Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 22 / 1% |
Size | medium |
Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:22 / 75Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:39 Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:06 Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 21:15 Killed by giant venus flytrap at level 1 on the 5th Flare 122nd year of Ascendancy at 00:58 Killed by Bill the Stone Troll at level 5 on the 9th Dusk 122nd year of Ascendancy at 18:40 Killed by skeleton warrior at level 6 on the 11st Dusk 122nd year of Ascendancy at 09:03 Killed by The Shade at level 7 on the 15th Dusk 122nd year of Ascendancy at 11:33 Killed by sand-drake at level 9 on the 32nd Dusk 122nd year of Ascendancy at 02:56 Killed by Xanirin the rogue at level 13 on the 2nd Haze 122nd year of Ascendancy at 04:57 Killed by thief at level 13 on the 2nd Haze 122nd year of Ascendancy at 08:47 Killed by Cultist at level 13 on the 11st Haze 122nd year of Ascendancy at 22:39 Killed by enthralled slave at level 13 on the 25th Haze 122nd year of Ascendancy at 09:01 Killed by Adekira the slaver at level 13 on the 25th Haze 122nd year of Ascendancy at 23:07 Killed by Blood Master at level 13 on the 27th Haze 122nd year of Ascendancy at 09:43 Killed by Blood Master at level 13 on the 27th Haze 122nd year of Ascendancy at 11:37 Killed by Blood Master at level 13 on the 27th Haze 122nd year of Ascendancy at 13:01 Killed by Blood Master at level 13 on the 27th Haze 122nd year of Ascendancy at 13:24 Killed by Blood Master at level 13 on the 27th Haze 122nd year of Ascendancy at 14:17 Killed by Blood Master at level 13 on the 28th Haze 122nd year of Ascendancy at 01:42 Killed by Blood Master at level 13 on the 28th Haze 122nd year of Ascendancy at 02:43 Killed by Blood Master at level 13 on the 28th Haze 122nd year of Ascendancy at 03:50 Killed by Vesuvious at level 13 on the 28th Haze 122nd year of Ascendancy at 07:26 Killed by Blood Master at level 13 on the 28th Haze 122nd year of Ascendancy at 07:49 Killed by Vesuvious at level 13 on the 28th Haze 122nd year of Ascendancy at 08:13 Killed by Blood Master at level 13 on the 28th Haze 122nd year of Ascendancy at 08:36 Killed by Blood Master at level 13 on the 28th Haze 122nd year of Ascendancy at 08:44 Killed by Blood Master at level 13 on the 28th Haze 122nd year of Ascendancy at 10:27 Killed by Blood Master at level 13 on the 28th Haze 122nd year of Ascendancy at 13:46 Killed by wretchling at level 14 on the 46th Haze 122nd year of Ascendancy at 10:35 Killed by forest wight at level 14 on the 48th Haze 122nd year of Ascendancy at 05:49 Killed by emperor wight at level 14 on the 48th Haze 122nd year of Ascendancy at 07:05 Killed by skeleton archer at level 14 on the 48th Haze 122nd year of Ascendancy at 08:40 Killed by skeleton master archer at level 14 on the 48th Haze 122nd year of Ascendancy at 09:26 Killed by storm drake hatchling at level 15 on the 50th Haze 122nd year of Ascendancy at 21:49 Killed by Varsha the Writhing at level 15 on the 51st Haze 122nd year of Ascendancy at 01:39 Killed by minotaur at level 15 on the 51st Haze 122nd year of Ascendancy at 10:45 Killed by Betessra the dredgling at level 16 on the 53rd Haze 122nd year of Ascendancy at 16:47 Killed by dredge at level 16 on the 53rd Haze 122nd year of Ascendancy at 22:38 Killed by Chronolith Clone at level 16 on the 54th Haze 122nd year of Ascendancy at 12:44 Killed by Chronolith Twin at level 16 on the 54th Haze 122nd year of Ascendancy at 14:44 Killed by Chronolith Twin at level 17 on the 54th Haze 122nd year of Ascendancy at 17:46 Killed by ultimate gwelgoroth at level 17 on the 1st Decay 122nd year of Ascendancy at 21:31 Killed by snow giant boulder thrower at level 17 on the 1st Decay 122nd year of Ascendancy at 22:41 Killed by Urkis, the High Tempest at level 17 on the 1st Decay 122nd year of Ascendancy at 23:18 Killed by Urkis, the High Tempest at level 17 on the 2nd Decay 122nd year of Ascendancy at 02:52 Killed by Urkis, the High Tempest at level 17 on the 2nd Decay 122nd year of Ascendancy at 17:43 Killed by Urkis, the High Tempest at level 17 on the 3rd Decay 122nd year of Ascendancy at 05:35 Killed by Urkis, the High Tempest at level 17 on the 3rd Decay 122nd year of Ascendancy at 10:18 Killed by minotaur at level 18 on the 3rd Regrowth 123rd year of Ascendancy at 12:56 Killed by snow giant at level 18 on the 4th Regrowth 123rd year of Ascendancy at 13:20 Killed by wretchling at level 18 on the 6th Regrowth 123rd year of Ascendancy at 17:09 Killed by venom wyrm at level 18 on the 6th Regrowth 123rd year of Ascendancy at 17:41 Killed by wretchling at level 18 on the 6th Regrowth 123rd year of Ascendancy at 19:15 Killed by venom wyrm at level 18 on the 7th Regrowth 123rd year of Ascendancy at 02:39 Killed by worm that walks at level 18 on the 7th Regrowth 123rd year of Ascendancy at 07:17 Killed by Layadhewe the skeleton warrior at level 19 on the 9th Regrowth 123rd year of Ascendancy at 01:49 Killed by Vesuvious at level 20 on the 13rd Regrowth 123rd year of Ascendancy at 05:00 Killed by ruin banshee at level 20 on the 13rd Regrowth 123rd year of Ascendancy at 09:04 Killed by Vesuvious at level 20 on the 13rd Regrowth 123rd year of Ascendancy at 10:15 Killed by Vesuvious at level 20 on the 16th Regrowth 123rd year of Ascendancy at 02:44 Killed by skeleton warrior at level 21 on the 18th Regrowth 123rd year of Ascendancy at 04:03 Killed by armoured skeleton warrior at level 21 on the 18th Regrowth 123rd year of Ascendancy at 05:12 Killed by armoured skeleton warrior at level 21 on the 18th Regrowth 123rd year of Ascendancy at 17:25 Killed by skeleton master archer at level 21 on the 18th Regrowth 123rd year of Ascendancy at 18:44 Killed by skeleton master archer at level 21 on the 19th Regrowth 123rd year of Ascendancy at 00:58 Killed by Vesuvious at level 21 on the 19th Regrowth 123rd year of Ascendancy at 11:38 Killed by The Master at level 21 on the 19th Regrowth 123rd year of Ascendancy at 21:44 Killed by Drgrber the dwarf at level 21 on the 27th Regrowth 123rd year of Ascendancy at 12:48 Killed by Drgrber the dwarf at level 21 on the 27th Regrowth 123rd year of Ascendancy at 13:31 Killed by Horned Horror at level 21 on the 38th Regrowth 123rd year of Ascendancy at 09:34 Killed by Horned Horror at level 21 on the 38th Regrowth 123rd year of Ascendancy at 11:09 Killed by Horned Horror at level 22 on the 38th Regrowth 123rd year of Ascendancy at 14:41 Killed by Horned Horror at level 22 on the 38th Regrowth 123rd year of Ascendancy at 18:22 Killed by Horned Horror at level 22 on the 38th Regrowth 123rd year of Ascendancy at 19:59 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 12 (base 10) |
Magic | 66 (base 51) |
Willpower | 53 (base 46) |
Cunning | 17 (base 11) |
Resources
Life | 352/352 |
Mana | 462/462 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 28 |
Accuracy | 7 |
Crit Chance | 11% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 51 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 31.95 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
All | +6% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 7.05 |
Ranged Defense | 10.05 |
Fatigue | 0 |
Physical Save | 29.4 |
Spell Save | 36.825 |
Mental Save | 32.25 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 284 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 248 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 383.72 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Spell / Arcane | 1.50 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by skeleton warrior. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by fire drake. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You failed to protect the worried loremaster from death by green mold. Escort: worried loremaster (level 2 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 1 wormhole(s). | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed skeleton mage skull. * You've found the needed snow giant kidney. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour) traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +3 Fatigue: -4% Maximum encumbrance: +22 Physical save: +6 A pair of boots made of leather. |
Light source | Mardoruindil MardoruindilInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 blight Changes resistances: +6% acid Changes resistances penetration: +10% blight Changes damage: +3% acid Maximum life: +47.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | linen wizard hat of lightning (+15%) (1 def, 0 armour) linen wizard hat of lightning (+15%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +15% lightning Changes damage: +10% lightning A pointy cloth hat, very wizardly... |
Tool | iron pickaxe of endurance (dig speed 39 turns) iron pickaxe of endurance (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
On fingers | opal ring opal ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Rings can have magical properties. |
Around waist | Beetar BeetarCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 Changes resistances: +1% physical Changes damage: +6% acid Critical mult.: +7.00% Physical save: +10 Only die when reaching: -60.00 life Maximum stamina: +5.00 A belt that goes around your waist. |
In main hand | ash magestaff of channeling (15-18 power, 3 apr, arcane element) ash magestaff of channeling (15-18 power, 3 apr, arcane element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% arcane Talent granted: +1 Command Staff Mana each turn: +0.16 Spellpower: +15 Spell crit. chance: +2% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 79.76 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Main armor | dreamer's cashmere robe of power (2 def, 0 armour) dreamer's cashmere robe of power (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +10% mind / +10% darkness Changes damage: +6% all Physical save: +13 Spell save: +12 Mental save: +20 Spellpower: +12 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | thick linen cloak of the Shaloren (1 def, 6 armour) thick linen cloak of the Shaloren (1 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +2 Mag / +2 Wil Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Inventory
steel amulet of healing steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Cut immunity: +40% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 201 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
wizard's steel ring of light (+22%) wizard's steel ring of light (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +22% light Changes damage: +11% light Spell save: +6 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Shantiz the Stormblade (15-19.5 power, 20 apr)Shantiz the Stormblade (15-19.5 power, 20 apr) Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
This item will automatically be transmogrified when you leave the level. balanced iron greatmaul of paradox (20.5-30.75 power, 1 apr)balanced iron greatmaul of paradox (20.5-30.75 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 20.5 - 30.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +9 temporal When wielded/worn: Accuracy: +10 Defense: +9 Damage when hit (Melee): 7 temporal Changes resistances: +7% temporal Massive two-handed mauls. |
rough leather belt of the giants rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 Spell save: +6 Size category: +1 A belt that goes around your waist. |
dreamer's cashmere robe of power (2 def, 0 armour) dreamer's cashmere robe of power (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +12% mind / +15% darkness Changes damage: +5% all Physical save: +10 Spell save: +11 Mental save: +25 Spellpower: +12 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's linen robe of power (0 def, 0 armour) stargazer's linen robe of power (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +1 Cun Changes damage: +5% darkness / +6% light / +6% all Spellpower: +15 Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Zanagorn the Dourstar (5 def, 3 armour)Zanagorn the Dourstar (5 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +5 Ranged Defense: +6 Fatigue: +3% Changes stats: +2 Cun Changes resistances: +3% darkness Mental save: +6 Mindpower: +4 A pair of boots made of leather. |
restful rough leather gloves (0 def, 1 armour) restful rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +1.00 Stamina each turn: +0.60 Maximum stamina: +12.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. aegis cashmere wizard hat (2 def, 0 armour)aegis cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Life regen: +1.70 Damage Shield Power: +7% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. acidic iron shield (4 def, 2 armour, 16 block)acidic iron shield (4 def, 2 armour, 16 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Damage (Melee): 6 acid Damage when hit (Melee): 11 acid Talent granted: +1 Block Handheld deflection devices. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 Light radius: +5 See stealth: +7 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Vesuvious the Shalore Archmage level 14
46th Haze 122nd year of Ascendancy at 18:48 see stats
By Vesuvious the Shalore Archmage level 13
39th Haze 122nd year of Ascendancy at 00:40 see stats
By Vesuvious the Shalore Archmage level 17
80th Haze 122nd year of Ascendancy at 05:23 see stats
By Vesuvious the Shalore Archmage level 10
32nd Dusk 122nd year of Ascendancy at 05:51 see stats
By Vesuvious the Shalore Archmage level 20
12nd Regrowth 123rd year of Ascendancy at 12:42 see stats
By Vesuvious the Shalore Archmage level 13
2nd Haze 122nd year of Ascendancy at 13:34 see stats
By Vesuvious the Shalore Archmage level 16
54th Haze 122nd year of Ascendancy at 15:53 see stats
By Vesuvious the Shalore Archmage level 6
10th Dusk 122nd year of Ascendancy at 12:31 see stats
By Vesuvious the Shalore Archmage level 14
48th Haze 122nd year of Ascendancy at 08:35 see stats
By Vesuvious the Shalore Archmage level 13
26th Haze 122nd year of Ascendancy at 16:43 see stats
By Vesuvious the Shalore Archmage level 18
4th Regrowth 123rd year of Ascendancy at 06:05 see stats
Log
Vesuvious casts Manathrust.
Vesuvious hits Horned Horror for (19 resist armour), 1 fire, (19 resist armour), 1 cold, (19 resist armour), 0 lightning, (19 resist armour), 4 arcane (6 total damage).
Horned Horror lashes out with a spinning backhand.
Vesuvious is not dazed anymore.
Horned Horror hits Vesuvious for 120 physical damage.
Vesuvious hits Horned Horror for (1 resist armour), 0 fire, (1 resist armour), 0 cold, (1 resist armour), 0 lightning, (1 resist armour), 0 arcane (0 total damage).
Vesuvious the level 22 shalore archmage was mauled to death by Horned Horror and revived as a mindless horror on level 4 of The Maze.
The fabric of space around Vesuvious stabilizes to normal.
Vesuvious deactivates Arcane Power.
Vesuvious deactivates Arcane Shield.
Vesuvious deactivates Shielding.
Vesuvious stops regenerating health quickly.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Horned Horror killed Vesuvious!
Saving done.
Talent Lightning is ready to use.
Talent Manathrust is ready to use.
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Today is the 39th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:40.
Saving done.
Talent Arcane Reconstruction is ready to use.