| Cursed / Predator | 1.20 |
Effective talent level: 2.4
Use mode: Activated
Range: 10.00
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: instant
Description: Mark a single opponent as your prey, gaining bonuses against the targeted creature's type and sub-type. Bonuses scale with the experience you gain from killing your marked type (+0.25 kill experience) and marked sub-type (+1 kill experience). At 18.2 kill experience, you reach 100% effectiveness. Combat attacks against the marked type gain +10% damage, while those against the marked sub-type gain +23% damage. Every kill of a marked sub-type gives you an additional +5 hate regardless of your current effectiveness.
Each point in Mark Prey reduces the kill experience required to reach 100% effectivess as a Predator. Mark Prey
| 2/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your knowledge of your prey allows you to strike with extra precision. Attacks against the marked type gain +0 Accuracy, while those against the marked sub-type gain +0 Accuracy. Melee hits also gain a 0.0% chance to stun the marked sub-type for 3 turns with each attack.
Each point in Anatomy reduces the kill experience required to reach 100% effectivess as a Predator. Anatomy
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Each melee hit gives you a chance to outmaneuver your marked prey, lowering their physical resistance by 0% and reducing their highest statistic by 0. Subject to your effectiveness against the marked prey, there is a 0.0% chance to outmaneuver your marked type and a 0.0% maximum chance to outmaneuver your marked sub-type. The effects last for 10 turns, and can accumulate.
Each point in Outmaneuver reduces the kill experience required to reach 100% effectivess as a Predator. Outmaneuver
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You learn to mimic the strengths of your prey. Killing a marked sub-type raises your stats to match the strengths of the victim (up to a maximum of 0 total points, subject to your current effectiveness). The effect lasts indefinitely, but only the effects of the lastest kill will be applied.
Each point in Mimic reduces the kill experience required to reach 100% effectivess as a Predator. Mimic
| 0/5 |
| Psionic / Absorption | 1.20 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 30
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Surround yourself with a shield that will absorb 62% of any physical or acidic attack, up to a maximum of 8 damage per attack. Deactivating the shield spikes it up to a temporary (five turns) 62 point shield.
Every time your shield absorbs damage, you gain two points of Psi, plus an additional point for every 30.0 points of damage absorbed. Spiked shields absorb energy as Psi more efficiently.
These values scale with your Mindpower. Kinetic Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 30
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Surround yourself with a shield that will absorb 62% of any fire or cold attack, up to a maximum of 8 damage per attack. Deactivating the shield spikes it up to a temporary (five turns) 62 point shield.
Every time your shield absorbs damage, you gain two points of Psi, plus an additional point for every 30.0 points of damage absorbed. Spiked shields absorb energy as Psi more efficiently.
These values scale with your Mindpower. Thermal Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 30
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Surround yourself with a shield that will absorb 62% of any lightning or blight attack, up to a maximum of 8 damage per attack. Deactivating the shield spikes it up to a temporary (five turns) 62 point shield.
Every time your shield absorbs damage, you gain two points of Psi, plus an additional point for every 30.0 points of damage absorbed. Spiked shields absorb energy as Psi more efficiently.
These values scale with your Mindpower. Charged Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 15
Range: melee/personal
Cooldown: 120
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: When activated, brings all shields off cooldown. Additional talent points spent in Absorption Mastery allow it to be used more frequently.
At level 3 and 6, your shields gain new elemental absorption:
- Kinetic Shield: Nature at level 3, Temporal at level 6
- Thermal Shield: Light at level 3, Arcane at level 6
- Charged Shield: Darkness at level 3, Mind at level 6
Absorption Mastery
| 0/5 |
| Wild-gift / Moss | 1.20 |
Effective talent level: 2.4
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power and a nature gift
Description: Instantly grow a moss circle of radius 3 at your feet.
Each turn the moss deals 8.43 nature damage to any foes with in its radius.
This moss is very thick and sticky, all foes passing through it have their movement speed reduced by 45% and have 32% chances to be stuck on the ground for 4 turns.
The moss lasts 6 turns.
Using a moss talent takes no turn but places all other moss talents on a 3 turns cooldown.
The damage will increase with your Mindpower. Grasping Moss
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power and a nature gift
Description: Instantly grow a moss circle of radius 2 at your feet.
Each turn the moss deals 1.08 nature damage to any foes with in its radius.
This moss has vampiric properties, all damage it deals also heals the user for 50% of the damage done.
The moss lasts 3 turns.
Using a moss talent takes no turn but places all other moss talents on a 3 turns cooldown.
The damage will increase with your Mindpower. Nourishing Moss
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power and a nature gift
Description: Instantly grow a moss circle of radius 2 at your feet.
Each turn the moss deals 1.08 nature damage to any foes with in its radius.
This moss is very slippery, any foes trying to perform complex actions has 20% chances of failing.
The moss lasts 3 turns.
Using a moss talent takes no turn but places all other moss talents on a 3 turns cooldown.
The damage will increase with your Mindpower. Slippery Moss
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power and a nature gift
Description: Instantly grow a moss circle of radius 2 at your feet.
Each turn the moss deals 1.08 nature damage to any foes with in its radius.
This moss is coated with strange fluids, any foes passing through it has 20% chances to be confused (power 15%) for 2 turns.
The moss lasts 3 turns.
Using a moss talent takes no turn but places all other moss talents on a 3 turns cooldown.
The damage will increase with your Mindpower. Hallucinogenic Moss
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.20 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 5.00
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Focus energies on a distant target to lash it with physical force, doing 28 damage in addition to any Conduit damage.
Mindslayers do not do this sort of ranged attack naturally. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects considerably. Mindlash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Kinetically vibrate the essence of all foes within 5 squares, setting them ablaze. Does 48 damage over ten turns.
Mindslayers do not do this sort of ranged attack naturally. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects considerably. Pyrokinesis
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You can channel more energy with your auras and shields, using a telekinetically-wielded gemstone or mindstar as a focus. Increases the base strength of all auras and shields by 0.67 to 3.35, depending on the quality of the gem or mindstar used as a focus. Focused Channeling
| 0/5 |
| Cursed / Slaughter | 1.20 |
Effective talent level: 2.4
Use mode: Activated
Hate cost: 2
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You slash wildly at your target for 120% (at 0 Hate) to 167% (at 100+ Hate) damage.
At level 3, any wound you inflict with this carries a part of your curse, reducing the effectiveness of healing by 19% for 15 turns. The effect will stack.
The damage multiplier increases with your Strength. Slash
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 2
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Assault nearby foes with 4 fast attacks for 16% (at 0 Hate) to 31% (at 100+ Hate) damage each. Stalked prey are always targeted if nearby.
At level 3 the intensity of your assault overwhelms anyone who is struck, reducing their Accuracy by 8 for 3 turns.
The damage multiplier and Accuracy reduction increase with your Strength. Frenzy
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5
Range: 2.00
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Charge through your opponents, attacking anyone near your path for 35% (at 0 Hate) to 70% (at 100+ Hate) damage. Small opponents may be knocked away from your path. You can attack a maximum of 1 times, and can hit targets along your path more than once. Reckless Charge
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: While active, every swing of your weapon has a 10% chance of striking a second nearby target for 18% (at 0 Hate) to 37% (at 100+ Hate) damage. The recklessness of your attacks brings you bad luck (luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
The Cleave chance and damage increase with your Strength, and when wielding a two-handed weapon (+15% chance, +25% damage). Cleave
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Unleash raw, chaotic elemental damage upon your enemy.
You strike your enemy for 120% weapon damage in one of blinding sand, disarming acid, freezing ice, stunning lightning or burning flames, with equal odds.
Additionally, you will cause a burst that deals 8.90 of that damage to enemies in radius 0, regardless of if you hit with the blow.
Each point in Prismatic Slash increase your Physical, Spell and Mind Saves by 1. Prismatic Slash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You breathe insidious poison in a frontal cone of radius 3. Any target caught in the area will take 4.22 nature damage each turn for 6 turns.
The poison also reduces the healing of enemies poisoned by 10% while it is in effect.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in Venomous Breath also increases your nature resistance by 2%. Venomous Breath
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You have gained the full power of the multihued dragon, and your mastery over the elements is complete.
Increases physical, fire, cold, lightning and acid damage by 0%, and your resistance penetration in those elements by 0%.
Each point in Chromatic Fury also increases your resistances to physical, fire, cold, lightning and acid by 0.5%. Chromatic Fury
| 0/5 |
| Psionic / Psi-fighting | 1.20 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Gather your will, and brutally smash the target with your mainhand weapon, doing 180% weapon damage. If Conduit is active, it will extend to include your mainhand weapon for this attack. This attack uses your Willpower and Cunning instead of Strength and Dexterity to determine Accuracy and damage. Telekinetic Smash
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: While active, you give your flesh and blood body a little aid in the form of precisely applied mental forces. Increases Strength and Dexterity by 0% of your Willpower and Cunning, respectively.
Strength increased by 0
Dexterity increased by 0 Augmentation
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 0
Range: melee/personal
Cooldown: 1
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: When activated, turns off any active auras and uses your telekinetically wielded weapon as a conduit for the energies that were being channeled through those auras.
Any auras used by Conduit will not start to cool down until Conduit has been deactivated. The damage from each aura applied by Conduit is multiplied by 1.00, and does not drain energy. Conduit
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.20 |
| 2/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When you avoid a melee blow, you have a 0% chance to get a free, automatic attack against your foe for 50% damage, up to 1.4 times per turn.
Unarmed fighters using it do consider it a strike for the purpose of stance damage bonuses (if they have any), and will have a damage bonus as a result.
Armed fighters get a normal physical attack.
The chance of countering and number of counter attacks increase with your Cunning. Counter Attack
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Defense by 6 for 1 turns. When you avoid a melee blow, you set the target up, increasing the chance of you landing a critical strike on them by 6% and reducing their saving throws by 6.
The effects will scale with your Cunning. Set Up
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Systematically find the weaknesses in your opponents' physical resists, at the cost of 10% of your physical damage. Each time you hit an opponent with a melee attack, you reduce their physical resistance by 5%, up to a maximum of 0%.
Exploit Weakness
| 0/5 |
| Technique / Combat techniques | 1.20 |
Effective talent level: 2.4
Use mode: Activated
Stamina cost: 22
Range: 8.00
Cooldown: 28
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage.
If the attack hits, the target is dazed for 3 turns.
You must rush from at least 2 tiles away. Rush
| 2/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You focus your strikes, reducing your attack speed by 10% and increasing your Accuracy by 4 and critical chance by 4%.
The effects will increase with your Dexterity. Precise Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: instant
Description: You have learned to focus your blows to hit your target, granting +0 accuracy and allowing you to attack creatures you cannot see without penalty for the next 1 turns. Perfect Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25
Range: melee/personal
Cooldown: 55
Travel Speed: instantaneous
Usage Speed: instant
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 0% for 5 turns. Blinding Speed
| 0/5 |
| Cursed / Rampage | 1.20 |
Effective talent level: 2.4
Use mode: Activated
Hate cost: 15
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: instant
Description: You enter a terrible rampage for 5 turns (up to a maximum of 8 turns), destroying everything in your path. Starting a rampage is instantaneous. You may also enter a rampage (50% chance) when you are hit for more than 8% of your max life.
Any talent, rune or infusion you use while rampaging becomes a distraction, and reduces the duration of the rampage by 1. Your first movement while rampaging increases the rampage duration by 1.
Rampage Bonus: +217% movement speed.
Rampage Bonus: +35% attack speed Rampage
| 2/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Nothing will stop your rampage.
Rampage Bonus: You shrug off up to 3 damage each turn during your rampage. If you shrug off more than 13 damage, the rampage duration increases by 1.
The amount of damage you can shrug off improves with your Strength. Tenacity
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 3
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: While rampaging, you slam up to 2 adjacent opponents, stunning them for 2 turns and damaging them for between 2 and 4 physical damage. Your first slam of at least two opponents increases the rampage duration by 1.
Damage increases with your Physical Power. Slam
| 0/5 |
| Cursed / Strife | 1.20 |
Effective talent level: 2.4
Use mode: Activated
Hate cost: 4
Range: 2.50
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 3 turns and vulnerable to attacks. They will lose 5 Armour, 7 Defense and your attacks will gain 26% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower. Dominate
| 2/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 4
Range: 6.00
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 21% (at 0 Hate) to 70% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 2 extra Defense for 1 turn.
The Defense boost improves with your Strength. Blindside
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Rather than hide from the onslaught, you face down every threat. While active you have a 2% chance of repelling a melee attack. The recklessness of your defense brings you bad luck (Luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
Repel chance increases with your Strength, and when equipped with a shield. Repel
| 0/5 |
| Cursed / Shadows | 1.20 |
Effective talent level: 2.4
Use mode: Sustained
Hate cost: 0
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: While this ability is active, you will continually call up to 1 level 1 shadows to aid you in battle. Each shadow costs 6 hate to summon. Shadows are weak combatants that can: Use Arcane Reconstruction to heal themselves (level 2), Blindside their opponents (level 2), and Phase Door from place to place. Call Shadows
| 2/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Instill hate in your shadows, strengthening their attacks. They gain -12% extra Accuracy and -18% extra damage. The fury of their attacks gives them the ability to try to Dominate their foes, increasing all damage taken by that foe for 4 turns (level 0, 0% chance at range 1). They also gain the ability to Fade when hit, avoiding all damage until their next turn (8 turn cooldown). Shadow Warriors
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Infuse magic into your shadows to give them fearsome spells. Your shadows receive a bonus of 0 to their Spellpower.
Your shadows can strike adjacent foes with Lightning (level 0, 0% chance at range 1).
At level 3 your shadows can sear their enemies from a distance with Flames (level 0, 0% chance at range 2 to 6).
At level 5 when your shadows are struck down they will attempt to Reform, becoming whole again (50% chance). Shadow Mages
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 0
Range: 6.00
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Focus your shadows on a single target. Friendly targets will be defended for 3 turns. Hostile targets will be attacked, with a 30% chance the shadows will blindside the target.
This talent has no cost. Focus Shadows
| 0/5 |
| Cursed / Endless hunt | 1.20 |
Effective talent level: 2.4
Use mode: Sustained
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: instant
Description: When you focus your attacks on a single foe and strike them in melee for two consecutive turns, your hatred of them overcomes you and you begin to stalk them with single-minded purpose. The effect will last for 40 turns, or until your prey is dead. Stalking gives you bonuses against your foe that grow each turn you hit them, and diminish each turn you don't.
Bonus level 1: +5 Accuracy, +6% melee damage, +0.50 hate/turn prey was hit
Bonus level 2: +7 Accuracy, +13% melee damage, +1.00 hate/turn prey was hit
Bonus level 3: +9 Accuracy, +19% melee damage, +1.50 hate/turn prey was hit
The accuracy bonus improves with your Willpower, and the melee damage bonus with your Strength. Stalk
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 2
Range: 10.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: The connection between predator and prey allows you to speak to the mind of your target and beckon them closer. For 5 turns, they will try to come to you, even pushing others aside to do so. They will move towards you instead of acting 5% of the time, but can save verses Mindpower to slow the effect. If they take significant damage, the beckoning may be overcome altogether. The effect makes concentration difficult for your target, reducing Spellpower and Mindpower by 1 until they reach you.
The Spellpower and Mindpower reduction increases with your Willpower. Beckon
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Harass your stalked victim with two quick attacks for 35% (at 0 Hate) to 67% (at 100+ Hate) damage each. Each attack that scores a hit disrupts one talent, rune or infusion for 0 turns. Your opponent will be unnerved by the attacks, reducing the damage they deal by 8% for 2 turns.
Damage reduction increases with the Willpower stat. Harass Prey
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Let hate fuel your movements. While active, you gain 7% movement speed. The recklessness of your movement brings you bad luck (Luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
The speed of your movements, combined with the balance and utility of two weapons, gives you 1 extra Defense while dual-wielding.
Movement speed and dual-wielding Defense both increase with with the Willpower stat. Surge
| 0/5 |
| Wild-gift / Ooze | 1.20 |
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 1
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You randomly merge with an adjacent bloated ooze, granting you 50% damage resistance for 2 turns.
The merging also releases a burst of antimagic, dealing 7.06 manaburn damage in radius 3.
The effect will increase with your Mindpower. Reabsorb
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Instantly call all your bloated oozes to fight for you. If you have less than the maximum number of oozes allowed by the Mitosis talent, at most 1 bloated oozes will be created (with 13 life).
Each of your bloated oozes will then be transported near a random foe in sight to grab its attention, and you can take advantage of the situation to channel a melee attack though each of them to the foe, dealing 60% weapon damage as acid. Call of the Ooze
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your body's internal organs are melted together, making it much harder to suffer critical hits.
All direct critical hits (physical, mental, spells) against you have a 0% chance to instead do their normal damage.
In addition you gain 0% disease, poison, cuts, confusion and blindness resistances. Indiscernible Anatomy
| 0/5 |
| Wild-gift / Mucus | 1.20 |
Effective talent level: 2.4
Use mode: Activated
Equilibrium cost: 0
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power and a nature gift
Description: You start to create mucus where you walk or stand for 8 turns.
Mucus will poison all foes crossing it, dealing 19.07 nature damage every turn for 5 turn (stacking).
Any friendly creature walking the mucus will restore equilibrium by 4 per turn.
Mucus will disappear after 8 turns.
At level 4 the mucus will grow in a radius 1.
Damage and equilibrium regen increase with Mindpower. Mucus
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 7.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You call upon nature to turn the ground into an acidic explosion in a radius 3, dealing 8.50 acid damage to all creatures and creating mucus under it.
Also if you have any Mucus Oozes active they will, if in line of sight, instantly throw a slime spit (at reduced power) at one of the target hit by the splash.
Damage will increase with Mindpower. Acid Splash
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your mucus is brought to near sentience. Each turn there is a 11% chance that a random spot of your mucus will spawn a Mucus Ooze.
Mucus Oozes will attack any of your foes by spitting slime at them.
You may have up to 4 Oozes active at any time (based on your Cunning).
Any time you deal a mental critical, all your Mucus Oozes' remaining time will increase by 2.
The effect will increase with your Mindpower. Living Mucus
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 10.00
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You temporarily merge with your mucus, cleasing you from 1 physical or magical effects.
You can then reappear on any tile in sight that is also covered by mucus.
This takes 100% of a turn to do.
Only works when standing over mucus. Oozewalk
| 0/5 |
| Corruption / Reaving combat | 1.20 |
Effective talent level: 2.4
Use mode: Passive
Vim cost: 8
Description: Allows you to dual wield any type of one handed weapons, and increases the damage of the off-hand weapon to 61%.
Also, casting a spell (which uses a turn) will give a free melee attack at a random target in melee range for 92% blight damage. Corrupted Strength
| 2/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When you damage one of your foes, you enter a bloodlust, increasing your Spellpower by 1 for each target up to a maximum of 0 per turn.
The maximum reachable is +0 Spellpower.
The bonus decreases by one point per turn. Bloodlust
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your blood turns into an acidic mixture. When you get hit, the attacker is splashed with acid.
This deals 0.71 acid damage each turn for 5 turns, and reduces the attacker's Accuracy by 1.
At level 3, it will also reduce Armour by 1 for 5 turns.
The damage will increase with your Spellpower. Acid Blood
| 0/5 |
| Cursed / Gloom | 1.20 |
Effective talent level: 2.4
Use mode: Sustained
Range: 3.00
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: A terrible gloom surrounds you, affecting all those who approach to within radius 3. Each turn, those caught in your gloom must save against your Mindpower or have an 11% chance to suffer from slowness, stun or confusion for 3 turns.
This ability is innate, and carries no cost to activate or deactivate. Each point in Gloom increases the mindpower of all gloom effects (current: +6). Gloom
| 2/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Each turn, those caught in your gloom must save against your Mindpower or have a 0% chance to be crippled by fear for 3 turns, reducing damage they inflict by 0%. The first time you melee strike a foe after they have been weakened will give you 2 hate.
Each point in Weakness increases the Mindpower of all gloom effects (current: +6). Weakness
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Each turn, those caught in your gloom must save against your Mindpower or have a 0.0% chance of becoming dismayed for 3 turns. When dismayed, the first melee attack against the foe will result in a critical hit.
Each point in Dismay increases the Mindpower of all gloom effects (current: +6). Dismay
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
Effective talent level: 2.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Attack with your offhand weapon for 121% damage. If the attack hits, the target is stunned for 4 turns, and you hit it with your mainhand weapon doing 121% damage.
The stun chance increases with your Accuracy. Dual Strike
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.20 |
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 2
Range: 10.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Releases poisonous spores at an area of radius 0, infecting the foes inside with a random poison doing 46.81 nature damage over 10 turns. Poisonous Spores
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 3
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Your skin drips with acid, damaging all that hit you for 1.51 acid damage and giving a 5% chance to disarm them for 3 turns. Acidic Skin
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 4.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You extend slimy roots into the ground, follow them, and re-appear somewhere else in a range of 4 with error margin of 4.
Doing so changes your internal structure slightly, taking 1 random talent(s) off cooldown. Slime Roots
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 2/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You have learned to block incoming blows with your weapons. When dual wielding, your defense is increased by 4.
The Defense bonus scales with your Dexterity.
At higher talent levels you may parry melee attacks with your offhand weapon (except mindstars). (currently 0% chance to deflect 0 damage (0% of your offhand weapon damage) from approximately 0.8 melee attacks (scales with Cunning) each turn.) Dual Weapon Defense
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: You have learned to hit the right spot, increasing your armor penetration by 4 when dual wielding.
The Armour penetration bonus will increase with your Dexterity. Precision
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.20 |
Effective talent level: 2.4
Use mode: Passive
Description: You have learned to find and hit weak spots. All your strikes have a 4.12% greater chance to be critical hits, and your critical hits do 13% more damage.
Also, when using knives, you now use your Cunning instead of your Strength for bonus damage. Lethality
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Description: You hit your target, doing 80% damage. If your attack hits, you gain 1 armour penetration for 5 turns.
The APR will increase with your Cunning. Deadly Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: instant
Description: For 4 turns, you put all your will into your blows, adding 26 damage to each strike.
The effect will improve with your Cunning and Willpower stats. Willful Combat
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.20 |
Effective talent level: 2.4
Use mode: Activated
Hate cost: 5
Range: 3.00
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Focusing your hate, you strike your foe with unseen force for 53 damage and 2 knockback.
In addition, your ability to channel force with this talent increases all critical damage by 5% (current: 18%)
Damage increases with your Mindpower. Willful Strike
| 2/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Create a barrier that siphons hate from you at the rate of 0.2 a turn. The barrier will deflect 50% of incoming damage with the force of your will, up to 6 damage. The barrier charges at a rate of 1/35th of its maximum charge per turn.
In addition, your ability to channel force with this talent increases all critical damage by 0% (current: 18%)
The maximum damage deflected increases with your Mindpower. Deflection
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 12
Range: 4.00
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: You rage coalesces at a single point, and then explodes outward, blasting enemies within a radius of 0 in all directions. The blast causes 7 damage and 2 knockback at the center, that decreases with distance. Anyone caught in the explosion will also be dazed for 3 turns.
In addition, your ability to channel force with this talent increases all critical damage by 0% (current: 18%)
Damage increases with your Mindpower. Blast
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 18
Range: 4.00
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Your fury becomes an unseen force that randomly lashes out at foes around you. For 4 turns you strike 1 (0% chance for 2) nearby target(s) within range 5 doing 3 damage and 2 knockback. The number of extra strikes increases at higher talent levels.
In addition, your ability to channel force with this talent increases all critical damage by 0% (current: 18%)
Damage increases with your Mindpower. Unseen Force
| 0/5 |