prepared: 11 KnivesRange: 7 Net Damage: 115 - 161 Accuracy: 76 (knife) APR: 29 Crit Chance: +84% Crit mult: 222% Uses Stats: 50% Cun, 70% Dex |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. | done |
You failed to protect the injured seer from death by dozing giant brown mouse. Escort: injured seer (level 1 of Heart of the Gloom) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You failed to protect the lone alchemist from death by snow giant thunderer. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Glbo. Escort: lost defiler (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Dreadfell. Escort: lost tinker (level 1 of Dreadfell)As a reward you improved talent Innovation (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 114. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aeredherin the Rotmaim (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Mov.spd +10% Dmg.mod +9% acid +12% nature Res.pen +20% fire Melee Ret 8 fire ----- def ----- Armour +3 Fatigue -6% Resists +6% acid Max.HP +37.00 ---------- misc Stam/turn +0.40 A pair of boots made of leather. |
| Quiver | pouch of steel shots 'Belulle' (16/16, 40-49 power, 2 apr)3.0 T2 shot ammo [Random Unique] Nature/Master Power 40.5 - 48.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +10.5% Capacity 16 Proj.spd +200% On Hit: * 20% chance to create vines that bind the target to the ground dealing 141 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(94 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Glumina (0 def, 8 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +4 Wil dps ---------- Melee Ret 8 temporal ----- def ----- Armour +8 Fatigue +3% Crit.chn- 5.00% Phys.save +14 (+7 eff.) Spell.save +10 (+5 eff.) Mind.save +13 (+4 eff.) Pinning- +20% ---------- misc Light +2 A cap made of leather. |
| On hands | Galepride the dwarven-steel gauntlets (0 def, 3 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +10.0% Spell.crit +11% Mind.crit +11% Crit.mult +10.00% Res.pen +20% lightning Melee Ret 2 lightning ----- def ----- Armour +3 Fatigue +3% Resists +3% acid +18% light +6% lightning ---------- misc Light +3 Unarmed combat: Power 24.0 - 33.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +17.0% Atk.spd 83% On Crit: 20% Cripple 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dwarven-steel torque of psionic shield [power 75] (25 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 75 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite ring of misery0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 5 physical Ranged+ 12 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 23 On Hit (Ranged): * 13% chance to reduce all saves and defense by 23 ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
| On fingers | copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +20% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
| Around neck | Rimezeal the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +12% physical +6% cold ----- def ----- Resists +10% temporal +6% fire +12% cold Pinning- +26% Knockbk- +23% ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
| In main hand | dwarven-steel dagger of massacre (27-35 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Master Power 27.0 - 35.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
| Around waist | Thunderkiss1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Dmg.mod +3% lightning +6% temporal Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Resists +18% lightning +15% temporal Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
| In off hand | hateful dwarven-steel dagger of evisceration (16-20 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master/Psionic Power 15.5 - 20.2 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 darkness Against +11% Living On Crit: * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Sharp, short and deadly. |
| Cloak | murderer's cashmere cloak (3 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Acc +5 (+1 eff.) Apr +5 ----- def ----- Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Jetonslaught the reinforced leather armour (23 def, 8 armour)9.0 T4 light armor [Rare] Master While equipped: dps ---------- Phys.crit +7.0% Dmg.mod +9% fire +9% darkness +9% temporal Res.pen +15% darkness +10% temporal Apr +9 On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Armour +8 Defense +23 (+7 eff.) Fatigue +8% Resists +3% darkness ---------- misc Stam/turn +0.90 Second Wind: (Instant) Puts all charms on 35 cooldown Level 5.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 81 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (108). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Hare-Skin Sling4.0 T3 sling 1H weapon Reqs Shoot [Unique] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+3 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 4.5 Pwr.cost 8 out of 8/8. Range melee/personal Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 147% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Scorpion's Tail (28-31 power, 8 apr)3.0 T3 whip 1H weapon [Unique] Nature Power 28.0 - 30.8 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +5.0% Atk.spd 125% Melee+ +22 poison +22 bleed On Hit: 30% Disarm 3 While equipped: dps ---------- Acc +10 (+2 eff.) ---------- misc See.Stealth +9 See.Invis +9 A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+12 eff.) Mind.pwr +12 (+5 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+2 eff.) Rng.Def +4 (+1 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+9 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dream-smith's dwarven-steel pickaxe (dig speed 17 turns)3.0 T3 digger tool [Ego+] Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +7% mind +8% fire ----- def ----- Mind.save +8 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 58% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 302/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Elirakira [power 230] (20 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: ----- def ----- Defense +10 (+3 eff.) Resists +12% nature +3% light Spell.save +3 (+1 eff.) Max.HP +20.00 Disarm- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Create a shield absorbing up to 230 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 45. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Glbo the Thalore Rogue level 16
73rd Dusk 122nd year of Ascendancy at 09:18 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Glbo the Thalore Rogue level 21
40th Regrowth 123rd year of Ascendancy at 17:20 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Glbo the Thalore Rogue level 14
50th Dusk 122nd year of Ascendancy at 04:31 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Glbo the Thalore Rogue level 20
51st Haze 122nd year of Ascendancy at 16:20 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Glbo the Thalore Rogue level 21
27th Regrowth 123rd year of Ascendancy at 23:25 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Glbo the Thalore Rogue level 20
53rd Haze 122nd year of Ascendancy at 00:00 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Glbo the Thalore Rogue level 10
6th Dusk 122nd year of Ascendancy at 07:24 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Glbo the Thalore Rogue level 20
50th Haze 122nd year of Ascendancy at 13:12 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Glbo the Thalore Rogue level 30
34th Dusk 123rd year of Ascendancy at 09:00 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Glbo the Thalore Rogue level 26
6th Mirth 123rd year of Ascendancy at 05:59 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Glbo the Thalore Rogue level 30
73rd Dusk 123rd year of Ascendancy at 08:45 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Glbo the Thalore Rogue level 20
77th Haze 122nd year of Ascendancy at 23:26 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Glbo the Thalore Rogue level 26
69th Pyre 123rd year of Ascendancy at 14:02 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Glbo the Thalore Rogue level 27
28th Dusk 123rd year of Ascendancy at 13:13 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Glbo the Thalore Rogue level 12
9th Dusk 122nd year of Ascendancy at 23:32 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Glbo the Thalore Rogue level 22
59th Regrowth 123rd year of Ascendancy at 18:38 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Glbo the Thalore Rogue level 15
62nd Dusk 122nd year of Ascendancy at 09:27 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Glbo the Thalore Rogue level 20
53rd Haze 122nd year of Ascendancy at 01:14 see stats
Log
You are yanked out of this place!
You gain 0.09 gold from the transmogrification of dream-smith's dwarven-steel pickaxe (dig speed 15 turns).
You gain 0.10 gold from the transmogrification of psychokinetic quiver of elven-wood arrows (21/21, 44-61 power, 14 apr).
You gain 0.15 gold from the transmogrification of icy stralite shield of purity (0 def, 8 armour, 142 block).
You gain 1.25 gold from the transmogrification of Tarrasca (0 def, 50 armour).
You gain 0.78 gold from the transmogrification of Pitchclash (7 def, 3 armour).
You gain 1.52 gold from the transmogrification of Turadig the drakeskin leather gloves (5 def, 9 armour).
You gain 1.24 gold from the transmogrification of Blazebutcher the drakeskin leather gloves (0 def, 3 armour).
You gain 0.14 gold from the transmogrification of resilient cashmere cloak of fog (7 def, 0 armour).
You gain 0.14 gold from the transmogrification of quick stralite waraxe of massacre (35-49 power, 5 apr).
You gain 0.36 gold from the transmogrification of caustic stralite waraxe of dampening (32-45 power, 5 apr).
You gain 0.33 gold from the transmogrification of elven-wood vilestaff of channeling (25-30 power, 5 apr, darkness element).
You gain 1.26 gold from the transmogrification of Xyyath (25-30 power, 5 apr, acid element).
You gain 1.31 gold from the transmogrification of Branoroddadil the elven-wood magestaff (25-30 power, 5 apr, arcane element).
You gain 0.21 gold from the transmogrification of stralite mace of shearing (38-53 power, 5 apr).
You gain 0.47 gold from the transmogrification of plaguebringer's stralite greatmaul of crippling (54-81 power, 3 apr).
You gain 0.21 gold from the transmogrification of acidic iron dagger of evisceration (10-12 power, 5 apr).
You gain 0.18 gold from the transmogrification of acidic stralite battleaxe of paradox (41-62 power, 3 apr).
You gain 0.05 gold from the transmogrification of stormshield rune (threshold 28; blocks 5; dur 4; cd 16).
You gain 0.05 gold from the transmogrification of shatter afflictions rune of the warrior (absorb 80; cd 22).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Resting starts...
Glbo speeds up.
Glbo is no longer attuned.
Rested for 60 turns (stop reason: all resources and life at maximum).






































































































