Sel'ar the level 1 Skeleton Arcane Blade by jedaflain

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassArcane Blade
Level / Exp1 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 13)
Dexterity17 (base 10)
Constitution10 (base 10)
Magic16 (base 16)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life-14/100
Mana49/60
Stamina80/80
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy21
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower20.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower17.2
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense3.45
Ranged Defense3.45
Fatigue6
Physical Save10.15
Spell Save9.1
Mental Save8.05

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Spell / Enhancement1.20
1/5
0/5
0/5
0/5
Spell / Air1.20
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent
beneficial effect
detrimental effect

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.65 gold pieces.

Sel'ar picks up (a.):
iron shield of fire resistance (+16%) (4 def, 2 armour, 22.5 block).
Sel'ar picks up (b.):
woodsman's iron pickaxe (dig speed 36 turns).
Sel'ar casts Rune: Shielding.

A shield forms around Sel'ar.

Ran for 2 turns (stop reason: hostile spotted to the west (giant rabbit)).


Resting starts...

Something performs a ranged critical strike against Sel'ar!
Rested for 1 turns (stop reason: taken damage).

Skeleton archer's Shoot hits
Sel'ar for (33 absorbed), 0 physical, (15 absorbed), 0 physical (0 total damage).
Talent Dig is ready to use.

Giant rabbit hits Sel'ar for (6 absorbed), 0 physical (0 total damage).

Sel'ar casts Lightning.

Sel'ar hits Something for 77 lightning damage.
Sel'ar hits Something for 77 lightning damage.
Sel'ar hits Giant rabbit for 16 physical, 6 fire, 77 lightning (98 total damage).
Sel'ar killed Giant rabbit!
Your shield crumbles under the damage!

The shield around Sel'ar crumbles.

Skeleton archer's Shoot hits
Sel'ar for 28 physical, 15 physical (43 total damage).
Something hits
Sel'ar for (76 absorbed), 5 arcane (5 total damage).

Skeleton archer's Shoot hits
Sel'ar for 28 physical, 15 physical (43 total damage).
Saving game...