










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Archmage |
| Level / Exp | 15 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by Bethiminor the white wolf at level 5 on the 1st Mirth 122nd year of Ascendancy at 16:08 / 27Killed by Gotha the poison ivy at level 6 on the 2nd Mirth 122nd year of Ascendancy at 03:41 Killed by Zubyrethra the deformed dire wolf at level 8 on the 4th Mirth 122nd year of Ascendancy at 05:35 Killed by Cafaron the human at level 9 on the 1st Flare 122nd year of Ascendancy at 20:02 Killed by Burb the snow giant champion at level 10 on the 23rd Dusk 122nd year of Ascendancy at 02:42 Killed by Burb the snow giant champion at level 10 on the 23rd Dusk 122nd year of Ascendancy at 02:59 Killed by Burb the snow giant champion at level 10 on the 23rd Dusk 122nd year of Ascendancy at 03:11 Killed by Burb the snow giant champion at level 10 on the 23rd Dusk 122nd year of Ascendancy at 03:40 Killed by Burb the snow giant champion at level 10 on the 23rd Dusk 122nd year of Ascendancy at 03:55 Killed by greater gwelgoroth at level 13 on the 23rd Dusk 122nd year of Ascendancy at 17:50 Killed by Eilinywen the brown bear at level 13 on the 24th Dusk 122nd year of Ascendancy at 12:49 Killed by Varsha the Writhing at level 13 on the 24th Dusk 122nd year of Ascendancy at 18:29 Killed by ritch flamespitter at level 13 on the 24th Dusk 122nd year of Ascendancy at 19:25 Killed by Varsha the Writhing at level 13 on the 24th Dusk 122nd year of Ascendancy at 19:57 Killed by Glorosewen the snow giant at level 14 on the 25th Dusk 122nd year of Ascendancy at 01:55 Killed by greater gwelgoroth at level 14 on the 30th Dusk 122nd year of Ascendancy at 05:39 Killed by gwelgoroth at level 14 on the 30th Dusk 122nd year of Ascendancy at 06:44 Killed by gwelgoroth at level 14 on the 30th Dusk 122nd year of Ascendancy at 07:04 Killed by gwelgoroth at level 14 on the 30th Dusk 122nd year of Ascendancy at 07:22 Killed by gwelgoroth at level 14 on the 30th Dusk 122nd year of Ascendancy at 07:36 Killed by Eilinurawyn the storm drake hatchling at level 14 on the 31st Dusk 122nd year of Ascendancy at 22:35 Killed by Eilinurawyn the storm drake hatchling at level 14 on the 31st Dusk 122nd year of Ascendancy at 23:37 Killed by snow giant thunderer at level 15 on the 32nd Dusk 122nd year of Ascendancy at 04:48 Killed by Zubilaith the snow giant chieftain at level 15 on the 32nd Dusk 122nd year of Ascendancy at 07:17 Killed by storm drake hatchling at level 15 on the 32nd Dusk 122nd year of Ascendancy at 08:15 Killed by Umgurci the halfling at level 15 on the 43rd Dusk 122nd year of Ascendancy at 01:18 Killed by Everi the thalore at level 15 on the 43rd Dusk 122nd year of Ascendancy at 01:56 |
Primary Stats
| Strength | 15 (base 13) |
| Dexterity | 16 (base 13) |
| Constitution | 16 (base 15) |
| Magic | 44 (base 41) |
| Willpower | 24 (base 21) |
| Cunning | 13 (base 11) |
Resources
| Life | 291/291 |
| Mana | 268/268 |
| Healing Factor | 1.2645771506545 |
| Regeneration | 2.2130100136454 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 10 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Light | +10% |
| Cold | +3% |
| Blight | +10% |
| Mind | +9% |
| Fire | +20% |
| Acid | +10% |
Offense: Damage Penetration
| Lightning | +5% |
| Fire | +5% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 26 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 16%( 70%) |
| Cold | + 19%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 18%( 70%) |
| Light | + 36%( 70%) |
| Mind | + 22%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Spell / Storm | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost defiler from death by Burb the snow giant champion. Escort: lost defiler (level 1 of Daikara) | failed |
You failed to protect the lost sun paladin from death by fire drake. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
Equipment
| On feet | miner's pair of rough leather boots of tirelessness (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Stamina each turn: +0.40 Maximum stamina: +10.00 Infravision radius: +1 A pair of boots made of leather. |
| On hands | Naturehunt the hardened leather gloves (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 7 cold Changes resistances: +3% nature / +5% cold Changes resistances penetration: +10% mind Changes damage: +3% cold Mana when firing critical spell: +2.00 Hate when firing a critical mind attack: +4.00 Mindpower: +15 (+8 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | clarifying linen wizard hat of corrosion (+15%) (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun Changes resistances: +15% acid Changes damage: +10% acid Mental save: +6 (+3 eff.) A pointy cloth hat, very wizardly... |
| Tool | iron torque of gale force [power 100] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of fire (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% fire Changes damage: +11% fire Rings make your fingers look great! |
| Around waist | insulating rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +6% fire / +6% cold Maximum encumbrance: +20 A belt that goes around your waist. |
| Main armor | dreamer's woollen robe of life (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +8% blight / +10% darkness / +11% mind / +9% all Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +23 (+10 eff.) Life regen: +1.50 Maximum life: +48.00 Healing mod.: +11% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | Cuthothad the Crackleoath (10-12 power, 2 apr, blight element)Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +5% lightning / +5% fire Changes damage: +10% blight / +9% fire / +6% lightning Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +3 (+2 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
| Cloak | Skyraider (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 10% chance to reduce armor by 28% Damage when hit (Melee): 8 lightning Changes stats: +2 Wil Changes resistances: +3% mind Changes damage: +9% mind Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Inventory
hardened leather gloves (0 def, 2 armour)1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Robin the Thalore Archmage level 10
4th Flare 122nd year of Ascendancy at 17:09 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Robin the Thalore Archmage level 3
74th Pyre 122nd year of Ascendancy at 20:08 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Robin the Thalore Archmage level 13
24th Dusk 122nd year of Ascendancy at 18:00 see stats
Log
Sold: mighty cured leather sling of acid for 2.66 gold.
Sold: shielding rune of the warrior (absorb 178; dur 4; cd 18) for 1.71 gold.
Sold: acidic steel battleaxe of the mystic (24-35 power, 2 apr) for 3.69 gold.
Sold: acidic steel battleaxe of the mystic (20-30 power, 2 apr) for 4.10 gold.
Sold: balanced iron battleaxe of daylight (13-20 power, 1 apr) for 4.34 gold.
Sold: balanced steel dagger of the mystic (12-16 power, 6 apr) for 5.29 gold.
Sold: flaming steel greatsword of projection (25-40 power, 2 apr) for 1.74 gold.
Sold: steel greatsword of crippling (26-41 power, 2 apr) for 2.54 gold.
Sold: hateful steel waraxe of the mystic (14-20 power, 3 apr) for 4.22 gold.
Sold: Naturehunt the hardened leather gloves (0 def, 2 armour) for 9.18 gold.
Robin wears: hardened leather gloves (0 def, 2 armour).
Bought: Naturehunt the hardened leather gloves (0 def, 2 armour) for 225.70 gold.
Sold: radiant steel mail armour of Eyal (2 def, 6 armour) for 4.24 gold.
Sold: cured leather armour of Toknor (6 def, 4 armour) for 3.67 gold.
Sold: prismatic cured leather armour of cold resistance (6 def, 4 armour) for 1.38 gold.
Sold: rejuvenating cured leather armour of acid resistance (6 def, 4 armour) for 5.30 gold.
Sold: arcing quiver of ash arrows of wind (18/18, 21-29 power, 7 apr) for 1.85 gold.
Sold: chilling quiver of ash arrows of vileness (14/20, 20-27 power, 7 apr) for 2.98 gold.
Sold: high-capacity quiver of ash arrows of accuracy (44/44, 20-27 power, 7 apr) for 1.50 gold.
Sold: aquamarine for 7.20 gold.
Sold: blazing pouch of steel shots (15/18, 22-26 power, 2 apr) for 1.63 gold.
Sold: cleansing ash wand of shielding [power 200] (20 cooldown) for 10.25 gold.
Sold: shocking steel shield of physical resistance (+10%) (0 def, 4 armour, 41.5 block) for 1.12 gold.
Robin wears (replacing hardened leather gloves (0 def, 2 armour)): Naturehunt the hardened leather gloves (0 def, 2 armour).
There is an exit to the worldmap here (press '' or right click to use).
There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.




























































