Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Humanoid |
| Class | Human |
| Level / Exp | 9 / 7% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 40 (base 21) |
| Dexterity | 26 (base 18) |
| Constitution | 16 (base 16) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 18) |
Resources
| Life | 239/239 |
| Stamina | 124/124 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 36 |
| Accuracy | 34 |
| Crit Chance | 3% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.2 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +3% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 7.6 |
| Ranged Defense | 7.6 |
| Fatigue | 7 |
| Physical Save | 21.202351003267 |
| Spell Save | 8.2387524116083 |
| Mental Save | 11.522661692404 |
Defense: Resistances
| Darkness | + 3%(100%) |
| Fire | + 6%(100%) |
| Cold | + 7%(100%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 106 life. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 215 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Generic Talents
Effects
| talent | Striking Stance |
Quests
Equipment
| On hands | rough leather gloves rough leather glovesInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 |
| Main armor | cured leather armour cured leather armourRequires: - Strength 14 9.00 Encumbrance. Type: armor / light ; tier 2 |
Inventory
Achievements
Log
Cutpurse hits slave combatant for 3 acid damage.
Slave combatant throws a finishing uppercut.
Cutpurse is not dazed anymore.
Cutpurse is stunned!
Slave combatant hits cutpurse for 14 fire, 48 physical, 6 fire damage (total 66.84).
Cutpurse hits slave combatant for 9 physical damage.
Cutpurse misses slave combatant.
Cutpurse hits slave combatant for 4 physical, 2 acid damage (total 4.34).
Talent Double Strike is ready to use.
Cutpurse hits slave combatant for 2 acid damage.
Slave combatant throws two quick punches.
Slave combatant hits cutpurse for 7 fire, 22 physical, 6 fire damage (total 32.49).
Slave combatant killed cutpurse!
Cutpurse hits slave combatant for 3 physical, 3 physical damage (total 5.10).
Cutpurse hits slave combatant for 2 acid damage.
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Cutpurse hits slave combatant for 2 acid damage.
Resting starts...
Talent Double Strike is ready to use.
Slave combatant is free from the acid.
Talent Body Shot is ready to use.
Talent Uppercut is ready to use.
A new foe appears in the ring of blood!
Rested for 81 turns (stop reason: all resources and life at maximum).
