Loodobum the level 2 Halfling Archer by mgcsqrl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeEasy Roguelike
SexMale
RaceHalfling
ClassArcher
Level / Exp2 / 71%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity19 (base 16)
Constitution14 (base 13)
Magic10 (base 10)
Willpower10 (base 10)
Cunning16 (base 13)

Resources

Life140/140
Stamina103/103
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth18.815289237657
See Invisible18.815289237657

Offense: Mainhand

Damage25
Accuracy26
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (38.594633868923%)
Defense24
Ranged Defense24
Fatigue0
Physical Save14
Spell Save7
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Around waist
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log

You have no more inscription slots.
You are now inscribed with Infusion: Healing.

Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


Talent Infusion: Healing is ready to use.
There is a way to the next level here (press '' or right click to use).
Ran for 52 turns (stop reason: at exit).


You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 38 turns).
You gain 0.72 gold from the transmogrification of
reinforced iron shield of fire resistance (+16%) (0 def, 3 armour, 51 block).
You gain 0.66 gold from the transmogrification of
iron plate armour of acid resistance (0 def, 7 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 2.50 gold from the transmogrification of
acidic iron waraxe of paradox (12-16 power, 2 apr).
You gain 2.60 gold from the transmogrification of
potent elm starstaff of warding (12-14 power, 2 apr, darkness element).
You gain 1.88 gold from the transmogrification of
ranger's rough leather sling of acid.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron battleaxe (12-19 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.53 gold from the transmogrification of
teleportation rune (range 20; cd 14).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 24; cd 18).
You gain 0.57 gold from the transmogrification of
shatter afflictions rune (absorb 26; cd 13).
You gain 0.56 gold from the transmogrification of
shatter afflictions rune (absorb 21; cd 13).
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 12).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; physical; dur 2; cd 13).
You gain 0.69 gold from the transmogrification of
regeneration infusion (heal 64; 16 cd).
You gain 0.63 gold from the transmogrification of
healing infusion (heal 44; cd 11).
You gain 0.63 gold from the transmogrification of
healing infusion (heal 44; cd 11).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)