











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Cursed |
| Level / Exp | 29 / 71% |
| Size | big |
| Lifes / Deaths | Killed by devourer at level 8 on the 19th Profit 122nd year of Ascendancy at 00:04 / 33Killed by Bill the Stone Troll at level 11 on the 22nd Profit 122nd year of Ascendancy at 23:04 Killed by war hound at level 14 on the 1st Wealth 122nd year of Ascendancy at 23:36 Killed by Ce'Nudavena the skeleton warrior at level 16 on the 20th Shortage 122nd year of Ascendancy at 08:17 Killed by Ce'Nudavena the skeleton warrior at level 16 on the 21st Shortage 122nd year of Ascendancy at 02:37 Killed by Emelavena the skeleton warrior at level 16 on the 21st Shortage 122nd year of Ascendancy at 07:32 Killed by Emelavena the skeleton warrior at level 16 on the 21st Shortage 122nd year of Ascendancy at 07:50 Killed by Polilema the forest wight at level 16 on the 21st Shortage 122nd year of Ascendancy at 18:35 Killed by Porarevena the copperhead snake at level 16 on the 22nd Shortage 122nd year of Ascendancy at 05:14 Killed by worm that walks at level 16 on the 22nd Shortage 122nd year of Ascendancy at 16:18 Killed by worm that walks at level 16 on the 22nd Shortage 122nd year of Ascendancy at 16:36 Killed by worm that walks at level 16 on the 22nd Shortage 122nd year of Ascendancy at 17:24 Killed by boiling horror at level 18 on the 27th Shortage 122nd year of Ascendancy at 05:55 Killed by Weirdling Beast at level 18 on the 29th Shortage 122nd year of Ascendancy at 02:22 Killed by Horned Horror at level 19 on the 17th Steel 123rd year of Ascendancy at 05:05 Killed by Horned Horror at level 19 on the 17th Steel 123rd year of Ascendancy at 05:39 Killed by Xanoyatta the rogue at level 19 on the 17th Steel 123rd year of Ascendancy at 07:28 Killed by Xymira the dredge at level 20 on the 17th Steel 123rd year of Ascendancy at 21:29 Killed by luminous horror at level 20 on the 22nd Steel 123rd year of Ascendancy at 16:49 Killed by luminous horror at level 20 on the 22nd Steel 123rd year of Ascendancy at 18:15 Killed by Nerann the luminous horror at level 20 on the 22nd Steel 123rd year of Ascendancy at 21:27 Killed by Nerann the luminous horror at level 20 on the 22nd Steel 123rd year of Ascendancy at 22:54 Killed by Maurice at level 21 on the 40th Steel 123rd year of Ascendancy at 02:37 Killed by Silyriabeth the ghoul at level 22 on the 42nd Steel 123rd year of Ascendancy at 12:34 Killed by Nerulrada the greater teluvorta at level 24 on the 11st Gold 123rd year of Ascendancy at 22:11 Killed by dredgling at level 24 on the 12nd Gold 123rd year of Ascendancy at 21:21 Killed by dredgling at level 24 on the 12nd Gold 123rd year of Ascendancy at 22:27 Killed by Chronolith Clone at level 25 on the 13rd Gold 123rd year of Ascendancy at 13:04 Killed by elven corruptor at level 26 on the 17th Gold 123rd year of Ascendancy at 14:00 Killed by Kyless at level 28 on the 30th Gold 123rd year of Ascendancy at 00:05 Killed by Bethowen the lesser vampire at level 29 on the 8th Profit 123rd year of Ascendancy at 14:23 Killed by gwelgoroth at level 29 on the 9th Profit 123rd year of Ascendancy at 00:39 Killed by Aryyama the greater gwelgoroth at level 29 on the 9th Profit 123rd year of Ascendancy at 02:14 |
Primary Stats
| Strength | 57 (base 40) |
| Dexterity | 18 (base 12) |
| Constitution | 55 (base 36) |
| Magic | 15 (base 14) |
| Willpower | 57 (base 47) |
| Cunning | 18 (base 10) |
Resources
| Life | 956/956 |
| Hate | 51/100 |
| Healing Factor | 1.0610395265012 |
| Regeneration | 6.6314970406327 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 110 |
| Accuracy | 47 |
| Crit Chance | 7% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 67 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +15% |
| Temporal | +12% |
| Blight | +6% |
| Physical | +21% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 49.063402816797 (92.11456541679%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 5 |
| Physical Save | 48 |
| Spell Save | 46 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 29%( 70%) |
| Cold | + 37%( 70%) |
| All | + 19%( 70%) |
| Lightning | + 33%( 70%) |
| Light | + 34%( 70%) |
| Darkness | + 49%( 70%) |
| Fire | + 33%( 70%) |
| Mind | + 43%( 70%) |
Defense: Immunities
| Stun Resistance | 35% |
| Confusion Resistance | 35% |
| Fear Resistance | 35% |
| Knockback Resistance | 35% |
| Instadeath Resistance | 100% |
| Blind Resistance | 43% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 170.36 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 157 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 4/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Repel |
| talent | Gloom |
| talent | Stalk |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lost sun paladin from death by minotaur. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Emeluyath the giant yellow ant. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 145. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed honey tree root. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed multi-hued wyrm scale. * You've found the needed ritch stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed pouch of luminous horror dust. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Hanalach' (10 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +5 Defense: +10 (+6 eff.) Fatigue: -7% Changes stats: +6 Str / +3 Mag / +3 Wil / +3 Con Changes damage: +12% temporal Maximum encumbrance: +45 Physical save: +13 (+4 eff.) It can be used to blink to a nearby random location (rad 10) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
| Light source | brass lantern 'Aruyassra'Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +7% darkness Changes damage: +6% light Damage affinity(heal): +5% light Spell save: +3 (+1 eff.) Mental save: +9 (+3 eff.) Blindness immunity: +20% Life regen: +4.00 Only die when reaching: -60.00 life Light radius: +4 Infravision radius: +1 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 60.68 light damage. At talent level 3 you gain 11% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating iron helm of constitution (+3) (0 def, 3 armour) =Cold/Fire Res=Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con Changes resistances: +5% fire / +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Carriontooth the dwarven-steel torque of psionic shield [power 63] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 66% Changes stats: +1 Wil Mental save: +6 (+2 eff.) Mindpower: +10 (+3 eff.) It can be used to setup a psionic shield, reducing all damage taken by 63 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Gain a 25% chance to evade weapon attacks for 2 turns. * Increase all damage penetration by 14% for 2 turns. * Reduce fatigue by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel aquamarine ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +2 Changes stats: +3 Con Changes resistances: +2% all Spell save: +12 (+4 eff.) Maximum stamina: +15.00 Rings make your fingers look great! |
| On fingers | warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings make your fingers look great! |
| Around waist | rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Spell save: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | Yvetta (36-58 power, 2 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.0 - 57.6 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 19% * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +12 physical When wielded/worn: Changes stats: +3 Dex Changes resistances: +9% acid Changes resistances penetration: +10% mind Massive two-handed swords. |
| On hands | Glarebreeze (0 def, 3 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +2.0% Armour: +3 Effects on melee hit: * 19% chance to reduce all saves and defense by 38 Damage (Melee): 31 mind / 30 darkness Damage when hit (Melee): 10 mind Changes damage: +6% mind / +9% physical Critical mult.: +15.00% Mental save: -5 (-1 eff.) Maximum stamina: +30.00 Mindpower: +5 (+1 eff.) Light radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Chohir the Dayreek (3 def, 15 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +3 (+2 eff.) Fatigue: +12% Changes stats: +3 Wil Changes resistances: +18% lightning / +14% darkness / +6% light / +13% blight Changes damage: +9% light Light radius: +4 A suit of armour made of mail. |
| Cloak | linen cloak 'Glorera' (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +1 (+1 eff.) Damage when hit (Melee): 6 physical Changes stats: +4 Str / +2 Con Changes damage: +3% acid Maximum stamina: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Islawen'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 4 arcane Changes stats: +5 Dex / +3 Cun / +5 Con Changes resistances: +3% acid / +13% light / +13% fire / +16% darkness / +16% cold Changes damage: +6% blight Critical mult.: +10.00% Blindness immunity: +23% Life regen: +2.00 Stamina each turn: +0.50 Mana each turn: +0.04 Spell crit. chance: +1% Movement speed: +10% Amulets make your neck look great! |
Inventory
Rune of the Rift (378.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 423.36 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
cleansing steel amulet of willpower (+3) =Nature Counter=Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +10% nature / +12% blight Poison immunity: +21% Disease immunity: +25% Amulets make your neck look great! |
Girdle of the Calm Waters =Cold/Nature/Blight Res=Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+5 eff.) Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
werebeast's hardened leather cap of ire (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Str / +4 Dex / +2 Cun / +6 Con Physical save: +5 (+1 eff.) Mental save: +7 (+3 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
impenetrable steel plate armour of the deep (0 def, 16 armour) =Water Breathing=Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 Fatigue: +22% Changes resistances: +7% acid / +5% cold Allows you to breathe in: water A suit of armour made of metal plates. |
Titanic (20 def, 18 armour, 48-58 power, 320 block)Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+11 eff.) Ranged Defense: +10 (+6 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
109 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+5 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+5 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Blindwrecker' (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 38 Damage when hit (Melee): 6 acid / 10 light Changes stats: +2 Str / +3 Cun Changes resistances: +3% mind Changes resistances penetration: +5% mind Changes damage: +3% acid Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Maurice the Dwarf Cursed level 15
10th Loss 122nd year of Ascendancy at 19:34 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Maurice the Dwarf Cursed level 19
14th Steel 123rd year of Ascendancy at 23:16 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Maurice the Dwarf Cursed level 28
27th Gold 123rd year of Ascendancy at 16:04 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Maurice the Dwarf Cursed level 18
29th Shortage 122nd year of Ascendancy at 09:33 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Maurice the Dwarf Cursed level 10
20th Profit 122nd year of Ascendancy at 06:48 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Maurice the Dwarf Cursed level 20
17th Steel 123rd year of Ascendancy at 08:51 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Maurice the Dwarf Cursed level 29
18th Voratun 123rd year of Ascendancy at 07:15 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Maurice the Dwarf Cursed level 29
7th Profit 123rd year of Ascendancy at 10:17 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Maurice the Dwarf Cursed level 5
18th Voratun 122nd year of Ascendancy at 16:49 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Maurice the Dwarf Cursed level 19
17th Steel 123rd year of Ascendancy at 05:38 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Maurice the Dwarf Cursed level 12
24th Profit 122nd year of Ascendancy at 20:42 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Maurice the Dwarf Cursed level 27
25th Gold 123rd year of Ascendancy at 06:53 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Maurice the Dwarf Cursed level 18
22nd Iron 123rd year of Ascendancy at 15:26 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Maurice the Dwarf Cursed level 29
9th Profit 123rd year of Ascendancy at 05:18 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Maurice the Dwarf Cursed level 18
27th Shortage 122nd year of Ascendancy at 05:40 see stats
Log
You gain 1.50 gold from the transmogrification of dwarven-steel plate armour (0 def, 11 armour).
New Achievement: Treasure Hoarder (Exploration mode)!
You gain 24.16 gold from the transmogrification of Scaldclamor (0 def, 11 armour).
You gain 3.85 gold from the transmogrification of searing dwarven-steel mail armour of fire resistance (3 def, 8 armour).
You gain 2.77 gold from the transmogrification of impenetrable dwarven-steel mail armour of resilience (3 def, 14 armour).
You gain 5.93 gold from the transmogrification of hardened leather gloves of the starseeker (0 def, 2 armour).
You gain 25.00 gold from the transmogrification of Quenchwedge the pair of dwarven-steel boots (20 def, 4 armour).
You gain 18.21 gold from the transmogrification of Morningumbra the pair of hardened leather boots (0 def, 3 armour).
You gain 15.57 gold from the transmogrification of Ulfadig (0 def, 0 armour).
You gain 19.16 gold from the transmogrification of Nightsin the yew starstaff (20-24 power, 4 apr, temporal element).
You gain 1.87 gold from the transmogrification of hardened leather sling of lightning.
You gain 2.96 gold from the transmogrification of absorbing thorny mindstar (9-10 power, 24 apr, nature damage).
You gain 2.25 gold from the transmogrification of dwarven-steel longsword of phasing (24-34 power, 18 apr).
You gain 17.50 gold from the transmogrification of Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr).
You gain 18.25 gold from the transmogrification of Gilydil the Fogserpent (42-62 power, 2 apr).
You gain 1.99 gold from the transmogrification of psionicist's gold ring of clarity.
There is a Entrance to a ruined dungeon here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 10th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
Today is the 11st Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:05.
Today is the 12nd Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:28.
Today is the 13rd Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:40.
Ran for 41 turns (stop reason: hostile spotted to the northwest (adventurers party)).
Today is the 14th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:51.
Today is the 15th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.












































































