











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Writhing One |
| Level / Exp | 27 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by Dabbond the thalore at level 11 on the 8th Flare 122nd year of Ascendancy at 10:24 / 128Killed by Stcefel the halfling at level 11 on the 24th Dusk 122nd year of Ascendancy at 04:23 Killed by Layuda the Guard at level 11 on the 25th Dusk 122nd year of Ascendancy at 04:34 Killed by Emolranne the Guard at level 12 on the 25th Dusk 122nd year of Ascendancy at 19:39 Killed by Nerita the Thug at level 12 on the 25th Dusk 122nd year of Ascendancy at 22:07 Killed by Nerita the Thug at level 12 on the 26th Dusk 122nd year of Ascendancy at 02:36 Killed by Bandit Leader Ematha at level 12 on the 26th Dusk 122nd year of Ascendancy at 05:45 Killed by Bandit Leader Ematha at level 12 on the 26th Dusk 122nd year of Ascendancy at 07:49 Killed by multi-hued crystal at level 14 on the 27th Dusk 122nd year of Ascendancy at 13:50 Killed by Yorinobu at level 15 on the 29th Dusk 122nd year of Ascendancy at 12:41 Killed by ultimate gwelgoroth at level 15 on the 32nd Dusk 122nd year of Ascendancy at 08:56 Killed by greater gwelgoroth at level 15 on the 32nd Dusk 122nd year of Ascendancy at 10:57 Killed by ultimate gwelgoroth at level 15 on the 32nd Dusk 122nd year of Ascendancy at 12:56 Killed by bloated horror at level 16 on the 39th Dusk 122nd year of Ascendancy at 07:35 Killed by slaver at level 16 on the 55th Dusk 122nd year of Ascendancy at 19:41 Killed by Ce'Nagatha the slaver at level 16 on the 55th Dusk 122nd year of Ascendancy at 21:22 Killed by slaver at level 16 on the 56th Dusk 122nd year of Ascendancy at 00:11 Killed by enthralled slave at level 16 on the 56th Dusk 122nd year of Ascendancy at 19:15 Killed by storm drake hatchling at level 17 on the 58th Dusk 122nd year of Ascendancy at 13:52 Killed by Bethuna the great wolf at level 17 on the 58th Dusk 122nd year of Ascendancy at 18:01 Killed by Bethuna the great wolf at level 17 on the 58th Dusk 122nd year of Ascendancy at 20:00 Killed by Zubissra the dredgling at level 17 on the 59th Dusk 122nd year of Ascendancy at 01:12 Killed by Xynor the netherworm mass at level 17 on the 59th Dusk 122nd year of Ascendancy at 02:08 Killed by giant army ant at level 17 on the 59th Dusk 122nd year of Ascendancy at 05:20 Killed by Isona the giant green ant at level 17 on the 59th Dusk 122nd year of Ascendancy at 06:38 Killed by cutpurse at level 17 on the 59th Dusk 122nd year of Ascendancy at 08:01 Killed by Saleldalle the snow giant boulder thrower at level 17 on the 59th Dusk 122nd year of Ascendancy at 08:17 Killed by cutpurse at level 17 on the 59th Dusk 122nd year of Ascendancy at 08:32 Killed by bloated horror at level 17 on the 59th Dusk 122nd year of Ascendancy at 09:39 Killed by Siloldalle the orc assassin at level 17 on the 59th Dusk 122nd year of Ascendancy at 12:19 Killed by Siloldalle the orc assassin at level 17 on the 59th Dusk 122nd year of Ascendancy at 14:17 Killed by Siloldalle the orc assassin at level 17 on the 59th Dusk 122nd year of Ascendancy at 15:42 Killed by armoured skeleton warrior at level 17 on the 59th Dusk 122nd year of Ascendancy at 18:34 Killed by armoured skeleton warrior at level 17 on the 59th Dusk 122nd year of Ascendancy at 20:09 Killed by Siloldalle the orc assassin at level 17 on the 60th Dusk 122nd year of Ascendancy at 03:56 Killed by armoured skeleton warrior at level 17 on the 60th Dusk 122nd year of Ascendancy at 05:28 Killed by armoured skeleton warrior at level 17 on the 60th Dusk 122nd year of Ascendancy at 07:41 Killed by Siloldalle the orc assassin at level 17 on the 60th Dusk 122nd year of Ascendancy at 09:16 Killed by armoured skeleton warrior at level 17 on the 60th Dusk 122nd year of Ascendancy at 11:13 Killed by vampire at level 17 on the 60th Dusk 122nd year of Ascendancy at 21:09 Killed by armoured skeleton warrior at level 17 on the 60th Dusk 122nd year of Ascendancy at 22:12 Killed by armoured skeleton warrior at level 17 on the 61st Dusk 122nd year of Ascendancy at 00:56 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 61st Dusk 122nd year of Ascendancy at 02:03 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 61st Dusk 122nd year of Ascendancy at 04:22 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 61st Dusk 122nd year of Ascendancy at 05:45 Killed by armoured skeleton warrior at level 17 on the 61st Dusk 122nd year of Ascendancy at 06:30 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 61st Dusk 122nd year of Ascendancy at 07:00 Killed by armoured skeleton warrior at level 17 on the 61st Dusk 122nd year of Ascendancy at 09:15 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 61st Dusk 122nd year of Ascendancy at 11:06 Killed by armoured skeleton warrior at level 17 on the 61st Dusk 122nd year of Ascendancy at 12:15 Killed by armoured skeleton warrior at level 17 on the 61st Dusk 122nd year of Ascendancy at 14:45 Killed by armoured skeleton warrior at level 17 on the 61st Dusk 122nd year of Ascendancy at 16:01 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 61st Dusk 122nd year of Ascendancy at 16:40 Killed by armoured skeleton warrior at level 17 on the 61st Dusk 122nd year of Ascendancy at 17:54 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 61st Dusk 122nd year of Ascendancy at 19:18 Killed by armoured skeleton warrior at level 17 on the 61st Dusk 122nd year of Ascendancy at 20:31 Killed by armoured skeleton warrior at level 17 on the 61st Dusk 122nd year of Ascendancy at 21:54 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 61st Dusk 122nd year of Ascendancy at 23:55 Killed by armoured skeleton warrior at level 17 on the 62nd Dusk 122nd year of Ascendancy at 01:24 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 62nd Dusk 122nd year of Ascendancy at 02:51 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 62nd Dusk 122nd year of Ascendancy at 04:09 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 62nd Dusk 122nd year of Ascendancy at 05:45 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 62nd Dusk 122nd year of Ascendancy at 06:51 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 62nd Dusk 122nd year of Ascendancy at 07:56 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 62nd Dusk 122nd year of Ascendancy at 09:00 Killed by Voruna the cutpurse at level 17 on the 62nd Dusk 122nd year of Ascendancy at 10:27 Killed by armoured skeleton warrior at level 17 on the 62nd Dusk 122nd year of Ascendancy at 11:57 Killed by armoured skeleton warrior at level 17 on the 62nd Dusk 122nd year of Ascendancy at 13:38 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 62nd Dusk 122nd year of Ascendancy at 15:23 Killed by armoured skeleton warrior at level 17 on the 62nd Dusk 122nd year of Ascendancy at 16:48 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 62nd Dusk 122nd year of Ascendancy at 18:39 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 62nd Dusk 122nd year of Ascendancy at 20:09 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 62nd Dusk 122nd year of Ascendancy at 21:53 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 62nd Dusk 122nd year of Ascendancy at 23:12 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 63rd Dusk 122nd year of Ascendancy at 00:11 Killed by armoured skeleton warrior at level 17 on the 63rd Dusk 122nd year of Ascendancy at 02:05 Killed by armoured skeleton warrior at level 17 on the 63rd Dusk 122nd year of Ascendancy at 03:20 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 63rd Dusk 122nd year of Ascendancy at 04:34 Killed by armoured skeleton warrior at level 17 on the 63rd Dusk 122nd year of Ascendancy at 05:45 Killed by armoured skeleton warrior at level 17 on the 63rd Dusk 122nd year of Ascendancy at 06:40 Killed by armoured skeleton warrior at level 17 on the 63rd Dusk 122nd year of Ascendancy at 07:17 Killed by armoured skeleton warrior at level 17 on the 63rd Dusk 122nd year of Ascendancy at 08:40 Killed by armoured skeleton warrior at level 17 on the 63rd Dusk 122nd year of Ascendancy at 10:13 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 63rd Dusk 122nd year of Ascendancy at 11:58 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 63rd Dusk 122nd year of Ascendancy at 13:26 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 63rd Dusk 122nd year of Ascendancy at 15:10 Killed by armoured skeleton warrior at level 17 on the 63rd Dusk 122nd year of Ascendancy at 16:22 Killed by armoured skeleton warrior at level 17 on the 63rd Dusk 122nd year of Ascendancy at 17:11 Killed by Aeryssra the multi-hued drake hatchling at level 17 on the 63rd Dusk 122nd year of Ascendancy at 18:01 Killed by armoured skeleton warrior at level 17 on the 63rd Dusk 122nd year of Ascendancy at 19:34 Killed by armoured skeleton warrior at level 17 on the 63rd Dusk 122nd year of Ascendancy at 20:14 Killed by Zubunn the ritch larva at level 17 on the 64th Dusk 122nd year of Ascendancy at 02:42 Killed by snow giant boulder thrower at level 19 on the 35th Haze 122nd year of Ascendancy at 08:31 Killed by Rantha the Worm at level 19 on the 35th Haze 122nd year of Ascendancy at 10:52 Killed by snow giant boulder thrower at level 19 on the 35th Haze 122nd year of Ascendancy at 15:29 Killed by Yvuseta the ultimate telugoroth at level 20 on the 36th Haze 122nd year of Ascendancy at 04:35 Killed by Gladhenor the dredge at level 20 on the 37th Haze 122nd year of Ascendancy at 10:07 Killed by Gladhenor the dredge at level 20 on the 37th Haze 122nd year of Ascendancy at 11:22 Killed by Chronolith Twin at level 20 on the 37th Haze 122nd year of Ascendancy at 14:32 Killed by Chronolith Clone at level 20 on the 37th Haze 122nd year of Ascendancy at 16:03 Killed by Assassin Lord at level 21 on the 39th Haze 122nd year of Ascendancy at 02:29 Killed by rogue at level 21 on the 39th Haze 122nd year of Ascendancy at 04:26 Killed by Simado the Invoker at level 21 on the 63rd Haze 122nd year of Ascendancy at 21:54 Killed by Urkis, the High Tempest at level 22 on the 64th Haze 122nd year of Ascendancy at 11:37 Killed by Urkis, the High Tempest at level 22 on the 64th Haze 122nd year of Ascendancy at 12:16 Killed by Urkis, the High Tempest at level 22 on the 64th Haze 122nd year of Ascendancy at 13:25 Killed by Urkis, the High Tempest at level 22 on the 64th Haze 122nd year of Ascendancy at 13:57 Killed by Yorinobu at level 23 on the 79th Haze 122nd year of Ascendancy at 06:12 Killed by Tiel the halfling at level 24 on the 1st Regrowth 123rd year of Ascendancy at 06:08 Killed by Walboeod the halfling at level 24 on the 66th Regrowth 123rd year of Ascendancy at 15:06 Killed by Walboeod the halfling at level 24 on the 66th Regrowth 123rd year of Ascendancy at 16:23 Killed by Gulramina the skeleton archer at level 24 on the 78th Regrowth 123rd year of Ascendancy at 02:27 Killed by Cyrildaldathra the skeleton warrior at level 24 on the 78th Regrowth 123rd year of Ascendancy at 04:19 Killed by skeleton warrior at level 24 on the 78th Regrowth 123rd year of Ascendancy at 05:21 Killed by skeleton master archer at level 24 on the 78th Regrowth 123rd year of Ascendancy at 09:52 Killed by Gluvena the lesser vampire at level 25 on the 78th Regrowth 123rd year of Ascendancy at 15:41 Killed by orc assassin at level 25 on the 78th Regrowth 123rd year of Ascendancy at 23:31 Killed by ghoul at level 25 on the 79th Regrowth 123rd year of Ascendancy at 00:46 Killed by dread at level 25 on the 79th Regrowth 123rd year of Ascendancy at 03:36 Killed by dread at level 25 on the 79th Regrowth 123rd year of Ascendancy at 04:55 Killed by Risen Ghoul at level 25 on the 79th Regrowth 123rd year of Ascendancy at 06:51 Killed by orc necromancer at level 25 on the 79th Regrowth 123rd year of Ascendancy at 07:33 Killed by Xanita the skeleton warrior at level 26 on the 1st Time of Balance 123rd year of Ascendancy at 11:50 Killed by bloated horror at level 26 on the 1st Time of Balance 123rd year of Ascendancy at 12:55 Killed by gigantic corrosive tunneler at level 26 on the 1st Pyre 123rd year of Ascendancy at 17:21 Killed by storm drake at level 27 on the 3rd Pyre 123rd year of Ascendancy at 17:08 Killed by ultimate gwelgoroth at level 27 on the 3rd Pyre 123rd year of Ascendancy at 18:55 Killed by ghast at level 27 on the 4th Pyre 123rd year of Ascendancy at 02:08 |
Primary Stats
| Strength | 65 (base 45) |
| Dexterity | 20 (base 13) |
| Constitution | 25 (base 25) |
| Magic | 68 (base 43) |
| Willpower | 17 (base 11) |
| Cunning | 15 (base 10) |
Resources
| Life | -46/702 |
| Mana | 291/291 |
| Insanity | 38/100 |
| Healing Factor | 1.3745178243369 |
| Regeneration | 0.34362945608423 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -38.90613238968% |
| Spell | 0% |
| Global | +77.777777777778% |
Vision
| Sight | 12 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 21.08893205365 |
| See Invisible | 27.08893205365 |
Offense: Mainhand
| Damage | 92 |
| Accuracy | 43 |
| Crit Chance | 5% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +24% |
| Lightning | +4% |
| Light | +34% |
| Cold | +11% |
| Blight | +15% |
| Acid | +6% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Acid | +35% |
| Light | +10% |
| Lightning | +10% |
| Darkness | +10% |
| Mind | +5% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 66.36174050493 (81.898876157654%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 19 |
| Physical Save | 35 |
| Spell Save | 47 |
| Mental Save | 26 |
Defense: Resistances
| Physical | + 6%( 70%) |
| Nature | + 23%( 70%) |
| Light | + 70%( 70%) |
| Cold | + 23%( 70%) |
| Blight | + 32%( 70%) |
| Arcane | + 37%( 70%) |
| Mind | + 6%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Silence Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 45% |
| Stun Resistance | 65% |
| Pinning Resistance | 0% |
| Poison Resistance | 10% |
| Blind Resistance | 29% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 281 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 440 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 92.65 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Slow death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Demented / Horrific body | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 2/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Chaos Orbs |
| detrimental effect | The target is infected by a disease doing 19.35 blight damage per turn. If the target dies while ghoul rot is active it will rise as a ghoul. Ghoul Rot |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 48.22 fire damage, and talent cooldowns are increased by 50% plus 1 turn. Burning Hex |
| detrimental effect | Reduces global action speed by 29% and all outgoing projectiles speed by 49%. Congeal Time |
| beneficial effect | Darkness damage increased by 20%. Born into Magic |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | The target is poisoned, taking 14.54 nature damage per turn. Poison |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is infected by a disease, reducing its constitution by 7 and doing 38.83 blight damage per turn. Rotting Disease |
| detrimental effect | Soul absorbed upon death. Soul Leech |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by elder vampire. Escort: lost defiler (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed length of troll intestine. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed chunk of ghoul flesh. * You've found the needed pouch of bone giant dust. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed vampire lord fang. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed ice ant stinger. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Hettolathagorn (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 2 blight Changes stats: +2 Str / +2 Con Changes resistances: +3% blight Changes resistances penetration: +25% acid / +5% mind It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | dwarven-steel helm 'Yvitha' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Str / +3 Mag Equilibrium when hit: +0.24 Maximum psi: +30.00 Mental crit. chance: +5% See invisible: +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron torque of mindblast 'Rimehunt' [power 105] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes damage: +6% cold Mental save: +9 (+5 eff.) Confusion immunity: +10% It can be used to blast the opponent's mind dealing 45 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring 'Offalreign'Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 37% Changes stats: +2 Mag Changes resistances: +48% light / +5% arcane Changes resistances penetration: +25% nature Changes damage: +24% light Spell save: +4 (+1 eff.) Rings make your fingers look great! |
| On fingers | Xemina the BlastpiercerCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Changes stats: +12 Str Changes resistances: +3% physical Changes resistances penetration: +10% lightning / +10% acid Only die when reaching: -40.00 life Rings make your fingers look great! |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | plaguebringer's dwarven-steel mace of massacre (32-44 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 25 Damage (Melee): +8 blight When wielded/worn: Disease immunity: +19% Blunt and deadly. |
| On hands | dwarven-steel gauntlets 'Relgurantir' (20 def, 10 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +10 Defense: +20 (+9 eff.) Fatigue: +3% Damage (Melee): 6 blight Changes resistances: +7% blight / +5% arcane Changes damage: +11% blight Reduces incoming crit damage: 15.00% Physical save: +6 (+3 eff.) Poison immunity: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Revenant (8 def, 20 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +5 Con / +5 Mag Physical save: +12 (+5 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) Silence immunity: +0% Confusion immunity: +35% Pinning immunity: +0% Stun/Freeze immunity: +45% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
| Cloak | Genor the Glarebreaker (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 12 Changes stats: +2 Wil / +1 Mag Changes resistances: +3% mind / +6% light Changes resistances penetration: +10% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Woebright'Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +10 Defense: +7 (+4 eff.) Changes stats: +1 Dex / +3 Mag / +5 Cun / +6 Lck Changes resistances penetration: +10% darkness Changes damage: +6% acid / +5% fire / +4% lightning / +5% cold Spellpower: +3 (+1 eff.) Spell crit. chance: +3% Reduce all damage from unseen attackers: 13% Amulets make your neck look great! |
Inventory
heroism infusion of the wizard (die at -386; dur 5; cd 35)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 57 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -386 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 771 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.movement infusion (speed 646%; cd 12) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 646% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 233; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 233 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 148; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 148 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 344; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 344 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 281; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 281 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of SerendipityInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your luck by 5. A vial of lively yellow fluid. |
Prismatic Rune (6 turns; physical, blight, cold, arcane, temporal)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 4 blight, 3 cold, 5 arcane, 4 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 33 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.biting gale rune (damage 54; dur 4; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 53.78 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.blink rune (range 5; phase 14; cd 11) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 271; dur 3; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 271 damage for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.stormshield rune (threshold 10; blocks 1; dur 4; cd 12) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 10 up to 1 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.stormshield rune (threshold 12; blocks 2; dur 4; cd 15) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 12 up to 2 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+8 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
GrowbrazeInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 37% Damage when hit (Melee): 2 nature Changes resistances: +12% lightning Changes resistances penetration: +25% nature Changes damage: +3% nature / +6% cold Stun/Freeze immunity: +24% Amulets make your neck look great! |
copper amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Amulets make your neck look great! |
enraging gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Changes damage: +6% physical Combat speed: +10% Amulets make your neck look great! |
restful steel amulet of strength (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +2 Str Life regen: +1.00 Amulets make your neck look great! |
FurnaceblowPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +11 Defense: +10 (+5 eff.) Changes stats: +4 Con Changes resistances: +18% fire Changes resistances penetration: +15% fire Spell save: +13 (+4 eff.) Silence immunity: +36% Mana each turn: +0.21 Maximum stamina: +23.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 104% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
HazewitchInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 37% Damage when hit (Melee): 6 arcane Changes resistances: +22% fire / +3% cold Changes resistances penetration: +20% cold Changes damage: +11% fire / +3% arcane / +3% cold Rings make your fingers look great! |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
copper ring 'Uluravor'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 37% Changes resistances: +22% cold Changes damage: +11% cold Disease immunity: +10% Only die when reaching: -80.00 life Rings make your fingers look great! |
marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Rings make your fingers look great! |
rogue's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Disarm immunity: +22% Pinning immunity: +22% Knockback immunity: +21% Maximum life: +21.00 Rings make your fingers look great! |
savior's copper ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+4 eff.) Life regen: +6.00 Maximum life: +42.00 Healing mod.: +11% Rings make your fingers look great! |
savior's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Spellpower: +5 (+2 eff.) Mindpower: +6 (+4 eff.) Rings make your fingers look great! |
titan's steel ring of the mountain (+11%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +11% physical Changes damage: +11% physical Physical save: +6 (+3 eff.) Rings make your fingers look great! |
warrior's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +8 Changes stats: +4 Str Spellpower: +7 (+2 eff.) Mindpower: +5 (+4 eff.) Rings make your fingers look great! |
Drake's Bane (45-68 power, 21 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+4 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Ulilerim (20-25 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 19.5 - 25.4 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10% chance to reduce armor by 35% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +8 acid When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +6 Physical crit. chance: +8.0% Changes resistances penetration: +10% acid / +7% physical Changes damage: +3% acid / +18% temporal Sharp, short and deadly. |
Spectral Blade (26-42 power, 25 apr)Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+2 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
Perseverance (31-43 power, 9 apr)Requires: - Willpower 24 - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. It is said perseverance comes hand in hand with dedication. Base power: 31.0 - 43.4 Uses stats: 20% Wil, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * restore 7 stamina and equilibrium Damage (Melee): +15 manaburn arcane When wielded/worn: Spell save: +18 (+6 eff.) Confusion immunity: +30% Stun/Freeze immunity: +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
chilling dwarven-steel longsword of corruption (22-31 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 3). Damage (Melee): +13 cold Sharp, long, and deadly. |
enhanced steel longsword of crippling (14-20 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +5.0% Changes stats: +3 Str / +5 Dex / +3 Mag / +3 Wil / +4 Cun / +3 Con Sharp, long, and deadly. |
flaming dwarven-steel longsword of massacre (29-41 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +5 fire Sharp, long, and deadly. |
steel longsword of massacre (24-34 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Sharp, long, and deadly. |
truestriking dwarven-steel longsword (24-34 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Changes resistances penetration: +5% physical Sharp, long, and deadly. |
warbringer's dwarven-steel longsword (23-32 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical power: +8 (+3 eff.) Changes stats: +2 Con Changes resistances penetration: +5% physical Disarm immunity: +10% Sharp, long, and deadly. |
elemental iron mace of crippling (12-17 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 86 cold damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +5.0% Changes resistances penetration: +5% cold Changes damage: +5% cold Blunt and deadly. |
warbringer's dwarven-steel mace of evisceration (27-38 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.0 - 37.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +7.0% Physical power: +16 (+6 eff.) Changes stats: +2 Con Changes resistances penetration: +7% physical Disarm immunity: +16% Blunt and deadly. |
River's Fury (23-32 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+3 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 6.35 cold damage and 5.72 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
This item will automatically be transmogrified when you leave the level.elemental deep-steel trident of crippling (24-39 power, 10 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 86 fire damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +12.0% Changes resistances penetration: +16% fire Changes damage: +19% fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Beralach the Rainwell (16-22 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 temporal Damage (radius 2) on crit: +4 fire When wielded/worn: Changes stats: +1 Str / +2 Wil Changes resistances: +7% temporal / +9% cold Changes damage: +9% cold One-handed war axes. |
Blood-Letter (33-46 power, 4.5 apr)Requires: - Strength 40 - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
This item will automatically be transmogrified when you leave the level.dwarven-steel waraxe (19-27 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% One-handed war axes. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
This item will automatically be transmogrified when you leave the level.hardened leather belt of dampening Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% acid / +5% fire / +5% cold / +7% lightning A belt that goes around your waist. |
insulating rough leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% cold / +6% fire Life regen: +0.70 Healing mod.: +11% A belt that goes around your waist. |
Corpsecast the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 4 nature Changes stats: +1 Cun / +1 Dex Reduces incoming crit damage: 5.00% Blindness immunity: +10% Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Relgonarileg the linen cloak (1 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Changes stats: +2 Str / +1 Con Changes resistances: +5% arcane Mental save: +12 (+6 eff.) Cut immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.cashmere cloak of backstabbing (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Defense: +2 (+1 eff.) Critical mult.: +15.00% Stealth bonus: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Wil / +2 Mag Changes resistances: +13% darkness / +19% temporal Spell save: +5 (+1 eff.) Maximum mana: +49.00 Defense after a teleport: +13 Resist all after a teleport: +10% New effects duration reduction after a teleport: +13% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of the voidstalker (2 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Changes resistances: +13% temporal / +14% darkness / +13% cold Defense after a teleport: +12 Resist all after a teleport: +11% New effects duration reduction after a teleport: +19% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.timebroken silk robe of the mountain (+13%) (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +3 Wil / +3 Mag Changes resistances: +18% physical / +13% all Changes damage: +5% temporal / +10% arcane / +18% physical Maximum mana: +38.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Bregahor' (5 def, 12 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour penetration: +2 Armour: +12 Defense: +5 (+3 eff.) Changes stats: +2 Str / +3 Dex / +5 Mag Changes resistances: +8% light / +7% darkness / +9% all Changes damage: +12% light Critical mult.: +20.00% Maximum life: +42.00 Maximum stamina: +30.00 Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emeloldalratira the Kindleking (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Str / +3 Wil / +2 Cun Changes resistances: +9% lightning / +8% temporal / +3% fire Changes resistances penetration: +10% temporal Changes damage: +6% fire / +15% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Manamas (4 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Effects on melee hit: * 20% chance to reduce armor by 35% Changes resistances penetration: +15% acid Changes damage: +3% arcane Maximum mana: +100.00 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Obsidianrace the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Effects on melee hit: * 10 arcane resource burn * 10% chance to reduce damage dealt by 10% Changes resistances: +3% acid / +6% light Changes resistances penetration: +5% darkness Changes damage: +6% cold Maximum encumbrance: +24 Physical save: +6 (+3 eff.) A pair of boots made of leather. |
Stokegash (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Damage when hit (Melee): 6 fire Changes stats: +6 Mag Changes damage: +7% acid / +6% temporal / +31% blight Disease immunity: +28% Spellpower: +5 (+2 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A pair of boots made of leather. |
The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
pair of dwarven-steel boots 'Glarejam' (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Str / +2 Dex / +2 Con Changes resistances: +12% light / +12% temporal Changes resistances penetration: +5% light / +15% temporal Changes damage: +3% light Spellpower: +7 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.scholar's pair of dwarven-steel boots (0 def, 4 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Spellpower: +5 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Blindrip (5 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +2 Defense: +5 (+3 eff.) Changes stats: +2 Con Changes resistances penetration: +10% light Changes damage: +9% darkness / +6% physical Physical save: +6 (+3 eff.) Mental save: +7 (+4 eff.) Disarm immunity: +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eilinaba the Dawnquencher (0 def, 2 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 6 nature Changes resistances: +3% physical / +7% nature / +3% mind Changes damage: +5% nature Blindness immunity: +20% Stun/Freeze immunity: +10% Only die when reaching: -20.00 life Light radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Nightgrinder the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 5 blight Changes resistances: +6% blight Changes damage: +5% blight / +6% darkness / +9% arcane Mana when firing critical spell: +1.00 Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Spell crit. chance: +2% Damage Shield penetration: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 85.07 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
dwarven-steel gauntlets 'Wildweeper' (0 def, 6 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +6 Physical power: +4 (+2 eff.) Armour: +6 Fatigue: +3% Damage (Melee): 10 mind Effects when hit in melee: * 18 arcane resource burn Changes resistances: +6% blight / +6% mind Changes resistances penetration: +10% nature Changes damage: +3% mind Spell save: +22 (+7 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Brenydraroddazor the Loamsear (0 def, 4 armour)Requires: - Heavy armour training Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Armour: +4 Fatigue: +4% Effects on melee hit: * 20% chance to slow global speed by 37% Changes stats: +2 Str / +1 Con Changes resistances: +8% nature / +7% blight Critical mult.: +5.00% Mental save: +3 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 9.38 to 28.14 lightning damage (18.76 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Heatwend the iron helm (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 2 fire Changes stats: +3 Cun / +3 Wil Changes resistances: +6% mind / +6% darkness Changes resistances penetration: +10% mind / +25% fire Mindpower: +4 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dominated (0 def, 9 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+4 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+3 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
Mayath the iron helm (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 2 acid Changes stats: +1 Dex / +5 Wil Changes resistances: +11% light / +11% darkness Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ravennaught the iron helm (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+2 eff.) Armour: +3 Fatigue: +5% Effects on melee hit: * 20% chance to reduce damage dealt by 10% Damage when hit (Melee): 6 mind Changes stats: +3 Str / +2 Con Changes resistances: +3% darkness Changes resistances penetration: +5% darkness Changes damage: +3% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+5 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
This item will automatically be transmogrified when you leave the level.dwarven-steel helm (0 def, 4 armour) Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.mindcaging dwarven-steel helm of constitution (+3) (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Con Changes resistances: +15% mind Mental save: +15 (+8 eff.) Confusion immunity: +26% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren hardened leather cap of knowledge (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +7 Wil Changes resistances: +7% blight Mental save: +5 (+3 eff.) Mindpower: +4 (+3 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level.thaloren hardened leather cap of precognition (7 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +3 Defense: +7 (+4 eff.) Fatigue: +3% Effects when hit in melee: * 12% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Cun / +4 Wil Changes resistances: +8% blight Mental save: +7 (+4 eff.) A cap made of leather. |
Thalore-Wood Cuirass (4 def, 12 armour)Requires: - Massive armour training - Strength 26 Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+2 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
This item will automatically be transmogrified when you leave the level.dwarven-steel plate armour (0 def, 11 armour) Requires: - Massive armour training - Strength 35 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +10% fire / +15% cold Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Hornet Stingers (20/20, 18-25 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
This item will automatically be transmogrified when you leave the level.barbed quiver of elven-wood arrows of daylight (22/22, 56-78 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 56.0 - 78.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +16.5% Capacity: 22 On weapon crit: * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +14 light Damage against: +36% Undead Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.psychokinetic quiver of elven-wood arrows (23/23, 43-60 power, 14 apr) Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.0 - 60.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 23 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 50 physical damage Damage (Ranged): +42 physical Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.psychokinetic quiver of elven-wood arrows of torment (20/20, 46-64 power, 14 apr) Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.5 - 63.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 20 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 20% chance to knock the target back 3 spaces and deal 50 physical damage Damage (Ranged): +24 physical Arrows are used with bows to pierce your foes to death. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
49 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Emyselratira the BlazeglamourPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% darkness / +6% temporal Changes damage: +12% lightning / +8% light / +9% blight Damage affinity(heal): +5% light Mana each turn: +0.08 Spellpower: +15 (+5 eff.) Light radius: +6 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 74.69 light damage. At talent level 3 you gain 26% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level.bright alchemist's lamp of corpselight Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +6% blight / +7% darkness Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Light radius: +6 Infravision radius: +5 See invisible: +5 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 9 blight damage or heals 27 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Sunhack the ash totem of thorny skin [power 27] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes resistances: +9% light Changes resistances penetration: +5% light Light radius: +2 It can be used to harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40% Activation puts all charms on cooldown for 20 turns. When used: * Heal for 30. * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Ulfivon [power 194] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Changes resistances: +6% blight / +5% arcane Changes resistances penetration: +5% arcane Changes damage: +9% arcane It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 17 lightning damage and will be dazed for 1 turn (85 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Gain a 10% chance to evade weapon attacks for 2 turns. * Heal for 36. * Increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level.overpowered ash wand of conjuration [power 280] (19 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a magical bolt dealing 126 acid damage Activation puts all charms on cooldown for 19 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Yorinobu the Higher Writhing One level 21
64th Haze 122nd year of Ascendancy at 01:49 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Yorinobu the Higher Writhing One level 18
22nd Haze 122nd year of Ascendancy at 08:06 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Yorinobu the Higher Writhing One level 23
66th Haze 122nd year of Ascendancy at 11:30 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Yorinobu the Higher Writhing One level 10
9th Mirth 122nd year of Ascendancy at 11:05 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Yorinobu the Higher Writhing One level 20
35th Haze 122nd year of Ascendancy at 18:11 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Yorinobu the Higher Writhing One level 17
60th Dusk 122nd year of Ascendancy at 11:08 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Yorinobu the Higher Writhing One level 26
1st Time of Balance 123rd year of Ascendancy at 12:55 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Yorinobu the Higher Writhing One level 17
60th Dusk 122nd year of Ascendancy at 07:41 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Yorinobu the Higher Writhing One level 16
57th Dusk 122nd year of Ascendancy at 17:53 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Yorinobu the Higher Writhing One level 15
36th Dusk 122nd year of Ascendancy at 04:27 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Yorinobu the Higher Writhing One level 16
56th Dusk 122nd year of Ascendancy at 23:28 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Yorinobu the Higher Writhing One level 17
61st Dusk 122nd year of Ascendancy at 09:04 see stats
Log
Ghast receives 20 healing from Ghoulking's purging blight area effect.
Ghast receives 18 healing from Ghoulking's purging blight area effect.
Ghast receives 37 healing from Ghoulking's purging blight area effect.
Ghoul receives 74 healing from Ghoulking's purging blight area effect.
Ghoul receives 74 healing from Ghoulking's purging blight area effect.
Ghast receives 18 healing from Ghoulking's purging blight area effect.
Armoured skeleton warrior receives 14 healing from Ghoulking's purging blight area effect.
Elder vampire receives 14 healing from Ghoulking's purging blight area effect.
Ghoulking's purging blight area effect hits Yorinobu for 25 blight damage.
Ghast receives 18 healing from Ghoulking's purging blight area effect.
Ghoulking receives 37 healing from Ghoulking's purging blight area effect.
Ghast slows down.
Ghoul Rot from Ghast hits Yorinobu for 14 blight damage.
Poison from Ghast hits Yorinobu for 12 nature damage.
Epidemic from Yorinobu hits Ghast for 11 blight damage.
Ghoul hits Yorinobu for 11 physical damage.
Melee retaliation hits Ghoul for 1 blight damage.
Melee retaliation hits Ghast for 0 blight damage.
Ghast hits Yorinobu for 10 physical damage.
Ghoulking performs a diseased attack against Yorinobu.
Ghoulking misses Yorinobu.
Ghoul slows down.
Ghast misses Yorinobu.
Ghast performs a diseased attack against Yorinobu.
Yorinobu is afflicted by a rotting disease!
Melee retaliation hits Ghast for 1 blight damage.
Ghast hits Yorinobu for 11 physical damage.
Melee retaliation hits Ghoulking for 1 blight damage.
Ghoulking hits Yorinobu for 13 physical damage.
A Risen Ghoul rises from the corpse of Yorinobu.



































































































































