Bite the level 1 Ogre Wyrmic by Shibari

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceOgre
ClassWyrmic
Level / Exp1 / 0%
Sizebig
Lifes / Deaths

Primary Stats

Strength18 (base 15)
Dexterity9 (base 10)
Constitution11 (base 11)
Magic12 (base 10)
Willpower11 (base 13)
Cunning12 (base 10)

Resources

Life114/114
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage21
Accuracy13
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower12.5
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense0.65
Ranged Defense0.65
Fatigue6
Physical Save14.15
Spell Save12.05
Mental Save12.05

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

You somehow avoid the trap (Herk's Cutting Edge).

You somehow avoid the trap (Raber's Blunt Paradise).

You somehow avoid the trap (Sook's Runes and other Harmless Contraptions).

Ran for 13 turns (stop reason: didn't move).


Saving done.


Shadow casts Phase Door.


Shadow casts Phase Door.

Shadow casts Phase Door.


Shadow casts Phase Door.


Shadow casts Phase Door.


Shadow casts Phase Door.

Shadow casts Phase Door.


Shadow casts Phase Door.


Ran for 12 turns (stop reason: didn't move).


Ran for 7 turns (stop reason: didn't move).


Shadow casts Phase Door.

Shadow casts Phase Door.