Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 1 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 14 (base 14) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 58/100 |
| Mana | 100/100 |
| Stamina | 100/100 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 9 |
| Accuracy | 19 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 11.28 (56%) |
| Defense | 2.7 |
| Ranged Defense | 2.7 |
| Fatigue | 12 |
| Physical Save | 9.1 |
| Spell Save | 7.7 |
| Mental Save | 7 |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The target is on fire, taking 21.45 fire damage per turn. Burning |
| beneficial effect | The target is surrounded by a magical shield, absorbing 36/100 damage before it crumbles. Damage Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| Main armor | iron mail armour iron mail armourRequires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 |
| In main hand | iron battleaxe iron battleaxeRequires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. |
Inventory
Achievements
Log
Red crystal hits Magnux for 11 fire damage.
Magnux casts Channel Staff.
Golem (servant of Magnux) is on fire!
Red crystal hits golem (servant of Magnux) for 33 fire damage.
Magnux hits red crystal for 8 darkness damage.
Golem (servant of Magnux) casts Rune: Shielding.
A shield forms around golem (servant of Magnux).
Red crystal hits golem (servant of Magnux) for 11 fire damage.
Red crystal stops burning.
Talent Throw Bomb is ready to use.
Magnux stops burning.
Magnux casts Channel Staff.
Red crystal casts Flame.
You collect a new ingredient: red crystal shard.
Magnux hits red crystal for 9 darkness damage.
Magnux killed red crystal!
Magnux is on fire!
Red crystal hits Magnux for 31 fire damage.
Red crystal hits Magnux for 11 fire damage.
Resting starts...
Red crystal hits golem (servant of Magnux) for 0 fire damage.
Red crystal hits golem (servant of Magnux) for 0 fire damage.
Rested for 1 turns (stop reason: taken damage).
Character control switched to golem (servant of Magnux).
Red crystal hits Magnux for 11 fire damage.
Red crystal killed Magnux!
Red crystal hits golem (servant of Magnux) for 0 fire damage.
