










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Writhing One |
| Level / Exp | 42 / 2% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 94 (base 60) |
| Dexterity | 11 (base 10) |
| Constitution | 82 (base 45) |
| Magic | 67 (base 60) |
| Willpower | 18 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 1854/1854 |
| Insanity | 99/100 |
| Healing Factor | 1.9985714285714 |
| Regeneration | 8.4939285714284 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +110% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 163 |
| Accuracy | 47 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +18% |
| Darkness | +18% |
| Physical | +8% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 52 (87.462686567164%) |
| Defense | 24 |
| Ranged Defense | 25 |
| Fatigue | 27 |
| Physical Save | 46 |
| Spell Save | 24 |
| Mental Save | 16 |
Defense: Resistances
| Arcane | + 48%( 70%) |
| Darkness | + 47%( 70%) |
| Cold | + 52%( 70%) |
| All | + 45%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 80% |
| Disarm Resistance | 24% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 7 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 290.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 121.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 53 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 147.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Class Talents
| Demented / Tentacles | 1.60 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Demented / Controlled horrors | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Demented / Slow death | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Demented / Beyond sanity | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
| beneficial effect | 2 pustules increasing resistance by 8%. Putrescent Pustule |
| beneficial effect | The target's global speed is increased by 30%. Ghoulish Leap |
| beneficial effect | The target is surrounded by a magical shield, absorbing 322/328 damage before it crumbles. Damage Shield |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+5 eff.) Light radius: +5 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | defender's voratun helm of knowledge (7 def, 9 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +9 Defense: +7 (+3 eff.) Fatigue: +5% Changes stats: +4 Cun / +4 Wil Changes resistances: +6% all Physical save: +11 (+4 eff.) Mindpower: +5 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | quick ash totem of thorny skin [power 23] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 23 and armour hardiness by 40%, putting all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gladiator's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +6 Str / +6 Con Life regen: +0.50 Maximum life: +53.00 Healing mod.: +21% Rings can have magical properties. |
| On fingers | mule's steel ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Maximum encumbrance: +23 Life regen: +0.80 Maximum life: +42.00 Healing mod.: +12% Rings can have magical properties. |
| Around waist | rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
| In main hand | balanced dwarven-steel longsword of massacre (30-42 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 30.0 - 42.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +8 (+4 eff.) Disarm immunity: +24% Sharp, long, and deadly. |
| On hands | hardened leather gloves of dispersion (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 10 arcane Changes stats: +4 Mag / +4 Wil Changes resistances: +5% arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | fortifying voratun plate armour of Eyal (9 def, 16 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+4 eff.) Fatigue: +26% Changes stats: +3 Str / +6 Con Life regen: +2.70 Maximum life: +180.00 Healing mod.: +24% A suit of armour made of metal plates. |
| Cloak | cashmere cloak 'Sootoblivion' (2 def, 8 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +5 Str / +3 Mag / +2 Wil / +3 Con Changes resistances: +3% darkness / +12% cold Physical save: +7 (+2 eff.) Maximum life: +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | enraging voratun amulet of perfection (0.30 Demented / Tentacles,0.30 Demented / Beyond sanity)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +7 (+2 eff.) Changes damage: +8% physical Talent masteries: +0.30 Demented / Tentacles +0.30 Demented / Beyond sanity Combat speed: +10% Amulets can have magical properties. |
Inventory
stabilizing voratun amulet of perfection (0.40 Cunning / Survival,0.40 Demented / Path of horror)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +23% temporal Talent masteries: +0.40 Cunning / Survival +0.40 Demented / Path of horror Pinning immunity: +44% Knockback immunity: +30% Amulets can have magical properties. |
warbringer's voratun battleaxe (58.5-87.75 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Physical power: +16 (+3 eff.) Changes stats: +6 Con Changes resistances penetration: +20% physical Disarm immunity: +46% Massive two-handed battleaxes. |
Newly picked upradiant voratun plate armour of Eyal (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+4 eff.) Fatigue: +26% Damage when hit (Melee): 11 light Changes stats: +5 Wil Changes resistances: +24% blight / +23% darkness Life regen: +3.00 Maximum life: +76.00 Light radius: +2 Healing mod.: +23% A suit of armour made of metal plates. |
voratun plate armour of the deep (9 def, 20 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +9 (+4 eff.) Fatigue: +26% Changes resistances: +13% acid / +14% cold Allows you to breathe in: water A suit of armour made of metal plates. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By The Great Maw the Ghoul Writhing One level 19
76th Pyre 122nd year of Ascendancy at 06:31 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By The Great Maw the Ghoul Writhing One level 36
79th Pyre 122nd year of Ascendancy at 14:46 see stats
Level 10 (Roguelike)
Got a character to level 10.By The Great Maw the Ghoul Writhing One level 10
75th Pyre 122nd year of Ascendancy at 04:01 see stats
Level 20 (Roguelike)
Got a character to level 20.By The Great Maw the Ghoul Writhing One level 20
76th Pyre 122nd year of Ascendancy at 09:33 see stats
Level 30 (Roguelike)
Got a character to level 30.By The Great Maw the Ghoul Writhing One level 30
77th Pyre 122nd year of Ascendancy at 22:18 see stats
Level 40 (Roguelike)
Got a character to level 40.By The Great Maw the Ghoul Writhing One level 40
1st Mirth 122nd year of Ascendancy at 09:10 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By The Great Maw the Ghoul Writhing One level 41
1st Mirth 122nd year of Ascendancy at 20:45 see stats
Log
The Great Maw receives 137 healing from The Great Maw's purging blight area effect.
The Great Maw's purging blight area effect hits Worm that walks (servant of The Great Maw) for 0 blight, 8 healing (0 total damage) [8 healing].
The Great Maw's purging blight area effect hits Decaying devourer for 33 blight damage.
The Great Maw's purging blight area effect hits Decaying devourer for 20 blight damage.
The Great Maw's purging blight area effect hits Decaying devourer for 23 blight damage.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Character control switched to worm that walks (servant of The Great Maw).
Worm that walks (servant of The Great Maw) deactivates Infestation.
Worm that walks (servant of The Great Maw) activates Infestation.
Worm that walks (servant of The Great Maw) deactivates Ruin.
Worm that walks (servant of The Great Maw) activates Ruin.
Worm that walks (servant of The Great Maw) deactivates Worm that Walks Link.
Worm that walks (servant of The Great Maw) activates Worm that Walks Link.
Character control switched to The Great Maw.
Worm that walks (servant of The Great Maw) HEALS from blight damage!
The Great Maw receives 138 healing from The Great Maw's purging blight area effect.
The Great Maw's purging blight area effect hits Worm that walks (servant of The Great Maw) for 0 blight, 17 healing (0 total damage) [17 healing].
The Great Maw's purging blight area effect hits Decaying devourer for 29 blight damage.
The Great Maw's purging blight area effect hits Decaying devourer for 25 blight damage.
The Great Maw's purging blight area effect hits Decaying devourer for 39 blight damage.
Worm that walks (servant of The Great Maw) deactivates Infestation.
Worm that walks (servant of The Great Maw) deactivates Ruin.
Worm that walks (servant of The Great Maw) deactivates Worm that Walks Link.
Decaying devourer no longer revels in blood quite so much.
The shield around The Great Maw crumbles.
The Great Maw slows down.


































































