Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Humanoid |
| Class | Human |
| Level / Exp | 9 / 10% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 40 (base 21) |
| Dexterity | 26 (base 18) |
| Constitution | 11 (base 16) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 18) |
Resources
| Life | 2/219 |
| Stamina | 114/124 |
| Healing Factor | 0.8 |
| Regeneration | 34.6 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 36 |
| Accuracy | 34 |
| Crit Chance | 3% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.2 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +3% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 7.6 |
| Ranged Defense | 7.6 |
| Fatigue | 7 |
| Physical Save | 20.327351003267 |
| Spell Save | 8.2387524116083 |
| Mental Save | 11.522661692404 |
Defense: Resistances
| Darkness | + 3%(100%) |
| Fire | + 6%(100%) |
| Cold | + 7%(100%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 106 life. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 215 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Generic Talents
Effects
| talent | Striking Stance |
| detrimental effect | The target is poisoned, taking 13.15 nature damage per turn. Poisoned |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 14.57 nature damage per turn and decreasing all heals received by 20%. Insidious Poison |
| beneficial effect | The target is in the middle of a combo chain and has earned 3 combo points. 3 Combo |
| detrimental effect | The target is infected by a disease, reducing its constitution by 5 and doing 1.00 blight damage per turn. Rotting Disease |
| beneficial effect | A flow of life spins around the target, regenerating 43.00 life per turn. Regeneration |
| detrimental effect | The target is poisoned and sick, doing 12.08 nature damage per turn. All damage it does is reduced by 16%. Numbing Poison |
Quests
Equipment
| On hands | rough leather gloves rough leather glovesInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 |
| Main armor | cured leather armour cured leather armourRequires: - Strength 14 9.00 Encumbrance. Type: armor / light ; tier 2 |
Inventory
Achievements
Log
Slave combatant is poisoned!
Thief hits slave combatant for 23 physical, 5 light, 11 physical, 5 blight, 5 blight damage (total 47.80).
Orc assassin hits slave combatant for 22 physical, 13 physical damage (total 34.50).
Thief hits slave combatant for 1 blight, 14 nature damage (total 14.15).
Orc assassin hits slave combatant for 13 nature, 15 nature damage (total 26.66).
Slave combatant throws two quick punches.
Slave combatant hits orc assassin for 7 fire, 18 physical, 6 fire, 7 fire, 19 physical, 6 fire damage (total 58.93).
Thief misses slave combatant.
Orc assassin performs a critical strike!
Thief hits slave combatant for 12 physical, 5 light damage (total 17.00).
Orc assassin hits slave combatant for 41 physical, 13 physical damage (total 53.80).
Thief hits slave combatant for 1 blight, 14 nature damage (total 14.15).
Orc assassin hits slave combatant for 13 nature, 15 nature damage (total 26.66).
Slave combatant uses Infusion: Healing.
Thief misses slave combatant.
Orc assassin performs a critical strike!
Thief hits slave combatant for 7 physical, 5 blight damage (total 11.50).
Orc assassin hits slave combatant for 27 physical, 21 physical damage (total 47.40).
Thief hits slave combatant for 1 blight, 14 nature damage (total 14.15).
Orc assassin hits slave combatant for 13 nature, 15 nature damage (total 26.66).
Slave combatant hits orc assassin for 8 fire, 23 physical, 6 fire damage (total 35.66).
Thief hits slave combatant for 15 physical, 5 light, 6 physical, 5 blight damage (total 30.50).
Orc assassin hits slave combatant for 27 physical, 13 physical damage (total 40.00).
Talent Double Strike is ready to use.
Thief hits slave combatant for 1 blight, 14 nature damage (total 14.15).
Orc assassin hits slave combatant for 13 nature, 15 nature damage (total 26.66).
