Hell's Hammer the level 7 Cornac Berserker by Neptune Towers

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassBerserker
Level / Exp7 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 15)
Dexterity13 (base 11)
Constitution21 (base 16)
Magic15 (base 10)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life259/259
Stamina128/128
Healing Factor1.194804467222
Regeneration3.8831145184716

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage15
Accuracy33
Crit Chance5%
APR8
Speed1.00

Offense: Spell

Spellpower22
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%
Cold+10%

Defense: Base

Armour (hardiness)13.335093952971 (47.857809501309%)
Defense5
Ranged Defense5
Fatigue14
Physical Save24
Spell Save8
Mental Save7

Defense: Resistances

Cold+ 10%( 70%)
Lightning+ 15%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (4/4)

Infusions
Runes
Infusions
Runes

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

done
done
active

Equipment

Tool
On fingers
On fingers
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Hell's Hammer picks up (p.): ametrine.
Hell's Hammer picks up (p.):
ametrine.
Hell's Hammer picks up (q.):
citrine.
Hell's Hammer picks up (i.):
agate.
Hell's Hammer picks up (r.):
zircon.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Hell's Hammer switches his weapons to: unarmed.


Hell's Hammer wears:
River's Fury (23-32 power, 8 apr).

You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical element).
You gain 1.08 gold from the transmogrification of
rough leather sling of fire.
You gain 2.27 gold from the transmogrification of
ranger's rough leather sling of dampening.
You gain 0.25 gold from the transmogrification of
iron greatsword (14-22 power, 1 apr).
You gain 2.05 gold from the transmogrification of
blink rune of the sneak (range 3; phase 12; cd 13).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Space around you starts to dissolve...


You don't see how to get there...

Resting starts...

You are yanked out of this place!

Rested for 41 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.