Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Humanoid |
| Class | Human |
| Level / Exp | 9 / 15% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 37 (base 21) |
| Dexterity | 26 (base 18) |
| Constitution | 16 (base 16) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 18) |
Resources
| Life | 283/283 |
| Stamina | 124/124 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 35 |
| Accuracy | 35 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.2 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 7.6 |
| Ranged Defense | 7.6 |
| Fatigue | 7 |
| Physical Save | 20.589213967974 |
| Spell Save | 8.2361178519312 |
| Mental Save | 17.469556792247 |
Defense: Resistances
| Fire | + 18%(100%) |
| Lightning | + 10%(100%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 247 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 129 life. |
Class Talents
Generic Talents
Effects
| talent | Striking Stance |
Quests
Equipment
| On hands | iron gauntlets iron gauntletsRequires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 |
| Main armor | cured leather armour cured leather armourRequires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 |
Inventory
Achievements
Log
Cutpurse misses slave combatant.
Cutpurse hits slave combatant for 20 physical, 6 acid damage (total 25.80).
Talent Double Strike is ready to use.
Talent Body Shot is ready to use.
Slave combatant throws two quick punches.
Slave combatant hits cutpurse for 36 physical, 37 physical damage (total 71.91).
Cutpurse hits slave combatant for 10 physical, 6 acid, 5 physical damage (total 20.50).
Slave combatant throws a body shot.
Cutpurse is dazed!
Slave combatant hits cutpurse for 68 physical damage.
Cutpurse misses slave combatant.
Cutpurse hits slave combatant for 2 physical damage.
Talent Double Strike is ready to use.
Slave combatant throws two quick punches.
Cutpurse is not dazed anymore.
Slave combatant hits cutpurse for 35 physical, 38 physical damage (total 71.91).
Slave combatant killed cutpurse!
Resting starts...
Talent Double Strike is ready to use.
Talent Uppercut is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Spinning Backhand is ready to use.
Talent Body Shot is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 62 turns (stop reason: all resources and life at maximum).
