











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Race: Tinkerer 1.7.4Adds Tinkerer as a new Human subrace. Tinkerers are identical to Cornacs, except they begin with Steamtech/Physics and Steamtech/Chemistry instead of an additional category point. I made this race because I wanted a consistent way to obtain tinkers with any non-tinker class, without relying on the tinker escort. The Tinkerer is intended to be a balanced and viable alternative to the Cornac race within the official "Maj'Eyal: The Age of Ascendancy" campaign. When used with a tinker class, this race only grants an additional starting talent point to both Physics/Smith and to Chemistry/Therapeutics. Feel free to extend/modify this addon as you wish! My further ideas for this race or a similar one would be to add the Engineering and Blacksmith categories as racial talent trees, but adjust their mastery and unlock status based on whether the character is a tinker class or not. ---Changelog--- Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 31 / 75% |
| Size | small |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 3 on the 76th Pyre 122nd year of Ascendancy at 21:38 / 136Killed by Half'rogue at level 7 on the 4th Mirth 122nd year of Ascendancy at 01:10 Killed by thought-forged bowman at level 8 on the 5th Mirth 122nd year of Ascendancy at 18:38 Killed by thought-forged bowman at level 9 on the 5th Mirth 122nd year of Ascendancy at 19:55 Killed by thought-forged bowman at level 9 on the 5th Mirth 122nd year of Ascendancy at 20:17 Killed by thief at level 10 on the 3rd Summertide 122nd year of Ascendancy at 07:28 Killed by Spellblaze Crystal at level 12 on the 3rd Dusk 122nd year of Ascendancy at 20:03 Killed by ultimate gwelgoroth at level 14 on the 22nd Dusk 122nd year of Ascendancy at 08:45 Killed by Half'rogue at level 16 on the 11st Regrowth 123rd year of Ascendancy at 08:18 Killed by Half'rogue at level 17 on the 11st Regrowth 123rd year of Ascendancy at 15:11 Killed by Half'rogue at level 17 on the 11st Regrowth 123rd year of Ascendancy at 16:09 Killed by gigantic sandworm tunneler at level 17 on the 13rd Regrowth 123rd year of Ascendancy at 00:33 Killed by gigantic corrosive tunneler at level 18 on the 13rd Regrowth 123rd year of Ascendancy at 02:01 Killed by Half'rogue at level 18 on the 13rd Regrowth 123rd year of Ascendancy at 09:00 Killed by Shasshhiy'Kaish at level 18 on the 22nd Regrowth 123rd year of Ascendancy at 06:47 Killed by Shasshhiy'Kaish at level 18 on the 22nd Regrowth 123rd year of Ascendancy at 07:15 Killed by Shasshhiy'Kaish at level 18 on the 22nd Regrowth 123rd year of Ascendancy at 08:37 Killed by Xeressra the dread at level 19 on the 23rd Regrowth 123rd year of Ascendancy at 06:15 Killed by Poromira the vampire lord at level 19 on the 23rd Regrowth 123rd year of Ascendancy at 10:42 Killed by snow giant boulder thrower at level 19 on the 23rd Regrowth 123rd year of Ascendancy at 20:07 Killed by snow giant boulder thrower at level 19 on the 23rd Regrowth 123rd year of Ascendancy at 21:49 Killed by snow giant boulder thrower at level 19 on the 23rd Regrowth 123rd year of Ascendancy at 23:25 Killed by snow giant boulder thrower at level 20 on the 24th Regrowth 123rd year of Ascendancy at 09:43 Killed by Vorarenn the anaconda at level 21 on the 25th Regrowth 123rd year of Ascendancy at 14:35 Killed by Ivissra the skeleton master archer at level 21 on the 31st Regrowth 123rd year of Ascendancy at 04:04 Killed by Yvonn the orc necromancer at level 22 on the 32nd Regrowth 123rd year of Ascendancy at 05:14 Killed by Yvonn the orc necromancer at level 22 on the 32nd Regrowth 123rd year of Ascendancy at 05:41 Killed by Mayudhewen the chitinous spider at level 22 on the 32nd Regrowth 123rd year of Ascendancy at 06:15 Killed by Yvonn the orc necromancer at level 22 on the 32nd Regrowth 123rd year of Ascendancy at 06:39 Killed by Yvonn the orc necromancer at level 22 on the 32nd Regrowth 123rd year of Ascendancy at 07:07 Killed by Yvonn the orc necromancer at level 22 on the 32nd Regrowth 123rd year of Ascendancy at 07:32 Killed by luminous horror at level 22 on the 33rd Regrowth 123rd year of Ascendancy at 21:31 Killed by Xeryssra the saw horror at level 22 on the 36th Regrowth 123rd year of Ascendancy at 06:08 Killed by Xeryssra the saw horror at level 22 on the 36th Regrowth 123rd year of Ascendancy at 07:32 Killed by forest wight at level 22 on the 36th Regrowth 123rd year of Ascendancy at 08:53 Killed by cold drake at level 22 on the 36th Regrowth 123rd year of Ascendancy at 09:18 Killed by cold drake at level 22 on the 36th Regrowth 123rd year of Ascendancy at 09:57 Killed by Ivatha the forest troll at level 23 on the 37th Regrowth 123rd year of Ascendancy at 23:33 Killed by Half'rogue at level 23 on the 48th Regrowth 123rd year of Ascendancy at 10:19 Killed by blinkwyrm at level 23 on the 48th Regrowth 123rd year of Ascendancy at 11:53 Killed by Half'rogue at level 23 on the 48th Regrowth 123rd year of Ascendancy at 13:15 Killed by Kelad, the One Who Stole Poosh at level 23 on the 49th Regrowth 123rd year of Ascendancy at 16:22 Killed by Kelad, the One Who Stole Poosh at level 23 on the 49th Regrowth 123rd year of Ascendancy at 18:05 Killed by Kelad, the One Who Stole Poosh at level 23 on the 49th Regrowth 123rd year of Ascendancy at 19:03 Killed by Kelad, the One Who Stole Poosh at level 23 on the 49th Regrowth 123rd year of Ascendancy at 20:01 Killed by greater telugoroth at level 23 on the 49th Regrowth 123rd year of Ascendancy at 22:41 Killed by saw horror at level 24 on the 65th Regrowth 123rd year of Ascendancy at 10:00 Killed by Zubolradheta the great wolf at level 25 on the 65th Regrowth 123rd year of Ascendancy at 13:13 Killed by Zubolradheta the great wolf at level 25 on the 65th Regrowth 123rd year of Ascendancy at 13:51 Killed by elven cultist at level 25 on the 71st Regrowth 123rd year of Ascendancy at 17:59 Killed by elven cultist at level 25 on the 71st Regrowth 123rd year of Ascendancy at 18:21 Killed by elven cultist at level 25 on the 71st Regrowth 123rd year of Ascendancy at 19:28 Killed by Xerotha the elven warrior at level 25 on the 71st Regrowth 123rd year of Ascendancy at 22:46 Killed by elven cultist at level 25 on the 71st Regrowth 123rd year of Ascendancy at 23:23 Killed by elven cultist at level 25 on the 72nd Regrowth 123rd year of Ascendancy at 00:44 Killed by Xerotha the elven warrior at level 25 on the 72nd Regrowth 123rd year of Ascendancy at 01:28 Killed by Emelinor the elven mage at level 25 on the 72nd Regrowth 123rd year of Ascendancy at 02:09 Killed by elven cultist at level 25 on the 72nd Regrowth 123rd year of Ascendancy at 04:16 Killed by elven blood mage at level 25 on the 72nd Regrowth 123rd year of Ascendancy at 04:40 Killed by elven cultist at level 25 on the 72nd Regrowth 123rd year of Ascendancy at 08:35 Killed by elven cultist at level 25 on the 72nd Regrowth 123rd year of Ascendancy at 14:48 Killed by wretchling at level 25 on the 72nd Regrowth 123rd year of Ascendancy at 15:15 Killed by elven tempest at level 25 on the 72nd Regrowth 123rd year of Ascendancy at 15:47 Killed by elven blood mage at level 25 on the 72nd Regrowth 123rd year of Ascendancy at 22:32 Killed by elven cultist at level 25 on the 72nd Regrowth 123rd year of Ascendancy at 22:57 Killed by elven cultist at level 25 on the 72nd Regrowth 123rd year of Ascendancy at 23:36 Killed by elven cultist at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 00:57 Killed by elven cultist at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 02:01 Killed by elven mage at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 04:19 Killed by ogre rune-spinner at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 09:44 Killed by elven blood mage at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 10:06 Killed by onilug at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 11:21 Killed by elven cultist at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 11:54 Killed by elven cultist at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 12:50 Killed by elven cultist at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 14:45 Killed by ogre rune-spinner at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 16:14 Killed by elven cultist at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 18:47 Killed by elven blood mage at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 22:44 Killed by Xaneda the elven tempest at level 25 on the 74th Regrowth 123rd year of Ascendancy at 03:44 Killed by elven corruptor at level 25 on the 74th Regrowth 123rd year of Ascendancy at 04:21 Killed by Valaaese the onilug at level 25 on the 74th Regrowth 123rd year of Ascendancy at 04:53 Killed by Valaaese the onilug at level 25 on the 74th Regrowth 123rd year of Ascendancy at 05:11 Killed by Valaaese the onilug at level 25 on the 74th Regrowth 123rd year of Ascendancy at 05:43 Killed by Valaaese the onilug at level 25 on the 74th Regrowth 123rd year of Ascendancy at 06:17 Killed by Valaaese the onilug at level 25 on the 74th Regrowth 123rd year of Ascendancy at 07:42 Killed by Valaaese the onilug at level 25 on the 74th Regrowth 123rd year of Ascendancy at 08:09 Killed by Valaaese the onilug at level 25 on the 74th Regrowth 123rd year of Ascendancy at 09:36 Killed by Islema the elven cultist at level 25 on the 74th Regrowth 123rd year of Ascendancy at 11:10 Killed by Islulrath the elven elite warrior at level 25 on the 74th Regrowth 123rd year of Ascendancy at 17:50 Killed by Emelumiwe the elven blood mage at level 25 on the 74th Regrowth 123rd year of Ascendancy at 19:28 Killed by elven cultist at level 26 on the 74th Regrowth 123rd year of Ascendancy at 20:56 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 75th Regrowth 123rd year of Ascendancy at 01:20 Killed by elven mage at level 26 on the 75th Regrowth 123rd year of Ascendancy at 02:31 Killed by elven tempest at level 26 on the 75th Regrowth 123rd year of Ascendancy at 08:59 Killed by elven cultist at level 26 on the 75th Regrowth 123rd year of Ascendancy at 09:43 Killed by elven cultist at level 26 on the 75th Regrowth 123rd year of Ascendancy at 10:05 Killed by elven cultist at level 26 on the 75th Regrowth 123rd year of Ascendancy at 10:40 Killed by elven cultist at level 26 on the 75th Regrowth 123rd year of Ascendancy at 13:20 Killed by elven cultist at level 26 on the 75th Regrowth 123rd year of Ascendancy at 14:03 Killed by Salevea the elven warrior at level 26 on the 75th Regrowth 123rd year of Ascendancy at 17:50 Killed by Salevea the elven warrior at level 26 on the 75th Regrowth 123rd year of Ascendancy at 18:24 Killed by Salevea the elven warrior at level 26 on the 75th Regrowth 123rd year of Ascendancy at 18:51 Killed by Salevea the elven warrior at level 26 on the 75th Regrowth 123rd year of Ascendancy at 20:11 Killed by elven blood mage at level 26 on the 75th Regrowth 123rd year of Ascendancy at 22:42 Killed by Glorymidawyn the elven cultist at level 26 on the 76th Regrowth 123rd year of Ascendancy at 02:11 Killed by enthralled slave at level 27 on the 27th Pyre 123rd year of Ascendancy at 08:42 Killed by Xanelaith the skeleton archer at level 27 on the 32nd Pyre 123rd year of Ascendancy at 13:28 Killed by Xanelaith the skeleton archer at level 27 on the 32nd Pyre 123rd year of Ascendancy at 14:43 Killed by Yvema the skeleton warrior at level 27 on the 33rd Pyre 123rd year of Ascendancy at 15:49 Killed by Yvema the skeleton warrior at level 27 on the 33rd Pyre 123rd year of Ascendancy at 18:12 Killed by Poltergeist Silent Blade at level 27 on the 34th Pyre 123rd year of Ascendancy at 20:40 Killed by Poltergeist Silent Blade at level 27 on the 34th Pyre 123rd year of Ascendancy at 21:29 Killed by Xanirin the skeleton archer at level 28 on the 35th Pyre 123rd year of Ascendancy at 04:58 Killed by Xerudheta the skeleton master archer at level 28 on the 35th Pyre 123rd year of Ascendancy at 09:36 Killed by Urkis, the High Tempest at level 29 on the 45th Pyre 123rd year of Ascendancy at 22:38 Killed by Urkis, the High Tempest at level 29 on the 46th Pyre 123rd year of Ascendancy at 00:05 Killed by Urkis, the High Tempest at level 29 on the 46th Pyre 123rd year of Ascendancy at 00:40 Killed by orc corruptor at level 29 on the 46th Pyre 123rd year of Ascendancy at 22:04 Killed by Chronolith Clone at level 30 on the 23rd Dusk 123rd year of Ascendancy at 20:38 Killed by Chronolith Clone at level 30 on the 23rd Dusk 123rd year of Ascendancy at 22:07 Killed by Chronolith Clone at level 30 on the 23rd Dusk 123rd year of Ascendancy at 23:07 Killed by Isutha the ultimate gwelgoroth at level 30 on the 30th Dusk 123rd year of Ascendancy at 01:17 Killed by elven corruptor at level 30 on the 30th Dusk 123rd year of Ascendancy at 16:28 Killed by Grand Corruptor at level 30 on the 31st Dusk 123rd year of Ascendancy at 03:08 Killed by Grand Corruptor at level 30 on the 31st Dusk 123rd year of Ascendancy at 03:33 Killed by Grand Corruptor at level 30 on the 31st Dusk 123rd year of Ascendancy at 04:26 Killed by Grand Corruptor at level 30 on the 31st Dusk 123rd year of Ascendancy at 05:43 Killed by Emelarewe the corrupted plasmic disruptor at level 30 on the 33rd Dusk 123rd year of Ascendancy at 01:35 Killed by Emelarewe the corrupted plasmic disruptor at level 30 on the 33rd Dusk 123rd year of Ascendancy at 03:04 Killed by Emelarewe the corrupted plasmic disruptor at level 30 on the 33rd Dusk 123rd year of Ascendancy at 03:51 Killed by corrupted mastocytic feeder at level 30 on the 33rd Dusk 123rd year of Ascendancy at 09:20 Killed by The Divine Writhing Mass at level 30 on the 34th Dusk 123rd year of Ascendancy at 05:45 Killed by corrupted corrupted protoplasmic controller at level 31 on the 34th Dusk 123rd year of Ascendancy at 10:28 Killed by Eilinuwyn the water imp at level 31 on the 48th Dusk 123rd year of Ascendancy at 01:40 Killed by Walrog at level 31 on the 49th Dusk 123rd year of Ascendancy at 10:54 Killed by Walrog at level 31 on the 49th Dusk 123rd year of Ascendancy at 12:47 |
Primary Stats
| Strength | 20 (base 17) |
| Dexterity | 77 (base 47) |
| Constitution | 25 (base 19) |
| Magic | 12 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 77 (base 59) |
Resources
| Life | 754/754 |
| Stamina | 244/244 |
| Healing Factor | 1.2445178243369 |
| Regeneration | 11.138434527815 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
| See Stealth | 17 |
| See Invisible | 18 |
Offense: Mainhand
| Damage | 100 |
| Accuracy | 62 |
| Crit Chance | 62% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 84 |
| Accuracy | 62 |
| Crit Chance | 64% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +20% |
| All | +2% |
| Physical | +23% |
| Fire | +35% |
| Nature | +11% |
Offense: Damage Penetration
| Darkness | +5% |
| Light | +15% |
| Temporal | +10% |
| Blight | +25% |
| Physical | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 23 (49.007671158813%) |
| Defense | 68 |
| Ranged Defense | 68 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 25 |
| Mental Save | 40 |
Defense: Resistances
| Light | + 12%( 70%) |
| Physical | + 1%( 70%) |
| Nature | + 10%( 70%) |
| Arcane | + 5%( 70%) |
| Fire | + 3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 26% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 322 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 194 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Scoundrel | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Effects
| beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 123 - 172 Accuracy: 77 (knife) APR: 33 Crit Chance: +66% Crit mult: 196% Uses Stats: 50% Cun, 70% Dex |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost warrior from death by thought-forged bowman. Escort: lost warrior (level 3 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed pouch of bone giant dust. * You've found the needed naga tongue. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Woeoblivion (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +8 Lck / +5 Dex Changes resistances: +3% light Changes damage: +18% darkness / +12% fire Stealth bonus: +8 Spell save: +3 (+2 eff.) Pinning immunity: +20% Life regen: +4.00 A pair of boots made of leather. |
| Light source | DeepswreckerInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +2 Physical power: +5 (+1 eff.) Changes stats: +4 Con Changes resistances: +1% physical Changes resistances penetration: +5% darkness / +5% physical Mental save: +6 (+2 eff.) Light radius: +3 See stealth: +7 See invisible: +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Hellpride (0 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +3% Changes stats: +6 Str / +6 Dex Changes resistances: +7% nature / +5% arcane Changes damage: +21% fire Spell save: +4 (+2 eff.) Maximum life: +49.00 Infravision radius: +2 Healing mod.: +12% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 87.1 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | Xatira (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +10 (+3 eff.) Armour: +1 Changes damage: +21% physical Critical mult.: +10.00% Life regen: +1.90 Stamina each turn: +0.50 Psi each turn: +0.13 Only die when reaching: -40.00 life Maximum stamina: +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Filthvenom the voratun torque of mindblast [power 315] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +3% fire / +6% light / +3% nature Changes damage: +9% nature It can be used to blast the opponent's mind dealing 321 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. * Increase all damage penetration by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Damage when hit (Melee): 2 arcane / 4 light Changes stats: +3 Wil / +1 Con Changes resistances: +3% light Changes resistances penetration: +15% light Spell save: +12 (+6 eff.) Mental save: +6 (+2 eff.) Maximum stamina: +22.00 Spellpower: +10 (+5 eff.) Mindpower: +6 (+3 eff.) Light radius: +2 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | copper ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +8 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | balanced dwarven-steel dagger of massacre (30-40 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 30.5 - 39.6 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +7 (+1 eff.) Disarm immunity: +26% Sharp, short and deadly. |
| Around waist | balancing hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +8 Dex / +9 Cun / +7 Lck Trap disarming bonus: +5 Stealth bonus: +7 Mental crit. chance: +5% Infravision radius: +4 A belt that goes around your waist. |
| In off hand | stralite dagger of evisceration (30-38 power, 9 apr)Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +9.0% Physical power: +8 (+2 eff.) Sharp, short and deadly. |
| Cloak | Isigana (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 22% Changes stats: +3 Dex / +2 Mag / +2 Wil / +2 Cun Changes resistances penetration: +25% blight / +10% temporal Critical mult.: +5.00% Damage Shield penetration: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating reinforced leather armour of command (24 def, 13 armour)Requires: - Strength 18 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +13 Defense: +24 (+6 eff.) Fatigue: +8% Changes stats: +4 Cun Mental save: +14 (+5 eff.) Life regen: +2.80 Stamina each turn: +0.90 A suit of armour made of leather. |
Inventory
healing infusion of the sneak (heal 194; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 194 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; physical, temporal, arcane, fire)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 3 temporal, 5 arcane, 3 fire It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 160 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (210.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 214.20 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 6; phase 19; cd 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 6; phase 19; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 125; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 125 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 141; cd 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 141 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 97; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 354; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 354 damage for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 211 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
GunogornInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Changes stats: +2 Wil Changes resistances: +16% fire / +5% arcane / +13% cold Talent masteries: +0.18 Technique / Throwing knives +0.18 Cunning / Artifice Mental save: +7 (+2 eff.) Silence immunity: +20% Confusion immunity: +13% Mindpower: +6 (+3 eff.) Amulets make your neck look great! |
clarifying stralite amulet of perfection (0.23 Cunning / Survival,0.23 Cunning / Lethality)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +20% mind Talent masteries: +0.23 Cunning / Survival +0.23 Cunning / Lethality Confusion immunity: +26% Amulets make your neck look great! |
copper amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Amulets make your neck look great! |
savior's stralite amulet of cunning (+5)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Cun Physical save: +14 (+7 eff.) Spell save: +20 (+10 eff.) Mental save: +10 (+3 eff.) Amulets make your neck look great! |
wanderer's gold amulet of magic (+5)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +5 Dex / +4 Mag / +4 Cun / +5 Con Life regen: +3.00 Stamina each turn: +0.80 Movement speed: +10% Amulets make your neck look great! |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 39.32 You won the Ring of Blood trial, and this is your reward. |
Glaretooth the gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 32% chance to reduce all saves and defense by 24 Damage (Melee): 8 physical Effects on ranged hit: * 10% chance to reduce all saves and defense by 24 Damage (Ranged): 17 physical Changes stats: +3 Cun / +3 Wil Changes resistances: +9% light Changes damage: +12% light Hate when firing a critical mind attack: +3.00 Maximum hate: +10.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
solipsist's gold ring of aether (+12%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +5 Wil Changes resistances: +12% arcane Changes damage: +12% arcane Mindpower: +7 (+3 eff.) Rings make your fingers look great! |
Bithel (22-28 power, 6 apr)Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 21.5 - 27.9 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% When wielded/worn: Physical power: +15 (+5 eff.) Changes stats: +10 Str / +5 Dex / +6 Mag / +6 Wil / +6 Cun / +5 Con Changes resistances: +4% physical Sharp, short and deadly. |
Poltergeist's Silent Blade (25-32 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Cun, 65% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Shantiz the Stormblade (15-20 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 100% Dex, 0% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+5 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
dwarven-steel dagger 'Blindtaint' (18-23 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (radius 1) on hit: +8 nature / +8 darkness Damage (radius 2) on crit: +16 darkness When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +7 (+1 eff.) Changes resistances penetration: +20% cold / +10% darkness / +10% nature Disarm immunity: +20% Sharp, short and deadly. |
enhanced dwarven-steel dagger of rage (20-26 power, 7 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +8 Str / +8 Dex / +6 Mag / +8 Wil / +6 Cun / +6 Con Changes damage: +6% physical Sharp, short and deadly. |
truestriking dwarven-steel dagger of enduring (19-25 power, 7 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +7 Changes stats: +7 Con / +7 Wil Changes resistances penetration: +7% physical Maximum life: +33.00 Sharp, short and deadly. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Neroba the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +22.0% Changes stats: +12 Cun / +9 Dex Changes resistances penetration: +5% mind Critical mult.: +5.00% Mental save: +8 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +6 (+3 eff.) Mental crit. chance: +15% A belt that goes around your waist. |
insulating hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Dex / +4 Cun / +6 Lck Changes resistances: +8% fire / +6% cold Trap disarming bonus: +11 Stealth bonus: +8 Infravision radius: +3 A belt that goes around your waist. |
rough leather belt 'Delyredor'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +3% cold Blindness immunity: +20% Disease immunity: +20% Pinning immunity: +10% Maximum life: +32.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
spiritwalker's hardened leather belt of recklessnessPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Changes stats: +5 Mag Critical mult.: +8.00% Mana each turn: +0.12 Maximum mana: +23.00 A belt that goes around your waist. |
murderer's cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +5 Defense: +2 (+0 eff.) Changes stats: +3 Cun / +3 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glarewend the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +3 Changes stats: +8 Lck / +7 Dex Changes resistances: +3% light Changes resistances penetration: +15% physical Stealth bonus: +8 Maximum stamina: +10.00 A pair of boots made of leather. |
drakeskin leather gloves of butchering (0 def, 3 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +5 Physical power: +11 (+3 eff.) Armour: +3 Changes resistances: +10% blight Spell save: +22 (+11 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of sorrow (0 def, 7 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +7 Effects on melee hit: * 15% chance to reduce all saves and defense by 24 Damage (Melee): 10 mind / 40 darkness Mental save: -3 (-1 eff.) Maximum life: +64.00 Mindpower: +6 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+3 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
multi-hued hardened leather armour of the deep (9 def, 7 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +9 (+2 eff.) Fatigue: +8% Changes resistances: +14% acid / +10% physical / +8% fire / +7% lightning / +17% cold Allows you to breathe in: water Mindpower: +9 (+4 eff.) A suit of armour made of leather. |
Hornet Stingers (20/20, 18-25 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
247 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Airreek the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4 lightning Changes resistances: +6% acid / +3% temporal / +3% mind Maximum life: +42.00 Light radius: +3 Healing mod.: +5% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Light of RevelationPowered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 83.21 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 83.21 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
extending yew totem of healing [power 278] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal yourself and all friendly characters within 10 spaces for 278 Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Ce'Nossra the Hellbiter [power 105] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Changes stats: +2 Str / +2 Mag / +1 Cun / +2 Con Changes resistances: +3% fire See invisible: +9 It can be used to fire a magical bolt dealing 107 cold damage Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Half'rogue the Halfling Rogue level 16
2nd Regrowth 123rd year of Ascendancy at 19:38 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Half'rogue the Halfling Rogue level 23
49th Regrowth 123rd year of Ascendancy at 21:18 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Half'rogue the Halfling Rogue level 28
45th Pyre 123rd year of Ascendancy at 13:09 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Half'rogue the Halfling Rogue level 20
24th Regrowth 123rd year of Ascendancy at 17:57 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Half'rogue the Halfling Rogue level 29
47th Pyre 123rd year of Ascendancy at 19:53 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Half'rogue the Halfling Rogue level 7
4th Mirth 122nd year of Ascendancy at 01:10 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Half'rogue the Halfling Rogue level 31
50th Dusk 123rd year of Ascendancy at 15:48 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Half'rogue the Halfling Rogue level 31
35th Dusk 123rd year of Ascendancy at 01:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Half'rogue the Halfling Rogue level 10
2nd Summertide 122nd year of Ascendancy at 15:42 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Half'rogue the Halfling Rogue level 20
24th Regrowth 123rd year of Ascendancy at 01:51 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Half'rogue the Halfling Rogue level 30
23rd Dusk 123rd year of Ascendancy at 18:38 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Half'rogue the Halfling Rogue level 26
8th Pyre 123rd year of Ascendancy at 07:20 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Half'rogue the Halfling Rogue level 18
22nd Regrowth 123rd year of Ascendancy at 09:23 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Half'rogue the Halfling Rogue level 27
32nd Pyre 123rd year of Ascendancy at 14:35 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Half'rogue the Halfling Rogue level 27
27th Pyre 123rd year of Ascendancy at 08:41 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Half'rogue the Halfling Rogue level 9
2nd Summertide 122nd year of Ascendancy at 00:26 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Half'rogue the Halfling Rogue level 23
60th Regrowth 123rd year of Ascendancy at 00:02 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Half'rogue the Halfling Rogue level 27
27th Pyre 123rd year of Ascendancy at 05:24 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Half'rogue the Halfling Rogue level 26
74th Regrowth 123rd year of Ascendancy at 22:42 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Half'rogue the Halfling Rogue level 16
75th Haze 122nd year of Ascendancy at 15:35 see stats
Log
Today is the 52nd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:26.
Today is the 53rd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:41.
Today is the 54th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:08.
Today is the 55th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.
Today is the 56th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:50.
You don't see how to get there...
Today is the 57th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:05.
Today is the 58th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.
Today is the 59th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:46.
Today is the 60th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:13.
Today is the 61st Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:28.
Today is the 62nd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:43.
Today is the 63rd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.
Today is the 64th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:25.
Today is the 65th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:51.
Saving game...
Saving done.































































































































