Tale the level 10 Higher Archer by talem

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArcher
Level / Exp10 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 15)
Dexterity40 (base 34)
Constitution20 (base 18)
Magic11 (base 10)
Willpower15 (base 10)
Cunning16 (base 12)

Resources

Life259/274
Stamina150/150
Healing Factor1.0870588855782
Regeneration0.27176472139454

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth18.815289237657
See Invisible18.815289237657

Offense: Mainhand

Damage50
Accuracy40
Crit Chance3%
APR14
Speed1.00

Offense: Spell

Spellpower5.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Offense: Damage Bonus

Nature+5%
Fire+15%
All0%

Offense: Damage Penetration

Nature+18%
Darkness+14%
Light+19%
All+9%

Defense: Base

Armour (hardiness)7 (57.155997060385%)
Defense45
Ranged Defense45
Fatigue0
Physical Save12
Spell Save9
Mental Save10

Defense: Resistances

Nature+ 10%( 70%)
Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance0%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
2/5
1/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
1/5
1/5
0/5
Technique / Marksmanship1.30
3/5
2/5
1/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
1/5
0/5
0/5
Technique / Mobility1.00
4/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
done
done
active
done
active

Equipment

Quiver
On feet
Around neck
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Ay ay captain! Turn into a pirate!
By Tale the Higher Archer level 6
78th Pyre 122nd year of Ascendancy at 17:48
see stats
Level 10 Got a character to level 10.
By Tale the Higher Archer level 10
3rd Summertide 122nd year of Ascendancy at 09:32
see stats

Log

Ran for 2 turns (stop reason: interesting terrain).

You don't see how to get there...


There is a teleporting circle to the surface here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.26 gold from the transmogrification of
iron shield of acid resistance (+15%) (0 def, 2 armour, 21 block).
You gain 1.37 gold from the transmogrification of
prismatic rough leather armour of fire resistance (3 def, 2 armour).
You gain 1.62 gold from the transmogrification of
prismatic iron mail armour of lightning resistance (2 def, 4 armour).
You gain 1.21 gold from the transmogrification of
cleansing iron mail armour (2 def, 4 armour).
You gain 1.14 gold from the transmogrification of
grounding iron helm of dexterity (+3) (0 def, 3 armour).
You gain 4.97 gold from the transmogrification of
scholar's pair of iron boots of speed (0 def, 3 armour).
You gain 0.95 gold from the transmogrification of
linen cloak of Iron Throne (1 def, 0 armour).
You gain 2.48 gold from the transmogrification of
potent ash magestaff of fate (17-20 power, 3 apr, cold element).
You gain 2.29 gold from the transmogrification of
elm starstaff of illumination (10-12 power, 2 apr, physical element).
You gain 2.90 gold from the transmogrification of
cruel ash starstaff (15-18 power, 3 apr, physical element).
You gain 2.38 gold from the transmogrification of
iron battleaxe of vileness (14-22 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (15-22 power, 1 apr).
You gain 2.09 gold from the transmogrification of
hateful steel battleaxe (22-32 power, 2 apr).
You gain 1.37 gold from the transmogrification of
copper ring of sensing.
You gain 1.35 gold from the transmogrification of
copper ring of power.
You gain 1.10 gold from the transmogrification of
insulating copper amulet of cunning (+3).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.