Mindrouge the level 6 Shalore Rogue by Shibari

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.1
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceShalore
ClassRogue
Level / Exp6 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity14 (base 13)
Constitution10 (base 10)
Magic12 (base 10)
Willpower13 (base 10)
Cunning16 (base 15)

Resources

Life145/145
Stamina122/122
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy20
Crit Chance10%
APR5
Speed1.00

Offense: Offhand

Damage7
Accuracy20
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower15.5
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense2.4
Ranged Defense2.4
Fatigue6
Physical Save7
Spell Save8.75
Mental Save10.15

Defense: Resistances

All 0%( 70%)

Inscriptions (2/3)

Runes
Runes

Class Talents

Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual weapons1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Technique / Acrobatics1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
1/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Mindrouge picks up (i.):
Sulfurspitter (0 def, 2 armour).

Ran for 6 turns (stop reason: didn't move).


You feel a surge of power as a powerful creature falls nearby.


There is an exit to the worldmap here (press '' or right click to use).

You gain 2.57 gold from the transmogrification of
blazing pouch of dwarven-steel shots of accuracy (17/17, 35.5-42.6 power, 3 apr).
You gain 1.34 gold from the transmogrification of
dwarven-steel shield of physical resistance (+12%) (8 def, 2 armour, 80.5 block).
You gain 2.20 gold from the transmogrification of
acidic dwarven-steel shield (8 def, 2 armour, 80.5 block).
You gain 14.25 gold from the transmogrification of
Urthekan the dwarven-steel plate armour (5 def, 11 armour).
You gain 3.36 gold from the transmogrification of
dwarven-steel mail armour of implacability (3 def, 13 armour).
You gain 1.68 gold from the transmogrification of
dwarven-steel mail armour of acid resistance (3 def, 8 armour).
You gain 6.70 gold from the transmogrification of
Eremerath the dwarven-steel mail armour (3 def, 8 armour).
You gain 2.20 gold from the transmogrification of
grounding cashmere wizard hat of balance (2 def, 0 armour).
You gain 1.91 gold from the transmogrification of
clarifying cashmere wizard hat of corrosion (+18%) (2 def, 0 armour).
You gain 6.15 gold from the transmogrification of
Sulfurspitter (0 def, 2 armour).
You gain 1.39 gold from the transmogrification of
mindwoven cashmere robe of lightning (+18%) (2 def, 0 armour).
You gain 2.87 gold from the transmogrification of
yew vilestaff of power (20-24 power, 4 apr, blight element).
You gain 2.49 gold from the transmogrification of
flaming dwarven-steel mace of projection (25-35 power, 4 apr).
You gain 7.30 gold from the transmogrification of
elven-wood longbow 'Jetmire'.
You gain 2.25 gold from the transmogrification of
dwarven-steel greatsword of phasing (38.5-61.6 power, 16 apr).
You gain 3.76 gold from the transmogrification of
balanced dwarven-steel dagger of persecution (16.5-21.45 power, 7 apr).
You gain 3.07 gold from the transmogrification of
warrior's gold amulet of mastery (0.14 Cunning / Dirty fighting).
You gain 2.28 gold from the transmogrification of
shielding rune of the titan (absorb 290 for 5 turns).
There is a Last Hope (Town) here (press '' or right click to use).
Saving game...

Saving done.