Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 ZOmnibus Addon Pack 1.0.1 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 9 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 22 (base 22) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 218/218 |
| Mana | 12/12 |
| Stamina | 124/124 |
| Healing Factor | 1.2 |
| Regeneration | 0.3 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 48 |
| Crit Chance | 0% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 17.92 (69%) |
| Defense | 3.7 |
| Ranged Defense | 3.7 |
| Fatigue | 20 |
| Physical Save | 13.727804283295 |
| Spell Save | 9.0151336427513 |
| Mental Save | 8.1891873466198 |
Defense: Resistances
| Acid | + 9%(100%) |
| Darkness | + 12%(100%) |
| All | + 6%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Premonition |
Quests
Equipment
| Main armor | spiked iron plate armour (3 def, 7 armour) spiked iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Damage when the wearer is hit: 10 physical A suit of armour made of metal plates. |
| In main hand | iron greatmaul of phasing (11.5-17.25 power, 9 apr) iron greatmaul of phasing (11.5-17.25 power, 9 apr)Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 11.5 - 17.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +0.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Massive two-handed maul. |
Inventory
Murkhue (11.5-17.25 power, 1 apr) Murkhue (11.5-17.25 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 11.5 - 17.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +12 temporal Burst (radius 1) on hit: +12 darkness When wielded/worn: Changes resistances: +9% temporal Massive two-handed battleaxes. |
iron battleaxe iron battleaxeRequires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. |
iron mail armour iron mail armourRequires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 |
Achievements
Log
Timtim (servant of Nat) hits great wolf for 47 physical damage.
Timtim (servant of Nat) killed great wolf!
Resting starts...
Rested for 15 turns (stop reason: all resources and life at maximum).
Ran for 22 turns (stop reason: hostile spotted to the east (poison ivy)).
Timtim (servant of Nat) casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Timtim (servant of Nat) hits poison ivy for 10 physical damage.
Poison ivy hits Timtim (servant of Nat) for 1 nature damage.
Timtim (servant of Nat) hits poison ivy for 10 physical damage.
Poison ivy hits Timtim (servant of Nat) for 1 nature damage.
Poison ivy hits Timtim (servant of Nat) for 1 nature damage.
Timtim (servant of Nat) hits poison ivy for 54 physical damage.
Timtim (servant of Nat) killed poison ivy!
The protective shield of Timtim (servant of Nat) disappears.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 62 turns (stop reason: at exit).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
