CrayPal the level 15 Ghoul Sun Paladin by craynor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.1
Addons
Steamtech UI 1.0.5
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceGhoul
ClassSun Paladin
Level / Exp15 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength39.252931520016 (base 21)
Dexterity21 (base 10)
Constitution35.252931520016 (base 22)
Magic45 (base 41)
Willpower11 (base 10)
Cunning17 (base 10)

Resources

Life584/584
Positive0/52
Healing Factor1.15
Regeneration3.0475

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2
Infravision7

Offense: Mainhand

Damage27
Accuracy24
Crit Chance3%
APR22
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower40.666666666667
Crit Chance3%
Speed1

Offense: Mind

Mindpower19.5
Crit Chance3%
Speed1

Offense: Damage Bonus

Mind+3%
Blight+4%
Arcane+10%
Cold+15%
All0%

Defense: Base

Armour (hardiness)33 (30%)
Defense22.425
Ranged Defense22.425
Fatigue25
Physical Save23.038526032006
Spell Save19.6
Mental Save9.8

Defense: Resistances

Acid+ 10%( 70%)
Cold+ 42%( 70%)
All 0%( 70%)
Darkness+ 11%( 70%)
Light+ 11%( 70%)
Temporal+ 10%( 70%)
Lightning+ 7%( 70%)
Fire+ 17%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Instadeath Resistance100%
Fear Resistance100%
Pinning Resistance22%
Poison Resistance80%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Guardian1.30
5/5
1/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Celestial / Sun1.00
1/5
1/5
1/5
4/5

Generic Talents

Celestial / Light1.30
1/5
1/5
3/5
1/5
Undead / Ghoul1.10
1/5
1/5
2/5
0/5
Celestial / Chants1.30
1/5
1/5
2/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

active
done
done
active
active
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By CrayPal the Ghoul Sun Paladin level 10
16th Dusk 122nd year of Ascendancy at 07:38
see stats
The Right thing to do (Exploration mode) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By CrayPal the Ghoul Sun Paladin level 13
72nd Dusk 122nd year of Ascendancy at 02:22
see stats

Log

There is a previous level here (press '' or right click to use).
Ran for 69 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Long tunnel to the island of Rel here (press '' or right click to use).
Ran for 69 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 69 turns (stop reason: at exit).


CrayPal wears(replacing):
Frost Treads (1 def, 4 armour).

You gain 0.10 gold from the transmogrification of
ash totem of cure illness [power 2] (20 cooldown).
You gain 0.35 gold from the transmogrification of
quick steel torque of psychoportation [power 25] (20 cooldown).
You gain 2.97 gold from the transmogrification of
flaming steel shield of gloom (6 def, 2 armour, 15.5 dam, 39 block).
You gain 0.99 gold from the transmogrification of
cured leather armour of lightning resistance (2 def, 4 armour).
You gain 5.70 gold from the transmogrification of
yew vilestaff 'Blastnigh' (20-24 power, 4 apr, blight damage).
You gain 4.74 gold from the transmogrification of
plaguebringer's steel greatsword (21-33.6 power, 2 apr).
You gain 20.00 gold from the transmogrification of
Spectral Blade (24-38.4 power, 25 apr).
You gain 2.86 gold from the transmogrification of
steel greatmaul of vileness (29-43.5 power, 2 apr).
You gain 1.33 gold from the transmogrification of
steel greatmaul of crippling (29-43.5 power, 2 apr).
You gain 2.43 gold from the transmogrification of
huntsman's steel dagger of crippling (10-13 power, 6 apr).
You gain 3.79 gold from the transmogrification of
flaming dwarven-steel dagger of corruption (15-19.5 power, 7 apr).
You gain 2.62 gold from the transmogrification of
huntsman's dwarven-steel battleaxe (28.5-42.75 power, 2 apr).
You gain 1.13 gold from the transmogrification of
sun infusion of the wizard (rad 6; power 75; turns 5; dispells darkness).
You gain 1.27 gold from the transmogrification of
healing infusion of the psychic (heal 123).
There is a next level here (press '' or right click to use).