Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Humanoid |
| Class | Human |
| Level / Exp | 9 / 13% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 40 (base 21) |
| Dexterity | 26 (base 18) |
| Constitution | 16 (base 16) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 18) |
Resources
| Life | 239/239 |
| Stamina | 124/124 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 36 |
| Accuracy | 34 |
| Crit Chance | 3% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.2 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +3% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 7.6 |
| Ranged Defense | 7.6 |
| Fatigue | 7 |
| Physical Save | 21.202351003267 |
| Spell Save | 8.2387524116083 |
| Mental Save | 11.522661692404 |
Defense: Resistances
| Darkness | + 3%(100%) |
| Fire | + 6%(100%) |
| Cold | + 7%(100%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 106 life. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 215 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Generic Talents
Effects
| talent | Striking Stance |
Quests
Equipment
| On hands | rough leather gloves rough leather glovesInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 |
| Main armor | cured leather armour cured leather armourRequires: - Strength 14 9.00 Encumbrance. Type: armor / light ; tier 2 |
Inventory
Achievements
Log
Slave combatant hits shadowblade for 7 fire, 19 physical, 7 fire damage (total 31.19).
Shadowblade hits slave combatant for 9 physical, 11 physical, 5 mind, 4 darkness, 4 fire damage (total 29.48).
Slave combatant misses shadowblade.
Shadowblade performs a critical strike!
Shadowblade hits slave combatant for 13 physical, 5 mind, 4 darkness, 4 fire, 12 physical, 4 darkness, 4 fire damage (total 45.24).
Slave combatant stops regenerating health quickly.
Slave combatant hits shadowblade for 9 fire, 24 physical, 7 fire damage (total 38.42).
Shadowblade hits slave combatant for 10 physical damage.
Shadowblade misses slave combatant.
Shadowblade hits slave combatant for 8 physical, 4 darkness, 4 fire damage (total 14.88).
Talent Double Strike is ready to use.
Slave combatant throws two quick punches.
Slave combatant misses shadowblade.
Slave combatant hits shadowblade for 7 fire, 20 physical damage (total 25.88).
Slave combatant killed shadowblade!
Shadowblade hits slave combatant for 10 physical damage.
Talent Uppercut is ready to use.
Resting starts...
Talent Spinning Backhand is ready to use.
Talent Double Strike is ready to use.
Talent Body Shot is ready to use.
A new foe appears in the ring of blood!
Talent Infusion: Regeneration is ready to use.
A new foe appears in the ring of blood!
Rested for 52 turns (stop reason: all resources and life at maximum).
