Elloir the level 8 Higher Writhing One by Galmir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassWrithing One
Level / Exp8 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 18)
Dexterity16 (base 11)
Constitution21 (base 16)
Magic32 (base 28)
Willpower15 (base 10)
Cunning18 (base 10)

Resources

Life314/314
Insanity0/100
Healing Factor1.086387434555
Regeneration0.27159685863874

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage20
Accuracy30
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Offense: Damage Bonus

Nature+5%
All0%

Defense: Base

Armour (hardiness)14.118138619369 (56.923076923077%)
Defense7
Ranged Defense9
Fatigue19
Physical Save15
Spell Save16
Mental Save16

Defense: Resistances

Lightning+ 6%( 70%)
Temporal+ 12%( 70%)
Blight+ 11%( 70%)
Nature+ 26%( 70%)
Fire+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance40%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Horrific body1.30
1/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
2/5
2/5
0/5
0/5
Demented / Tentacles1.30
3/5
1/5
1/5
0/5
Demented / Path of horror1.30
1/5
1/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
0/5
0/5
0/5
0/5
Race / Higher1.00
3/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
4/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

done
active
done

Equipment

On feet
On hands
On head
Tool
Around neck
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Talent Chaos Orbs is ready to use.
Elloir activates Chaos Orbs.

Rested for 10 turns (stop reason: all resources and life at maximum).


Talent Tendrils Eruption is ready to use.

Space around you starts to dissolve...

Elloir deactivates Chaos Orbs.

Chaos Orbs has been disrupted by
anti-magic forces!

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Talent Chaos Orbs is ready to use.
Elloir's Chaos Orbs has been disrupted by
anti-magic forces!
Elloir activates Chaos Orbs.

You are yanked out of this place!

Rested for 35 turns (stop reason: dialog is displayed).


You gain 0.30 gold from the transmogrification of
shadowy elm wand of conjuration [power 85] (10 cooldown).
You gain 10.00 gold from the transmogrification of
Summertide Phial.
You gain 3.24 gold from the transmogrification of
mighty elm longbow of lightning.
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Elloir deactivates Chaos Orbs.