Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | ZOmnibus Addon Pack 1.0.4 Rare item Egos update 1.0.4 Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 20 / 0% |
| Size | huge |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 30 (base 28) |
| Dexterity | 12 (base 12) |
| Constitution | 14 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 304/493 |
| Mana | 176/176 |
| Stamina | 198/200 |
| Healing Factor | 1.1 |
| Regeneration | 1.045 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 37 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +3% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 14.7 |
| Ranged Defense | 21.35 |
| Fatigue | 10 |
| Physical Save | 20.446823449482 |
| Spell Save | 10.988766168064 |
| Mental Save | 9.9557168453316 |
Defense: Resistances
| Nature | + 25%(100%) |
| All | + 3%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Stoning Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 10% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Frozen SpearUse mode: Activated Range: 5.00 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 161.20 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The target is confused, acting randomly (chance 50%), unable to perform complex actions and takes 19.54 darkness damage per turns. Bane of Confusion |
| detrimental effect | The target has been revealed, reducing its stealth power by 27. Luminescence |
Quests
Equipment
| Main armor | Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +8 Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
| In main hand | Neronne the Glaremight (58.5-87.75 power, 2 apr) Neronne the Glaremight (58.5-87.75 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +9 Defense: +10 Changes damage: +3% light Light radius: +2 Resist all after a teleport: +4% Massive two-handed maul. |
Inventory
Spectral Blade (24-38.4 power, 4 apr) Spectral Blade (24-38.4 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 90% Damage when this weapon hits: +10 arcane When wielded/worn: See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
Growthhacker (23.5-32.9 power, 4 apr) Growthhacker (23.5-32.9 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +7 Defense: +7 Damage when the wearer hits(melee): 4 nature Changes resistances: +6% nature / +3% lightning Changes damage: +3% nature Sharp, long, and deadly. |
Sword of Potential Futures (28-39.2 power, 10 apr) Sword of Potential Futures (28-39.2 power, 10 apr)Requires: - Magic 24 - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 It is part of a set of items. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +5 temporal When wielded/worn: Changes damage: -5% physical / +5% temporal Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
dwarven-steel longsword 'Burnire' (20.5-28.7 power, 4 apr) dwarven-steel longsword 'Burnire' (20.5-28.7 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +12 fire Burst (radius 1) on hit: +8 light When wielded/worn: Physical crit. chance: +8.0% Changes resistances penetration: +5% fire Sharp, long, and deadly. |
insidious dwarven-steel longsword (24-33.6 power, 4 apr) insidious dwarven-steel longsword (24-33.6 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +16 insidious poison Sharp, long, and deadly. |
dwarven-steel mace 'Galeravager' (23.5-32.9 power, 4 apr) dwarven-steel mace 'Galeravager' (23.5-32.9 power, 4 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +3 Wil Damage when the wearer is hit: 4 lightning Changes resistances: +6% darkness / +3% acid Changes resistances penetration: +10% lightning Mindpower: +7 Blunt and deadly. |
Chalegrim the dwarven-steel waraxe (19.5-27.3 power, 4 apr) Chalegrim the dwarven-steel waraxe (19.5-27.3 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Damage when this weapon hits: +4 arcane When wielded/worn: Accuracy: +7 Defense: +8 Changes resistances: +5% arcane One-handed war axes. |
flaming dwarven-steel waraxe (20.5-28.7 power, 4 apr) flaming dwarven-steel waraxe (20.5-28.7 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +6 fire One-handed war axes. |
insidious dwarven-steel waraxe (20.5-28.7 power, 4 apr) insidious dwarven-steel waraxe (20.5-28.7 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +16 insidious poison One-handed war axes. |
Achievements
Log
Betama the snow giant hits Skyfire for 31 arcane, 21 darkness damage (total 50.45).
Betama the snow giant hits Two-Spear (servant of Skyfire) for 23 darkness damage.
Betama the snow giant casts Undeath Link.
Two-Spear (servant of Skyfire) casts Rune: Frozen Spear.
Two-Spear (servant of Skyfire) hits ghoulking for 162 cold damage.
Skyfire seems more focused.
Betama the snow giant hits Skyfire for 25 arcane damage.
Betama the snow giant hits Two-Spear (servant of Skyfire) for 23 darkness damage.
Skyfire uses Mind Sear.
Betama the snow giant resists the mind attack!
Skyfire hits Two-Spear (servant of Skyfire) for 59 mind damage.
Skyfire hits Betama the snow giant for 20 mind damage.
Two-Spear (servant of Skyfire) casts Rune: Shielding.
A shield forms around Two-Spear (servant of Skyfire).
Talent Throw Bomb is ready to use.
Betama the snow giant hits Skyfire for 25 arcane damage.
Betama the snow giant uses Infusion: Sun.
Skyfire loses sight!
Two-Spear (servant of Skyfire) resists the blinding light!
Skyfire has been illuminated.
Two-Spear (servant of Skyfire) has been illuminated.
Betama the snow giant hits Two-Spear (servant of Skyfire) for 0 darkness damage.
Infusion: Wild is still on cooldown for 13 turns.
Talent Mind Sear is ready to use.
Character control switched to Two-Spear (servant of Skyfire).
