Bachegal Layell of Orll the level 19 Cornac Cursed by getlamp

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeEasy Roguelike
SexMale
RaceCornac
ClassCursed
Level / Exp19 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength55 (base 47)
Dexterity15 (base 10)
Constitution51 (base 38)
Magic10 (base 10)
Willpower16 (base 14)
Cunning19 (base 10)

Resources

Life701/728
Hate70/107
Equilibrium16
Healing Factor0.98331724735274
Regeneration4.474093475455

Speed

Mental+10%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Invisible8

Offense: Mainhand

Damage77
Accuracy44
Crit Chance6%
APR9
Speed0.91

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower18
Crit Chance2%
Speed1

Offense: Mind

Mindpower18.8
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+4%
Physical+21%
All0%

Defense: Base

Armour (hardiness)37.46 (78.098591549296%)
Defense25.375
Ranged Defense29.875
Fatigue26
Physical Save36.6125
Spell Save25.1125
Mental Save28.1875

Defense: Resistances

Darkness+ 23%( 79%)
Temporal+ 17%( 70%)
Fire+ 18%( 70%)
Physical+ 22%( 70%)
Cold+ 26%( 70%)
All+ 13%( 70%)

Defense: Immunities

Stun Resistance0%
Pinning Resistance100%
Knockback Resistance20%
Disarm Resistance23%
Instadeath Resistance100%
Blind Resistance10%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Cursed / Strife1.30
5/5
5/5
3/5
3/5
Cursed / Slaughter1.30
1/5
1/5
0/5
0/5
Cursed / Endless hunt1.30
0/5
0/5
0/5
0/5
Cursed / Predator1.00
5/5
1/5
1/5
1/5
Cursed / Gloom1.30
0/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
3/5
3/5
1/5
1/5
Cursed / Cursed form1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
2/5
5/5
5/5
0/5

Effects

talent
beneficial effect
beneficial effect
beneficial effect
beneficial effect
beneficial effect
beneficial effect

Quests

done
active
done
done
done
done
done
done
active
active
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log


You switch your weapons to:
arcing steel greatmaul (22.5-33.75 power, 2 apr) (Nightmares).

Bachegal Layell of Orll wears:
slime-covered dwarven-steel greatsword of massacre (46-73.6 power, 2 apr) (Misfortune).

You switch your weapons to:
flaming dwarven-steel waraxe of paradox (19-26.6 power, 4 apr) (Shrouds) and shocking dwarven-steel shield of resilience (8 def, 2 armour, 71 block) (Corpses).

Bachegal Layell of Orll can not wear:
flaming dwarven-steel battleaxe of crippling (31-46.5 power, 2 apr) (Madness) (cannot use currently due to an other worn object).
Bachegal Layell of Orll wears:
flaming dwarven-steel waraxe of paradox (19-26.6 power, 4 apr) (Shrouds).

Talent Block is ready to use.

You are yanked out of this place!

Ran for 3 turns (stop reason: dialog is displayed).


You gain 0.40 gold from the transmogrification of
rushing yew totem of cure illness [power 2] (20 cooldown).
You gain 1.30 gold from the transmogrification of
prismatic steel plate armour (4 def, 9 armour) (Misfortune).
You gain 0.60 gold from the transmogrification of
cured leather armour (2 def, 4 armour) (Misfortune).
You gain 1.60 gold from the transmogrification of
resilient cashmere cloak of Iron Throne (2 def, 0 armour) (Madness).
You gain 4.90 gold from the transmogrification of
cruel yew magestaff of might (20-24 power, 4 apr, lightning damage) (Madness).
You gain 2.29 gold from the transmogrification of
ash magestaff of projection (15-18 power, 3 apr, arcane damage) (Misfortune).
You gain 2.09 gold from the transmogrification of
nature's vined mindstar of balance (5-5.5 power, 18 apr, nature damage) (Nightmares).
You gain 0.50 gold from the transmogrification of
steel battleaxe (16.5-24.75 power, 2 apr) (Shrouds).
You gain 2.05 gold from the transmogrification of
warrior's steel ring of light (+20%).
You gain 2.73 gold from the transmogrification of
conjurer's steel ring.
You gain 3.43 gold from the transmogrification of
stabilizing gold amulet of strength (+4).
There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.