











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 23 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton magus at level 3 on the 76th Pyre 122nd year of Ascendancy at 23:18 / 48Killed by skeleton magus at level 3 on the 77th Pyre 122nd year of Ascendancy at 01:25 Killed by Jeedle at level 13 on the 7th Flare 122nd year of Ascendancy at 08:49 Killed by snow giant boulder thrower at level 15 on the 15th Dusk 122nd year of Ascendancy at 19:32 Killed by corrupted acidic digestor at level 15 on the 15th Dusk 122nd year of Ascendancy at 23:43 Killed by Layylaith the Blightborn at level 15 on the 16th Dusk 122nd year of Ascendancy at 00:06 Killed by Layylaith the Blightborn at level 15 on the 16th Dusk 122nd year of Ascendancy at 01:10 Killed by corrupted dendritic hemospinner at level 15 on the 16th Dusk 122nd year of Ascendancy at 03:18 Killed by Islysewyn the corrupted plasmic disruptor at level 15 on the 16th Dusk 122nd year of Ascendancy at 03:56 Killed by Islysewyn the corrupted plasmic disruptor at level 15 on the 16th Dusk 122nd year of Ascendancy at 04:14 Killed by Islysewyn the corrupted plasmic disruptor at level 15 on the 16th Dusk 122nd year of Ascendancy at 05:27 Killed by snow giant boulder thrower at level 16 on the 18th Dusk 122nd year of Ascendancy at 06:37 Killed by snow giant boulder thrower at level 16 on the 18th Dusk 122nd year of Ascendancy at 13:21 Killed by Xanuba the snow giant boulder thrower at level 16 on the 19th Dusk 122nd year of Ascendancy at 07:51 Killed by Rantha the Worm at level 16 on the 19th Dusk 122nd year of Ascendancy at 13:03 Killed by cold drake at level 16 on the 19th Dusk 122nd year of Ascendancy at 14:54 Killed by Jeedle at level 17 on the 29th Dusk 122nd year of Ascendancy at 21:49 Killed by Jeedle at level 17 on the 30th Dusk 122nd year of Ascendancy at 04:44 Killed by Sandworm Queen at level 18 on the 30th Dusk 122nd year of Ascendancy at 12:42 Killed by Yrim the halfling at level 18 on the 49th Dusk 122nd year of Ascendancy at 19:36 Killed by Brinc the halfling at level 18 on the 50th Dusk 122nd year of Ascendancy at 10:06 Killed by bloated horror at level 19 on the 6th Haze 122nd year of Ascendancy at 14:09 Killed by Animated warbringer's dwarven-steel mace at level 19 on the 7th Haze 122nd year of Ascendancy at 10:34 Killed by Animated Staff of Destruction at level 20 on the 9th Haze 122nd year of Ascendancy at 03:58 Killed by Animated cruel yew magestaff of wizardry at level 20 on the 9th Haze 122nd year of Ascendancy at 08:09 Killed by Aroma the multi-hued drake hatchling at level 21 on the 12nd Haze 122nd year of Ascendancy at 13:05 Killed by venom wyrm at level 21 on the 12nd Haze 122nd year of Ascendancy at 14:42 Killed by venom drake at level 21 on the 14th Haze 122nd year of Ascendancy at 07:55 Killed by Mindworm at level 21 on the 14th Haze 122nd year of Ascendancy at 11:56 Killed by Mindworm at level 21 on the 14th Haze 122nd year of Ascendancy at 13:10 Killed by Mindworm at level 21 on the 14th Haze 122nd year of Ascendancy at 14:34 Killed by Mindworm at level 21 on the 14th Haze 122nd year of Ascendancy at 15:34 Killed by Caleri the krog at level 22 on the 36th Haze 122nd year of Ascendancy at 04:13 Killed by Caleri the krog at level 22 on the 36th Haze 122nd year of Ascendancy at 05:20 Killed by Xerilratira the Guardian at level 22 on the 59th Haze 122nd year of Ascendancy at 08:33 Killed by luminous horror at level 22 on the 59th Haze 122nd year of Ascendancy at 09:55 Killed by luminous horror at level 22 on the 59th Haze 122nd year of Ascendancy at 11:18 Killed by luminous horror at level 22 on the 59th Haze 122nd year of Ascendancy at 12:45 Killed by rimebark at level 23 on the 60th Haze 122nd year of Ascendancy at 11:18 Killed by Belydanne the orc summoner at level 23 on the 60th Haze 122nd year of Ascendancy at 12:36 Killed by rimebark at level 23 on the 60th Haze 122nd year of Ascendancy at 14:20 Killed by rimebark at level 23 on the 60th Haze 122nd year of Ascendancy at 16:08 Killed by Ce'Navea the orc warrior at level 23 on the 60th Haze 122nd year of Ascendancy at 18:57 Killed by Ce'Navea the orc warrior at level 23 on the 60th Haze 122nd year of Ascendancy at 20:23 Killed by Ce'Navea the orc warrior at level 23 on the 60th Haze 122nd year of Ascendancy at 21:43 Killed by Poloma the giant army ant at level 23 on the 60th Haze 122nd year of Ascendancy at 23:49 Killed by Poloma the giant army ant at level 23 on the 61st Haze 122nd year of Ascendancy at 01:11 Killed by Poloma the giant army ant at level 23 on the 61st Haze 122nd year of Ascendancy at 02:50 |
Primary Stats
| Strength | 61 (base 50) |
| Dexterity | 44 (base 40) |
| Constitution | 23 (base 18) |
| Magic | 11 (base 10) |
| Willpower | 26 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 841/841 |
| Stamina | 216/216 |
| Healing Factor | 1.3099022211821 |
| Regeneration | 20.21401995148 |
Speed
| Mental | +4.4408920985006E-14% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 16.54677130326 |
| See Invisible | 16.54677130326 |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 56 |
| Crit Chance | 8% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| All | 0% |
| Physical | +8% |
| Mind | +5% |
| Nature | +8% |
Defense: Base
| Armour (hardiness) | 80.723073231957 (100%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 21 |
| Physical Save | 44 |
| Spell Save | 49 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 27%( 70%) |
| All | + 7%( 70%) |
| Physical | + 14%( 70%) |
| Lightning | + 31%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 18%( 70%) |
| Mind | + 16%( 70%) |
| Darkness | + 13%( 70%) |
| Fire | + 14%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 10% |
| Pinning Resistance | 40% |
| Disarm Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 80% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 267 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by large brown snake. Escort: lost warrior (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed xorn fragment. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed sandworm tooth. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +21 Physical save: +6 (+2 eff.) Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
| Light source | nightwalker's alchemist's lamp of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+3 eff.) Changes stats: +4 Wil Changes resistances: +3% all Critical mult.: +12.00% Spell save: +7 (+2 eff.) Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | drakeskin leather gloves 'Mayuth' (0 def, 8 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +8 Effects on melee hit: * 20% chance to reduce armor by 14% Damage (Melee): 9 mind Damage when hit (Melee): 6 acid Changes resistances: +7% mind / +3% acid Changes damage: +5% mind Mental save: +8 (+4 eff.) Life regen: +2.40 Stamina each turn: +0.70 Psi each turn: +0.35 Maximum life: +50.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Deepsterror [power 100] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce damage dealt by 13% Damage when hit (Melee): 4 darkness Changes resistances: +3% darkness It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 108 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Heal for 39. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | steel ring 'Kindlebringer'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +4 Dex / +2 Wil Changes resistances: +5% arcane Reduces incoming crit damage: 10.00% Disarm immunity: +24% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +22.00 Light radius: +1 Rings make your fingers look great! |
| Around neck | stabilizing steel amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Str Changes resistances: +12% temporal Pinning immunity: +20% Knockback immunity: +20% Amulets make your neck look great! |
| In main hand | thought-forged dwarven-steel longsword of the mystic (23-32 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 14% chance to reduce all saves and defense by 15 Damage (Melee): +7 mind When wielded/worn: Changes stats: +1 Mag / +6 Wil / +3 Cun Spellpower: +7 (+2 eff.) Sharp, long, and deadly. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Isilaith the Chargegash (5 def, 12 armour, 32-39 power, 75 block)Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 32.5 - 39.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +75 Damage (radius 1) on hit: +11 fire Damage (radius 2) on crit: +4 lightning When wielded/worn: Armour: +12 Defense: +5 (+3 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage when hit (Melee): 3 fire Changes resistances: +3% mind / +6% lightning Talent granted: +1 Block Maximum life: +60.00 Handheld deflection devices. |
| Cloak | Voidedge the cashmere cloak (2 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +5 Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 13% Changes stats: +2 Con Changes resistances: +3% darkness / +10% cold Changes damage: +3% acid Critical mult.: +10.00% Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Isuda the stralite plate armour (0 def, 21 armour)Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +21 Fatigue: +22% Effects on melee hit: * 10 arcane resource burn Changes resistances: +9% acid / +8% physical / +9% light / +20% lightning / +9% blight / +11% cold / +5% arcane / +8% fire A suit of armour made of metal plates. |
Inventory
This item will automatically be transmogrified when you leave the level.hateful steel battleaxe of erosion (22-32 power, 2 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.5 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +10 nature / +12 darkness Damage against: +14% Living Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.dwarven-steel dagger 'Brightpower' (20-26 power, 14 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 5% chance to reduce strength, dexterity, and constitution by 5 Damage Shield penetration (this weapon only): +42% Damage (Melee): +6 blight / +7 temporal When wielded/worn: Changes resistances: +12% fire / +7% temporal Changes resistances penetration: +10% arcane Disease immunity: +18% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.plaguebringer's dwarven-steel dagger of paradox (16-20 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 15.5 - 20.2 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 6% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): +7 blight / +7 temporal When wielded/worn: Changes resistances: +5% temporal Disease immunity: +17% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Genocide (42-67 power, 4 apr) Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
This item will automatically be transmogrified when you leave the level.warden's yew longbow of cold Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +8 cold When wielded/worn: Ammo reloads per turn: +2 Changes stats: +5 Mag Changes resistances penetration: +11% temporal / +11% physical Changes damage: +14% physical / +9% temporal / +15% cold Talent mastery: +0.15 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.Pusrigor (14-20 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +7 Changes resistances: +3% mind / +15% lightning Changes resistances penetration: +9% physical Changes damage: +18% nature Poison immunity: +10% Confusion immunity: +10% Sharp, long, and deadly. |
warbringer's dwarven-steel longsword of evisceration (26-36 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +8.0% Physical power: +12 (+4 eff.) Changes stats: +1 Con Changes resistances penetration: +7% physical Disarm immunity: +13% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.balanced steel mace of crippling (16-22 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +9.0% Defense: +6 (+3 eff.) Disarm immunity: +23% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking steel mace of erosion (16-22 power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +9 nature When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +6 Changes resistances penetration: +6% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.absorbing thorny mindstar of balance (10-10 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +13% lightning / +11% fire / +12% cold Talent masteries: +0.20 Psionic / Voracity +0.10 Psionic / Absorption Talent granted: +1 Attune Mindstar Physical save: +3 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +3 (+1 eff.) Equilibrium when hit: +1.10 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.dwarven-steel waraxe of crippling (20-28 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +7.0% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.flaming dwarven-steel waraxe of daylight (20-28 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +5 light Damage (radius 1) on hit: +11 fire Damage against: +11% Undead One-handed war axes. |
This item will automatically be transmogrified when you leave the level.Voriwyn the hardened leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Wil / +3 Cun Changes resistances: +15% mind Changes resistances penetration: +5% acid Changes damage: +9% acid / +15% mind Physical save: +11 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+7 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.insulating hardened leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% fire / +8% cold A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.Cuthadig (20 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +20 (+10 eff.) Changes resistances: +18% fire / +12% temporal / +11% all Changes damage: +12% fire Reduces incoming crit damage: 10.00% Mental save: +6 (+3 eff.) Maximum life: +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.Cuthelathachik (0 def, 7 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +20 (+5 eff.) Armour: +7 Fatigue: +3% Changes stats: +7 Str / +6 Dex / +4 Cun / +7 Con Changes resistances: +6% acid A cap made of leather. |
This item will automatically be transmogrified when you leave the level.Salythra (0 def, 3 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to reduce all saves and defense by 15 Changes resistances: +9% temporal / +18% cold / +6% fire / +15% mind / +5% arcane Mental save: +10 (+5 eff.) Confusion immunity: +33% A cap made of leather. |
This item will automatically be transmogrified when you leave the level.Siladhema (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Armour: +3 Fatigue: +3% Changes stats: +3 Con Changes resistances penetration: +15% physical Stamina each turn: +2.00 Stamina when hit: +1.30 Equilibrium when hit: +1.10 Only die when reaching: -40.00 life A cap made of leather. |
This item will automatically be transmogrified when you leave the level.clarifying cashmere wizard hat (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Cun Mental save: +8 (+4 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.thaloren dwarven-steel helm (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Wil Changes resistances: +5% blight Mental save: +7 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.thaloren hardened leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Wil Changes resistances: +6% blight Mental save: +5 (+2 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level.Skin of Many (12 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
This item will automatically be transmogrified when you leave the level.marauder's hardened leather armour of Eyal (13 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +13 (+7 eff.) Fatigue: +8% Changes stats: +5 Str / +5 Dex Physical save: +8 (+3 eff.) Life regen: +3.00 Maximum life: +26.00 Healing mod.: +11% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.dwarven-steel plate armour of cold resistance (0 def, 11 armour) Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes resistances: +20% cold A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.corrosive dwarven-steel shield (0 def, 6 armour, 28-34 power, 84 block) Requires: - Shield usage training - Strength 24 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.5 - 34.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +84 Damage (Melee): +14 acid When wielded/worn: Armour: +6 Fatigue: +8% Effects when hit in melee: * 12% chance to reduce armor by 14% Changes stats: +2 Con Changes resistances: +13% acid Talent granted: +1 Block Handheld deflection devices. |
miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.Dairyrodar the Singewither (19/19, 36-43 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 36.0 - 43.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 19 When this weapon hits: Curse of Vulnerability (20% chance level 3). On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 5 Damage (Ranged): +8 blight / +16 fire Damage (radius 1) on hit: +12 blight / +20 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.focusing yew wand of lightning storm [power 290] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 58 lightning damage and will be dazed for 1 turn (290 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Jeedle the Cornac Bulwark level 15
11st Dusk 122nd year of Ascendancy at 10:13 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Jeedle the Cornac Bulwark level 20
9th Haze 122nd year of Ascendancy at 21:18 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Jeedle the Cornac Bulwark level 10
3rd Flare 122nd year of Ascendancy at 03:12 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Jeedle the Cornac Bulwark level 20
8th Haze 122nd year of Ascendancy at 16:31 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Jeedle the Cornac Bulwark level 22
32nd Haze 122nd year of Ascendancy at 10:30 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Jeedle the Cornac Bulwark level 9
5th Mirth 122nd year of Ascendancy at 11:07 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Jeedle the Cornac Bulwark level 22
40th Haze 122nd year of Ascendancy at 00:58 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Jeedle the Cornac Bulwark level 14
2nd Dusk 122nd year of Ascendancy at 02:45 see stats
Log
Poloma the giant army ant's armor corrodes!
Poloma the giant army ant's is vulnerable to attacks and effects!
Jeedle hits Poloma the giant army ant for (21 parried), 55 physical, 3 mind, 0 arcane, 4 mind, 5 fire (68 total damage).
Greater Weapon Focus from Jeedle hits Poloma the giant army ant for (21 parried), 82 physical, 3 mind, 0 arcane, 4 mind, 5 fire (94 total damage).
Poloma the giant army ant's creeping dark strikes Jeedle in the darkness (+30% damage).
Poloma the giant army ant's creeping dark hits Jeedle for 102 darkness damage.
The dark tendrils dissipate.
Melee retaliation hits Shadow for 6 acid, 0 darkness, 3 fire (9 total damage).
Poloma the giant army ant's creeping dark hits Jeedle for 34 darkness damage.
Poloma the giant army ant uses Dual Strike.
Poloma the giant army ant performs a melee critical strike against Jeedle!
Jeedle is stunned!
Poloma the giant army ant strikes Jeedle in the darkness (+30% damage).
Melee retaliation hits Poloma the giant army ant for 6 acid, 4 darkness, 3 fire, 2 acid, 2 darkness, 1 fire (17 total damage).
Poloma the giant army ant hits Jeedle for 0 arcane damage.
Jeedle is no longer pinned.
Jeedle hits Poloma the giant army ant for (21 parried), 27 physical, 1 mind, 0 arcane, 2 mind, 2 fire (33 total damage).
Greater Weapon Focus from Jeedle hits Poloma the giant army ant for (21 parried), 37 physical, 1 mind, 0 arcane, 2 mind, 2 fire (42 total damage).
Poloma the giant army ant's creeping dark strikes Jeedle in the darkness (+30% damage).
Poloma the giant army ant's creeping dark hits Jeedle for 102 darkness damage.
Melee retaliation hits Shadow for 3 acid, 0 darkness, 1 fire (4 total damage).
Poloma the giant army ant's creeping dark hits Jeedle for 34 darkness damage.
Jeedle the level 23 cornac bulwark was darkened to death by Poloma the giant army ant on level 1 of Ruined Dungeon.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Poloma the giant army ant's creeping dark killed Jeedle!
Saving game...
Saving done.












































































