Magicman the level 17 Cornac Archmage by stillskeen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassArchmage
Level / Exp17 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity19 (base 10)
Constitution17 (base 10)
Magic50 (base 44)
Willpower51 (base 38)
Cunning17 (base 11)

Resources

Life289/289
Mana347/347
Equilibrium20
Healing Factor1.1561497326203
Regeneration1.2139572192513

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision1
See Invisible9

Offense: Mainhand

Damage26
Accuracy20
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower43
Crit Chance11%
Speed1

Offense: Mind

Mindpower35
Crit Chance3%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)20.87058798782 (30%)
Defense19
Ranged Defense25
Fatigue2
Physical Save20
Spell Save27
Mental Save27

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance35%
Bleed Resistance10%
Instadeath Resistance100%
Stun Resistance32%
Poison Resistance20%
Blind Resistance23%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
2/5
3/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
1/5
0/5
Spell / Air1.50
5/5
5/5
1/5
4/5
Spell / Water1.40
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
5/5
1/5
0/5
0/5
Wild-gift / Harmony1.00
3/5
5/5
1/5
1/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
active
done
done
done
failed
done
active
done
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom (Roguelike) Killed a Bringer of Doom.
By Magicman the Cornac Archmage level 13
3rd Flare 122nd year of Ascendancy at 07:10
see stats
Curse Lifter (Roguelike) Killed Ben Cruthdar the Cursed.
By Magicman the Cornac Archmage level 16
9th Dusk 122nd year of Ascendancy at 07:29
see stats
Level 10 (Roguelike) Got a character to level 10.
By Magicman the Cornac Archmage level 10
4th Mirth 122nd year of Ascendancy at 13:44
see stats
Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By Magicman the Cornac Archmage level 2
75th Pyre 122nd year of Ascendancy at 00:46
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Magicman the Cornac Archmage level 9
2nd Mirth 122nd year of Ascendancy at 02:54
see stats

Log

Magicman activates Feather Wind.

Space around you starts to dissolve...


Resting starts...

Talent Fireflash is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 34 turns (stop reason: dialog is displayed).


You gain 1.66 gold from the transmogrification of
shocking iron shield of cold resistance (+15%) (4 def, 2 armour, 24.5 block).
You gain 1.11 gold from the transmogrification of
iron mail armour of spell shielding (2 def, 4 armour).
You gain 1.76 gold from the transmogrification of
nature's mossy mindstar of balance (2.5-2.75 power, 12 apr, mind damage).
You gain 0.83 gold from the transmogrification of
mossy mindstar of slime (2-2.2 power, 12 apr, mind damage).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (19-26.6 power, 2 apr).
You gain 0.92 gold from the transmogrification of
acidic iron mace (14-19.6 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (15.5-24.8 power, 1 apr).
You gain 1.10 gold from the transmogrification of
warrior's copper ring.
You gain 2.45 gold from the transmogrification of
mule's copper ring of perseverance.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Magicman deactivates Stone Skin.

Magicman deactivates Feather Wind.

Magicman deactivates Elemental Harmony.

Magicman deactivates Thunderstorm.

The furious lightning storm around Magicman calms down and disappears.