slave combatant the level 9 humanoid human by granballa

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Campaign---
Mode--- ---
SexMale
RaceHumanoid
ClassHuman
Level / Exp9 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength34 (base 18)
Dexterity26 (base 18)
Constitution19 (base 19)
Magic14 (base 10)
Willpower11 (base 10)
Cunning20 (base 18)

Resources

Life251/251
Stamina126/126
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage33
Accuracy40
Crit Chance5%
APR3
Speed1.20

Offense: Spell

Spellpower14
Crit Chance4%
Speed1

Offense: Mind

Mindpower15.7
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense6.6
Ranged Defense6.6
Fatigue6
Physical Save23.517835435979
Spell Save10.332019787915
Mental Save24.902504384409

Defense: Resistances

Arcane+ 4%(100%)
Physical+ 9%(100%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Generic Talents

Effects

talent

Quests

Equipment

On hands
Main armor

Inventory

Achievements

Log

Slave combatant stops being poisoned.
Thief hits slave combatant for 6 nature damage.

Slave combatant throws two quick punches.

Thief is not dazed anymore.

Slave combatant hits thief for 24 physical damage.
Slave combatant killed thief!
Slave combatant stops regenerating health quickly.

Slave combatant has released the hold.

Thief hits slave combatant for 11 nature damage.

Thief hits slave combatant for 11 nature damage.

Resting starts...

Talent Double Strike is ready to use.
Rested for 1 turns (stop reason: taken damage).

Thief hits slave combatant for 11 nature damage.

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Thief hits slave combatant for 11 nature damage.

Resting starts...

Slave combatant is no longer poisoned.

Talent Maim is ready to use.
Talent Body Shot is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 48 turns (stop reason: all resources and life at maximum).