Skeletron the level 17 Skeleton Annihilator by Mothec GriderShot

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.1
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassAnnihilator
Level / Exp17 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength40 (base 10)
Dexterity66 (base 39)
Constitution25 (base 10)
Magic10 (base 10)
Willpower18 (base 10)
Cunning56 (base 44)

Resources

Life498/498
Steam100/100
Healing Factor1.2353846153846
Regeneration0.30884615384615

Speed

Mental0%
Attack0%
Movement-60%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage45
Accuracy59
Crit Chance20%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance16%
Speed1

Offense: Mind

Mindpower30
Crit Chance16%
Speed1

Offense: Damage Bonus

Cold+35%
Physical+14%

Defense: Base

Armour (hardiness)38.522593642275 (63.098591549296%)
Defense38
Ranged Defense38
Fatigue36
Physical Save31
Spell Save21
Mental Save35

Defense: Resistances

Nature+ 10%( 70%)
Cold+ 20%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance29%
Bleed Resistance100%
Instadeath Resistance100%
Fear Resistance100%
Disarm Resistance28%
Poison Resistance100%
Knockback Resistance28%

Inscriptions (4/4)

Implants
Implants
Implants
Implants

Class Talents

Steamtech / Demolition1.30
1/5
2/5
2/5
0/5
Steamtech / Magnetism1.30
2/5
1/5
4/5
0/5
Steamtech / Heavy weapons1.30
3/5
3/5
1/5
1/5
Steamtech / Gadgets1.30
4/5
1/5
0/5
0/5
Steamtech / Turrets1.30
0/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
4/5
0/5
0/5
0/5
Undead / Skeleton1.10
3/5
1/5
1/5
1/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
4/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
4/5
0/5
0/5

Effects

detrimental effect
beneficial effect
beneficial effect
beneficial effect

Quests

active
done
done
failed
done
done
active
active
active
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Skeletron the Skeleton Annihilator level 17
38th Haze 122nd year of Ascendancy at 00:54
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Skeletron the Skeleton Annihilator level 10
7th Flare 122nd year of Ascendancy at 06:53
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Skeletron the Skeleton Annihilator level 14
62nd Dusk 122nd year of Ascendancy at 22:22
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Skeletron the Skeleton Annihilator level 16
37th Haze 122nd year of Ascendancy at 14:14
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Skeletron the Skeleton Annihilator level 8
6th Mirth 122nd year of Ascendancy at 10:04
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Skeletron the Skeleton Annihilator level 16
18th Haze 122nd year of Ascendancy at 03:58
see stats

Log

Skeletron the level 17 skeleton annihilator was mentally tortured to death by Weirdling Beast and slowly consumed on level 1 of Yiilkgur, the Sher'Tul Fortress.
You have 2 life(s) left.
Skeletron deactivates
Exoskeleton.
The static shield around Skeletron crumbles.

The illusion covering Skeletron disappears.
Skeletron deactivates
Boltgun.
Skeletron is free from the acid.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Exoskeleton killed Skeletron!
Saving done.

Resting starts...

Talent Heavy Weapon Expertise is ready to use.
Talent Block is ready to use.
Talent Grenade Launcher is ready to use.
Talent Flamethrower is ready to use.
Talent Shockstaff is ready to use.
Talent Incendiary Grenade is ready to use.
Talent Reactive Armor is ready to use.
Talent Boltgun is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Reactive Armor is ready to use.
Talent Bone Armour is ready to use.
Talent Reactive Armor is ready to use.
Talent Re-assemble is ready to use.
Talent Exoskeleton is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).