Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Doombringer |
| Level / Exp | 42 / 56% |
| Size | small |
| Lifes / Deaths | Killed by demonic clerk at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:06 / 95Killed by ultimate shivgoroth at level 6 on the 77th Pyre 122nd year of Ascendancy at 16:53 Killed by large white snake at level 6 on the 77th Pyre 122nd year of Ascendancy at 20:57 Killed by greater shivgoroth at level 6 on the 77th Pyre 122nd year of Ascendancy at 21:34 Killed by Layylaith the thief at level 9 on the 1st Flare 122nd year of Ascendancy at 14:35 Killed by Assassin Lord at level 9 on the 1st Flare 122nd year of Ascendancy at 21:11 Killed by Assassin Lord at level 9 on the 1st Flare 122nd year of Ascendancy at 22:37 Killed by Assassin Lord at level 9 on the 2nd Flare 122nd year of Ascendancy at 02:34 Killed by Assassin Lord at level 9 on the 2nd Flare 122nd year of Ascendancy at 03:22 Killed by degenerated skeleton warrior at level 13 on the 17th Dusk 122nd year of Ascendancy at 22:28 Killed by war hound at level 15 on the 45th Dusk 122nd year of Ascendancy at 05:57 Killed by ritch flamespitter at level 15 on the 45th Dusk 122nd year of Ascendancy at 07:11 Killed by ritch flamespitter at level 15 on the 45th Dusk 122nd year of Ascendancy at 09:08 Killed by oozing horror at level 16 on the 46th Dusk 122nd year of Ascendancy at 00:41 Killed by oozing horror at level 16 on the 46th Dusk 122nd year of Ascendancy at 01:26 Killed by devourer at level 16 on the 46th Dusk 122nd year of Ascendancy at 05:35 Killed by Battla at level 16 on the 46th Dusk 122nd year of Ascendancy at 06:04 Killed by Weirdling Beast at level 16 on the 46th Dusk 122nd year of Ascendancy at 09:09 Killed by Weirdling Beast at level 16 on the 46th Dusk 122nd year of Ascendancy at 10:55 Killed by Weirdling Beast at level 16 on the 46th Dusk 122nd year of Ascendancy at 13:07 Killed by Weirdling Beast at level 16 on the 46th Dusk 122nd year of Ascendancy at 15:02 Killed by Weirdling Beast at level 16 on the 46th Dusk 122nd year of Ascendancy at 18:22 Killed by blade horror at level 16 on the 46th Dusk 122nd year of Ascendancy at 22:21 Killed by Battla at level 16 on the 46th Dusk 122nd year of Ascendancy at 23:47 Killed by ritch flamespitter at level 16 on the 47th Dusk 122nd year of Ascendancy at 02:25 Killed by oozing horror at level 16 on the 47th Dusk 122nd year of Ascendancy at 08:21 Killed by luminous horror at level 16 on the 47th Dusk 122nd year of Ascendancy at 08:37 Killed by luminous horror at level 16 on the 47th Dusk 122nd year of Ascendancy at 11:02 Killed by Weirdling Beast at level 16 on the 47th Dusk 122nd year of Ascendancy at 12:20 Killed by Battla at level 16 on the 47th Dusk 122nd year of Ascendancy at 14:54 Killed by Weirdling Beast at level 16 on the 47th Dusk 122nd year of Ascendancy at 17:25 Killed by Weirdling Beast at level 16 on the 47th Dusk 122nd year of Ascendancy at 18:45 Killed by Weirdling Beast at level 16 on the 47th Dusk 122nd year of Ascendancy at 20:30 Killed by Weirdling Beast at level 16 on the 47th Dusk 122nd year of Ascendancy at 22:36 Killed by Weirdling Beast at level 16 on the 47th Dusk 122nd year of Ascendancy at 23:30 Killed by Weirdling Beast at level 16 on the 48th Dusk 122nd year of Ascendancy at 00:49 Killed by Weirdling Beast at level 16 on the 48th Dusk 122nd year of Ascendancy at 02:34 Killed by Weirdling Beast at level 16 on the 48th Dusk 122nd year of Ascendancy at 03:06 Killed by umbral horror at level 16 on the 49th Dusk 122nd year of Ascendancy at 17:17 Killed by wretchling at level 16 on the 50th Dusk 122nd year of Ascendancy at 02:13 Killed by thief at level 17 on the 51st Dusk 122nd year of Ascendancy at 10:58 Killed by Weirdling Beast at level 18 on the 65th Dusk 122nd year of Ascendancy at 20:24 Killed by Weirdling Beast at level 18 on the 65th Dusk 122nd year of Ascendancy at 22:48 Killed by Weirdling Beast at level 18 on the 66th Dusk 122nd year of Ascendancy at 02:35 Killed by Weirdling Beast at level 18 on the 66th Dusk 122nd year of Ascendancy at 07:34 Killed by Weirdling Beast at level 18 on the 66th Dusk 122nd year of Ascendancy at 09:59 Killed by gigantic gravity worm at level 19 on the 73rd Dusk 122nd year of Ascendancy at 09:30 Killed by dolleg at level 20 on the 74th Dusk 122nd year of Ascendancy at 00:05 Killed by fire imp at level 21 on the 75th Dusk 122nd year of Ascendancy at 10:34 Killed by venom wyrm at level 22 on the 1st Haze 122nd year of Ascendancy at 08:18 Killed by venom wyrm at level 22 on the 1st Haze 122nd year of Ascendancy at 08:37 Killed by snow giant boulder thrower at level 23 on the 13rd Haze 122nd year of Ascendancy at 09:18 Killed by snow giant boulder thrower at level 23 on the 13rd Haze 122nd year of Ascendancy at 22:43 Killed by elven mage at level 25 on the 16th Haze 122nd year of Ascendancy at 16:19 Killed by elven warrior at level 25 on the 16th Haze 122nd year of Ascendancy at 20:53 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 17th Haze 122nd year of Ascendancy at 08:39 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 17th Haze 122nd year of Ascendancy at 08:48 Killed by Battla at level 25 on the 17th Haze 122nd year of Ascendancy at 09:29 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 17th Haze 122nd year of Ascendancy at 11:17 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 17th Haze 122nd year of Ascendancy at 12:43 Killed by Kryl-Feijan at level 25 on the 17th Haze 122nd year of Ascendancy at 14:45 Killed by elven cultist at level 26 on the 17th Haze 122nd year of Ascendancy at 17:14 Killed by elven warrior at level 26 on the 17th Haze 122nd year of Ascendancy at 21:42 Killed by Xanynor the elven guard at level 26 on the 18th Haze 122nd year of Ascendancy at 01:06 Killed by elven cultist at level 26 on the 18th Haze 122nd year of Ascendancy at 03:39 Killed by Xanynor the elven guard at level 26 on the 18th Haze 122nd year of Ascendancy at 05:31 Killed by elven blood mage at level 26 on the 18th Haze 122nd year of Ascendancy at 05:56 Killed by elven blood mage at level 27 on the 56th Haze 122nd year of Ascendancy at 08:19 Killed by elven corruptor at level 27 on the 56th Haze 122nd year of Ascendancy at 09:48 Killed by Shasshhiy'Kaish at level 27 on the 56th Haze 122nd year of Ascendancy at 15:19 Killed by ritch flamespitter at level 27 on the 56th Haze 122nd year of Ascendancy at 19:48 Killed by fire drake at level 28 on the 57th Haze 122nd year of Ascendancy at 03:59 Killed by skeleton mage at level 28 on the 2nd Decay 122nd year of Ascendancy at 19:58 Killed by Borfast the Broken at level 29 on the 4th Decay 122nd year of Ascendancy at 01:52 Killed by naga myrmidon at level 34 on the 9th Regrowth 123rd year of Ascendancy at 22:14 Killed by Slasul at level 34 on the 10th Regrowth 123rd year of Ascendancy at 08:12 Killed by orc high pyromancer at level 36 on the 23rd Regrowth 123rd year of Ascendancy at 14:33 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 24th Regrowth 123rd year of Ascendancy at 13:44 Killed by Elelle the orc high cryomancer at level 37 on the 24th Regrowth 123rd year of Ascendancy at 15:21 Killed by orc necromancer at level 37 on the 25th Regrowth 123rd year of Ascendancy at 04:48 Killed by orc pyromancer at level 39 on the 49th Regrowth 123rd year of Ascendancy at 23:30 Killed by orc high cryomancer at level 40 on the 50th Regrowth 123rd year of Ascendancy at 02:02 Killed by overpowered greater multi-hued wyrm at level 40 on the 50th Regrowth 123rd year of Ascendancy at 15:34 Killed by overpowered greater multi-hued wyrm at level 40 on the 50th Regrowth 123rd year of Ascendancy at 17:10 Killed by overpowered greater multi-hued wyrm at level 40 on the 50th Regrowth 123rd year of Ascendancy at 19:10 Killed by multi-hued drake at level 40 on the 50th Regrowth 123rd year of Ascendancy at 21:08 Killed by multi-hued drake at level 40 on the 50th Regrowth 123rd year of Ascendancy at 22:22 Killed by multi-hued drake at level 40 on the 50th Regrowth 123rd year of Ascendancy at 23:04 Killed by overpowered greater multi-hued wyrm at level 41 on the 51st Regrowth 123rd year of Ascendancy at 00:19 Killed by overpowered greater multi-hued wyrm at level 41 on the 51st Regrowth 123rd year of Ascendancy at 00:59 Killed by overpowered greater multi-hued wyrm at level 41 on the 51st Regrowth 123rd year of Ascendancy at 01:21 Killed by overpowered greater multi-hued wyrm at level 41 on the 51st Regrowth 123rd year of Ascendancy at 02:54 Killed by overpowered greater multi-hued wyrm at level 41 on the 51st Regrowth 123rd year of Ascendancy at 03:54 Killed by multi-hued drake at level 41 on the 51st Regrowth 123rd year of Ascendancy at 05:45 Killed by overpowered greater multi-hued wyrm at level 42 on the 51st Regrowth 123rd year of Ascendancy at 08:27 |
Primary Stats
| Strength | 96 (base 60) |
| Dexterity | 13 (base 10) |
| Constitution | 41 (base 12) |
| Magic | 97 (base 60) |
| Willpower | 39 (base 10) |
| Cunning | 82 (base 46) |
Resources
| Mana | 428/428 |
| Vim | 165/174 |
| Life | 958/958 |
| Positive | 151/153 |
| Stamina | 336/336 |
| Healing Factor | 1 |
| Regeneration | 1.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +133.72307323196% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
| See Stealth | 12 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 215 |
| Accuracy | 36 |
| Crit Chance | 58% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 64.25 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44.033333333333 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| All | +15% |
Offense: Damage Penetration
| All | +10% |
Defense: Base
| Armour (hardiness) | 90.92 (100%) |
| Defense | 45.683333333333 |
| Ranged Defense | 45.683333333333 |
| Fatigue | 9 |
| Physical Save | 65.642626930069 |
| Spell Save | 60.055126930069 |
| Mental Save | 42.075 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Silence Resistance | 17% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 460 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 213.82 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 50. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 446.47 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Torture | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Fearfire | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Wrath | 1.80 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Corruption / Brutality | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Corruption / Oppression | 1.40 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Eternal Suffering |
| talent | Chant of Fortitude |
| talent | Horrifying Blows |
| talent | Premonition |
| beneficial effect | The target's spellpower has been increased by 3. Spellsurge |
| beneficial effect | The target is surrounded by a magical shield, absorbing 223/223 damage before it crumbles. Damage Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by master vampire. Escort: lost anorithil (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 408. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +20 Armour Hardiness: +20% Defense: +8 Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. This item has been sent to the Item's Vault. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 36.23 cold damage and 48.83 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 225.91 fire and 216.15 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 33 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Xerylle XerylleInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 Armour penetration: +9 Defense: +9 Changes stats: +5 Cun / +4 Wil Changes resistances: +3% acid / +30% fire / +6% darkness Changes damage: +12% fire Spell save: +6 Mindpower: +6 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. This item has been sent to the Item's Vault. |
| On fingers | Glory of the Pride Glory of the PrideRequires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Armour Hardiness: +20% Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. This item has been sent to the Item's Vault. |
| Around waist | ravager's drakeskin leather belt of the vagrant ravager's drakeskin leather belt of the vagrantInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances penetration: +11% physical Changes damage: +17% physical Mental save: +8 Mindpower: +6 A belt that goes around your waist. |
| In main hand | Dethblyd (70-112 power, 18 apr) Dethblyd (70-112 power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stats: 10% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +18 Physical crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. This item has been sent to the Item's Vault. |
| On hands | Will of Ul'Gruth (0 def, 15 armour) Will of Ul'Gruth (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality When used to modify unarmed attacks: Base power: 38.0 - 53.2 Uses stats: 40% Dex, 40% Cun, 10% Mag, 40% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +7.0% Attack speed: 83% When this weapon hits: Obliterating Smash (20% chance level 3). Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) : Effective talent level: 5.4 Power cost: 25 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 185% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 21. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. This item has been sent to the Item's Vault. |
| Main armor | The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 Armour: +35 Defense: +25 Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression +0.20 Corruption / Wrath Physical save: +15 Spell save: +25 Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. It can be used to activate talent Link of Pain (costing 15 power out of 15/15) : Effective talent level: 3.6 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" This item has been sent to the Item's Vault. |
| Cloak | Airmark the cashmere cloak (2 def, 0 armour) Airmark the cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Damage when hit (Melee): 16 acid Changes stats: +3 Mag / +3 Wil Changes resistances: +6% acid Changes damage: +3% lightning / +3% acid Spell save: +7 Maximum mana: +52.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's stralite amulet of manastreaming wanderer's stralite amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +7 Dex / +3 Mag / +8 Cun / +7 Con Life regen: +1.00 Stamina each turn: +0.30 Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +45.00 Movement speed: +10% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
Storm Fury Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When wielded/worn: Ranged Defense: +15 Damage (Ranged): 75 lightning Changes stats: +5 Dex / +7 Mag Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 Movement speed: +10% Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
The Black Spike (48-67.2 power, 20 apr) The Black Spike (48-67.2 power, 20 apr)Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +15% darkness Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Damage when hit (Melee): 60 ice Changes stats: +7 Mag Changes resistances: +25% cold / -15% fire / +8% all It can be used to release a blast of ice, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Radiance (15 def, 0 armour) Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 Damage when hit (Melee): 30 blinding light Changes stats: +10 Dex / +6 Cun / +8 Mag Changes resistances: +20% light / +20% darkness Changes resistances cap: +10% light Changes damage: +15% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Radiance +0.20 Spell / Phantasm +0.20 Celestial / Light Spellpower: +8 It can be used to activate talent Barrier (costing 40 power out of 40/40) : Effective talent level: 2.4 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 240 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 Life regen: +0.20 Mindpower: +12 Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 Damage when hit (Melee): 15 arcane Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 Mental save: +15 Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area, costing 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 220.31 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 220.31 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Battla the Yeek Doombringer level 31
10th Decay 122nd year of Ascendancy at 11:52 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Battla the Yeek Doombringer level 31
8th Decay 122nd year of Ascendancy at 18:49 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Battla the Yeek Doombringer level 27
57th Haze 122nd year of Ascendancy at 01:08 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Battla the Yeek Doombringer level 40
50th Regrowth 123rd year of Ascendancy at 15:16 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Battla the Yeek Doombringer level 36
19th Regrowth 123rd year of Ascendancy at 18:33 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Battla the Yeek Doombringer level 13
24th Dusk 122nd year of Ascendancy at 20:27 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Battla the Yeek Doombringer level 34
10th Regrowth 123rd year of Ascendancy at 08:43 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Battla the Yeek Doombringer level 32
5th Allure 123rd year of Ascendancy at 12:25 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Battla the Yeek Doombringer level 22
76th Dusk 122nd year of Ascendancy at 07:50 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Battla the Yeek Doombringer level 26
36th Haze 122nd year of Ascendancy at 06:02 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Battla the Yeek Doombringer level 35
10th Regrowth 123rd year of Ascendancy at 11:28 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Battla the Yeek Doombringer level 6
77th Pyre 122nd year of Ascendancy at 16:34 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Battla the Yeek Doombringer level 19
66th Dusk 122nd year of Ascendancy at 15:08 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Battla the Yeek Doombringer level 42
51st Regrowth 123rd year of Ascendancy at 09:55 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Battla the Yeek Doombringer level 10
8th Dusk 122nd year of Ascendancy at 05:54 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Battla the Yeek Doombringer level 20
73rd Dusk 122nd year of Ascendancy at 15:01 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Battla the Yeek Doombringer level 30
7th Decay 122nd year of Ascendancy at 05:36 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Battla the Yeek Doombringer level 40
50th Regrowth 123rd year of Ascendancy at 01:28 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Battla the Yeek Doombringer level 22
76th Dusk 122nd year of Ascendancy at 08:53 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Battla the Yeek Doombringer level 39
43rd Regrowth 123rd year of Ascendancy at 12:08 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Battla the Yeek Doombringer level 23
12nd Haze 122nd year of Ascendancy at 23:11 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Battla the Yeek Doombringer level 38
42nd Regrowth 123rd year of Ascendancy at 09:17 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Battla the Yeek Doombringer level 36
24th Regrowth 123rd year of Ascendancy at 08:35 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Battla the Yeek Doombringer level 33
5th Allure 123rd year of Ascendancy at 13:45 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Battla the Yeek Doombringer level 9
1st Flare 122nd year of Ascendancy at 22:21 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Battla the Yeek Doombringer level 9
7th Mirth 122nd year of Ascendancy at 23:49 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Battla the Yeek Doombringer level 36
12nd Regrowth 123rd year of Ascendancy at 14:11 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Battla the Yeek Doombringer level 32
5th Allure 123rd year of Ascendancy at 09:41 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Battla the Yeek Doombringer level 19
73rd Dusk 122nd year of Ascendancy at 02:46 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Battla the Yeek Doombringer level 30
8th Decay 122nd year of Ascendancy at 15:46 see stats
Log
There is a Entrance to a dark crypt here (press '' or right click to use).
Today is the 54th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:00.
Today is the 55th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.
There is a A way into the caverns of Ardhungol here (press '' or right click to use).
There is a ladder to worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is a A way into the caverns of Ardhungol here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 56th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:33.
There is a Gates of Morning (Town) here (press '' or right click to use).
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Battla casts Barrier.
Battla's spell attains critical power!
Battla is surging arcane power.
A shield forms around Battla.
Saving done.
Ran for 1 turns (stop reason: didn't move).
