slave combatant the level 9 humanoid human by granballa

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Campaign---
Mode--- ---
SexMale
RaceHumanoid
ClassHuman
Level / Exp9 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength37 (base 21)
Dexterity26 (base 18)
Constitution16 (base 16)
Magic10 (base 10)
Willpower10 (base 10)
Cunning18 (base 18)

Resources

Life283/283
Stamina124/124
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage35
Accuracy35
Crit Chance4%
APR3
Speed1.20

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower14.2
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)8 (30%)
Defense7.6
Ranged Defense7.6
Fatigue7
Physical Save20.589213967974
Spell Save8.2361178519312
Mental Save17.469556792247

Defense: Resistances

Fire+ 18%(100%)
Lightning+ 10%(100%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Generic Talents

Effects

talent

Quests

Equipment

On hands
Main armor

Inventory

Achievements

Log

Cutpurse misses slave combatant.
Cutpurse hits slave combatant for 20 physical, 6 acid damage (total 25.80).
Talent Double Strike is ready to use.
Talent Body Shot is ready to use.

Slave combatant throws two quick punches.

Slave combatant hits cutpurse for 36 physical, 37 physical damage (total 71.91).
Cutpurse hits slave combatant for 10 physical, 6 acid, 5 physical damage (total 20.50).

Slave combatant throws a body shot.

Cutpurse is dazed!

Slave combatant hits cutpurse for 68 physical damage.
Cutpurse misses slave combatant.

Cutpurse hits slave combatant for 2 physical damage.
Talent Double Strike is ready to use.

Slave combatant throws two quick punches.

Cutpurse is not dazed anymore.

Slave combatant hits cutpurse for 35 physical, 38 physical damage (total 71.91).
Slave combatant killed cutpurse!

Resting starts...

Talent Double Strike is ready to use.
Talent Uppercut is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Spinning Backhand is ready to use.
Talent Body Shot is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 62 turns (stop reason: all resources and life at maximum).