Andeli the level 9 Halfling Brawler by rolf_enver

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassBrawler
Level / Exp9 / 9%
Sizesmall
Lifes / Deaths

Primary Stats

Strength21 (base 19)
Dexterity20 (base 17)
Constitution23 (base 17)
Magic12 (base 10)
Willpower19 (base 10)
Cunning23 (base 17)

Resources

Life311/311
Stamina146/146
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth10
See Invisible10

Offense: Barehand

Damage24
Accuracy26
Crit Chance7%
APR3
Speed0.80

Offense: Spell

Spellpower14
Crit Chance6%
Speed1

Offense: Mind

Mindpower27.75
Crit Chance10%
Speed1

Offense: Damage Bonus

Physical+15%
Mind+5%
Nature+10%

Offense: Damage Penetration

Mind+10%
Physical+10%

Defense: Base

Armour (hardiness)18 (37.2%)
Defense23.981976376872
Ranged Defense24.981976376872
Fatigue6
Physical Save29.1375
Spell Save21.8625
Mental Save26.017303009152

Defense: Resistances

Acid+ 18%( 70%)
Nature+ 22%( 70%)
Fire+ 9%( 70%)
Physical+ 15%( 70%)
Cold+ 8%( 70%)
All+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
1/5
0/5
0/5
Cunning / Tactical1.30
1/5
1/5
0/5
0/5
Technique / Unarmed training1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Field control1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
1/5
0/5
Technique / Mobility1.20
1/5
1/5
0/5
0/5
Technique / Combat training1.10
1/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

On feet
On hands
On head
On fingers
Around neck
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Log


There is a ladder to the previous level here (press '' or right click to use).
Ran for 36 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.40 gold from the transmogrification of
pouch of iron shots of accuracy (16/16, 8.5-10.2 power, 1 apr).
You gain 1.11 gold from the transmogrification of
flaming quiver of elm arrows of crippling (10/10, 8-11.2 power, 5 apr).
You gain 1.42 gold from the transmogrification of
reinforced iron shield of cold resistance (+16%) (4 def, 7 armour, 45.5 block).
You gain 1.10 gold from the transmogrification of
reinforced iron shield (4 def, 7 armour, 50.5 block).
You gain 3.80 gold from the transmogrification of
Islyriamina (2 def, 4 armour).
You gain 0.88 gold from the transmogrification of
corrosive rough leather gloves (0 def, 1 armour).
You gain 1.10 gold from the transmogrification of
slimy linen robe of frost (+16%) (0 def, 0 armour).
You gain 1.99 gold from the transmogrification of
elm starstaff of illumination (10-12 power, 2 apr, temporal damage).
You gain 3.38 gold from the transmogrification of
cruel ash magestaff of illumination (15-18 power, 3 apr, arcane damage).
You gain 1.85 gold from the transmogrification of
hateful iron greatmaul (10.5-15.75 power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (resist 18%; cure mental).
Saving done.

There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.