












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 23 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by saw horror at level 8 on the 34th Profit 122nd year of Ascendancy at 16:40 / 167Killed by saw horror at level 8 on the 34th Profit 122nd year of Ascendancy at 16:55 Killed by saw horror at level 8 on the 34th Profit 122nd year of Ascendancy at 17:06 Killed by saw horror at level 8 on the 34th Profit 122nd year of Ascendancy at 17:20 Killed by carrion worm mass at level 9 on the 35th Profit 122nd year of Ascendancy at 10:25 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 10:32 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 10:43 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 10:51 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 11:00 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 11:08 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 11:17 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 11:27 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 11:35 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 11:44 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 11:54 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 12:04 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 12:13 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 12:21 Killed by carrion worm mass at level 9 on the 35th Profit 122nd year of Ascendancy at 12:33 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 12:45 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 12:55 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 13:05 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 13:44 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 13:52 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 14:01 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 14:11 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 14:23 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 14:31 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 14:40 Killed by carrion worm mass at level 9 on the 35th Profit 122nd year of Ascendancy at 14:51 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 14:58 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 15:08 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 15:18 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 15:29 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 15:37 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 15:52 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 15:59 Killed by carrion worm mass at level 9 on the 35th Profit 122nd year of Ascendancy at 16:07 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 16:14 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 16:21 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 16:28 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 16:36 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 16:45 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 17:02 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 17:09 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 17:16 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 17:22 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 17:31 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 17:36 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 17:43 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 17:53 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 18:00 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 18:07 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 18:14 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 18:22 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 18:29 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 18:38 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 18:46 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 18:56 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 19:06 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 19:15 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 19:27 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 19:37 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 19:47 Killed by carrion worm mass at level 9 on the 35th Profit 122nd year of Ascendancy at 19:56 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 20:05 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 20:14 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 20:22 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 20:31 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 20:41 Killed by worm that walks at level 9 on the 35th Profit 122nd year of Ascendancy at 20:50 Killed by Xanyna the dragon turtle at level 10 on the 36th Profit 122nd year of Ascendancy at 20:26 Killed by Xanyna the dragon turtle at level 10 on the 36th Profit 122nd year of Ascendancy at 20:40 Killed by Xovea the swarming horror at level 10 on the 37th Profit 122nd year of Ascendancy at 07:08 Killed by Xovea the swarming horror at level 10 on the 37th Profit 122nd year of Ascendancy at 07:18 Killed by Xovea the swarming horror at level 10 on the 37th Profit 122nd year of Ascendancy at 07:45 Killed by Xovea the swarming horror at level 10 on the 37th Profit 122nd year of Ascendancy at 07:56 Killed by Xovea the swarming horror at level 10 on the 37th Profit 122nd year of Ascendancy at 08:06 Killed by Xovea the swarming horror at level 10 on the 37th Profit 122nd year of Ascendancy at 08:43 Killed by entrenched horror at level 10 on the 37th Profit 122nd year of Ascendancy at 09:36 Killed by boiling horror at level 10 on the 37th Profit 122nd year of Ascendancy at 11:40 Killed by boiling horror at level 10 on the 37th Profit 122nd year of Ascendancy at 11:51 Killed by Belywyn the ravenous horror at level 10 on the 37th Profit 122nd year of Ascendancy at 15:32 Killed by Belywyn the ravenous horror at level 10 on the 37th Profit 122nd year of Ascendancy at 15:42 Killed by Belywyn the ravenous horror at level 10 on the 37th Profit 122nd year of Ascendancy at 15:55 Killed by Belywyn the ravenous horror at level 10 on the 37th Profit 122nd year of Ascendancy at 16:07 Killed by Belywyn the ravenous horror at level 10 on the 37th Profit 122nd year of Ascendancy at 16:20 Killed by Weirdling Beast at level 11 on the 37th Profit 122nd year of Ascendancy at 20:37 Killed by Weirdling Beast at level 11 on the 37th Profit 122nd year of Ascendancy at 20:56 Killed by Weirdling Beast at level 11 on the 37th Profit 122nd year of Ascendancy at 21:12 Killed by Weirdling Beast at level 11 on the 37th Profit 122nd year of Ascendancy at 21:50 Killed by Weirdling Beast at level 11 on the 37th Profit 122nd year of Ascendancy at 22:02 Killed by Weirdling Beast at level 11 on the 37th Profit 122nd year of Ascendancy at 22:21 Killed by Weirdling Beast at level 11 on the 37th Profit 122nd year of Ascendancy at 22:35 Killed by Weirdling Beast at level 11 on the 37th Profit 122nd year of Ascendancy at 23:11 Killed by Weirdling Beast at level 11 on the 37th Profit 122nd year of Ascendancy at 23:38 Killed by Weirdling Beast at level 11 on the 38th Profit 122nd year of Ascendancy at 00:31 Killed by worm that walks at level 11 on the 38th Profit 122nd year of Ascendancy at 14:28 Killed by worm that walks at level 11 on the 38th Profit 122nd year of Ascendancy at 14:39 Killed by worm that walks at level 11 on the 38th Profit 122nd year of Ascendancy at 14:57 Killed by worm that walks at level 11 on the 38th Profit 122nd year of Ascendancy at 15:28 Killed by worm that walks at level 11 on the 38th Profit 122nd year of Ascendancy at 15:38 Killed by worm that walks at level 11 on the 38th Profit 122nd year of Ascendancy at 15:55 Killed by worm that walks at level 11 on the 38th Profit 122nd year of Ascendancy at 16:06 Killed by worm that walks at level 11 on the 38th Profit 122nd year of Ascendancy at 16:47 Killed by Ivuna the skeleton mage at level 11 on the 42nd Profit 122nd year of Ascendancy at 18:41 Killed by gwelgoroth at level 15 on the 27th Wealth 122nd year of Ascendancy at 05:24 Killed by Weirdling Beast at level 15 on the 26th Dearth 122nd year of Ascendancy at 13:26 Killed by Weirdling Beast at level 15 on the 26th Dearth 122nd year of Ascendancy at 13:55 Killed by Weirdling Beast at level 15 on the 26th Dearth 122nd year of Ascendancy at 14:40 Killed by Weirdling Beast at level 15 on the 26th Dearth 122nd year of Ascendancy at 15:21 Killed by Weirdling Beast at level 15 on the 26th Dearth 122nd year of Ascendancy at 16:19 Killed by Weirdling Beast at level 15 on the 26th Dearth 122nd year of Ascendancy at 16:52 Killed by Weirdling Beast at level 15 on the 26th Dearth 122nd year of Ascendancy at 17:21 Killed by Weirdling Beast at level 15 on the 26th Dearth 122nd year of Ascendancy at 18:17 Killed by Weirdling Beast at level 15 on the 26th Dearth 122nd year of Ascendancy at 19:28 Killed by Urkis, the High Tempest at level 15 on the 30th Dearth 122nd year of Ascendancy at 07:21 Killed by Urkis, the High Tempest at level 15 on the 30th Dearth 122nd year of Ascendancy at 08:28 Killed by The Fragmented Essence of Harkor'Zun at level 16 on the 30th Dearth 122nd year of Ascendancy at 11:00 Killed by storm drake at level 16 on the 30th Dearth 122nd year of Ascendancy at 13:42 Killed by Burb the snow giant champion at level 16 on the 31st Dearth 122nd year of Ascendancy at 04:11 Killed by war hound at level 18 on the 8th Loss 122nd year of Ascendancy at 20:31 Killed by war hound at level 18 on the 8th Loss 122nd year of Ascendancy at 20:54 Killed by Humargen at level 19 on the 12nd Loss 122nd year of Ascendancy at 13:54 Killed by Humargen at level 19 on the 13rd Loss 122nd year of Ascendancy at 08:10 Killed by Humargen at level 20 on the 13rd Loss 122nd year of Ascendancy at 22:15 Killed by Humargen at level 20 on the 14th Loss 122nd year of Ascendancy at 06:06 Killed by deformed giant venus flytrap at level 20 on the 17th Shortage 122nd year of Ascendancy at 10:12 Killed by Emelulaith the orc soldier at level 20 on the 22nd Shortage 122nd year of Ascendancy at 02:53 Killed by snow giant boulder thrower at level 21 on the 24th Shortage 122nd year of Ascendancy at 00:47 Killed by Chronolith Clone at level 22 on the 26th Shortage 122nd year of Ascendancy at 02:37 Killed by Chronolith Clone at level 22 on the 26th Shortage 122nd year of Ascendancy at 02:59 Killed by Chronolith Twin at level 22 on the 26th Shortage 122nd year of Ascendancy at 03:21 Killed by Chronolith Twin at level 22 on the 26th Shortage 122nd year of Ascendancy at 04:11 Killed by Chronolith Twin at level 22 on the 26th Shortage 122nd year of Ascendancy at 04:55 Killed by Chronolith Twin at level 22 on the 26th Shortage 122nd year of Ascendancy at 05:52 Killed by Chronolith Twin at level 22 on the 26th Shortage 122nd year of Ascendancy at 06:46 Killed by Chronolith Twin at level 22 on the 26th Shortage 122nd year of Ascendancy at 10:48 Killed by Chronolith Twin at level 22 on the 26th Shortage 122nd year of Ascendancy at 12:31 Killed by Chronolith Twin at level 22 on the 26th Shortage 122nd year of Ascendancy at 13:30 Killed by Chronolith Twin at level 22 on the 26th Shortage 122nd year of Ascendancy at 14:30 Killed by Chronolith Twin at level 22 on the 26th Shortage 122nd year of Ascendancy at 15:14 Killed by Chronolith Twin at level 22 on the 26th Shortage 122nd year of Ascendancy at 16:34 Killed by Chronolith Twin at level 22 on the 26th Shortage 122nd year of Ascendancy at 17:40 Killed by Chronolith Twin at level 22 on the 26th Shortage 122nd year of Ascendancy at 18:23 Killed by Chronolith Twin at level 22 on the 26th Shortage 122nd year of Ascendancy at 19:14 Killed by Chronolith Twin at level 22 on the 26th Shortage 122nd year of Ascendancy at 19:56 Killed by Chronolith Twin at level 22 on the 26th Shortage 122nd year of Ascendancy at 20:22 Killed by Chronolith Twin at level 22 on the 26th Shortage 122nd year of Ascendancy at 21:03 Killed by Chronolith Twin at level 22 on the 26th Shortage 122nd year of Ascendancy at 22:15 Killed by Chronolith Twin at level 22 on the 27th Shortage 122nd year of Ascendancy at 04:35 Killed by Chronolith Twin at level 22 on the 27th Shortage 122nd year of Ascendancy at 06:04 Killed by Chronolith Twin at level 22 on the 27th Shortage 122nd year of Ascendancy at 07:38 Killed by Chronolith Twin at level 22 on the 27th Shortage 122nd year of Ascendancy at 08:17 Killed by Chronolith Twin at level 22 on the 27th Shortage 122nd year of Ascendancy at 09:03 Killed by Chronolith Twin at level 22 on the 27th Shortage 122nd year of Ascendancy at 09:41 Killed by Chronolith Twin at level 22 on the 27th Shortage 122nd year of Ascendancy at 11:02 Killed by Chronolith Twin at level 22 on the 27th Shortage 122nd year of Ascendancy at 12:56 Killed by snow giant boulder thrower at level 22 on the 27th Shortage 122nd year of Ascendancy at 23:28 Killed by snow giant thunderer at level 22 on the 27th Shortage 122nd year of Ascendancy at 23:44 Killed by snow giant thunderer at level 22 on the 28th Shortage 122nd year of Ascendancy at 00:01 Killed by giant fire ant at level 22 on the 28th Shortage 122nd year of Ascendancy at 00:21 Killed by Rilik the halfling at level 23 on the 8th Iron 123rd year of Ascendancy at 09:03 Killed by Rilik the halfling at level 23 on the 8th Iron 123rd year of Ascendancy at 11:16 Killed by Weirdling Beast at level 23 on the 11st Iron 123rd year of Ascendancy at 18:25 Killed by Weirdling Beast at level 23 on the 11st Iron 123rd year of Ascendancy at 19:22 Killed by Weirdling Beast at level 23 on the 11st Iron 123rd year of Ascendancy at 20:48 |
Primary Stats
| Strength | 75 (base 53) |
| Dexterity | 21 (base 11) |
| Constitution | 62 (base 44) |
| Magic | 12 (base 10) |
| Willpower | 27 (base 10) |
| Cunning | 29 (base 10) |
Resources
| Life | 910/910 |
| Stamina | 210/210 |
| Healing Factor | 1.6398029716162 |
| Regeneration | 13.546899076704 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 137 |
| Accuracy | 20 |
| Crit Chance | 9% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +12% |
| Light | +10% |
| Mind | +12% |
| Arcane | +3% |
| Cold | +6% |
| Nature | +9% |
Offense: Damage Penetration
| Fire | +5% |
| Cold | +10% |
| Physical | +5% |
| Mind | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 42.511077022655 (89.749889547741%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 27 |
| Physical Save | 51 |
| Spell Save | 39 |
| Mental Save | 43 |
Defense: Resistances
| Nature | + 6%( 70%) |
| Lightning | + 6%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 3%( 70%) |
| Blight | + 6%( 70%) |
| Physical | + 10%( 70%) |
| Mind | + 13%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 40% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by Humargen. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Jetblur' (0 def, 4 armour) =ww=Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 2 darkness Changes stats: +6 Cun / +3 Con Changes resistances penetration: +10% cold Changes damage: +12% darkness / +6% cold Physical save: +13 (+4 eff.) Mental save: +13 (+4 eff.) Mindpower: +20 (+7 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | psychokinetic quiver of elm arrows of amnesia (22/22, 12-18 power, 5 apr)Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.5 - 17.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 22 On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) * 20% chance to knock the target back 3 spaces and deal 154 physical damage Damage (Ranged): +9 physical Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | dwarven-steel helm 'Ce'Nysema' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Critical mult.: +15.00% Physical save: +10 (+3 eff.) Mana each turn: +0.12 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +10 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Poluthra (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +3 Defense: +5 (+3 eff.) Changes stats: +2 Str Changes resistances: +6% blight / +9% physical Reduces incoming crit damage: 10.00% Confusion immunity: +20% Healing mod.: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | sneakthief's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +5 (+3 eff.) Changes stats: +5 Cun / +5 Dex Rings make your fingers look great! |
| On fingers | steel ring 'Xanykira'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +12 (+3 eff.) Armour: +4 Changes stats: +6 Str / +4 Mag / +4 Wil / +4 Cun / +8 Con Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +15 (+8 eff.) Mindpower: +7 (+3 eff.) Rings make your fingers look great! |
| Around waist | Grinaledig the rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +1 Wil Changes resistances: +1% physical Maximum encumbrance: +21 Mental save: +9 (+3 eff.) Damage Shield penetration: +10% A belt that goes around your waist. |
| In main hand | dwarven-steel greatsword 'Gloomstoker' (52-84 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 52.5 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +5 (+3 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 20% Changes stats: +4 Wil Changes damage: +12% mind Hate when firing a critical mind attack: +1.00 Massive two-handed swords. |
| On hands | Noonslice (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 10 blight Changes resistances: +3% temporal Life regen: +3.00 Stamina each turn: +0.80 Maximum stamina: +21.00 Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | dwarven-steel plate armour 'Poxfiend' (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +3 Str / +1 Cun / +4 Con Changes resistances: +6% nature / +6% lightning Changes resistances penetration: +10% mind / +5% nature Changes damage: +9% nature Hate when firing a critical mind attack: +1.00 Maximum life: +54.00 A suit of armour made of metal plates. |
| Cloak | linen cloak 'Blazeoracle' (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +2 Dex Changes resistances penetration: +5% physical / +5% fire Changes damage: +3% arcane Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying steel amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +13% mind Confusion immunity: +20% Amulets make your neck look great! |
Inventory
movement infusion of the titan (speed 586%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 586% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 31%; magical; dur 4; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Rune of the Rift (258.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 258.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Lightningwyrd the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 16 Changes resistances: +6% blight / +6% physical Changes damage: +6% lightning Stamina each turn: +0.30 Light radius: +3 Amulets make your neck look great! |
gold amulet 'Brandstake'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +12% fire Changes resistances penetration: +5% fire Changes damage: +3% fire Critical mult.: +5.00% Mindpower: +20 (+7 eff.) Mental crit. chance: +1% Amulets make your neck look great! |
Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
rogue's steel ring of frost (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+4 eff.) Changes stats: +3 Cun Changes resistances: +20% cold Changes damage: +10% cold Rings make your fingers look great! |
stralite ring 'Abyssvengeance'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+5 eff.) Changes stats: +6 Dex / +4 Mag / +7 Cun Changes resistances: +6% fire / +13% temporal Changes resistances penetration: +25% fire Changes damage: +6% darkness / +13% temporal Spell save: +8 (+3 eff.) Rings make your fingers look great! |
elemental dwarven-steel battleaxe of rage (32-47 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 47 lightning damage (1/turn) When wielded/worn: Accuracy: +9 (+5 eff.) Changes stats: +2 Str Changes resistances penetration: +7% lightning Changes damage: +12% lightning / +10% physical Massive two-handed battleaxes. |
Nightmight (10-14 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10% chance to reduce armor by 26% * 25% chance for lightning to strike from the target to a second target dealing 47 damage Damage (Melee): +4 acid / +7 cold When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +8 Changes resistances: +6% darkness Changes resistances penetration: +7% physical Changes damage: +3% darkness Sharp, short and deadly. |
Hanesagas the Scaldtrial (42-63 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 12% chance to reduce strength, dexterity, and constitution by 16 Damage (Melee): +10 blight Damage (radius 2) on crit: +4 fire When wielded/worn: Physical crit. chance: +1.0% Changes stats: +2 Con Changes resistances: +12% mind Disease immunity: +14% Only die when reaching: -20.00 life Massive two-handed mauls. |
swiftstrike ash longbow of piercingRequires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Travel speed: +200% When wielded/worn: Accuracy: +9 (+5 eff.) Armour penetration: +9 Changes stats: +3 Cun Changes resistances penetration: +12% all Combat speed: +10% Longbows are used to shoot arrows at your foes. |
Serpent's Glare (7-8 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 239.09 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
hateful thorny mindstar of flames (9-10 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 4 fire Changes resistances: +7% fire Changes resistances penetration: +4% fire / +7% mind / +7% darkness Changes damage: +4% fire / +10% mind / +11% darkness Talent granted: +1 Attune Mindstar Maximum hate: +4.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Global speed: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering thorny mindstar of frost (8-8 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +8 Damage (Melee): 7 cold Changes resistances: +6% cold Changes resistances penetration: +4% cold Changes damage: +6% cold Talent masteries: +0.20 Psionic / Voracity +0.10 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Hate per kill: +2.00 Psi per kill: +2.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% It can be used to inflict 75.94 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
enhanced hardened leather sling of piercingRequires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 When wielded/worn: Accuracy: +9 (+5 eff.) Armour penetration: +5 Changes stats: +5 Str / +3 Dex / +5 Mag / +3 Wil / +5 Cun / +5 Con Changes resistances penetration: +5% all Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.ash vilestaff of channeling (15-18 power, 3 apr, blight element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% blight Talent granted: +1 Command Staff Mana each turn: +0.16 Spellpower: +16 (+8 eff.) Spell crit. chance: +2% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
caustic dwarven-steel steamgun of enduringRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (radius 2) on crit: +18 acid / +17 nature Attacks use: 2.0 Steam When wielded/worn: Armour penetration: +7 Changes stats: +7 Con / +7 Wil Changes resistances penetration: +8% acid / +11% nature Maximum life: +34.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.plaguebringer's dwarven-steel waraxe (20-29 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 6% chance to reduce strength, dexterity, and constitution by 16 Damage (Melee): +7 blight When wielded/worn: Disease immunity: +10% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.blurring rough leather belt of valiance Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +11 (+6 eff.) Changes stats: +2 Wil Stealth bonus: +5 Mental save: +5 (+2 eff.) Maximum life: +42.00 A belt that goes around your waist. |
murderer's linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +3 (+2 eff.) Armour penetration: +4 Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
scholar's pair of iron boots of rushing (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +2 Str / +3 Con Spellpower: +4 (+2 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.3 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Branegorn the Dourglory (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 20% chance to reduce damage dealt by 20% * 20% chance to reduce all saves and defense by 25 Changes resistances: +3% mind Changes resistances penetration: +15% lightning Life regen: +1.00 Stamina each turn: +0.70 Maximum stamina: +15.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 47.26 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
This item will automatically be transmogrified when you leave the level.umbral hardened leather gloves (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 5 darkness Changes resistances: +7% darkness Changes damage: +5% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 33.87 to 101.60 lightning damage (67.73 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Helm of the Dominated (0 def, 9 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+5 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
dwarven-steel helm 'Brandprophet' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 6 mind / 2 light Changes stats: +3 Con Changes resistances: +6% mind / +6% light Changes damage: +21% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+9 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 45.61 to 136.83 lightning damage (91.22 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
This item will automatically be transmogrified when you leave the level.troll-hide cured leather armour of resilience (6 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+4 eff.) Fatigue: +7% Life regen: +4.00 Maximum life: +56.00 Healing mod.: +10% A suit of armour made of leather. |
Emyta the dwarven-steel shield (0 def, 12 armour, 110 block)Requires: - Shield usage training - Strength 24 Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +12 Fatigue: +8% Changes resistances: +13% arcane / +6% blight Changes resistances penetration: +10% mind Talent granted: +1 Block Spell save: +18 (+6 eff.) Handheld deflection devices. |
Armarovon the Ebonyobsidian (20/20, 43-60 power, 10 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 43.0 - 60.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 20 On weapon hit: * 20% chance to reduce damage dealt by 20% Damage (Ranged): +16 mind / +12 darkness Damage (radius 2) on crit: +12 lightning / +4 mind Arrows are used with bows to pierce your foes to death. |
Heatgrit the quiver of ash arrows (21/21, 30-43 power, 7 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 30.5 - 42.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +11 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 21 On weapon hit: * 10% chance to reduce armor by 26% Damage (Ranged): +17 lightning Damage (radius 2) on crit: +12 lightning / +4 fire / +20 acid Arrows are used with bows to pierce your foes to death. |
Hornet Stingers (20/20, 18-25 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
deadly quiver of ash arrows (21/21, 30-41 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 29.5 - 41.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 21 Arrows are used with bows to pierce your foes to death. |
tundral quiver of elm arrows of erosion (16/16, 12-17 power, 5 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.0 - 16.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 16 Damage (Ranged): +8 nature / +15 cold Damage (radius 2) on crit: +8 cold Arrows are used with bows to pierce your foes to death. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
112 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Glimmersweep' (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Defense: +10 (+6 eff.) Changes stats: +2 Str Changes resistances: +16% darkness / +3% blight / +6% fire / +3% mind / +6% cold Light radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
GaledreamCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Str / +3 Dex / +1 Mag Changes resistances: +9% lightning Light radius: +11 See invisible: +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 72.62 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 72.62 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 98.19 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of dwarven-steel shots of crippling (4/22, 38-46 power, 3 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 38.5 - 46.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +18.0% Capacity: 22 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of steel shots of crippling (7/15, 22-26 power, 2 apr)Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 21.5 - 25.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +11.5% Capacity: 15 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 154 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +12 physical Shots are used with slings to pummel your foes to death. |
steel torque of psionic shield 'Ebonymarrow' [power 55] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 4 darkness / 4 cold Changes resistances: +9% darkness / +3% cold Changes resistances penetration: +20% darkness Changes damage: +12% darkness It can be used to setup a psionic shield, reducing all damage taken by 55 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Humargen the Dwarf Berserker level 13
14th Wealth 122nd year of Ascendancy at 08:27 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Humargen the Dwarf Berserker level 16
30th Dearth 122nd year of Ascendancy at 11:53 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Humargen the Dwarf Berserker level 20
18th Shortage 122nd year of Ascendancy at 08:58 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Humargen the Dwarf Berserker level 18
33rd Dearth 122nd year of Ascendancy at 22:36 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Humargen the Dwarf Berserker level 23
12nd Iron 123rd year of Ascendancy at 00:45 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Humargen the Dwarf Berserker level 10
36th Profit 122nd year of Ascendancy at 14:18 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Humargen the Dwarf Berserker level 20
13rd Loss 122nd year of Ascendancy at 21:43 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Humargen the Dwarf Berserker level 14
23rd Wealth 122nd year of Ascendancy at 21:34 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Humargen the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 18:36 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Humargen the Dwarf Berserker level 15
29th Dearth 122nd year of Ascendancy at 13:10 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Humargen the Dwarf Berserker level 20
14th Loss 122nd year of Ascendancy at 13:00 see stats
Log
Lore found: demon statue: Kryl-Feijan
Lore found: memories of archmage Varil
Lore found: demon statue: Rogroth, Eater of Souls
Lore found: tattered paper scrap (trollmire)
Accepted quest 'Hidden treasure'! (Press 'j' to see the quest log)
Lore found: third mural painting
Lore found: demon statue: onilug
Lore found: demon statue: water imp
Lore found: Lament for Lands now Lost
Lore found: how to be a necromancer, part 2
Lore found: letter to Rolf (1)
Lore found: magical barrier
Lore found: letter to Rolf (2)
Lore found: Nature vs Magic
Lore found: Spellhunter's Guide part 2: How to Battle a Magic-User
Lore found: Angolwen Fountain
Lore found: Guard's Journal
Lore found: demon statue: Draebor, the Imp
Lore found: demon statue: champion of Urh'Rok
Lore found: tattered paper scrap (trollmire)
Lore found: fourth mural painting
Lore found: tattered paper scrap (trollmire)
Lore found: first mural painting
Lore found: demon statue: quasit
Lore found: demon statue: Lithfengel
Lore found: demon statue: Harkor'Zun
Lore found: demon statue: wretchling
Humargen deactivates Berserker Rage.
Humargen activates Berserker Rage.



































































































