Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Humanoid |
| Class | Human |
| Level / Exp | 9 / 11% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 37 (base 21) |
| Dexterity | 26 (base 18) |
| Constitution | 16 (base 16) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 18) |
Resources
| Life | 239/239 |
| Stamina | 124/124 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 31 |
| Accuracy | 34 |
| Crit Chance | 3% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.2 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +4% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 6.6 |
| Ranged Defense | 6.6 |
| Fatigue | 6 |
| Physical Save | 20.53575636083 |
| Spell Save | 8.1988350078368 |
| Mental Save | 11.527203889631 |
Defense: Resistances
| Acid | + 6%(100%) |
| Light | + 5%(100%) |
| Nature | + 4%(100%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 90 life. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 184 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Generic Talents
Effects
| talent | Striking Stance |
Quests
Equipment
| On hands | rough leather gloves rough leather glovesInfused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 |
| Main armor | rough leather armour rough leather armourRequires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 |
Inventory
Achievements
Log
Dire wolf hits slave combatant for 4 physical damage.
Slave combatant hits dire wolf for 9 acid, 23 physical damage (total 30.87).
Slave combatant killed dire wolf!
Dire wolf howls
Talent Double Strike is ready to use.
Slave combatant throws two quick punches.
Slave combatant hits dire wolf for 8 acid, 19 physical, 7 acid, 8 acid, 20 physical, 7 acid damage (total 65.27).
Dire wolf hits slave combatant for 16 physical damage.
Dire wolf misses slave combatant.
Slave combatant hits dire wolf for 8 acid, 21 physical, 7 acid damage (total 34.54).
Dire wolf hits slave combatant for 15 physical damage.
Slave combatant stops regenerating health quickly.
Slave combatant hits dire wolf for 9 acid damage.
Slave combatant killed dire wolf!
A new foe appears in the ring of blood!
Talent Double Strike is ready to use.
Resting starts...
Talent Spinning Backhand is ready to use.
A new foe appears in the ring of blood!
Talent Uppercut is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 28 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: hostile spotted to the southeast (rattlesnake)).
