Skelemaud the level 20 Skeleton Marauder by getlamp

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexFemale
RaceSkeleton
ClassMarauder
Level / Exp20 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength45 (base 23)
Dexterity46 (base 37)
Constitution23 (base 10)
Magic15 (base 10)
Willpower27 (base 10)
Cunning46 (base 39)

Resources

Life505/505
Stamina159/159
Healing Factor1
Regeneration3.25

Speed

Mental-10%
Attack0%
Movement+2.74230573597%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6
See Stealth6
See Invisible6
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage71
Accuracy37
Crit Chance27%
APR29
Speed1.11

Offense: Offhand

Damage59
Accuracy37
Crit Chance33%
APR32
Speed1.11

Offense: Spell

Spellpower20
Crit Chance11%
Speed1

Offense: Mind

Mindpower35.15
Crit Chance11%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)17 (38.356545961003%)
Defense41.278723831638
Ranged Defense41.278723831638
Fatigue0.023130715438407
Physical Save30.4
Spell Save27.85
Mental Save37.775

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance40%
Bleed Resistance100%
Confusion Resistance61%
Fear Resistance100%
Stun Resistance47%
Poison Resistance100%
Blind Resistance24%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Technique / Combat techniques1.30
1/5
1/5
1/5
0/5
Technique / Bloodthirst1.10
1/5
2/5
1/5
0/5
Technique / Combat veteran1.00
2/5
1/5
1/5
1/5
Technique / Dual techniques1.20
1/5
1/5
1/5
1/5
Technique / Dual weapons1.20
4/5
1/5
1/5
1/5
Cunning / Dirty fighting1.30
1/5
1/5
1/5
1/5

Generic Talents

Technique / Combat training1.30
0/5
1/5
0/5
0/5
5/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.30
1/5
1/5
1/5
0/5
Technique / Mobility1.30
1/5
1/5
1/5
1/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.50
1/5
1/5
1/5
0/5
Undead / Skeleton1.10
2/5
2/5
1/5
1/5

Effects

talent
talent
beneficial effect

Quests

done
active
done
done
failed
done
done
done
active
active
done
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

You gain 2.01 gold from the transmogrification of bladed dwarven-steel helm (0 def, 4 armour).
You gain 0.35 gold from the transmogrification of
hardened leather gloves (0 def, 2 armour).
You gain 3.35 gold from the transmogrification of
stealthy pair of hardened leather boots of uncanny dodging (4 def, 3 armour).
You gain 4.10 gold from the transmogrification of
focusing cashmere robe of lightning (+18%) (2 def, 0 armour).
You gain 2.15 gold from the transmogrification of
balanced dwarven-steel waraxe (21.5-30.1 power, 4 apr).
You gain 2.47 gold from the transmogrification of
yew magestaff of might (20-24 power, 4 apr, lightning element).
You gain 0.75 gold from the transmogrification of
yew magestaff (20-24 power, 4 apr, fire element).
You gain 3.07 gold from the transmogrification of
shimmering ash magestaff of might (15-18 power, 3 apr, fire element).
You gain 5.27 gold from the transmogrification of
cruel yew vilestaff of warding (20-24 power, 4 apr, darkness element).
You gain 3.34 gold from the transmogrification of
cured leather sling of true flight.
You gain 1.90 gold from the transmogrification of
cured leather sling of cunning (+3).
You gain 1.73 gold from the transmogrification of
flaming dwarven-steel longsword of massacre (30-42 power, 4 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (27-40.5 power, 2 apr).
You gain 1.67 gold from the transmogrification of
slime-covered steel greatmaul (28.5-42.75 power, 2 apr).
You gain 1.81 gold from the transmogrification of
flaming dwarven-steel greatmaul of massacre (52.5-78.75 power, 2 apr).
You gain 3.90 gold from the transmogrification of
acidic steel greatmaul of vileness (29-43.5 power, 2 apr).
You gain 2.49 gold from the transmogrification of
acidic dwarven-steel greatmaul of projection (42-63 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (13-16.9 power, 6 apr).
You gain 0.25 gold from the transmogrification of
gold ring.
You gain 2.55 gold from the transmogrification of
restful gold amulet of magic (+2).
You gain 6.58 gold from the transmogrification of
gold amulet of manastreaming.
You gain 0.25 gold from the transmogrification of
gold amulet.
You gain 1.00 gold from the transmogrification of
wild infusion (resist 26%; cure physical).
You gain 1.95 gold from the transmogrification of
insidious poison infusion of the duelist (23 nature damage, 20% healing reduction).
Saving done.

There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...