









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Writhing One |
| Level / Exp | 50 / 2211% |
| Size | small |
| Lifes / Deaths | Killed by corrupted dendritic hemospinner at level 2 on the 75th Pyre 122nd year of Ascendancy at 06:41 / 81Killed by greater gwelgoroth at level 14 on the 3rd Dusk 122nd year of Ascendancy at 12:52 Killed by worm that walks (servant of Hurgle) at level 16 on the 11st Dusk 122nd year of Ascendancy at 03:58 Killed by worm that walks at level 19 on the 22nd Dusk 122nd year of Ascendancy at 23:41 Killed by blade horror at level 19 on the 23rd Dusk 122nd year of Ascendancy at 10:50 Killed by worm that walks (servant of Hurgle) at level 19 on the 23rd Dusk 122nd year of Ascendancy at 23:56 Killed by Weirdling Beast at level 20 on the 24th Dusk 122nd year of Ascendancy at 07:00 Killed by Mindworm at level 21 on the 50th Haze 122nd year of Ascendancy at 18:20 Killed by Urda the krog at level 21 on the 67th Haze 122nd year of Ascendancy at 18:02 Killed by worm that walks (servant of Hurgle) at level 22 on the 69th Haze 122nd year of Ascendancy at 06:10 Killed by Denne the human at level 24 on the 76th Haze 122nd year of Ascendancy at 09:24 Killed by storm drake at level 25 on the 79th Regrowth 123rd year of Ascendancy at 19:53 Killed by Guwe the elven elite warrior at level 25 on the 1st Time of Balance 123rd year of Ascendancy at 00:42 Killed by Aerubreth the luminous horror at level 28 on the 10th Pyre 123rd year of Ascendancy at 16:30 Killed by Ickrt the human at level 29 on the 26th Pyre 123rd year of Ascendancy at 12:23 Killed by Goeil the human at level 29 on the 78th Pyre 123rd year of Ascendancy at 03:05 Killed by Bethegalaith the snow giant chieftain at level 30 on the 3rd Mirth 123rd year of Ascendancy at 11:13 Killed by Slaurper the halfling at level 31 on the 4th Flare 123rd year of Ascendancy at 15:04 Killed by Slaurper the halfling at level 31 on the 4th Flare 123rd year of Ascendancy at 16:05 Killed by Zubyth the eternal bone giant at level 31 on the 1st Dusk 123rd year of Ascendancy at 18:21 Killed by worm that walks (servant of Hurgle) at level 31 on the 8th Dusk 123rd year of Ascendancy at 17:50 Killed by worm that walks (servant of Hurgle) at level 31 on the 10th Dusk 123rd year of Ascendancy at 21:45 Killed by dread at level 31 on the 11st Dusk 123rd year of Ascendancy at 02:51 Killed by orc high cryomancer at level 32 on the 12nd Dusk 123rd year of Ascendancy at 13:16 Killed by orc necromancer at level 32 on the 12nd Dusk 123rd year of Ascendancy at 18:46 Killed by worm that walks (servant of Hurgle) at level 33 on the 13rd Dusk 123rd year of Ascendancy at 06:06 Killed by Ce'Nygada the ghoul at level 33 on the 13rd Dusk 123rd year of Ascendancy at 17:03 Killed by The Master at level 33 on the 13rd Dusk 123rd year of Ascendancy at 20:34 Killed by The Master at level 33 on the 13rd Dusk 123rd year of Ascendancy at 21:40 Killed by worm that walks (servant of Hurgle) at level 33 on the 13rd Dusk 123rd year of Ascendancy at 22:57 Killed by worm that walks (servant of Hurgle) at level 35 on the 38th Dusk 123rd year of Ascendancy at 08:23 Killed by Kra'Tor the Gluttonous at level 36 on the 38th Dusk 123rd year of Ascendancy at 16:36 Killed by worm that walks (servant of Hurgle) at level 36 on the 39th Dusk 123rd year of Ascendancy at 04:51 Killed by faerlhing at level 38 on the 79th Dusk 123rd year of Ascendancy at 15:06 Killed by Saluyavea the weaver patriarch at level 38 on the 79th Dusk 123rd year of Ascendancy at 22:35 Killed by faerlhing at level 38 on the 1st Time of Equilibrium 123rd year of Ascendancy at 00:28 Killed by orc high pyromancer at level 39 on the 3rd Haze 123rd year of Ascendancy at 23:58 Killed by orc cryomancer at level 39 on the 4th Haze 123rd year of Ascendancy at 01:18 Killed by overpowered greater multi-hued wyrm at level 39 on the 4th Haze 123rd year of Ascendancy at 04:40 Killed by overpowered greater multi-hued wyrm at level 40 on the 4th Haze 123rd year of Ascendancy at 06:08 Killed by overpowered greater multi-hued wyrm at level 40 on the 4th Haze 123rd year of Ascendancy at 07:13 Killed by orc pyromancer at level 42 on the 4th Haze 123rd year of Ascendancy at 11:43 Killed by orc high cryomancer at level 42 on the 4th Haze 123rd year of Ascendancy at 14:40 Killed by Ukllmswwik the Wise at level 44 on the 77th Regrowth 124th year of Ascendancy at 17:15 Killed by naga myrmidon at level 44 on the 78th Regrowth 124th year of Ascendancy at 02:57 Killed by Walrog at level 44 on the 78th Regrowth 124th year of Ascendancy at 20:41 Killed by Walrog at level 44 on the 78th Regrowth 124th year of Ascendancy at 21:47 Killed by The Shade of Telos at level 45 on the 30th Pyre 124th year of Ascendancy at 03:34 Killed by orc pyromancer at level 47 on the 36th Pyre 124th year of Ascendancy at 16:39 Killed by orc high cryomancer at level 47 on the 36th Pyre 124th year of Ascendancy at 18:18 Killed by orc high cryomancer at level 47 on the 37th Pyre 124th year of Ascendancy at 07:01 Killed by orc master assassin at level 47 on the 37th Pyre 124th year of Ascendancy at 18:48 Killed by Aerorewyn the orc cryomancer at level 48 on the 38th Pyre 124th year of Ascendancy at 03:04 Killed by Betyldabeth the orc cryomancer at level 48 on the 38th Pyre 124th year of Ascendancy at 05:47 Killed by Bethonn the orc pyromancer at level 48 on the 38th Pyre 124th year of Ascendancy at 10:04 Killed by Belhunin the forge-giant at level 48 on the 38th Pyre 124th year of Ascendancy at 11:44 Killed by Isyyalle the orc pyromancer at level 48 on the 38th Pyre 124th year of Ascendancy at 22:56 Killed by worm that walks (servant of Hurgle) at level 48 on the 39th Pyre 124th year of Ascendancy at 07:21 Killed by faeros at level 49 on the 51st Pyre 124th year of Ascendancy at 13:19 Killed by greater faeros at level 49 on the 51st Pyre 124th year of Ascendancy at 16:32 Killed by Combat Trainer Cyrimina at level 50 on the 1st Flare 124th year of Ascendancy at 21:28 Killed by Voronn the Archer at level 50 on the 2nd Flare 124th year of Ascendancy at 04:43 Killed by Elite Combat Trainer Silibeth at level 50 on the 2nd Flare 124th year of Ascendancy at 10:49 Killed by Elite Combat Trainer Velugavea at level 50 on the 2nd Flare 124th year of Ascendancy at 15:38 Killed by Elite Combat Trainer Velugavea at level 50 on the 2nd Flare 124th year of Ascendancy at 17:00 Killed by Combat Trainer Islulekira at level 50 on the 3rd Flare 124th year of Ascendancy at 04:13 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 4th Flare 124th year of Ascendancy at 02:48 Killed by ancient lich at level 50 on the 5th Flare 124th year of Ascendancy at 06:57 Killed by orc necromancer at level 50 on the 2nd Dusk 124th year of Ascendancy at 23:42 Killed by worm that walks (servant of Hurgle) at level 50 on the 5th Dusk 124th year of Ascendancy at 08:06 Killed by worm that walks (servant of Hurgle) at level 50 on the 6th Dusk 124th year of Ascendancy at 01:54 Killed by stone golem at level 50 on the 8th Dusk 124th year of Ascendancy at 14:53 Killed by minotaur at level 50 on the 11st Dusk 124th year of Ascendancy at 17:41 Killed by Elogawyn the blinkwyrm at level 50 on the 12nd Dusk 124th year of Ascendancy at 12:12 Killed by Ureslak the Prismatic at level 50 on the 12nd Dusk 124th year of Ascendancy at 14:34 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 12nd Dusk 124th year of Ascendancy at 18:28 Killed by armoured skeleton warrior at level 50 on the 53rd Dusk 124th year of Ascendancy at 14:04 Killed by worm that walks at level 50 on the 69th Dusk 124th year of Ascendancy at 16:02 Killed by armoured skeleton warrior at level 50 on the 71st Dusk 124th year of Ascendancy at 20:33 Killed by Ivildama the naga psyren at level 50 on the 75th Dusk 124th year of Ascendancy at 14:20 Killed by Hurgle at level 50 on the 76th Dusk 124th year of Ascendancy at 22:43 |
Primary Stats
| Strength | 45 (base 23) |
| Dexterity | 46 (base 19) |
| Constitution | 60 (base 50) |
| Magic | 106 (base 60) |
| Willpower | 42 (base 17) |
| Cunning | 92 (base 60) |
Resources
| Life | 335/1242 |
| Mana | 450/605 |
| Equilibrium | 20 |
| Insanity | 39/100 |
| Healing Factor | 1.3300507772247 |
| Regeneration | 0.33251269430618 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 48.121379661325 |
| See Invisible | 63.121379661325 |
Offense: Mainhand
| Damage | 168 |
| Accuracy | 75 |
| Crit Chance | 59% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 75 |
| Crit Chance | 66% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +184% |
| Light | +40% |
| Blight | +25% |
| Physical | +83% |
| All | +7% |
Offense: Damage Penetration
| Physical | +59% |
| Darkness | +91% |
| Temporal | +40% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 43 (30%) |
| Defense | 64 |
| Ranged Defense | 64 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 46 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Physical | + 50%( 70%) |
| Cold | + 46%( 70%) |
| All | + 42%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 51%( 70%) |
| Temporal | + 52%( 70%) |
| Lightning | + 47%( 70%) |
| Fire | + 47%( 70%) |
| Nature | + 49%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Silence Resistance | 55% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Taint: PurgingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 630 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 4/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Demented / Controlled horrors | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by carrion worm mass. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by giant venus flytrap. Escort: lost defiler (level 3 of Trollmire) | failed |
You failed to protect the lost sun paladin from death by Glumina the cave troll. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1731. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | reinforced pair of drakeskin leather boots of void walking (0 def, 14 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Changes resistances: +10% acid / +17% temporal / +22% darkness / +9% fire / +8% lightning / +6% cold Changes resistances penetration: +17% darkness / +15% temporal Defense after a teleport: +20 Resist all after a teleport: +17% New effects duration reduction after a teleport: +20% A pair of boots made of leather. |
| Light source | alchemist's lamp of the moonsPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% light Changes damage: +7% darkness Damage affinity(heal): +5% darkness Light radius: +4 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 7 cooldown : Effective talent level: 4.0 Power cost: 7 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 565.85 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | fearwoven elven-silk wizard hat of arcana (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Mag / +6 Wil Changes resistances: +20% darkness / +14% physical Changes damage: +14% darkness / +14% physical Maximum hate: +10.00 Spellpower: +5 (+1 eff.) Mindpower: +9 (+3 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
| Tool | Darksun [power 434] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 25% Changes stats: +2 Con Changes resistances: +12% nature / +6% darkness Changes resistances penetration: +15% darkness Reduces incoming crit damage: 15.00% Light radius: +1 See invisible: +15 It can be used to sting an enemy dealing 464 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | sneakthief's stralite ring of darkness (+28%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +6 Cun / +8 Dex Changes resistances: +28% darkness Changes damage: +14% darkness Rings make your fingers look great! |
| On fingers | Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +8% all Talent granted: +1 Ethereal Form You have set the ring to grant you Ethereal Form! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| Around waist | Tempestcast the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +23 Defense: +30 (+8 eff.) Damage when hit (Melee): 2 lightning Changes stats: +1 Cun / +10 Mag Changes resistances penetration: +17% physical Changes damage: +22% physical Mana each turn: +0.36 Only die when reaching: -40.00 life Maximum mana: +51.00 It can be used to create a temporary shield that absorbs 230 damage Activation puts all charms on cooldown for 25 turns. A belt that goes around your waist. |
| In main hand | magewarrior's short dragonbone starstaff (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +7.0% Physical power: +9 (+1 eff.) Changes damage: +30% darkness Talent granted: +1 Command Staff Spellpower: +22 (+5 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Displacement Shield (10% chance level 3). When this weapon hits: Wave of Power (15% chance level 1). Damage (Melee): +20 arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Starstreak the elven-silk robe (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 43% Changes stats: +5 Cun Changes resistances: +9% acid / +9% light / +15% all Changes resistances penetration: +20% darkness / +17% physical Changes damage: +30% physical / +56% darkness / +23% light Spell save: +27 (+9 eff.) Maximum hate: +15.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +15% Mindpower: +7 (+3 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | shadow elven-silk cloak of the hunter (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +35 (+8 eff.) Defense: +3 (+1 eff.) Fatigue: -10% Changes resistances: +17% darkness Changes resistances penetration: +14% darkness Changes damage: +25% darkness Stealth bonus: +19 Maximum life: +75.00 Maximum stamina: +17.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | mindweaver's voratun amulet of the eclipsePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 12 light / 14 darkness Effects when hit in melee: * 10% chance to reduce damage dealt by 25% * 10% chance to blind Changes stats: +3 Wil Changes damage: +10% light / +13% darkness Mental save: +13 (+4 eff.) Confusion immunity: +16% Mindpower: +13 (+5 eff.) Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion (heal 75; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 75 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 813%; cd 17)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 813% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 50 power out of 60/60. The evilness of undeath radiates from this amulet. |
Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+7 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-3 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 25 power out of 60/60) : Effective talent level: 3.0 Power cost: 25 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 29 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 41 power out of 50/50) : Effective talent level: 2.0 Power cost: 41 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+3 eff.) Spell crit. chance: +5% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
This item will automatically be transmogrified when you leave the level.Dawn's Blade (50-70 power, 7 apr) Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. If the sun doesn't set, dawn's power lasts forever. Base power: 50.0 - 70.0 Uses stats: 75% Mag, 80% Str Damage type: Light Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 100% Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +20% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-3 turns) Barrier (-5 turns) Providence (-10 turns) Bathe in Light (-5 turns) Spellpower: +10 (+2 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, inflicting 401.80 light damage in radius 5 (based on Magic) and lighting the area within radius 10 Activation costs 29 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
This item will automatically be transmogrified when you leave the level.voratun longsword of crippling (42-59 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +11.0% Sharp, long, and deadly. |
Alurehek (25-30 power, 5 apr, light element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +9.0% Physical power: +12 (+2 eff.) Defense: +20 (+5 eff.) Changes stats: +2 Mag Changes resistances penetration: +15% blight Changes damage: +25% light Talent granted: +1 Command Staff Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +43 (+9 eff.) Spell crit. chance: +8% Damage Shield penetration: +56% Damage Shield Power: +17% Staves designed for wielders of magic, by the greats of the art. |
Elenochik the Voidquell (25-30 power, 5 apr, cold element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% nature Changes resistances penetration: +40% darkness / +25% mind Changes damage: +12% nature / +25% cold Talent granted: +1 Command Staff Spellpower: +12 (+3 eff.) Spell crit. chance: +17% Staves designed for wielders of magic, by the greats of the art. |
Radhabers the dragonbone magestaff (39-47 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 39.0 - 46.8 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Mag / +4 Wil Changes resistances: +15% darkness / +15% temporal Changes resistances penetration: +10% blight Changes damage: +39% darkness / +9% arcane Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +28 (+6 eff.) Spell crit. chance: +5% Defense after a teleport: +21 Resist all after a teleport: +15% New effects duration reduction after a teleport: +22% It can be used to conjure elemental energy in a radius 10 cone, dealing 183.58 to 220.30 darkness damage Activation puts all charms on cooldown for 7 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.elemental voratun waraxe (39-55 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 120 lightning damage (1/turn) When wielded/worn: Changes resistances penetration: +23% lightning Changes damage: +22% lightning One-handed war axes. |
Ce'Nonn the TidewellInfused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 4 light / 10 cold Changes stats: +4 Str / +6 Dex / +5 Wil / +5 Cun Changes resistances: +9% acid / +21% cold / +10% lightning / +9% fire Changes resistances penetration: +25% cold Physical save: +18 (+9 eff.) Spell save: +20 (+7 eff.) Mental save: +19 (+6 eff.) Maximum life: +61.00 Light radius: +2 A belt that goes around your waist. |
UnlightzephyrInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Effects on melee hit: * 10% chance to slow global speed by 59% * 20% chance to reduce damage dealt by 25% Changes stats: +6 Dex / +6 Cun / +9 Lck Changes resistances: +17% acid / +15% blight / +8% fire / +15% cold / +12% lightning Changes damage: +9% darkness Critical mult.: +15.00% Trap disarming bonus: +30 Stealth bonus: +10 Infravision radius: +6 A belt that goes around your waist. |
Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+9 eff.) Blindness immunity: +50% Spellpower: +30 (+7 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +25% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
This item will automatically be transmogrified when you leave the level.scholar's pair of voratun boots of speed (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Spellpower: +6 (+1 eff.) Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.undeterred pair of voratun boots of evasion (7 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +7 (+2 eff.) Fatigue: +4% Silence immunity: +31% Confusion immunity: +41% Stun/Freeze immunity: +49% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 21 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +13 (+4 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 21 power out of 50/50) : Effective talent level: 2.0 Power cost: 21 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 85.16 fire and 145.64 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
This item will automatically be transmogrified when you leave the level.miner's voratun helm of blood magic (0 def, 8 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +8 Fatigue: +5% Changes stats: +6 Mag / +7 Wil Changes damage: +11% blight / +19% arcane Spell crit. chance: +3% Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.enlightening voratun plate armour of cold resistance (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +5 Cun / +4 Wil Changes resistances: +22% cold Mental save: +25 (+8 eff.) A suit of armour made of metal plates. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
voratun pickaxe 'Veluwe' (dig speed 22 turns)Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Changes stats: +3 Str / +4 Mag Changes resistances: +3% acid / +10% physical / +6% light / +12% nature / +6% mind / +3% darkness Changes damage: +7% nature Spell save: +12 (+4 eff.) Maximum mana: +47.00 Spell crit. chance: +9% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 66 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "Of Knowledge And Horrors"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 66 power out of 150/150) : Effective talent level: 4.0 Power cost: 66 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 39.16 cold damage and 66.98 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects Activation costs 33 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
This item will automatically be transmogrified when you leave the level.piercing dwarven lantern Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Changes resistances penetration: +12% all Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 15 power out of 35/35) : Effective talent level: 2.6 Power cost: 15 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 166 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 667.68 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 21 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
supercharged steel torque of psionic shield [power 59] (26 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all damage taken by 59 for 5 turns Activation puts all charms on cooldown for 26 turns. Torques are made by powerful psionics to store psionic powers. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+5 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 220.42 temporal and 585.13 darkness damage (based on Magic) Activation costs 17 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 25 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
8 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Hurgle the Yeek Writhing One level 34
16th Dusk 123rd year of Ascendancy at 03:41 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Hurgle the Yeek Writhing One level 48
39th Pyre 124th year of Ascendancy at 01:40 see stats
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Hurgle the Yeek Writhing One level 29
20th Pyre 123rd year of Ascendancy at 18:01 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Hurgle the Yeek Writhing One level 34
14th Dusk 123rd year of Ascendancy at 05:57 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Hurgle the Yeek Writhing One level 38
1st Time of Equilibrium 123rd year of Ascendancy at 12:41 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Hurgle the Yeek Writhing One level 39
4th Haze 123rd year of Ascendancy at 04:24 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Hurgle the Yeek Writhing One level 47
32nd Pyre 124th year of Ascendancy at 08:51 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Hurgle the Yeek Writhing One level 37
42nd Dusk 123rd year of Ascendancy at 10:00 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Hurgle the Yeek Writhing One level 43
62nd Regrowth 124th year of Ascendancy at 22:06 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Hurgle the Yeek Writhing One level 29
29th Pyre 123rd year of Ascendancy at 03:29 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Hurgle the Yeek Writhing One level 44
78th Regrowth 124th year of Ascendancy at 23:11 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Hurgle the Yeek Writhing One level 36
39th Dusk 123rd year of Ascendancy at 06:05 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Hurgle the Yeek Writhing One level 50
9th Dusk 124th year of Ascendancy at 14:24 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Hurgle the Yeek Writhing One level 22
69th Haze 122nd year of Ascendancy at 04:38 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Hurgle the Yeek Writhing One level 21
51st Haze 122nd year of Ascendancy at 15:11 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Hurgle the Yeek Writhing One level 43
64th Regrowth 124th year of Ascendancy at 06:28 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Hurgle the Yeek Writhing One level 49
51st Pyre 124th year of Ascendancy at 09:47 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Hurgle the Yeek Writhing One level 50
53rd Dusk 124th year of Ascendancy at 17:59 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Hurgle the Yeek Writhing One level 44
77th Regrowth 124th year of Ascendancy at 18:28 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Hurgle the Yeek Writhing One level 20
24th Dusk 122nd year of Ascendancy at 07:55 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Hurgle the Yeek Writhing One level 41
4th Haze 123rd year of Ascendancy at 08:47 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Hurgle the Yeek Writhing One level 10
4th Mirth 122nd year of Ascendancy at 20:37 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Hurgle the Yeek Writhing One level 20
24th Dusk 122nd year of Ascendancy at 01:29 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Hurgle the Yeek Writhing One level 30
2nd Mirth 123rd year of Ascendancy at 21:00 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Hurgle the Yeek Writhing One level 40
4th Haze 123rd year of Ascendancy at 06:02 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Hurgle the Yeek Writhing One level 50
51st Pyre 124th year of Ascendancy at 20:55 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Hurgle the Yeek Writhing One level 50
12nd Dusk 124th year of Ascendancy at 20:45 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Hurgle the Yeek Writhing One level 50
4th Flare 124th year of Ascendancy at 20:29 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Hurgle the Yeek Writhing One level 20
7th Haze 122nd year of Ascendancy at 12:07 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Hurgle the Yeek Writhing One level 49
51st Pyre 124th year of Ascendancy at 20:37 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Hurgle the Yeek Writhing One level 36
38th Dusk 123rd year of Ascendancy at 17:50 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Hurgle the Yeek Writhing One level 20
50th Haze 122nd year of Ascendancy at 10:01 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Hurgle the Yeek Writhing One level 16
12nd Dusk 122nd year of Ascendancy at 11:49 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Hurgle the Yeek Writhing One level 37
39th Dusk 123rd year of Ascendancy at 07:17 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Hurgle the Yeek Writhing One level 50
76th Dusk 124th year of Ascendancy at 22:41 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Hurgle the Yeek Writhing One level 50
5th Flare 124th year of Ascendancy at 06:56 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Hurgle the Yeek Writhing One level 11
7th Mirth 122nd year of Ascendancy at 20:33 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Hurgle the Yeek Writhing One level 50
3rd Flare 124th year of Ascendancy at 09:14 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Hurgle the Yeek Writhing One level 44
78th Regrowth 124th year of Ascendancy at 22:56 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Hurgle the Yeek Writhing One level 24
6th Regrowth 123rd year of Ascendancy at 16:02 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Hurgle the Yeek Writhing One level 50
76th Dusk 124th year of Ascendancy at 22:43 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Hurgle the Yeek Writhing One level 50
1st Flare 124th year of Ascendancy at 20:51 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Hurgle the Yeek Writhing One level 14
2nd Dusk 122nd year of Ascendancy at 02:49 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Hurgle the Yeek Writhing One level 43
2nd Allure 124th year of Ascendancy at 02:35 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Hurgle the Yeek Writhing One level 30
3rd Mirth 123rd year of Ascendancy at 18:31 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Hurgle the Yeek Writhing One level 20
24th Dusk 122nd year of Ascendancy at 05:59 see stats
Triumph of the Way (Exploration mode)
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Hurgle the Yeek Writhing One level 50
76th Dusk 124th year of Ascendancy at 22:43 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Hurgle the Yeek Writhing One level 33
13rd Dusk 123rd year of Ascendancy at 22:47 see stats
Log
The One That Hunts casts Twisted Evolution.
Tentacle Constriction from Hurgle performs a melee critical strike against Elandar!
Elandar is weakened by the darkness!
Tentacle Constriction from Hurgle hits Elandar for 1507 darkness, 9 light, 32 darkness (1548 total damage).
Talent Tendrils Eruption is ready to use.
High Sun Paladin Aeryn casts Sun Ray.
Elandar resists the blinding light!
The One That Hunts resists the blinding light!
High Sun Paladin Aeryn hits Elandar for 108 light damage.
Hurgle casts Tendrils Eruption.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Hurgle hits Elandar for 2810 darkness damage.
Hurgle killed Elandar!
Talent Lash Out is ready to use.
High Sun Paladin Aeryn casts Barrier.
A shield forms around High Sun Paladin Aeryn.
Your constrict target has disappeared!
Hurgle deactivates Constrict.
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Exploration mode)!
New Achievement: The Sun Still Shines (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.


























































































































